1 ======================== 2 LLVM Programmer's Manual 3 ======================== 4 5 .. contents:: 6 :local: 7 8 .. warning:: 9 This is always a work in progress. 10 11 .. _introduction: 12 13 Introduction 14 ============ 15 16 This document is meant to highlight some of the important classes and interfaces 17 available in the LLVM source-base. This manual is not intended to explain what 18 LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19 the basics of LLVM and are interested in writing transformations or otherwise 20 analyzing or manipulating the code. 21 22 This document should get you oriented so that you can find your way in the 23 continuously growing source code that makes up the LLVM infrastructure. Note 24 that this manual is not intended to serve as a replacement for reading the 25 source code, so if you think there should be a method in one of these classes to 26 do something, but it's not listed, check the source. Links to the `doxygen 27 <http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28 possible. 29 30 The first section of this document describes general information that is useful 31 to know when working in the LLVM infrastructure, and the second describes the 32 Core LLVM classes. In the future this manual will be extended with information 33 describing how to use extension libraries, such as dominator information, CFG 34 traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35 <http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37 .. _general: 38 39 General Information 40 =================== 41 42 This section contains general information that is useful if you are working in 43 the LLVM source-base, but that isn't specific to any particular API. 44 45 .. _stl: 46 47 The C++ Standard Template Library 48 --------------------------------- 49 50 LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51 more than you are used to, or have seen before. Because of this, you might want 52 to do a little background reading in the techniques used and capabilities of the 53 library. There are many good pages that discuss the STL, and several books on 54 the subject that you can get, so it will not be discussed in this document. 55 56 Here are some useful links: 57 58 #. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62 #. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67 #. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69 #. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73 #. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76 #. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80 You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81 <CodingStandards>` guide which focuses on how to write maintainable code more 82 than where to put your curly braces. 83 84 .. _resources: 85 86 Other useful references 87 ----------------------- 88 89 #. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92 .. _apis: 93 94 Important and useful LLVM APIs 95 ============================== 96 97 Here we highlight some LLVM APIs that are generally useful and good to know 98 about when writing transformations. 99 100 .. _isa: 101 102 The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103 ------------------------------------------------------ 104 105 The LLVM source-base makes extensive use of a custom form of RTTI. These 106 templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107 they don't have some drawbacks (primarily stemming from the fact that 108 ``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109 used so often, you must know what they do and how they work. All of these 110 templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111 <http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112 rarely have to include this file directly). 113 114 ``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120 ``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141 ``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167 ``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173 ``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179 These five templates can be used with any classes, whether they have a v-table 180 or not. If you want to add support for these templates, see the document 181 :doc:`How to set up LLVM-style RTTI for your class hierarchy 182 <HowToSetUpLLVMStyleRTTI>` 183 184 .. _string_apis: 185 186 Passing strings (the ``StringRef`` and ``Twine`` classes) 187 --------------------------------------------------------- 188 189 Although LLVM generally does not do much string manipulation, we do have several 190 important APIs which take strings. Two important examples are the Value class 191 -- which has names for instructions, functions, etc. -- and the ``StringMap`` 192 class which is used extensively in LLVM and Clang. 193 194 These are generic classes, and they need to be able to accept strings which may 195 have embedded null characters. Therefore, they cannot simply take a ``const 196 char *``, and taking a ``const std::string&`` requires clients to perform a heap 197 allocation which is usually unnecessary. Instead, many LLVM APIs use a 198 ``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200 .. _StringRef: 201 202 The ``StringRef`` class 203 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205 The ``StringRef`` data type represents a reference to a constant string (a 206 character array and a length) and supports the common operations available on 207 ``std::string``, but does not require heap allocation. 208 209 It can be implicitly constructed using a C style null-terminated string, an 210 ``std::string``, or explicitly with a character pointer and length. For 211 example, the ``StringRef`` find function is declared as: 212 213 .. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217 and clients can call it using any one of: 218 219 .. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225 Similarly, APIs which need to return a string may return a ``StringRef`` 226 instance, which can be used directly or converted to an ``std::string`` using 227 the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228 <http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229 information. 230 231 You should rarely use the ``StringRef`` class directly, because it contains 232 pointers to external memory it is not generally safe to store an instance of the 233 class (unless you know that the external storage will not be freed). 234 ``StringRef`` is small and pervasive enough in LLVM that it should always be 235 passed by value. 236 237 The ``Twine`` class 238 ^^^^^^^^^^^^^^^^^^^ 239 240 The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241 class is an efficient way for APIs to accept concatenated strings. For example, 242 a common LLVM paradigm is to name one instruction based on the name of another 243 instruction with a suffix, for example: 244 245 .. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249 The ``Twine`` class is effectively a lightweight `rope 250 <http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251 temporary (stack allocated) objects. Twines can be implicitly constructed as 252 the result of the plus operator applied to strings (i.e., a C strings, an 253 ``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254 of strings until it is actually required, at which point it can be efficiently 255 rendered directly into a character array. This avoids unnecessary heap 256 allocation involved in constructing the temporary results of string 257 concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258 <http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259 for more information. 260 261 As with a ``StringRef``, ``Twine`` objects point to external memory and should 262 almost never be stored or mentioned directly. They are intended solely for use 263 when defining a function which should be able to efficiently accept concatenated 264 strings. 265 266 .. _DEBUG: 267 268 The ``DEBUG()`` macro and ``-debug`` option 269 ------------------------------------------- 270 271 Often when working on your pass you will put a bunch of debugging printouts and 272 other code into your pass. After you get it working, you want to remove it, but 273 you may need it again in the future (to work out new bugs that you run across). 274 275 Naturally, because of this, you don't want to delete the debug printouts, but 276 you don't want them to always be noisy. A standard compromise is to comment 277 them out, allowing you to enable them if you need them in the future. 278 279 The ``llvm/Support/Debug.h`` (`doxygen 280 <http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 281 ``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 282 put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 283 executed if '``opt``' (or any other tool) is run with the '``-debug``' command 284 line argument: 285 286 .. code-block:: c++ 287 288 DEBUG(errs() << "I am here!\n"); 289 290 Then you can run your pass like this: 291 292 .. code-block:: none 293 294 $ opt < a.bc > /dev/null -mypass 295 <no output> 296 $ opt < a.bc > /dev/null -mypass -debug 297 I am here! 298 299 Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 300 have to create "yet another" command line option for the debug output for your 301 pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they 302 do not cause a performance impact at all (for the same reason, they should also 303 not contain side-effects!). 304 305 One additional nice thing about the ``DEBUG()`` macro is that you can enable or 306 disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 307 DebugFlag=1``" from the gdb if the program is running. If the program hasn't 308 been started yet, you can always just run it with ``-debug``. 309 310 .. _DEBUG_TYPE: 311 312 Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 313 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 314 315 Sometimes you may find yourself in a situation where enabling ``-debug`` just 316 turns on **too much** information (such as when working on the code generator). 317 If you want to enable debug information with more fine-grained control, you 318 define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows: 319 320 .. code-block:: c++ 321 322 #undef DEBUG_TYPE 323 DEBUG(errs() << "No debug type\n"); 324 #define DEBUG_TYPE "foo" 325 DEBUG(errs() << "'foo' debug type\n"); 326 #undef DEBUG_TYPE 327 #define DEBUG_TYPE "bar" 328 DEBUG(errs() << "'bar' debug type\n")); 329 #undef DEBUG_TYPE 330 #define DEBUG_TYPE "" 331 DEBUG(errs() << "No debug type (2)\n"); 332 333 Then you can run your pass like this: 334 335 .. code-block:: none 336 337 $ opt < a.bc > /dev/null -mypass 338 <no output> 339 $ opt < a.bc > /dev/null -mypass -debug 340 No debug type 341 'foo' debug type 342 'bar' debug type 343 No debug type (2) 344 $ opt < a.bc > /dev/null -mypass -debug-only=foo 345 'foo' debug type 346 $ opt < a.bc > /dev/null -mypass -debug-only=bar 347 'bar' debug type 348 349 Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 350 to specify the debug type for the entire module (if you do this before you 351 ``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly 352 ``#undef``'s). Also, you should use names more meaningful than "foo" and "bar", 353 because there is no system in place to ensure that names do not conflict. If 354 two different modules use the same string, they will all be turned on when the 355 name is specified. This allows, for example, all debug information for 356 instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if 357 the source lives in multiple files. 358 359 The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 360 like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 361 takes an additional first parameter, which is the type to use. For example, the 362 preceding example could be written as: 363 364 .. code-block:: c++ 365 366 DEBUG_WITH_TYPE("", errs() << "No debug type\n"); 367 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 368 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 369 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n"); 370 371 .. _Statistic: 372 373 The ``Statistic`` class & ``-stats`` option 374 ------------------------------------------- 375 376 The ``llvm/ADT/Statistic.h`` (`doxygen 377 <http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 378 named ``Statistic`` that is used as a unified way to keep track of what the LLVM 379 compiler is doing and how effective various optimizations are. It is useful to 380 see what optimizations are contributing to making a particular program run 381 faster. 382 383 Often you may run your pass on some big program, and you're interested to see 384 how many times it makes a certain transformation. Although you can do this with 385 hand inspection, or some ad-hoc method, this is a real pain and not very useful 386 for big programs. Using the ``Statistic`` class makes it very easy to keep 387 track of this information, and the calculated information is presented in a 388 uniform manner with the rest of the passes being executed. 389 390 There are many examples of ``Statistic`` uses, but the basics of using it are as 391 follows: 392 393 #. Define your statistic like this: 394 395 .. code-block:: c++ 396 397 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 398 STATISTIC(NumXForms, "The # of times I did stuff"); 399 400 The ``STATISTIC`` macro defines a static variable, whose name is specified by 401 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 402 the description is taken from the second argument. The variable defined 403 ("NumXForms" in this case) acts like an unsigned integer. 404 405 #. Whenever you make a transformation, bump the counter: 406 407 .. code-block:: c++ 408 409 ++NumXForms; // I did stuff! 410 411 That's all you have to do. To get '``opt``' to print out the statistics 412 gathered, use the '``-stats``' option: 413 414 .. code-block:: none 415 416 $ opt -stats -mypassname < program.bc > /dev/null 417 ... statistics output ... 418 419 When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 420 report that looks like this: 421 422 .. code-block:: none 423 424 7646 bitcodewriter - Number of normal instructions 425 725 bitcodewriter - Number of oversized instructions 426 129996 bitcodewriter - Number of bitcode bytes written 427 2817 raise - Number of insts DCEd or constprop'd 428 3213 raise - Number of cast-of-self removed 429 5046 raise - Number of expression trees converted 430 75 raise - Number of other getelementptr's formed 431 138 raise - Number of load/store peepholes 432 42 deadtypeelim - Number of unused typenames removed from symtab 433 392 funcresolve - Number of varargs functions resolved 434 27 globaldce - Number of global variables removed 435 2 adce - Number of basic blocks removed 436 134 cee - Number of branches revectored 437 49 cee - Number of setcc instruction eliminated 438 532 gcse - Number of loads removed 439 2919 gcse - Number of instructions removed 440 86 indvars - Number of canonical indvars added 441 87 indvars - Number of aux indvars removed 442 25 instcombine - Number of dead inst eliminate 443 434 instcombine - Number of insts combined 444 248 licm - Number of load insts hoisted 445 1298 licm - Number of insts hoisted to a loop pre-header 446 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 447 75 mem2reg - Number of alloca's promoted 448 1444 cfgsimplify - Number of blocks simplified 449 450 Obviously, with so many optimizations, having a unified framework for this stuff 451 is very nice. Making your pass fit well into the framework makes it more 452 maintainable and useful. 