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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_BASE_EVENTS_EVENT_DISPATCHER_H_
      6 #define UI_BASE_EVENTS_EVENT_DISPATCHER_H_
      7 
      8 #include "base/auto_reset.h"
      9 #include "ui/base/events/event.h"
     10 #include "ui/base/events/event_constants.h"
     11 #include "ui/base/events/event_target.h"
     12 #include "ui/base/ui_export.h"
     13 
     14 namespace ui {
     15 
     16 class EventDispatcher;
     17 
     18 class UI_EXPORT EventDispatcherDelegate {
     19  public:
     20   EventDispatcherDelegate();
     21   virtual ~EventDispatcherDelegate();
     22 
     23   // Returns whether an event can still be dispatched to a target. (e.g. during
     24   // event dispatch, one of the handlers may have destroyed the target, in which
     25   // case the event can no longer be dispatched to the target).
     26   virtual bool CanDispatchToTarget(EventTarget* target) = 0;
     27 
     28   // Returns the event being dispatched (or NULL if no event is being
     29   // dispatched).
     30   Event* current_event();
     31 
     32  protected:
     33   // Dispatches the event to the target. Returns true if the delegate is still
     34   // alive after dispatching event, and false if the delegate was destroyed
     35   // during the event dispatch.
     36   bool DispatchEvent(EventTarget* target, Event* event);
     37 
     38  private:
     39   EventDispatcher* dispatcher_;
     40 
     41   DISALLOW_COPY_AND_ASSIGN(EventDispatcherDelegate);
     42 };
     43 
     44 // Dispatches events to appropriate targets.
     45 class UI_EXPORT EventDispatcher {
     46  public:
     47   explicit EventDispatcher(EventDispatcherDelegate* delegate);
     48   virtual ~EventDispatcher();
     49 
     50   void ProcessEvent(EventTarget* target, Event* event);
     51 
     52   const Event* current_event() const { return current_event_; }
     53   Event* current_event() { return current_event_; }
     54 
     55   bool delegate_destroyed() const { return !delegate_; }
     56 
     57   void OnHandlerDestroyed(EventHandler* handler);
     58   void OnDispatcherDelegateDestroyed();
     59 
     60  private:
     61   void DispatchEventToEventHandlers(EventHandlerList& list,
     62                                     Event* event);
     63 
     64   // Dispatches an event, and makes sure it sets ER_CONSUMED on the
     65   // event-handling result if the dispatcher itself has been destroyed during
     66   // dispatching the event to the event handler.
     67   void DispatchEvent(EventHandler* handler, Event* event);
     68 
     69   EventDispatcherDelegate* delegate_;
     70 
     71   Event* current_event_;
     72 
     73   EventHandlerList handler_list_;
     74 
     75   DISALLOW_COPY_AND_ASSIGN(EventDispatcher);
     76 };
     77 
     78 }  // namespace ui
     79 
     80 #endif  // UI_BASE_EVENTS_EVENT_DISPATCHER_H_
     81