1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package jme3test.bullet; 33 34 import com.jme3.app.SimpleApplication; 35 import com.jme3.bullet.BulletAppState; 36 import com.jme3.bullet.PhysicsSpace; 37 import com.jme3.bullet.control.RigidBodyControl; 38 import com.jme3.material.Material; 39 import com.jme3.math.ColorRGBA; 40 import com.jme3.math.FastMath; 41 import com.jme3.math.Quaternion; 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.Node; 44 import com.jme3.scene.Spatial; 45 import com.jme3.scene.shape.Box; 46 import com.jme3.scene.shape.Cylinder; 47 import com.jme3.scene.shape.Torus; 48 49 /** 50 * This is a basic Test of jbullet-jme functions 51 * 52 * @author normenhansen 53 */ 54 public class TestCollisionShapeFactory extends SimpleApplication { 55 56 private BulletAppState bulletAppState; 57 private Material mat1; 58 private Material mat2; 59 private Material mat3; 60 61 public static void main(String[] args) { 62 TestCollisionShapeFactory app = new TestCollisionShapeFactory(); 63 app.start(); 64 } 65 66 @Override 67 public void simpleInitApp() { 68 bulletAppState = new BulletAppState(); 69 stateManager.attach(bulletAppState); 70 bulletAppState.getPhysicsSpace().enableDebug(assetManager); 71 createMaterial(); 72 73 Node node = new Node("node1"); 74 attachRandomGeometry(node, mat1); 75 randomizeTransform(node); 76 77 Node node2 = new Node("node2"); 78 attachRandomGeometry(node2, mat2); 79 randomizeTransform(node2); 80 81 node.attachChild(node2); 82 rootNode.attachChild(node); 83 84 RigidBodyControl control = new RigidBodyControl(0); 85 node.addControl(control); 86 getPhysicsSpace().add(control); 87 88 //test single geometry too 89 Geometry myGeom = new Geometry("cylinder", new Cylinder(16, 16, 0.5f, 1)); 90 myGeom.setMaterial(mat3); 91 randomizeTransform(myGeom); 92 rootNode.attachChild(myGeom); 93 RigidBodyControl control3 = new RigidBodyControl(0); 94 myGeom.addControl(control3); 95 getPhysicsSpace().add(control3); 96 } 97 98 private void attachRandomGeometry(Node node, Material mat) { 99 Box box = new Box(0.25f, 0.25f, 0.25f); 100 Torus torus = new Torus(16, 16, 0.2f, 0.8f); 101 Geometry[] boxes = new Geometry[]{ 102 new Geometry("box1", box), 103 new Geometry("box2", box), 104 new Geometry("box3", box), 105 new Geometry("torus1", torus), 106 new Geometry("torus2", torus), 107 new Geometry("torus3", torus) 108 }; 109 for (int i = 0; i < boxes.length; i++) { 110 Geometry geometry = boxes[i]; 111 geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10); 112 geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI)); 113 geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10); 114 geometry.setMaterial(mat); 115 node.attachChild(geometry); 116 } 117 } 118 119 private void randomizeTransform(Spatial spat){ 120 spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10); 121 spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10); 122 spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2); 123 } 124 125 private void createMaterial() { 126 mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 127 mat1.setColor("Color", ColorRGBA.Green); 128 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 129 mat2.setColor("Color", ColorRGBA.Red); 130 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 131 mat3.setColor("Color", ColorRGBA.Yellow); 132 } 133 134 private PhysicsSpace getPhysicsSpace() { 135 return bulletAppState.getPhysicsSpace(); 136 } 137 } 138