453 454 .. _ViewGraph: 455 456 Viewing graphs while debugging code 457 ----------------------------------- 458 459 Several of the important data structures in LLVM are graphs: for example CFGs 460 made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 461 :ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 462 DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 463 compiler, it is nice to instantly visualize these graphs. 464 465 LLVM provides several callbacks that are available in a debug build to do 466 exactly that. If you call the ``Function::viewCFG()`` method, for example, the 467 current LLVM tool will pop up a window containing the CFG for the function where 468 each basic block is a node in the graph, and each node contains the instructions 469 in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 470 not include the instructions), the ``MachineFunction::viewCFG()`` and 471 ``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 472 methods. Within GDB, for example, you can usually use something like ``call 473 DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 474 these functions in your code in places you want to debug. 475 476 Getting this to work requires a small amount of configuration. On Unix systems 477 with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 478 sure 'dot' and 'gv' are in your path. If you are running on Mac OS/X, download 479 and install the Mac OS/X `Graphviz program 480 <http://www.pixelglow.com/graphviz/>`_ and add 481 ``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 482 your path. Once in your system and path are set up, rerun the LLVM configure 483 script and rebuild LLVM to enable this functionality. 484 485 ``SelectionDAG`` has been extended to make it easier to locate *interesting* 486 nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 487 "color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 488 the specified color (choices of colors can be found at `colors 489 <http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 490 can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 491 be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 492 If you want to restart and clear all the current graph attributes, then you can 493 ``call DAG.clearGraphAttrs()``. 494 495 Note that graph visualization features are compiled out of Release builds to 496 reduce file size. This means that you need a Debug+Asserts or Release+Asserts 497 build to use these features. 498 499 .. _datastructure: 500 501 Picking the Right Data Structure for a Task 502 =========================================== 503 504 LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 505 commonly use STL data structures. This section describes the trade-offs you 506 should consider when you pick one. 507 508 The first step is a choose your own adventure: do you want a sequential 509 container, a set-like container, or a map-like container? The most important 510 thing when choosing a container is the algorithmic properties of how you plan to 511 access the container. Based on that, you should use: 512 513 514 * a :ref:`map-like <ds_map>` container if you need efficient look-up of a 515 value based on another value. Map-like containers also support efficient 516 queries for containment (whether a key is in the map). Map-like containers 517 generally do not support efficient reverse mapping (values to keys). If you 518 need that, use two maps. Some map-like containers also support efficient 519 iteration through the keys in sorted order. Map-like containers are the most 520 expensive sort, only use them if you need one of these capabilities. 521 522 * a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 523 a container that automatically eliminates duplicates. Some set-like 524 containers support efficient iteration through the elements in sorted order. 525 Set-like containers are more expensive than sequential containers. 526 527 * a :ref:`sequential <ds_sequential>` container provides the most efficient way 528 to add elements and keeps track of the order they are added to the collection. 529 They permit duplicates and support efficient iteration, but do not support 530 efficient look-up based on a key. 531 532 * a :ref:`string <ds_string>` container is a specialized sequential container or 533 reference structure that is used for character or byte arrays. 534 535 * a :ref:`bit <ds_bit>` container provides an efficient way to store and 536 perform set operations on sets of numeric id's, while automatically 537 eliminating duplicates. Bit containers require a maximum of 1 bit for each 538 identifier you want to store. 539 540 Once the proper category of container is determined, you can fine tune the 541 memory use, constant factors, and cache behaviors of access by intelligently 542 picking a member of the category. Note that constant factors and cache behavior 543 can be a big deal. If you have a vector that usually only contains a few 544 elements (but could contain many), for example, it's much better to use 545 :ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 546 avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 547 the elements to the container. 548 549 .. _ds_sequential: 550 551 Sequential Containers (std::vector, std::list, etc) 552 --------------------------------------------------- 553 554 There are a variety of sequential containers available for you, based on your 555 needs. Pick the first in this section that will do what you want. 556 557 .. _dss_arrayref: 558 559 llvm/ADT/ArrayRef.h 560 ^^^^^^^^^^^^^^^^^^^ 561 562 The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 563 accepts a sequential list of elements in memory and just reads from them. By 564 taking an ``ArrayRef``, the API can be passed a fixed size array, an 565 ``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 566 in memory. 567 568 .. _dss_fixedarrays: 569 570 Fixed Size Arrays 571 ^^^^^^^^^^^^^^^^^ 572 573 Fixed size arrays are very simple and very fast. They are good if you know 574 exactly how many elements you have, or you have a (low) upper bound on how many 575 you have. 576 577 .. _dss_heaparrays: 578 579 Heap Allocated Arrays 580 ^^^^^^^^^^^^^^^^^^^^^ 581 582 Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 583 if the number of elements is variable, if you know how many elements you will 584 need before the array is allocated, and if the array is usually large (if not, 585 consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 586 array is the cost of the new/delete (aka malloc/free). Also note that if you 587 are allocating an array of a type with a constructor, the constructor and 588 destructors will be run for every element in the array (re-sizable vectors only 589 construct those elements actually used). 590 591 .. _dss_tinyptrvector: 592 593 llvm/ADT/TinyPtrVector.h 594 ^^^^^^^^^^^^^^^^^^^^^^^^ 595 596 ``TinyPtrVector<Type>`` is a highly specialized collection class that is 597 optimized to avoid allocation in the case when a vector has zero or one 598 elements. It has two major restrictions: 1) it can only hold values of pointer 599 type, and 2) it cannot hold a null pointer. 600 601 Since this container is highly specialized, it is rarely used. 602 603 .. _dss_smallvector: 604 605 llvm/ADT/SmallVector.h 606 ^^^^^^^^^^^^^^^^^^^^^^ 607 608 ``SmallVector<Type, N>`` is a simple class that looks and smells just like 609 ``vector<Type>``: it supports efficient iteration, lays out elements in memory 610 order (so you can do pointer arithmetic between elements), supports efficient 611 push_back/pop_back operations, supports efficient random access to its elements, 612 etc. 613 614 The advantage of SmallVector is that it allocates space for some number of 615 elements (N) **in the object itself**. Because of this, if the SmallVector is 616 dynamically smaller than N, no malloc is performed. This can be a big win in 617 cases where the malloc/free call is far more expensive than the code that 618 fiddles around with the elements. 619 620 This is good for vectors that are "usually small" (e.g. the number of 621 predecessors/successors of a block is usually less than 8). On the other hand, 622 this makes the size of the SmallVector itself large, so you don't want to 623 allocate lots of them (doing so will waste a lot of space). As such, 624 SmallVectors are most useful when on the stack. 625 626 SmallVector also provides a nice portable and efficient replacement for 627 ``alloca``. 628 629 .. note:: 630 631 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 632 633 In APIs that don't care about the "small size" (most?), prefer to use 634 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 635 header" (and methods) without the elements allocated after it. Note that 636 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 637 conversion is implicit and costs nothing. E.g. 638 639 .. code-block:: c++ 640 641 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 642 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 643 // GOOD: Clients can pass any SmallVector<Foo, N>. 644 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 645 646 void someFunc() { 647 SmallVector<Foo, 8> Vec; 648 hardcodedSmallSize(Vec); // Error. 649 allowsAnySmallSize(Vec); // Works. 650 } 651 652 Even though it has "``Impl``" in the name, this is so widely used that 653 it really isn't "private to the implementation" anymore. A name like 654 ``SmallVectorHeader`` would be more appropriate. 655 656 .. _dss_vector: 657 658 <vector> 659 ^^^^^^^^ 660 661 ``std::vector`` is well loved and respected. It is useful when SmallVector 662 isn't: when the size of the vector is often large (thus the small optimization 663 will rarely be a benefit) or if you will be allocating many instances of the 664 vector itself (which would waste space for elements that aren't in the 665 container). vector is also useful when interfacing with code that expects 666 vectors :). 667 668 One worthwhile note about std::vector: avoid code like this: 669 670 .. code-block:: c++ 671 672 for ( ... ) { 673 std::vector<foo> V; 674 // make use of V. 675 } 676 677 Instead, write this as: 678 679 .. code-block:: c++ 680 681 std::vector<foo> V; 682 for ( ... ) { 683 // make use of V. 684 V.clear(); 685 } 686 687 Doing so will save (at least) one heap allocation and free per iteration of the 688 loop. 689 690 .. _dss_deque: 691 692 <deque> 693 ^^^^^^^ 694 695 ``std::deque`` is, in some senses, a generalized version of ``std::vector``. 696 Like ``std::vector``, it provides constant time random access and other similar 697 properties, but it also provides efficient access to the front of the list. It 698 does not guarantee continuity of elements within memory. 699 700 In exchange for this extra flexibility, ``std::deque`` has significantly higher 701 constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 702 something cheaper. 703 704 .. _dss_list: 705 706 <list> 707 ^^^^^^ 708 709 ``std::list`` is an extremely inefficient class that is rarely useful. It 710 performs a heap allocation for every element inserted into it, thus having an 711 extremely high constant factor, particularly for small data types. 712 ``std::list`` also only supports bidirectional iteration, not random access 713 iteration. 714 715 In exchange for this high cost, std::list supports efficient access to both ends 716 of the list (like ``std::deque``, but unlike ``std::vector`` or 717 ``SmallVector``). In addition, the iterator invalidation characteristics of 718 std::list are stronger than that of a vector class: inserting or removing an 719 element into the list does not invalidate iterator or pointers to other elements 720 in the list. 721 722 .. _dss_ilist: 723 724 llvm/ADT/ilist.h 725 ^^^^^^^^^^^^^^^^ 726 727 ``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 728 because it requires the element to store and provide access to the prev/next 729 pointers for the list. 730 731 ``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 732 ``ilist_traits`` implementation for the element type, but it provides some novel 733 characteristics. In particular, it can efficiently store polymorphic objects, 734 the traits class is informed when an element is inserted or removed from the 735 list, and ``ilist``\ s are guaranteed to support a constant-time splice 736 operation. 737 738 These properties are exactly what we want for things like ``Instruction``\ s and 739 basic blocks, which is why these are implemented with ``ilist``\ s. 740 741 Related classes of interest are explained in the following subsections: 742 743 * :ref:`ilist_traits <dss_ilist_traits>` 744 745 * :ref:`iplist <dss_iplist>` 746 747 * :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 748 749 * :ref:`Sentinels <dss_ilist_sentinel>` 750 751 .. _dss_packedvector: 752 753 llvm/ADT/PackedVector.h 754 ^^^^^^^^^^^^^^^^^^^^^^^ 755 756 Useful for storing a vector of values using only a few number of bits for each 757 value. Apart from the standard operations of a vector-like container, it can 758 also perform an 'or' set operation. 759 760 For example: 761 762 .. code-block:: c++ 763 764 enum State { 765 None = 0x0, 766 FirstCondition = 0x1, 767 SecondCondition = 0x2, 768 Both = 0x3 769 }; 770 771 State get() { 772 PackedVector<State, 2> Vec1; 773 Vec1.push_back(FirstCondition); 774 775 PackedVector<State, 2> Vec2; 776 Vec2.push_back(SecondCondition); 777 778 Vec1 |= Vec2; 779 return Vec1[0]; // returns 'Both'. 780 } 781 782 .. _dss_ilist_traits: 783 784 ilist_traits 785 ^^^^^^^^^^^^ 786 787 ``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 788 (and consequently ``ilist<T>``) publicly derive from this traits class. 789 790 .. _dss_iplist: 791 792 iplist 793 ^^^^^^ 794 795 ``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 796 interface. Notably, inserters from ``T&`` are absent. 797 798 ``ilist_traits<T>`` is a public base of this class and can be used for a wide 799 variety of customizations. 800 801 .. _dss_ilist_node: 802 803 llvm/ADT/ilist_node.h 804 ^^^^^^^^^^^^^^^^^^^^^ 805 806 ``ilist_node<T>`` implements a the forward and backward links that are expected 807 by the ``ilist<T>`` (and analogous containers) in the default manner. 808 809 ``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 810 ``T`` publicly derives from ``ilist_node<T>``. 811 812 .. _dss_ilist_sentinel: 813 814 Sentinels 815 ^^^^^^^^^ 816 817 ``ilist``\ s have another specialty that must be considered. To be a good 818 citizen in the C++ ecosystem, it needs to support the standard container 819 operations, such as ``begin`` and ``end`` iterators, etc. Also, the 820 ``operator--`` must work correctly on the ``end`` iterator in the case of 821 non-empty ``ilist``\ s. 822 823 The only sensible solution to this problem is to allocate a so-called *sentinel* 824 along with the intrusive list, which serves as the ``end`` iterator, providing 825 the back-link to the last element. However conforming to the C++ convention it 826 is illegal to ``operator++`` beyond the sentinel and it also must not be 827 dereferenced. 