1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_BASE_EVENTS_EVENT_DISPATCHER_H_ 6 #define UI_BASE_EVENTS_EVENT_DISPATCHER_H_ 7 8 #include "base/auto_reset.h" 9 #include "ui/base/events/event.h" 10 #include "ui/base/events/event_constants.h" 11 #include "ui/base/events/event_target.h" 12 #include "ui/base/ui_export.h" 13 14 namespace ui { 15 16 class EventDispatcher; 17 18 class UI_EXPORT EventDispatcherDelegate { 19 public: 20 EventDispatcherDelegate(); 21 virtual ~EventDispatcherDelegate(); 22 23 // Returns whether an event can still be dispatched to a target. (e.g. during 24 // event dispatch, one of the handlers may have destroyed the target, in which 25 // case the event can no longer be dispatched to the target). 26 virtual bool CanDispatchToTarget(EventTarget* target) = 0; 27 28 // Returns the event being dispatched (or NULL if no event is being 29 // dispatched). 30 Event* current_event(); 31 32 protected: 33 // Dispatches the event to the target. Returns true if the delegate is still 34 // alive after dispatching event, and false if the delegate was destroyed 35 // during the event dispatch. 36 bool DispatchEvent(EventTarget* target, Event* event); 37 38 private: 39 EventDispatcher* dispatcher_; 40 41 DISALLOW_COPY_AND_ASSIGN(EventDispatcherDelegate); 42 }; 43 44 // Dispatches events to appropriate targets. 45 class UI_EXPORT EventDispatcher { 46 public: 47 explicit EventDispatcher(EventDispatcherDelegate* delegate); 48 virtual ~EventDispatcher(); 49 50 void ProcessEvent(EventTarget* target, Event* event); 51 52 const Event* current_event() const { return current_event_; } 53 Event* current_event() { return current_event_; } 54 55 bool delegate_destroyed() const { return !delegate_; } 56 57 void OnHandlerDestroyed(EventHandler* handler); 58 void OnDispatcherDelegateDestroyed(); 59 60 private: 61 void DispatchEventToEventHandlers(EventHandlerList& list, 62 Event* event); 63 64 // Dispatches an event, and makes sure it sets ER_CONSUMED on the 65 // event-handling result if the dispatcher itself has been destroyed during 66 // dispatching the event to the event handler. 67 void DispatchEvent(EventHandler* handler, Event* event); 68 69 EventDispatcherDelegate* delegate_; 70 71 Event* current_event_; 72 73 EventHandlerList handler_list_; 74 75 DISALLOW_COPY_AND_ASSIGN(EventDispatcher); 76 }; 77 78 } // namespace ui 79 80 #endif // UI_BASE_EVENTS_EVENT_DISPATCHER_H_ 81