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      1 // Copyright 2011 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_LIST_H_
     29 #define V8_LIST_H_
     30 
     31 #include "utils.h"
     32 
     33 namespace v8 {
     34 namespace internal {
     35 
     36 
     37 // ----------------------------------------------------------------------------
     38 // The list is a template for very light-weight lists. We are not
     39 // using the STL because we want full control over space and speed of
     40 // the code. This implementation is based on code by Robert Griesemer
     41 // and Rob Pike.
     42 //
     43 // The list is parameterized by the type of its elements (T) and by an
     44 // allocation policy (P). The policy is used for allocating lists in
     45 // the C free store or the zone; see zone.h.
     46 
     47 // Forward defined as
     48 // template <typename T,
     49 //           class AllocationPolicy = FreeStoreAllocationPolicy> class List;
     50 template <typename T, class AllocationPolicy>
     51 class List {
     52  public:
     53   explicit List(AllocationPolicy allocator = AllocationPolicy()) {
     54     Initialize(0, allocator);
     55   }
     56   INLINE(explicit List(int capacity,
     57                        AllocationPolicy allocator = AllocationPolicy())) {
     58     Initialize(capacity, allocator);
     59   }
     60   INLINE(~List()) { DeleteData(data_); }
     61 
     62   // Deallocates memory used by the list and leaves the list in a consistent
     63   // empty state.
     64   void Free() {
     65     DeleteData(data_);
     66     Initialize(0);
     67   }
     68 
     69   INLINE(void* operator new(size_t size,
     70                             AllocationPolicy allocator = AllocationPolicy())) {
     71     return allocator.New(static_cast<int>(size));
     72   }
     73   INLINE(void operator delete(void* p)) {
     74     AllocationPolicy::Delete(p);
     75   }
     76 
     77   // Please the MSVC compiler.  We should never have to execute this.
     78   INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
     79     UNREACHABLE();
     80   }
     81 
     82   // Returns a reference to the element at index i.  This reference is
     83   // not safe to use after operations that can change the list's
     84   // backing store (e.g. Add).
     85   inline T& operator[](int i) const {
     86     ASSERT(0 <= i);
     87     ASSERT(i < length_);
     88     return data_[i];
     89   }
     90   inline T& at(int i) const { return operator[](i); }
     91   inline T& last() const { return at(length_ - 1); }
     92   inline T& first() const { return at(0); }
     93 
     94   INLINE(bool is_empty() const) { return length_ == 0; }
     95   INLINE(int length() const) { return length_; }
     96   INLINE(int capacity() const) { return capacity_; }
     97 
     98   Vector<T> ToVector() const { return Vector<T>(data_, length_); }
     99 
    100   Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); }
    101 
    102   // Adds a copy of the given 'element' to the end of the list,
    103   // expanding the list if necessary.
    104   void Add(const T& element, AllocationPolicy allocator = AllocationPolicy());
    105 
    106   // Add all the elements from the argument list to this list.
    107   void AddAll(const List<T, AllocationPolicy>& other,
    108               AllocationPolicy allocator = AllocationPolicy());
    109 
    110   // Add all the elements from the vector to this list.
    111   void AddAll(const Vector<T>& other,
    112               AllocationPolicy allocator = AllocationPolicy());
    113 
    114   // Inserts the element at the specific index.
    115   void InsertAt(int index, const T& element,
    116                 AllocationPolicy allocator = AllocationPolicy());
    117 
    118   // Overwrites the element at the specific index.
    119   void Set(int index, const T& element);
    120 
    121   // Added 'count' elements with the value 'value' and returns a
    122   // vector that allows access to the elements.  The vector is valid
    123   // until the next change is made to this list.
    124   Vector<T> AddBlock(T value, int count,
    125                      AllocationPolicy allocator = AllocationPolicy());
    126 
    127   // Removes the i'th element without deleting it even if T is a
    128   // pointer type; moves all elements above i "down". Returns the
    129   // removed element.  This function's complexity is linear in the
    130   // size of the list.
    131   T Remove(int i);
    132 
    133   // Remove the given element from the list. Returns whether or not
    134   // the input is included in the list in the first place.
    135   bool RemoveElement(const T& elm);
    136 
    137   // Removes the last element without deleting it even if T is a
    138   // pointer type. Returns the removed element.
    139   INLINE(T RemoveLast()) { return Remove(length_ - 1); }
    140 
    141   // Deletes current list contents and allocates space for 'length' elements.
    142   INLINE(void Allocate(int length,
    143                        AllocationPolicy allocator = AllocationPolicy()));
    144 
    145   // Clears the list by setting the length to zero. Even if T is a
    146   // pointer type, clearing the list doesn't delete the entries.
    147   INLINE(void Clear());
    148 
    149   // Drops all but the first 'pos' elements from the list.
    150   INLINE(void Rewind(int pos));
    151 
    152   // Drop the last 'count' elements from the list.
    153   INLINE(void RewindBy(int count)) { Rewind(length_ - count); }
    154 
    155   // Halve the capacity if fill level is less than a quarter.
    156   INLINE(void Trim(AllocationPolicy allocator = AllocationPolicy()));
    157 
    158   bool Contains(const T& elm) const;
    159   int CountOccurrences(const T& elm, int start, int end) const;
    160 
    161   // Iterate through all list entries, starting at index 0.
    162   void Iterate(void (*callback)(T* x));
    163   template<class Visitor>
    164   void Iterate(Visitor* visitor);
    165 
    166   // Sort all list entries (using QuickSort)
    167   void Sort(int (*cmp)(const T* x, const T* y));
    168   void Sort();
    169 
    170   INLINE(void Initialize(int capacity,
    171                          AllocationPolicy allocator = AllocationPolicy()));
    172 
    173  private:
    174   T* data_;
    175   int capacity_;
    176   int length_;
    177 
    178   INLINE(T* NewData(int n, AllocationPolicy allocator))  {
    179     return static_cast<T*>(allocator.New(n * sizeof(T)));
    180   }
    181   INLINE(void DeleteData(T* data))  {
    182     AllocationPolicy::Delete(data);
    183   }
    184 
    185   // Increase the capacity of a full list, and add an element.
    186   // List must be full already.
    187   void ResizeAdd(const T& element, AllocationPolicy allocator);
    188 
    189   // Inlined implementation of ResizeAdd, shared by inlined and
    190   // non-inlined versions of ResizeAdd.
    191   void ResizeAddInternal(const T& element, AllocationPolicy allocator);
    192 
    193   // Resize the list.
    194   void Resize(int new_capacity, AllocationPolicy allocator);
    195 
    196   DISALLOW_COPY_AND_ASSIGN(List);
    197 };
    198 
    199 class Map;
    200 class Code;
    201 template<typename T> class Handle;
    202 typedef List<Map*> MapList;
    203 typedef List<Code*> CodeList;
    204 typedef List<Handle<Map> > MapHandleList;
    205 typedef List<Handle<Code> > CodeHandleList;
    206 
    207 // Perform binary search for an element in an already sorted
    208 // list. Returns the index of the element of -1 if it was not found.
    209 // |cmp| is a predicate that takes a pointer to an element of the List
    210 // and returns +1 if it is greater, -1 if it is less than the element
    211 // being searched.
    212 template <typename T, class P>
    213 int SortedListBSearch(const List<T>& list, P cmp);
    214 template <typename T>
    215 int SortedListBSearch(const List<T>& list, T elem);
    216 
    217 
    218 } }  // namespace v8::internal
    219 
    220 
    221 #endif  // V8_LIST_H_
    222