828 829 These constraints allow for some implementation freedom to the ``ilist`` how to 830 allocate and store the sentinel. The corresponding policy is dictated by 831 ``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 832 for a sentinel arises. 833 834 While the default policy is sufficient in most cases, it may break down when 835 ``T`` does not provide a default constructor. Also, in the case of many 836 instances of ``ilist``\ s, the memory overhead of the associated sentinels is 837 wasted. To alleviate the situation with numerous and voluminous 838 ``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 839 840 Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 841 superpose the sentinel with the ``ilist`` instance in memory. Pointer 842 arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 843 ``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 844 as the back-link of the sentinel. This is the only field in the ghostly 845 sentinel which can be legally accessed. 846 847 .. _dss_other: 848 849 Other Sequential Container options 850 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 851 852 Other STL containers are available, such as ``std::string``. 853 854 There are also various STL adapter classes such as ``std::queue``, 855 ``std::priority_queue``, ``std::stack``, etc. These provide simplified access 856 to an underlying container but don't affect the cost of the container itself. 857 858 .. _ds_string: 859 860 String-like containers 861 ---------------------- 862 863 There are a variety of ways to pass around and use strings in C and C++, and 864 LLVM adds a few new options to choose from. Pick the first option on this list 865 that will do what you need, they are ordered according to their relative cost. 866 867 Note that is is generally preferred to *not* pass strings around as ``const 868 char*``'s. These have a number of problems, including the fact that they 869 cannot represent embedded nul ("\0") characters, and do not have a length 870 available efficiently. The general replacement for '``const char*``' is 871 StringRef. 872 873 For more information on choosing string containers for APIs, please see 874 :ref:`Passing Strings <string_apis>`. 875 876 .. _dss_stringref: 877 878 llvm/ADT/StringRef.h 879 ^^^^^^^^^^^^^^^^^^^^ 880 881 The StringRef class is a simple value class that contains a pointer to a 882 character and a length, and is quite related to the :ref:`ArrayRef 883 <dss_arrayref>` class (but specialized for arrays of characters). Because 884 StringRef carries a length with it, it safely handles strings with embedded nul 885 characters in it, getting the length does not require a strlen call, and it even 886 has very convenient APIs for slicing and dicing the character range that it 887 represents. 888 889 StringRef is ideal for passing simple strings around that are known to be live, 890 either because they are C string literals, std::string, a C array, or a 891 SmallVector. Each of these cases has an efficient implicit conversion to 892 StringRef, which doesn't result in a dynamic strlen being executed. 893 894 StringRef has a few major limitations which make more powerful string containers 895 useful: 896 897 #. You cannot directly convert a StringRef to a 'const char*' because there is 898 no way to add a trailing nul (unlike the .c_str() method on various stronger 899 classes). 900 901 #. StringRef doesn't own or keep alive the underlying string bytes. 902 As such it can easily lead to dangling pointers, and is not suitable for 903 embedding in datastructures in most cases (instead, use an std::string or 904 something like that). 905 906 #. For the same reason, StringRef cannot be used as the return value of a 907 method if the method "computes" the result string. Instead, use std::string. 908 909 #. StringRef's do not allow you to mutate the pointed-to string bytes and it 910 doesn't allow you to insert or remove bytes from the range. For editing 911 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 912 class. 913 914 Because of its strengths and limitations, it is very common for a function to 915 take a StringRef and for a method on an object to return a StringRef that points 916 into some string that it owns. 917 918 .. _dss_twine: 919 920 llvm/ADT/Twine.h 921 ^^^^^^^^^^^^^^^^ 922 923 The Twine class is used as an intermediary datatype for APIs that want to take a 924 string that can be constructed inline with a series of concatenations. Twine 925 works by forming recursive instances of the Twine datatype (a simple value 926 object) on the stack as temporary objects, linking them together into a tree 927 which is then linearized when the Twine is consumed. Twine is only safe to use 928 as the argument to a function, and should always be a const reference, e.g.: 929 930 .. code-block:: c++ 931 932 void foo(const Twine &T); 933 ... 934 StringRef X = ... 935 unsigned i = ... 936 foo(X + "." + Twine(i)); 937 938 This example forms a string like "blarg.42" by concatenating the values 939 together, and does not form intermediate strings containing "blarg" or "blarg.". 940 941 Because Twine is constructed with temporary objects on the stack, and because 942 these instances are destroyed at the end of the current statement, it is an 943 inherently dangerous API. For example, this simple variant contains undefined 944 behavior and will probably crash: 945 946 .. code-block:: c++ 947 948 void foo(const Twine &T); 949 ... 950 StringRef X = ... 951 unsigned i = ... 952 const Twine &Tmp = X + "." + Twine(i); 953 foo(Tmp); 954 955 ... because the temporaries are destroyed before the call. That said, Twine's 956 are much more efficient than intermediate std::string temporaries, and they work 957 really well with StringRef. Just be aware of their limitations. 958 959 .. _dss_smallstring: 960 961 llvm/ADT/SmallString.h 962 ^^^^^^^^^^^^^^^^^^^^^^ 963 964 SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 965 convenience APIs like += that takes StringRef's. SmallString avoids allocating 966 memory in the case when the preallocated space is enough to hold its data, and 967 it calls back to general heap allocation when required. Since it owns its data, 968 it is very safe to use and supports full mutation of the string. 969 970 Like SmallVector's, the big downside to SmallString is their sizeof. While they 971 are optimized for small strings, they themselves are not particularly small. 972 This means that they work great for temporary scratch buffers on the stack, but 973 should not generally be put into the heap: it is very rare to see a SmallString 974 as the member of a frequently-allocated heap data structure or returned 975 by-value. 976 977 .. _dss_stdstring: 978 979 std::string 980 ^^^^^^^^^^^ 981 982 The standard C++ std::string class is a very general class that (like 983 SmallString) owns its underlying data. sizeof(std::string) is very reasonable 984 so it can be embedded into heap data structures and returned by-value. On the 985 other hand, std::string is highly inefficient for inline editing (e.g. 986 concatenating a bunch of stuff together) and because it is provided by the 987 standard library, its performance characteristics depend a lot of the host 988 standard library (e.g. libc++ and MSVC provide a highly optimized string class, 989 GCC contains a really slow implementation). 990 991 The major disadvantage of std::string is that almost every operation that makes 992 them larger can allocate memory, which is slow. As such, it is better to use 993 SmallVector or Twine as a scratch buffer, but then use std::string to persist 994 the result. 995 996 .. _ds_set: 997 998 Set-Like Containers (std::set, SmallSet, SetVector, etc) 999 -------------------------------------------------------- 1000 1001 Set-like containers are useful when you need to canonicalize multiple values 1002 into a single representation. There are several different choices for how to do 1003 this, providing various trade-offs. 1004 1005 .. _dss_sortedvectorset: 1006 1007 A sorted 'vector' 1008 ^^^^^^^^^^^^^^^^^ 1009 1010 If you intend to insert a lot of elements, then do a lot of queries, a great 1011 approach is to use a vector (or other sequential container) with 1012 std::sort+std::unique to remove duplicates. This approach works really well if 1013 your usage pattern has these two distinct phases (insert then query), and can be 1014 coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1015 1016 This combination provides the several nice properties: the result data is 1017 contiguous in memory (good for cache locality), has few allocations, is easy to 1018 address (iterators in the final vector are just indices or pointers), and can be 1019 efficiently queried with a standard binary search (e.g. 1020 ``std::lower_bound``; if you want the whole range of elements comparing 1021 equal, use ``std::equal_range``). 1022 1023 .. _dss_smallset: 1024 1025 llvm/ADT/SmallSet.h 1026 ^^^^^^^^^^^^^^^^^^^ 1027 1028 If you have a set-like data structure that is usually small and whose elements 1029 are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1030 space for N elements in place (thus, if the set is dynamically smaller than N, 1031 no malloc traffic is required) and accesses them with a simple linear search. 1032 When the set grows beyond 'N' elements, it allocates a more expensive 1033 representation that guarantees efficient access (for most types, it falls back 1034 to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet 1035 <dss_smallptrset>`. 1036 1037 The magic of this class is that it handles small sets extremely efficiently, but 1038 gracefully handles extremely large sets without loss of efficiency. The 1039 drawback is that the interface is quite small: it supports insertion, queries 1040 and erasing, but does not support iteration. 1041 1042 .. _dss_smallptrset: 1043 1044 llvm/ADT/SmallPtrSet.h 1045 ^^^^^^^^^^^^^^^^^^^^^^ 1046 1047 SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1048 pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1049 iterators. If more than 'N' insertions are performed, a single quadratically 1050 probed hash table is allocated and grows as needed, providing extremely 1051 efficient access (constant time insertion/deleting/queries with low constant 1052 factors) and is very stingy with malloc traffic. 1053 1054 Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated 1055 whenever an insertion occurs. Also, the values visited by the iterators are not 1056 visited in sorted order. 1057 1058 .. _dss_denseset: 1059 1060 llvm/ADT/DenseSet.h 1061 ^^^^^^^^^^^^^^^^^^^ 1062 1063 DenseSet is a simple quadratically probed hash table. It excels at supporting 1064 small values: it uses a single allocation to hold all of the pairs that are 1065 currently inserted in the set. DenseSet is a great way to unique small values 1066 that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1067 pointers). Note that DenseSet has the same requirements for the value type that 1068 :ref:`DenseMap <dss_densemap>` has. 1069 1070 .. _dss_sparseset: 1071 1072 llvm/ADT/SparseSet.h 1073 ^^^^^^^^^^^^^^^^^^^^ 1074 1075 SparseSet holds a small number of objects identified by unsigned keys of 1076 moderate size. It uses a lot of memory, but provides operations that are almost 1077 as fast as a vector. Typical keys are physical registers, virtual registers, or 1078 numbered basic blocks. 1079 1080 SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1081 and fast iteration over small sets. It is not intended for building composite 1082 data structures. 1083 1084 .. _dss_sparsemultiset: 1085 1086 llvm/ADT/SparseMultiSet.h 1087 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1088 1089 SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1090 desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1091 provides operations that are almost as fast as a vector. Typical keys are 1092 physical registers, virtual registers, or numbered basic blocks. 1093 1094 SparseMultiSet is useful for algorithms that need very fast 1095 clear/find/insert/erase of the entire collection, and iteration over sets of 1096 elements sharing a key. It is often a more efficient choice than using composite 1097 data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1098 building composite data structures. 1099 1100 .. _dss_FoldingSet: 1101 1102 llvm/ADT/FoldingSet.h 1103 ^^^^^^^^^^^^^^^^^^^^^ 1104 1105 FoldingSet is an aggregate class that is really good at uniquing 1106 expensive-to-create or polymorphic objects. It is a combination of a chained 1107 hash table with intrusive links (uniqued objects are required to inherit from 1108 FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1109 process. 1110 1111 Consider a case where you want to implement a "getOrCreateFoo" method for a 1112 complex object (for example, a node in the code generator). The client has a 1113 description of **what** it wants to generate (it knows the opcode and all the 1114 operands), but we don't want to 'new' a node, then try inserting it into a set 1115 only to find out it already exists, at which point we would have to delete it 1116 and return the node that already exists. 1117 1118 To support this style of client, FoldingSet perform a query with a 1119 FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1120 element that we want to query for. The query either returns the element 1121 matching the ID or it returns an opaque ID that indicates where insertion should 1122 take place. Construction of the ID usually does not require heap traffic. 1123 1124 Because FoldingSet uses intrusive links, it can support polymorphic objects in 1125 the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1126 Because the elements are individually allocated, pointers to the elements are 1127 stable: inserting or removing elements does not invalidate any pointers to other 1128 elements. 1129 1130 .. _dss_set: 1131 1132 <set> 1133 ^^^^^ 1134 1135 ``std::set`` is a reasonable all-around set class, which is decent at many 1136 things but great at nothing. std::set allocates memory for each element 1137 inserted (thus it is very malloc intensive) and typically stores three pointers 1138 per element in the set (thus adding a large amount of per-element space 1139 overhead). It offers guaranteed log(n) performance, which is not particularly 1140 fast from a complexity standpoint (particularly if the elements of the set are 1141 expensive to compare, like strings), and has extremely high constant factors for 1142 lookup, insertion and removal. 1143 1144 The advantages of std::set are that its iterators are stable (deleting or 1145 inserting an element from the set does not affect iterators or pointers to other 1146 elements) and that iteration over the set is guaranteed to be in sorted order. 1147 If the elements in the set are large, then the relative overhead of the pointers 1148 and malloc traffic is not a big deal, but if the elements of the set are small, 1149 std::set is almost never a good choice. 1150 1151 .. _dss_setvector: 1152 1153 llvm/ADT/SetVector.h 1154 ^^^^^^^^^^^^^^^^^^^^ 1155 1156 LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1157 set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1158 important property that this provides is efficient insertion with uniquing 1159 (duplicate elements are ignored) with iteration support. It implements this by 1160 inserting elements into both a set-like container and the sequential container, 1161 using the set-like container for uniquing and the sequential container for 1162 iteration. 1163 1164 The difference between SetVector and other sets is that the order of iteration 1165 is guaranteed to match the order of insertion into the SetVector. This property 1166 is really important for things like sets of pointers. Because pointer values 1167 are non-deterministic (e.g. vary across runs of the program on different 1168 machines), iterating over the pointers in the set will not be in a well-defined 1169 order. 1170 1171 The drawback of SetVector is that it requires twice as much space as a normal 1172 set and has the sum of constant factors from the set-like container and the 1173 sequential container that it uses. Use it **only** if you need to iterate over 1174 the elements in a deterministic order. SetVector is also expensive to delete 1175 elements out of (linear time), unless you use it's "pop_back" method, which is 1176 faster. 1177 1178 ``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1179 size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1180 However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1181 which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1182 If you use this, and if your sets are dynamically smaller than ``N``, you will 1183 save a lot of heap traffic. 1184 1185 .. _dss_uniquevector: 1186 1187 llvm/ADT/UniqueVector.h 1188 ^^^^^^^^^^^^^^^^^^^^^^^ 1189 1190 UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1191 unique ID for each element inserted into the set. It internally contains a map 1192 and a vector, and it assigns a unique ID for each value inserted into the set. 1193 1194 UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1195 both the map and vector, it has high complexity, high constant factors, and 1196 produces a lot of malloc traffic. It should be avoided. 1197 1198 .. _dss_immutableset: 1199 1200 llvm/ADT/ImmutableSet.h 1201 ^^^^^^^^^^^^^^^^^^^^^^^ 1202 1203 ImmutableSet is an immutable (functional) set implementation based on an AVL 1204 tree. Adding or removing elements is done through a Factory object and results 1205 in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1206 with the given contents, then the existing one is returned; equality is compared 1207 with a FoldingSetNodeID. The time and space complexity of add or remove 1208 operations is logarithmic in the size of the original set. 1209 1210 There is no method for returning an element of the set, you can only check for 1211 membership. 1212 1213 .. _dss_otherset: 1214 1215 Other Set-Like Container Options 1216 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1217 1218 The STL provides several other options, such as std::multiset and the various 1219 "hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1220 never use hash_set and unordered_set because they are generally very expensive 1221 (each insertion requires a malloc) and very non-portable. 1222 1223 std::multiset is useful if you're not interested in elimination of duplicates, 1224 but has all the drawbacks of std::set. A sorted vector (where you don't delete 1225 duplicate entries) or some other approach is almost always better. 1226 1227 .. _ds_map: 1228 1229 Map-Like Containers (std::map, DenseMap, etc) 1230 --------------------------------------------- 1231 1232 Map-like containers are useful when you want to associate data to a key. As 1233 usual, there are a lot of different ways to do this. :) 1234 1235 .. _dss_sortedvectormap: 1236 1237 A sorted 'vector' 1238 ^^^^^^^^^^^^^^^^^ 1239 1240 If your usage pattern follows a strict insert-then-query approach, you can 1241 trivially use the same approach as :ref:`sorted vectors for set-like containers 1242 <dss_sortedvectorset>`. The only difference is that your query function (which 1243 uses std::lower_bound to get efficient log(n) lookup) should only compare the 1244 key, not both the key and value. This yields the same advantages as sorted 1245 vectors for sets. 1246 1247 .. _dss_stringmap: 1248 1249 llvm/ADT/StringMap.h 1250 ^^^^^^^^^^^^^^^^^^^^ 1251 1252 Strings are commonly used as keys in maps, and they are difficult to support 1253 efficiently: they are variable length, inefficient to hash and compare when 1254 long, expensive to copy, etc. StringMap is a specialized container designed to 1255 cope with these issues. It supports mapping an arbitrary range of bytes to an 1256 arbitrary other object. 1257 1258 The StringMap implementation uses a quadratically-probed hash table, where the 1259 buckets store a pointer to the heap allocated entries (and some other stuff). 1260 The entries in the map must be heap allocated because the strings are variable 1261 length. The string data (key) and the element object (value) are stored in the 1262 same allocation with the string data immediately after the element object. 1263 This container guarantees the "``(char*)(&Value+1)``" points to the key string 1264 for a value. 1265 1266 The StringMap is very fast for several reasons: quadratic probing is very cache 1267 efficient for lookups, the hash value of strings in buckets is not recomputed 1268 when looking up an element, StringMap rarely has to touch the memory for 1269 unrelated objects when looking up a value (even when hash collisions happen), 1270 hash table growth does not recompute the hash values for strings already in the 1271 table, and each pair in the map is store in a single allocation (the string data 1272 is stored in the same allocation as the Value of a pair). 1273 1274 StringMap also provides query methods that take byte ranges, so it only ever 1275 copies a string if a value is inserted into the table. 1276 1277 StringMap iteratation order, however, is not guaranteed to be deterministic, so 1278 any uses which require that should instead use a std::map. 1279 1280 .. _dss_indexmap: 1281 1282 llvm/ADT/IndexedMap.h 1283 ^^^^^^^^^^^^^^^^^^^^^ 1284 1285 IndexedMap is a specialized container for mapping small dense integers (or 1286 values that can be mapped to small dense integers) to some other type. It is 1287 internally implemented as a vector with a mapping function that maps the keys 1288 to the dense integer range. 1289 1290 This is useful for cases like virtual registers in the LLVM code generator: they 1291 have a dense mapping that is offset by a compile-time constant (the first 1292 virtual register ID). 1293 1294 .. _dss_densemap: 1295 1296 llvm/ADT/DenseMap.h 1297 ^^^^^^^^^^^^^^^^^^^ 1298 1299 DenseMap is a simple quadratically probed hash table. It excels at supporting 1300 small keys and values: it uses a single allocation to hold all of the pairs 1301 that are currently inserted in the map. DenseMap is a great way to map 1302 pointers to pointers, or map other small types to each other. 1303 1304 There are several aspects of DenseMap that you should be aware of, however. 1305 The iterators in a DenseMap are invalidated whenever an insertion occurs, 1306 unlike map. Also, because DenseMap allocates space for a large number of 1307 key/value pairs (it starts with 64 by default), it will waste a lot of space if 1308 your keys or values are large. Finally, you must implement a partial 1309 specialization of DenseMapInfo for the key that you want, if it isn't already 1310 supported. This is required to tell DenseMap about two special marker values 1311 (which can never be inserted into the map) that it needs internally. 1312 1313 DenseMap's find_as() method supports lookup operations using an alternate key 1314 type. This is useful in cases where the normal key type is expensive to 1315 construct, but cheap to compare against. The DenseMapInfo is responsible for 1316 defining the appropriate comparison and hashing methods for each alternate key 1317 type used. 1318 1319 .. _dss_valuemap: 1320 1321 llvm/ADT/ValueMap.h 1322 ^^^^^^^^^^^^^^^^^^^ 1323 1324 ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 1325 ``Value*``\ s (or subclasses) to another type. When a Value is deleted or 1326 RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 1327 the same value, just as if the key were a WeakVH. You can configure exactly how 1328 this happens, and what else happens on these two events, by passing a ``Config`` 1329 parameter to the ValueMap template. 1330 1331 .. _dss_intervalmap: 1332 1333 llvm/ADT/IntervalMap.h 1334 ^^^^^^^^^^^^^^^^^^^^^^ 1335 1336 IntervalMap is a compact map for small keys and values. It maps key intervals 1337 instead of single keys, and it will automatically coalesce adjacent intervals. 1338 When then map only contains a few intervals, they are stored in the map object 1339 itself to avoid allocations. 1340 1341 The IntervalMap iterators are quite big, so they should not be passed around as 1342 STL iterators. The heavyweight iterators allow a smaller data structure. 1343 1344 .. _dss_map: 1345 1346 <map> 1347 ^^^^^ 1348 1349 std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 1350 single allocation per pair inserted into the map, it offers log(n) lookup with 1351 an extremely large constant factor, imposes a space penalty of 3 pointers per 1352 pair in the map, etc. 1353 1354 std::map is most useful when your keys or values are very large, if you need to 1355 iterate over the collection in sorted order, or if you need stable iterators 1356 into the map (i.e. they don't get invalidated if an insertion or deletion of 1357 another element takes place). 1358 1359 .. _dss_mapvector: 1360 1361 llvm/ADT/MapVector.h 1362 ^^^^^^^^^^^^^^^^^^^^ 1363 1364 ``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 1365 main difference is that the iteration order is guaranteed to be the insertion 1366 order, making it an easy (but somewhat expensive) solution for non-deterministic 1367 iteration over maps of pointers. 1368 1369 It is implemented by mapping from key to an index in a vector of key,value 1370 pairs. This provides fast lookup and iteration, but has two main drawbacks: The 1371 key is stored twice and it doesn't support removing elements. 1372 1373 .. _dss_inteqclasses: 1374 1375 llvm/ADT/IntEqClasses.h 1376 ^^^^^^^^^^^^^^^^^^^^^^^ 1377 1378 IntEqClasses provides a compact representation of equivalence classes of small 1379 integers. Initially, each integer in the range 0..n-1 has its own equivalence 1380 class. Classes can be joined by passing two class representatives to the 1381 join(a, b) method. Two integers are in the same class when findLeader() returns 1382 the same representative. 1383 1384 Once all equivalence classes are formed, the map can be compressed so each 1385 integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 1386 is the total number of equivalence classes. The map must be uncompressed before 1387 it can be edited again. 1388 1389 .. _dss_immutablemap: 1390 1391 llvm/ADT/ImmutableMap.h 1392 ^^^^^^^^^^^^^^^^^^^^^^^ 1393 1394 ImmutableMap is an immutable (functional) map implementation based on an AVL 1395 tree. Adding or removing elements is done through a Factory object and results 1396 in the creation of a new ImmutableMap object. If an ImmutableMap already exists 1397 with the given key set, then the existing one is returned; equality is compared 1398 with a FoldingSetNodeID. The time and space complexity of add or remove 1399 operations is logarithmic in the size of the original map. 1400 1401 .. _dss_othermap: 1402 1403 Other Map-Like Container Options 1404 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1405 1406 The STL provides several other options, such as std::multimap and the various 1407 "hash_map" like containers (whether from C++ TR1 or from the SGI library). We 1408 never use hash_set and unordered_set because they are generally very expensive 1409 (each insertion requires a malloc) and very non-portable. 1410 1411 std::multimap is useful if you want to map a key to multiple values, but has all 1412 the drawbacks of std::map. A sorted vector or some other approach is almost 1413 always better. 1414 1415 .. _ds_bit: 1416 1417 Bit storage containers (BitVector, SparseBitVector) 1418 --------------------------------------------------- 1419 1420 Unlike the other containers, there are only two bit storage containers, and 1421 choosing when to use each is relatively straightforward. 1422 1423 One additional option is ``std::vector<bool>``: we discourage its use for two 1424 reasons 1) the implementation in many common compilers (e.g. commonly 1425 available versions of GCC) is extremely inefficient and 2) the C++ standards 1426 committee is likely to deprecate this container and/or change it significantly 1427 somehow. In any case, please don't use it. 1428 1429 .. _dss_bitvector: 1430 1431 BitVector 1432 ^^^^^^^^^ 1433 1434 The BitVector container provides a dynamic size set of bits for manipulation. 1435 It supports individual bit setting/testing, as well as set operations. The set 1436 operations take time O(size of bitvector), but operations are performed one word 1437 at a time, instead of one bit at a time. This makes the BitVector very fast for 1438 set operations compared to other containers. Use the BitVector when you expect 1439 the number of set bits to be high (i.e. a dense set). 1440 1441 .. _dss_smallbitvector: 1442 1443 SmallBitVector 1444 ^^^^^^^^^^^^^^ 1445 1446 The SmallBitVector container provides the same interface as BitVector, but it is 1447 optimized for the case where only a small number of bits, less than 25 or so, 1448 are needed. It also transparently supports larger bit counts, but slightly less 1449 efficiently than a plain BitVector, so SmallBitVector should only be used when 1450 larger counts are rare. 1451 1452 At this time, SmallBitVector does not support set operations (and, or, xor), and 1453 its operator[] does not provide an assignable lvalue. 1454 1455 .. _dss_sparsebitvector: 1456 1457 SparseBitVector 1458 ^^^^^^^^^^^^^^^ 1459 1460 The SparseBitVector container is much like BitVector, with one major difference: 1461 Only the bits that are set, are stored. This makes the SparseBitVector much 1462 more space efficient than BitVector when the set is sparse, as well as making 1463 set operations O(number of set bits) instead of O(size of universe). The 1464 downside to the SparseBitVector is that setting and testing of random bits is 1465 O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 1466 implementation, setting or testing bits in sorted order (either forwards or 1467 reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 1468 on size) of the current bit is also O(1). As a general statement, 1469 testing/setting bits in a SparseBitVector is O(distance away from last set bit). 1470 1471 .. _common: 1472 1473 Helpful Hints for Common Operations 1474 =================================== 1475 1476 This section describes how to perform some very simple transformations of LLVM 1477 code. This is meant to give examples of common idioms used, showing the 1478 practical side of LLVM transformations. 1479 1480 Because this is a "how-to" section, you should also read about the main classes 1481 that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 1482 <coreclasses>` contains details and descriptions of the main classes that you 1483 should know about. 1484 1485 .. _inspection: 1486 1487 Basic Inspection and Traversal Routines 1488 --------------------------------------- 1489 1490 The LLVM compiler infrastructure have many different data structures that may be 1491 traversed. Following the example of the C++ standard template library, the 1492 techniques used to traverse these various data structures are all basically the 1493 same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 1494 method) returns an iterator to the start of the sequence, the ``XXXend()`` 1495 function returns an iterator pointing to one past the last valid element of the 1496 sequence, and there is some ``XXXiterator`` data type that is common between the 1497 two operations. 1498 1499 Because the pattern for iteration is common across many different aspects of the 1500 program representation, the standard template library algorithms may be used on 1501 them, and it is easier to remember how to iterate. First we show a few common 1502 examples of the data structures that need to be traversed. Other data 1503 structures are traversed in very similar ways. 1504 1505 .. _iterate_function: 1506 1507 Iterating over the ``BasicBlock`` in a ``Function`` 1508 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1509 1510 It's quite common to have a ``Function`` instance that you'd like to transform 1511 in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 1512 facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 1513 constitute the ``Function``. The following is an example that prints the name 1514 of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 1515 1516 .. code-block:: c++ 1517 1518 // func is a pointer to a Function instance 1519 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) 1520 // Print out the name of the basic block if it has one, and then the 1521 // number of instructions that it contains 1522 errs() << "Basic block (name=" << i->getName() << ") has " 1523 << i->size() << " instructions.\n"; 1524 1525 Note that i can be used as if it were a pointer for the purposes of invoking 1526 member functions of the ``Instruction`` class. This is because the indirection 1527 operator is overloaded for the iterator classes. In the above code, the 1528 expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like 1529 you'd expect. 1530 1531 .. _iterate_basicblock: 1532 1533 Iterating over the ``Instruction`` in a ``BasicBlock`` 1534 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1535 1536 Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 1537 iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 1538 a code snippet that prints out each instruction in a ``BasicBlock``: 1539 1540 .. code-block:: c++ 1541 1542 // blk is a pointer to a BasicBlock instance 1543 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) 1544 // The next statement works since operator<<(ostream&,...) 1545 // is overloaded for Instruction& 1546 errs() << *i << "\n"; 1547 1548 1549 However, this isn't really the best way to print out the contents of a 1550 ``BasicBlock``! Since the ostream operators are overloaded for virtually 1551 anything you'll care about, you could have just invoked the print routine on the 1552 basic block itself: ``errs() << *blk << "\n";``. 1553 1554 .. _iterate_insiter: 1555 1556 Iterating over the ``Instruction`` in a ``Function`` 1557 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1558 1559 If you're finding that you commonly iterate over a ``Function``'s 1560 ``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 1561 ``InstIterator`` should be used instead. You'll need to include 1562 ``llvm/Support/InstIterator.h`` (`doxygen 1563 <http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate 1564 ``InstIterator``\ s explicitly in your code. Here's a small example that shows 1565 how to dump all instructions in a function to the standard error stream: 1566 1567 .. code-block:: c++ 1568 1569 #include "llvm/Support/InstIterator.h" 1570 1571 // F is a pointer to a Function instance 1572 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1573 errs() << *I << "\n"; 1574 1575 Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 1576 its initial contents. For example, if you wanted to initialize a work list to 1577 contain all instructions in a ``Function`` F, all you would need to do is 1578 something like: 1579 1580 .. code-block:: c++ 1581 1582 std::set<Instruction*> worklist; 1583 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 1584 1585 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1586 worklist.insert(&*I); 1587 1588 The STL set ``worklist`` would now contain all instructions in the ``Function`` 1589 pointed to by F. 1590 1591 .. _iterate_convert: 1592 1593 Turning an iterator into a class pointer (and vice-versa) 1594 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1595 1596 Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 1597 when all you've got at hand is an iterator. Well, extracting a reference or a 1598 pointer from an iterator is very straight-forward. Assuming that ``i`` is a 1599 ``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 1600 1601 .. code-block:: c++ 1602 1603 Instruction& inst = *i; // Grab reference to instruction reference 1604 Instruction* pinst = &*i; // Grab pointer to instruction reference 1605 const Instruction& inst = *j; 1606 1607 However, the iterators you'll be working with in the LLVM framework are special: 1608 they will automatically convert to a ptr-to-instance type whenever they need to. 1609 Instead of derferencing the iterator and then taking the address of the result, 1610 you can simply assign the iterator to the proper pointer type and you get the 1611 dereference and address-of operation as a result of the assignment (behind the 1612 scenes, this is a result of overloading casting mechanisms). Thus the last line 1613 of the last example, 1614 1615 .. code-block:: c++ 1616 1617 Instruction *pinst = &*i; 1618 1619 is semantically equivalent to 1620 1621 .. code-block:: c++ 1622 1623 Instruction *pinst = i; 1624 1625 It's also possible to turn a class pointer into the corresponding iterator, and 1626 this is a constant time operation (very efficient). The following code snippet 1627 illustrates use of the conversion constructors provided by LLVM iterators. By 1628 using these, you can explicitly grab the iterator of something without actually 1629 obtaining it via iteration over some structure: 1630 1631 .. code-block:: c++ 1632 1633 void printNextInstruction(Instruction* inst) { 1634 BasicBlock::iterator it(inst); 1635 ++it; // After this line, it refers to the instruction after *inst 1636 if (it != inst->getParent()->end()) errs() << *it << "\n"; 1637 } 1638 1639 Unfortunately, these implicit conversions come at a cost; they prevent these 1640 iterators from conforming to standard iterator conventions, and thus from being 1641 usable with standard algorithms and containers. For example, they prevent the 1642 following code, where ``B`` is a ``BasicBlock``, from compiling: 1643 1644 .. code-block:: c++ 1645 1646 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 1647 1648 Because of this, these implicit conversions may be removed some day, and 1649 ``operator*`` changed to return a pointer instead of a reference. 1650 1651 .. _iterate_complex: 1652 1653 Finding call sites: a slightly more complex example 1654 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1655 1656 Say that you're writing a FunctionPass and would like to count all the locations 1657 in the entire module (that is, across every ``Function``) where a certain 1658 function (i.e., some ``Function *``) is already in scope. As you'll learn 1659 later, you may want to use an ``InstVisitor`` to accomplish this in a much more 1660 straight-forward manner, but this example will allow us to explore how you'd do 1661 it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 1662 want to do: 1663 1664 .. code-block:: none 1665 1666 initialize callCounter to zero 1667 for each Function f in the Module 1668 for each BasicBlock b in f 1669 for each Instruction i in b 1670 if (i is a CallInst and calls the given function) 1671 increment callCounter 1672 1673 And the actual code is (remember, because we're writing a ``FunctionPass``, our 1674 ``FunctionPass``-derived class simply has to override the ``runOnFunction`` 1675 method): 1676 1677 .. code-block:: c++ 1678 1679 Function* targetFunc = ...; 1680 1681 class OurFunctionPass : public FunctionPass { 1682 public: 1683 OurFunctionPass(): callCounter(0) { } 1684 1685 virtual runOnFunction(Function& F) { 1686 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { 1687 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { 1688 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { 1689 // We know we've encountered a call instruction, so we 1690 // need to determine if it's a call to the 1691 // function pointed to by m_func or not. 1692 if (callInst->getCalledFunction() == targetFunc) 1693 ++callCounter; 1694 } 1695 } 1696 } 1697 } 1698 1699 private: 1700 unsigned callCounter; 1701 }; 1702 1703 .. _calls_and_invokes: 1704 1705 Treating calls and invokes the same way 1706 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1707 1708 You may have noticed that the previous example was a bit oversimplified in that 1709 it did not deal with call sites generated by 'invoke' instructions. In this, 1710 and in other situations, you may find that you want to treat ``CallInst``\ s and 1711 ``InvokeInst``\ s the same way, even though their most-specific common base 1712 class is ``Instruction``, which includes lots of less closely-related things. 1713 For these cases, LLVM provides a handy wrapper class called ``CallSite`` 1714 (`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 1715 essentially a wrapper around an ``Instruction`` pointer, with some methods that 1716 provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 1717 1718 This class has "value semantics": it should be passed by value, not by reference 1719 and it should not be dynamically allocated or deallocated using ``operator new`` 1720 or ``operator delete``. It is efficiently copyable, assignable and 1721 constructable, with costs equivalents to that of a bare pointer. If you look at 1722 its definition, it has only a single pointer member. 1723 1724 .. _iterate_chains: 1725 1726 Iterating over def-use & use-def chains 1727 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1728 1729 Frequently, we might have an instance of the ``Value`` class (`doxygen 1730 <http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 1731 which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 1732 ``Value`` is called a *def-use* chain. For example, let's say we have a 1733 ``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 1734 instructions that *use* ``foo`` is as simple as iterating over the *def-use* 1735 chain of ``F``: 1736 1737 .. code-block:: c++ 1738 1739 Function *F = ...; 1740 1741 for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i) 1742 if (Instruction *Inst = dyn_cast<Instruction>(*i)) { 1743 errs() << "F is used in instruction:\n"; 1744 errs() << *Inst << "\n"; 1745 } 1746 1747 Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation. 1748 Instead of performing ``*i`` above several times, consider doing it only once in 1749 the loop body and reusing its result. 1750 1751 Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 1752 <http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 1753 ``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 1754 known as a *use-def* chain. Instances of class ``Instruction`` are common 1755 ``User`` s, so we might want to iterate over all of the values that a particular 1756 instruction uses (that is, the operands of the particular ``Instruction``): 1757 1758 .. code-block:: c++ 1759 1760 Instruction *pi = ...; 1761 1762 for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) { 1763 Value *v = *i; 1764 // ... 1765 } 1766 1767 Declaring objects as ``const`` is an important tool of enforcing mutation free 1768 algorithms (such as analyses, etc.). For this purpose above iterators come in 1769 constant flavors as ``Value::const_use_iterator`` and 1770 ``Value::const_op_iterator``. They automatically arise when calling 1771 ``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 1772 Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 1773 remain unchanged. 1774 1775 .. _iterate_preds: 1776 1777 Iterating over predecessors & successors of blocks 1778 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1779 1780 Iterating over the predecessors and successors of a block is quite easy with the 1781 routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to 1782 iterate over all predecessors of BB: 1783 1784 .. code-block:: c++ 1785 1786 #include "llvm/Support/CFG.h" 1787 BasicBlock *BB = ...; 1788 1789 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { 1790 BasicBlock *Pred = *PI; 1791 // ... 1792 } 1793 1794 Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. 1795 1796 .. _simplechanges: 1797 1798 Making simple changes 1799 --------------------- 1800 1801 There are some primitive transformation operations present in the LLVM 1802 infrastructure that are worth knowing about. When performing transformations, 1803 it's fairly common to manipulate the contents of basic blocks. This section 1804 describes some of the common methods for doing so and gives example code. 1805 1806 .. _schanges_creating: 1807 1808 Creating and inserting new ``Instruction``\ s 1809 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1810 1811 *Instantiating Instructions* 1812 1813 Creation of ``Instruction``\ s is straight-forward: simply call the constructor 1814 for the kind of instruction to instantiate and provide the necessary parameters. 1815 For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 1816 1817 .. code-block:: c++ 1818 1819 AllocaInst* ai = new AllocaInst(Type::Int32Ty); 1820 1821 will create an ``AllocaInst`` instance that represents the allocation of one 1822 integer in the current stack frame, at run time. Each ``Instruction`` subclass 1823 is likely to have varying default parameters which change the semantics of the 1824 instruction, so refer to the `doxygen documentation for the subclass of 1825 Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 1826 you're interested in instantiating. 1827 1828 *Naming values* 1829 1830 It is very useful to name the values of instructions when you're able to, as 1831 this facilitates the debugging of your transformations. If you end up looking 1832 at generated LLVM machine code, you definitely want to have logical names 1833 associated with the results of instructions! By supplying a value for the 1834 ``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 1835 logical name with the result of the instruction's execution at run time. For 1836 example, say that I'm writing a transformation that dynamically allocates space 1837 for an integer on the stack, and that integer is going to be used as some kind 1838 of index by some other code. To accomplish this, I place an ``AllocaInst`` at 1839 the first point in the first ``BasicBlock`` of some ``Function``, and I'm 1840 intending to use it within the same ``Function``. I might do: 1841 1842 .. code-block:: c++ 1843 1844 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 1845 1846 where ``indexLoc`` is now the logical name of the instruction's execution value, 1847 which is a pointer to an integer on the run time stack. 1848 1849 *Inserting instructions* 1850 1851 There are essentially two ways to insert an ``Instruction`` into an existing 1852 sequence of instructions that form a ``BasicBlock``: 1853 1854 * Insertion into an explicit instruction list 1855 1856 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 1857 and a newly-created instruction we wish to insert before ``*pi``, we do the 1858 following: 1859 1860 .. code-block:: c++ 1861 1862 BasicBlock *pb = ...; 1863 Instruction *pi = ...; 1864 Instruction *newInst = new Instruction(...); 1865 1866 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 1867 1868 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 1869 class and ``Instruction``-derived classes provide constructors which take a 1870 pointer to a ``BasicBlock`` to be appended to. For example code that looked 1871 like: 1872 1873 .. code-block:: c++ 1874 1875 BasicBlock *pb = ...; 1876 Instruction *newInst = new Instruction(...); 1877 1878 pb->getInstList().push_back(newInst); // Appends newInst to pb 1879 1880 becomes: 1881 1882 .. code-block:: c++ 1883 1884 BasicBlock *pb = ...; 1885 Instruction *newInst = new Instruction(..., pb); 1886 1887 which is much cleaner, especially if you are creating long instruction 1888 streams. 1889 1890 * Insertion into an implicit instruction list 1891 1892 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 1893 associated with an existing instruction list: the instruction list of the 1894 enclosing basic block. Thus, we could have accomplished the same thing as the 1895 above code without being given a ``BasicBlock`` by doing: 1896 1897 .. code-block:: c++ 1898 1899 Instruction *pi = ...; 1900 Instruction *newInst = new Instruction(...); 1901 1902 pi->getParent()->getInstList().insert(pi, newInst); 1903 1904 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 1905 class and ``Instruction``-derived classes provide constructors which take (as 1906 a default parameter) a pointer to an ``Instruction`` which the newly-created 1907 ``Instruction`` should precede. That is, ``Instruction`` constructors are 1908 capable of inserting the newly-created instance into the ``BasicBlock`` of a 1909 provided instruction, immediately before that instruction. Using an 1910 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 1911 above code becomes: 1912 1913 .. code-block:: c++ 1914 1915 Instruction* pi = ...; 1916 Instruction* newInst = new Instruction(..., pi); 1917 1918 which is much cleaner, especially if you're creating a lot of instructions and 1919 adding them to ``BasicBlock``\ s. 1920 1921 .. _schanges_deleting: 1922 1923 Deleting Instructions 1924 ^^^^^^^^^^^^^^^^^^^^^ 1925 1926 Deleting an instruction from an existing sequence of instructions that form a 1927 BasicBlock_ is very straight-forward: just call the instruction's 1928 ``eraseFromParent()`` method. For example: 1929 1930 .. code-block:: c++ 1931 1932 Instruction *I = .. ; 1933 I->eraseFromParent(); 1934 1935 This unlinks the instruction from its containing basic block and deletes it. If 1936 you'd just like to unlink the instruction from its containing basic block but 1937 not delete it, you can use the ``removeFromParent()`` method. 1938 1939 .. _schanges_replacing: 1940 1941 Replacing an Instruction with another Value 1942 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1943 1944 Replacing individual instructions 1945 """"""""""""""""""""""""""""""""" 1946 1947 Including "`llvm/Transforms/Utils/BasicBlockUtils.h 1948 <http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 1949 very useful replace functions: ``ReplaceInstWithValue`` and 1950 ``ReplaceInstWithInst``. 1951 1952 .. _schanges_deleting_sub: 1953 1954 Deleting Instructions 1955 """"""""""""""""""""" 1956 1957 * ``ReplaceInstWithValue`` 1958 1959 This function replaces all uses of a given instruction with a value, and then 1960 removes the original instruction. The following example illustrates the 1961 replacement of the result of a particular ``AllocaInst`` that allocates memory 1962 for a single integer with a null pointer to an integer. 1963 1964 .. code-block:: c++ 1965 1966 AllocaInst* instToReplace = ...; 1967 BasicBlock::iterator ii(instToReplace); 1968 1969 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 1970 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 1971 1972 * ``ReplaceInstWithInst`` 1973 1974 This function replaces a particular instruction with another instruction, 1975 inserting the new instruction into the basic block at the location where the 1976 old instruction was, and replacing any uses of the old instruction with the 1977 new instruction. The following example illustrates the replacement of one 1978 ``AllocaInst`` with another. 1979 1980 .. code-block:: c++ 1981 1982 AllocaInst* instToReplace = ...; 1983 BasicBlock::iterator ii(instToReplace); 1984 1985 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 1986 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 1987 1988 1989 Replacing multiple uses of Users and Values 1990 """"""""""""""""""""""""""""""""""""""""""" 1991 1992 You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 1993 change more than one use at a time. See the doxygen documentation for the 1994 `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 1995 <http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 1996 information. 1997 1998 .. _schanges_deletingGV: 1999 2000 Deleting GlobalVariables 2001 ^^^^^^^^^^^^^^^^^^^^^^^^ 2002 2003 Deleting a global variable from a module is just as easy as deleting an 2004 Instruction. First, you must have a pointer to the global variable that you 2005 wish to delete. You use this pointer to erase it from its parent, the module. 2006 For example: 2007 2008 .. code-block:: c++ 2009 2010 GlobalVariable *GV = .. ; 2011 2012 GV->eraseFromParent(); 2013 2014 2015 .. _create_types: 2016 2017 How to Create Types 2018 ------------------- 2019 2020 In generating IR, you may need some complex types. If you know these types 2021 statically, you can use ``TypeBuilder<...>::get()``, defined in 2022 ``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2023 depending on whether you're building types for cross-compilation or native 2024 library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2025 host environment, meaning that it's built out of types from the ``llvm::types`` 2026 (`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2027 and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2028 additionally allows native C types whose size may depend on the host compiler. 2029 For example, 2030 2031 .. code-block:: c++ 2032 2033 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2034 2035 is easier to read and write than the equivalent 2036 2037 .. code-block:: c++ 2038 2039 std::vector<const Type*> params; 2040 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2041 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2042 2043 See the `class comment 2044 <http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2045 2046 .. _threading: 2047 2048 Threads and LLVM 2049 ================ 2050 2051 This section describes the interaction of the LLVM APIs with multithreading, 2052 both on the part of client applications, and in the JIT, in the hosted 2053 application. 2054 2055 Note that LLVM's support for multithreading is still relatively young. Up 2056 through version 2.5, the execution of threaded hosted applications was 2057 supported, but not threaded client access to the APIs. While this use case is 2058 now supported, clients *must* adhere to the guidelines specified below to ensure 2059 proper operation in multithreaded mode. 2060 2061 Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2062 intrinsics in order to support threaded operation. If you need a 2063 multhreading-capable LLVM on a platform without a suitably modern system 2064 compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2065 using the resultant compiler to build a copy of LLVM with multithreading 2066 support. 2067 2068 .. _startmultithreaded: 2069 2070 Entering and Exiting Multithreaded Mode 2071 --------------------------------------- 2072 2073 In order to properly protect its internal data structures while avoiding 2074 excessive locking overhead in the single-threaded case, the LLVM must intialize 2075 certain data structures necessary to provide guards around its internals. To do 2076 so, the client program must invoke ``llvm_start_multithreaded()`` before making 2077 any concurrent LLVM API calls. To subsequently tear down these structures, use 2078 the ``llvm_stop_multithreaded()`` call. You can also use the 2079 ``llvm_is_multithreaded()`` call to check the status of multithreaded mode. 2080 2081 Note that both of these calls must be made *in isolation*. That is to say that 2082 no other LLVM API calls may be executing at any time during the execution of 2083 ``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It's is the 2084 client's responsibility to enforce this isolation. 2085 2086 The return value of ``llvm_start_multithreaded()`` indicates the success or 2087 failure of the initialization. Failure typically indicates that your copy of 2088 LLVM was built without multithreading support, typically because GCC atomic 2089 intrinsics were not found in your system compiler. In this case, the LLVM API 2090 will not be safe for concurrent calls. However, it *will* be safe for hosting 2091 threaded applications in the JIT, though :ref:`care must be taken 2092 <jitthreading>` to ensure that side exits and the like do not accidentally 2093 result in concurrent LLVM API calls. 2094 2095 .. _shutdown: 2096 2097 Ending Execution with ``llvm_shutdown()`` 2098 ----------------------------------------- 2099 2100 When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2101 deallocate memory used for internal structures. This will also invoke 2102 ``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As 2103 such, ``llvm_shutdown()`` requires the same isolation guarantees as 2104 ``llvm_stop_multithreaded()``. 2105 2106 Note that, if you use scope-based shutdown, you can use the 2107 ``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor. 2108 2109 .. _managedstatic: 2110 2111 Lazy Initialization with ``ManagedStatic`` 2112 ------------------------------------------ 2113 2114 ``ManagedStatic`` is a utility class in LLVM used to implement static 2115 initialization of static resources, such as the global type tables. Before the 2116 invocation of ``llvm_shutdown()``, it implements a simple lazy initialization 2117 scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses 2118 double-checked locking to implement thread-safe lazy initialization. 2119 2120 Note that, because no other threads are allowed to issue LLVM API calls before 2121 ``llvm_start_multithreaded()`` returns, it is possible to have 2122 ``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s. 2123 2124 The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide 2125 access to the global lock used to implement the double-checked locking for lazy 2126 initialization. These should only be used internally to LLVM, and only if you 2127 know what you're doing! 2128 2129 .. _llvmcontext: 2130 2131 Achieving Isolation with ``LLVMContext`` 2132 ---------------------------------------- 2133 2134 ``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2135 operate multiple, isolated instances of LLVM concurrently within the same 2136 address space. For instance, in a hypothetical compile-server, the compilation 2137 of an individual translation unit is conceptually independent from all the 2138 others, and it would be desirable to be able to compile incoming translation 2139 units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2140 exists to enable just this kind of scenario! 2141 2142 Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2143 (``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2144 in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2145 *cannot* interact with each other: ``Module``\ s in different contexts cannot be 2146 linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2147 contexts, etc. What this means is that is is safe to compile on multiple 2148 threads simultaneously, as long as no two threads operate on entities within the 2149 same context. 2150 2151 In practice, very few places in the API require the explicit specification of a 2152 ``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2153 ``Type`` carries a reference to its owning context, most other entities can 2154 determine what context they belong to by looking at their own ``Type``. If you 2155 are adding new entities to LLVM IR, please try to maintain this interface 2156 design. 2157 2158 For clients that do *not* require the benefits of isolation, LLVM provides a 2159 convenience API ``getGlobalContext()``. This returns a global, lazily 2160 initialized ``LLVMContext`` that may be used in situations where isolation is 2161 not a concern. 2162 2163 .. _jitthreading: 2164 2165 Threads and the JIT 2166 ------------------- 2167 2168 LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2169 threads can call ``ExecutionEngine::getPointerToFunction()`` or 2170 ``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2171 code output by the JIT concurrently. The user must still ensure that only one 2172 thread accesses IR in a given ``LLVMContext`` while another thread might be 2173 modifying it. One way to do that is to always hold the JIT lock while accessing 2174 IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2175 Another way is to only call ``getPointerToFunction()`` from the 2176 ``LLVMContext``'s thread. 2177 2178 When the JIT is configured to compile lazily (using 2179 ``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2180 condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites 2181 after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2182 threaded program if you ensure that only one thread at a time can call any 2183 particular lazy stub and that the JIT lock guards any IR access, but we suggest 2184 using only the eager JIT in threaded programs. 2185 2186 .. _advanced: 2187 2188 Advanced Topics 2189 =============== 2190 2191 This section describes some of the advanced or obscure API's that most clients 2192 do not need to be aware of. These API's tend manage the inner workings of the 2193 LLVM system, and only need to be accessed in unusual circumstances. 2194 2195 .. _SymbolTable: 2196 2197 The ``ValueSymbolTable`` class 2198 ------------------------------ 2199 2200 The ``ValueSymbolTable`` (`doxygen 2201 <http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2202 a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2203 naming value definitions. The symbol table can provide a name for any Value_. 2204 2205 Note that the ``SymbolTable`` class should not be directly accessed by most 2206 clients. It should only be used when iteration over the symbol table names 2207 themselves are required, which is very special purpose. Note that not all LLVM 2208 Value_\ s have names, and those without names (i.e. they have an empty name) do 2209 not exist in the symbol table. 2210 2211 Symbol tables support iteration over the values in the symbol table with 2212 ``begin/end/iterator`` and supports querying to see if a specific name is in the 2213 symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2214 public mutator methods, instead, simply call ``setName`` on a value, which will 2215 autoinsert it into the appropriate symbol table. 2216 2217 .. _UserLayout: 2218 2219 The ``User`` and owned ``Use`` classes' memory layout 2220 ----------------------------------------------------- 2221 2222 The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2223 class provides a basis for expressing the ownership of ``User`` towards other 2224 `Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2225 ``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2226 class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2227 removal. 2228 2229 .. _Use2User: 2230 2231 Interaction and relationship between ``User`` and ``Use`` objects 2232 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2233 2234 A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2235 refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2236 s inline others hung off) is impractical and breaks the invariant that the 2237 ``Use`` objects belonging to the same ``User`` form a contiguous array. 2238 2239 We have 2 different layouts in the ``User`` (sub)classes: 2240 2241 * Layout a) 2242 2243 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 2244 object and there are a fixed number of them. 2245 2246 * Layout b) 2247 2248 The ``Use`` object(s) are referenced by a pointer to an array from the 2249 ``User`` object and there may be a variable number of them. 2250 2251 As of v2.4 each layout still possesses a direct pointer to the start of the 2252 array of ``Use``\ s. Though not mandatory for layout a), we stick to this 2253 redundancy for the sake of simplicity. The ``User`` object also stores the 2254 number of ``Use`` objects it has. (Theoretically this information can also be 2255 calculated given the scheme presented below.) 2256 2257 Special forms of allocation operators (``operator new``) enforce the following 2258 memory layouts: 2259 2260 * Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 2261 array. 2262 2263 .. code-block:: none 2264 2265 ...---.---.---.---.-------... 2266 | P | P | P | P | User 2267 '''---'---'---'---'-------''' 2268 2269 * Layout b) is modelled by pointing at the ``Use[]`` array. 2270 2271 .. code-block:: none 2272 2273 .-------... 2274 | User 2275 '-------''' 2276 | 2277 v 2278 .---.---.---.---... 2279 | P | P | P | P | 2280 '---'---'---'---''' 2281 2282 *(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 2283 each* ``Use`` *object in the member* ``Use::Prev`` *)* 2284 2285 .. _Waymarking: 2286 2287 The waymarking algorithm 2288 ^^^^^^^^^^^^^^^^^^^^^^^^ 2289 2290 Since the ``Use`` objects are deprived of the direct (back)pointer to their 2291 ``User`` objects, there must be a fast and exact method to recover it. This is 2292 accomplished by the following scheme: 2293 2294 A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 2295 allows to find the start of the ``User`` object: 2296 2297 * ``00`` --- binary digit 0 2298 2299 * ``01`` --- binary digit 1 2300 2301 * ``10`` --- stop and calculate (``s``) 2302 2303 * ``11`` --- full stop (``S``) 2304 2305 Given a ``Use*``, all we have to do is to walk till we get a stop and we either 2306 have a ``User`` immediately behind or we have to walk to the next stop picking 2307 up digits and calculating the offset: 2308 2309 .. code-block:: none 2310 2311 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 2312 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 2313 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 2314 |+15 |+10 |+6 |+3 |+1 2315 | | | | | __> 2316 | | | | __________> 2317 | | | ______________________> 2318 | | ______________________________________> 2319 | __________________________________________________________> 2320 2321 Only the significant number of bits need to be stored between the stops, so that 2322 the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 2323 associated with a ``User``. 2324 2325 .. _ReferenceImpl: 2326 2327 Reference implementation 2328 ^^^^^^^^^^^^^^^^^^^^^^^^ 2329 2330 The following literate Haskell fragment demonstrates the concept: 2331 2332 .. code-block:: haskell 2333 2334 > import Test.QuickCheck 2335 > 2336 > digits :: Int -> [Char] -> [Char] 2337 > digits 0 acc = '0' : acc 2338 > digits 1 acc = '1' : acc 2339 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 2340 > 2341 > dist :: Int -> [Char] -> [Char] 2342 > dist 0 [] = ['S'] 2343 > dist 0 acc = acc 2344 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 2345 > dist n acc = dist (n - 1) $ dist 1 acc 2346 > 2347 > takeLast n ss = reverse $ take n $ reverse ss 2348 > 2349 > test = takeLast 40 $ dist 20 [] 2350 > 2351 2352 Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 2353 2354 The reverse algorithm computes the length of the string just by examining a 2355 certain prefix: 2356 2357 .. code-block:: haskell 2358 2359 > pref :: [Char] -> Int 2360 > pref "S" = 1 2361 > pref ('s':'1':rest) = decode 2 1 rest 2362 > pref (_:rest) = 1 + pref rest 2363 > 2364 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 2365 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 2366 > decode walk acc _ = walk + acc 2367 > 2368 2369 Now, as expected, printing <pref test> gives ``40``. 2370 2371 We can *quickCheck* this with following property: 2372 2373 .. code-block:: haskell 2374 2375 > testcase = dist 2000 [] 2376 > testcaseLength = length testcase 2377 > 2378 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 2379 > where arr = takeLast n testcase 2380 > 2381 2382 As expected <quickCheck identityProp> gives: 2383 2384 :: 2385 2386 *Main> quickCheck identityProp 2387 OK, passed 100 tests. 2388 2389 Let's be a bit more exhaustive: 2390 2391 .. code-block:: haskell 2392 2393 > 2394 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 2395 > 2396 2397 And here is the result of <deepCheck identityProp>: 2398 2399 :: 2400 2401 *Main> deepCheck identityProp 2402 OK, passed 500 tests. 2403 2404 .. _Tagging: 2405 2406 Tagging considerations 2407 ^^^^^^^^^^^^^^^^^^^^^^ 2408 2409 To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 2410 change after being set up, setters of ``Use::Prev`` must re-tag the new 2411 ``Use**`` on every modification. Accordingly getters must strip the tag bits. 2412 2413 For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 2414 set). Following this pointer brings us to the ``User``. A portable trick 2415 ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 2416 the LSBit set. (Portability is relying on the fact that all known compilers 2417 place the ``vptr`` in the first word of the instances.) 2418 2419 .. _coreclasses: 2420 2421 The Core LLVM Class Hierarchy Reference 2422 ======================================= 2423 2424 ``#include "llvm/IR/Type.h"`` 2425 2426 header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 2427 2428 doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 2429 2430 The Core LLVM classes are the primary means of representing the program being 2431 inspected or transformed. The core LLVM classes are defined in header files in 2432 the ``include/llvm/`` directory, and implemented in the ``lib/VMCore`` 2433 directory. 2434 2435 .. _Type: 2436 2437 The Type class and Derived Types 2438 -------------------------------- 2439 2440 ``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 2441 ``Type`` cannot be instantiated directly but only through its subclasses. 2442 Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 2443 ``DoubleType``) have hidden subclasses. They are hidden because they offer no 2444 useful functionality beyond what the ``Type`` class offers except to distinguish 2445 themselves from other subclasses of ``Type``. 2446 2447 All other types are subclasses of ``DerivedType``. Types can be named, but this 2448 is not a requirement. There exists exactly one instance of a given shape at any 2449 one time. This allows type equality to be performed with address equality of 2450 the Type Instance. That is, given two ``Type*`` values, the types are identical 2451 if the pointers are identical. 2452 2453 .. _m_Type: 2454 2455 Important Public Methods 2456 ^^^^^^^^^^^^^^^^^^^^^^^^ 2457 2458 * ``bool isIntegerTy() const``: Returns true for any integer type. 2459 2460 * ``bool isFloatingPointTy()``: Return true if this is one of the five 2461 floating point types. 2462 2463 * ``bool isSized()``: Return true if the type has known size. Things 2464 that don't have a size are abstract types, labels and void. 2465 2466 .. _derivedtypes: 2467 2468 Important Derived Types 2469 ^^^^^^^^^^^^^^^^^^^^^^^ 2470 2471 ``IntegerType`` 2472 Subclass of DerivedType that represents integer types of any bit width. Any 2473 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 2474 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 2475 2476 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 2477 type of a specific bit width. 2478 2479 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 2480 2481 ``SequentialType`` 2482 This is subclassed by ArrayType, PointerType and VectorType. 2483 2484 * ``const Type * getElementType() const``: Returns the type of each 2485 of the elements in the sequential type. 2486 2487 ``ArrayType`` 2488 This is a subclass of SequentialType and defines the interface for array 2489 types. 2490 2491 * ``unsigned getNumElements() const``: Returns the number of elements 2492 in the array. 2493 2494 ``PointerType`` 2495 Subclass of SequentialType for pointer types. 2496 2497 ``VectorType`` 2498 Subclass of SequentialType for vector types. A vector type is similar to an 2499 ArrayType but is distinguished because it is a first class type whereas 2500 ArrayType is not. Vector types are used for vector operations and are usually 2501 small vectors of of an integer or floating point type. 2502 2503 ``StructType`` 2504 Subclass of DerivedTypes for struct types. 2505 2506 .. _FunctionType: 2507 2508 ``FunctionType`` 2509 Subclass of DerivedTypes for function types. 2510 2511 * ``bool isVarArg() const``: Returns true if it's a vararg function. 2512 2513 * ``const Type * getReturnType() const``: Returns the return type of the 2514 function. 2515 2516 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 2517 parameter. 2518 2519 * ``const unsigned getNumParams() const``: Returns the number of formal 2520 parameters. 2521 2522 .. _Module: 2523 2524 The ``Module`` class 2525 -------------------- 2526 2527 ``#include "llvm/IR/Module.h"`` 2528 2529 header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 2530 2531 doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 2532 2533 The ``Module`` class represents the top level structure present in LLVM 2534 programs. An LLVM module is effectively either a translation unit of the 2535 original program or a combination of several translation units merged by the 2536 linker. The ``Module`` class keeps track of a list of :ref:`Function 2537 <c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 2538 Additionally, it contains a few helpful member functions that try to make common 2539 operations easy. 2540 2541 .. _m_Module: 2542 2543 Important Public Members of the ``Module`` class 2544 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2545 2546 * ``Module::Module(std::string name = "")`` 2547 2548 Constructing a Module_ is easy. You can optionally provide a name for it 2549 (probably based on the name of the translation unit). 2550 2551 * | ``Module::iterator`` - Typedef for function list iterator 2552 | ``Module::const_iterator`` - Typedef for const_iterator. 2553 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2554 2555 These are forwarding methods that make it easy to access the contents of a 2556 ``Module`` object's :ref:`Function <c_Function>` list. 2557 2558 * ``Module::FunctionListType &getFunctionList()`` 2559 2560 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 2561 when you need to update the list or perform a complex action that doesn't have 2562 a forwarding method. 2563 2564 ---------------- 2565 2566 * | ``Module::global_iterator`` - Typedef for global variable list iterator 2567 | ``Module::const_global_iterator`` - Typedef for const_iterator. 2568 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 2569 2570 These are forwarding methods that make it easy to access the contents of a 2571 ``Module`` object's GlobalVariable_ list. 2572 2573 * ``Module::GlobalListType &getGlobalList()`` 2574 2575 Returns the list of GlobalVariable_\ s. This is necessary to use when you 2576 need to update the list or perform a complex action that doesn't have a 2577 forwarding method. 2578 2579 ---------------- 2580 2581 * ``SymbolTable *getSymbolTable()`` 2582 2583 Return a reference to the SymbolTable_ for this ``Module``. 2584 2585 ---------------- 2586 2587 * ``Function *getFunction(StringRef Name) const`` 2588 2589 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2590 exist, return ``null``. 2591 2592 * ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 2593 *T)`` 2594 2595 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2596 exist, add an external declaration for the function and return it. 2597 2598 * ``std::string getTypeName(const Type *Ty)`` 2599 2600 If there is at least one entry in the SymbolTable_ for the specified Type_, 2601 return it. Otherwise return the empty string. 2602 2603 * ``bool addTypeName(const std::string &Name, const Type *Ty)`` 2604 2605 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 2606 already an entry for this name, true is returned and the SymbolTable_ is not 2607 modified. 2608 2609 .. _Value: 2610 2611 The ``Value`` class 2612 ------------------- 2613 2614 ``#include "llvm/IR/Value.h"`` 2615 2616 header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 2617 2618 doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 2619 2620 The ``Value`` class is the most important class in the LLVM Source base. It 2621 represents a typed value that may be used (among other things) as an operand to 2622 an instruction. There are many different types of ``Value``\ s, such as 2623 Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 2624 <c_Function>`\ s are ``Value``\ s. 2625 2626 A particular ``Value`` may be used many times in the LLVM representation for a 2627 program. For example, an incoming argument to a function (represented with an 2628 instance of the Argument_ class) is "used" by every instruction in the function 2629 that references the argument. To keep track of this relationship, the ``Value`` 2630 class keeps a list of all of the ``User``\ s that is using it (the User_ class 2631 is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 2632 This use list is how LLVM represents def-use information in the program, and is 2633 accessible through the ``use_*`` methods, shown below. 2634 2635 Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 2636 Type_ is available through the ``getType()`` method. In addition, all LLVM 2637 values can be named. The "name" of the ``Value`` is a symbolic string printed 2638 in the LLVM code: 2639 2640 .. code-block:: llvm 2641 2642 %foo = add i32 1, 2 2643 2644 .. _nameWarning: 2645 2646 The name of this instruction is "foo". **NOTE** that the name of any value may 2647 be missing (an empty string), so names should **ONLY** be used for debugging 2648 (making the source code easier to read, debugging printouts), they should not be 2649 used to keep track of values or map between them. For this purpose, use a 2650 ``std::map`` of pointers to the ``Value`` itself instead. 2651 2652 One important aspect of LLVM is that there is no distinction between an SSA 2653 variable and the operation that produces it. Because of this, any reference to 2654 the value produced by an instruction (or the value available as an incoming 2655 argument, for example) is represented as a direct pointer to the instance of the 2656 class that represents this value. Although this may take some getting used to, 2657 it simplifies the representation and makes it easier to manipulate. 2658 2659 .. _m_Value: 2660 2661 Important Public Members of the ``Value`` class 2662 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2663 2664 * | ``Value::use_iterator`` - Typedef for iterator over the use-list 2665 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 2666 use-list 2667 | ``unsigned use_size()`` - Returns the number of users of the value. 2668 | ``bool use_empty()`` - Returns true if there are no users. 2669 | ``use_iterator use_begin()`` - Get an iterator to the start of the 2670 use-list. 2671 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 2672 | ``User *use_back()`` - Returns the last element in the list. 2673 2674 These methods are the interface to access the def-use information in LLVM. 2675 As with all other iterators in LLVM, the naming conventions follow the 2676 conventions defined by the STL_. 2677 2678 * ``Type *getType() const`` 2679 This method returns the Type of the Value. 2680 2681 * | ``bool hasName() const`` 2682 | ``std::string getName() const`` 2683 | ``void setName(const std::string &Name)`` 2684 2685 This family of methods is used to access and assign a name to a ``Value``, be 2686 aware of the :ref:`precaution above <nameWarning>`. 2687 2688 * ``void replaceAllUsesWith(Value *V)`` 2689 2690 This method traverses the use list of a ``Value`` changing all User_\ s of the 2691 current value to refer to "``V``" instead. For example, if you detect that an 2692 instruction always produces a constant value (for example through constant 2693 folding), you can replace all uses of the instruction with the constant like 2694 this: 2695 2696 .. code-block:: c++ 2697 2698 Inst->replaceAllUsesWith(ConstVal); 2699 2700 .. _User: 2701 2702 The ``User`` class 2703 ------------------ 2704 2705 ``#include "llvm/IR/User.h"`` 2706 2707 header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 2708 2709 doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 2710 2711 Superclass: Value_ 2712 2713 The ``User`` class is the common base class of all LLVM nodes that may refer to 2714 ``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 2715 that the User is referring to. The ``User`` class itself is a subclass of 2716 ``Value``. 2717 2718 The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 2719 to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 2720 one definition referred to, allowing this direct connection. This connection 2721 provides the use-def information in LLVM. 2722 2723 .. _m_User: 2724 2725 Important Public Members of the ``User`` class 2726 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2727 2728 The ``User`` class exposes the operand list in two ways: through an index access 2729 interface and through an iterator based interface. 2730 2731 * | ``Value *getOperand(unsigned i)`` 2732 | ``unsigned getNumOperands()`` 2733 2734 These two methods expose the operands of the ``User`` in a convenient form for 2735 direct access. 2736 2737 * | ``User::op_iterator`` - Typedef for iterator over the operand list 2738 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 2739 list. 2740 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 2741 2742 Together, these methods make up the iterator based interface to the operands 2743 of a ``User``. 2744 2745 2746 .. _Instruction: 2747 2748 The ``Instruction`` class 2749 ------------------------- 2750 2751 ``#include "llvm/IR/Instruction.h"`` 2752 2753 header source: `Instruction.h 2754 <http://llvm.org/doxygen/Instruction_8h-source.html>`_ 2755 2756 doxygen info: `Instruction Class 2757 <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 2758 2759 Superclasses: User_, Value_ 2760 2761 The ``Instruction`` class is the common base class for all LLVM instructions. 2762 It provides only a few methods, but is a very commonly used class. The primary 2763 data tracked by the ``Instruction`` class itself is the opcode (instruction 2764 type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 2765 represent a specific type of instruction, one of many subclasses of 2766 ``Instruction`` are used. 2767 2768 Because the ``Instruction`` class subclasses the User_ class, its operands can 2769 be accessed in the same way as for other ``User``\ s (with the 2770 ``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 2771 An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 2772 file. This file contains some meta-data about the various different types of 2773 instructions in LLVM. It describes the enum values that are used as opcodes 2774 (for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 2775 concrete sub-classes of ``Instruction`` that implement the instruction (for 2776 example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 2777 file confuses doxygen, so these enum values don't show up correctly in the 2778 `doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 2779 2780 .. _s_Instruction: 2781 2782 Important Subclasses of the ``Instruction`` class 2783 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2784 2785 .. _BinaryOperator: 2786 2787 * ``BinaryOperator`` 2788 2789 This subclasses represents all two operand instructions whose operands must be 2790 the same type, except for the comparison instructions. 2791 2792 .. _CastInst: 2793 2794 * ``CastInst`` 2795 This subclass is the parent of the 12 casting instructions. It provides 2796 common operations on cast instructions. 2797 2798 .. _CmpInst: 2799 2800 * ``CmpInst`` 2801 2802 This subclass respresents the two comparison instructions, 2803 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 2804 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 2805 2806 .. _TerminatorInst: 2807 2808 * ``TerminatorInst`` 2809 2810 This subclass is the parent of all terminator instructions (those which can 2811 terminate a block). 2812 2813 .. _m_Instruction: 2814 2815 Important Public Members of the ``Instruction`` class 2816 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2817 2818 * ``BasicBlock *getParent()`` 2819 2820 Returns the BasicBlock_ that this 2821 ``Instruction`` is embedded into. 2822 2823 * ``bool mayWriteToMemory()`` 2824 2825 Returns true if the instruction writes to memory, i.e. it is a ``call``, 2826 ``free``, ``invoke``, or ``store``. 2827 2828 * ``unsigned getOpcode()`` 2829 2830 Returns the opcode for the ``Instruction``. 2831 2832 * ``Instruction *clone() const`` 2833 2834 Returns another instance of the specified instruction, identical in all ways 2835 to the original except that the instruction has no parent (i.e. it's not 2836 embedded into a BasicBlock_), and it has no name. 2837 2838 .. _Constant: 2839 2840 The ``Constant`` class and subclasses 2841 ------------------------------------- 2842 2843 Constant represents a base class for different types of constants. It is 2844 subclassed by ConstantInt, ConstantArray, etc. for representing the various 2845 types of Constants. GlobalValue_ is also a subclass, which represents the 2846 address of a global variable or function. 2847 2848 .. _s_Constant: 2849 2850 Important Subclasses of Constant 2851 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2852 2853 * ConstantInt : This subclass of Constant represents an integer constant of 2854 any width. 2855 2856 * ``const APInt& getValue() const``: Returns the underlying 2857 value of this constant, an APInt value. 2858 2859 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 2860 int64_t via sign extension. If the value (not the bit width) of the APInt 2861 is too large to fit in an int64_t, an assertion will result. For this 2862 reason, use of this method is discouraged. 2863 2864 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 2865 to a uint64_t via zero extension. IF the value (not the bit width) of the 2866 APInt is too large to fit in a uint64_t, an assertion will result. For this 2867 reason, use of this method is discouraged. 2868 2869 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 2870 object that represents the value provided by ``Val``. The type is implied 2871 as the IntegerType that corresponds to the bit width of ``Val``. 2872 2873 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 2874 ConstantInt object that represents the value provided by ``Val`` for integer 2875 type ``Ty``. 2876 2877 * ConstantFP : This class represents a floating point constant. 2878 2879 * ``double getValue() const``: Returns the underlying value of this constant. 2880 2881 * ConstantArray : This represents a constant array. 2882 2883 * ``const std::vector<Use> &getValues() const``: Returns a vector of 2884 component constants that makeup this array. 2885 2886 * ConstantStruct : This represents a constant struct. 2887 2888 * ``const std::vector<Use> &getValues() const``: Returns a vector of 2889 component constants that makeup this array. 2890 2891 * GlobalValue : This represents either a global variable or a function. In 2892 either case, the value is a constant fixed address (after linking). 2893 2894 .. _GlobalValue: 2895 2896 The ``GlobalValue`` class 2897 ------------------------- 2898 2899 ``#include "llvm/IR/GlobalValue.h"`` 2900 2901 header source: `GlobalValue.h 2902 <http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 2903 2904 doxygen info: `GlobalValue Class 2905 <http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 2906 2907 Superclasses: Constant_, User_, Value_ 2908 2909 Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 2910 only LLVM values that are visible in the bodies of all :ref:`Function 2911 <c_Function>`\ s. Because they are visible at global scope, they are also 2912 subject to linking with other globals defined in different translation units. 2913 To control the linking process, ``GlobalValue``\ s know their linkage rules. 2914 Specifically, ``GlobalValue``\ s know whether they have internal or external 2915 linkage, as defined by the ``LinkageTypes`` enumeration. 2916 2917 If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 2918 it is not visible to code outside the current translation unit, and does not 2919 participate in linking. If it has external linkage, it is visible to external 2920 code, and does participate in linking. In addition to linkage information, 2921 ``GlobalValue``\ s keep track of which Module_ they are currently part of. 2922 2923 Because ``GlobalValue``\ s are memory objects, they are always referred to by 2924 their **address**. As such, the Type_ of a global is always a pointer to its 2925 contents. It is important to remember this when using the ``GetElementPtrInst`` 2926 instruction because this pointer must be dereferenced first. For example, if 2927 you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 2928 of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 2929 that array. Although the address of the first element of this array and the 2930 value of the ``GlobalVariable`` are the same, they have different types. The 2931 ``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 2932 ``i32.`` Because of this, accessing a global value requires you to dereference 2933 the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 2934 This is explained in the `LLVM Language Reference Manual 2935 <LangRef.html#globalvars>`_. 2936 2937 .. _m_GlobalValue: 2938 2939 Important Public Members of the ``GlobalValue`` class 2940 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2941 2942 * | ``bool hasInternalLinkage() const`` 2943 | ``bool hasExternalLinkage() const`` 2944 | ``void setInternalLinkage(bool HasInternalLinkage)`` 2945 2946 These methods manipulate the linkage characteristics of the ``GlobalValue``. 2947 2948 * ``Module *getParent()`` 2949 2950 This returns the Module_ that the 2951 GlobalValue is currently embedded into. 2952 2953 .. _c_Function: 2954 2955 The ``Function`` class 2956 ---------------------- 2957 2958 ``#include "llvm/IR/Function.h"`` 2959 2960 header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 2961 2962 doxygen info: `Function Class 2963 <http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 2964 2965 Superclasses: GlobalValue_, Constant_, User_, Value_ 2966 2967 The ``Function`` class represents a single procedure in LLVM. It is actually 2968 one of the more complex classes in the LLVM hierarchy because it must keep track 2969 of a large amount of data. The ``Function`` class keeps track of a list of 2970 BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 2971 2972 The list of BasicBlock_\ s is the most commonly used part of ``Function`` 2973 objects. The list imposes an implicit ordering of the blocks in the function, 2974 which indicate how the code will be laid out by the backend. Additionally, the 2975 first BasicBlock_ is the implicit entry node for the ``Function``. It is not 2976 legal in LLVM to explicitly branch to this initial block. There are no implicit 2977 exit nodes, and in fact there may be multiple exit nodes from a single 2978 ``Function``. If the BasicBlock_ list is empty, this indicates that the 2979 ``Function`` is actually a function declaration: the actual body of the function 2980 hasn't been linked in yet. 2981 2982 In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 2983 of the list of formal Argument_\ s that the function receives. This container 2984 manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 2985 for the BasicBlock_\ s. 2986 2987 The SymbolTable_ is a very rarely used LLVM feature that is only used when you 2988 have to look up a value by name. Aside from that, the SymbolTable_ is used 2989 internally to make sure that there are not conflicts between the names of 2990 Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 2991 2992 Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 2993 value of the function is its address (after linking) which is guaranteed to be 2994 constant. 2995 2996 .. _m_Function: 2997 2998 Important Public Members of the ``Function`` 2999 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3000 3001 * ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3002 const std::string &N = "", Module* Parent = 0)`` 3003 3004 Constructor used when you need to create new ``Function``\ s to add the 3005 program. The constructor must specify the type of the function to create and 3006 what type of linkage the function should have. The FunctionType_ argument 3007 specifies the formal arguments and return value for the function. The same 3008 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3009 argument specifies the Module in which the function is defined. If this 3010 argument is provided, the function will automatically be inserted into that 3011 module's list of functions. 3012 3013 * ``bool isDeclaration()`` 3014 3015 Return whether or not the ``Function`` has a body defined. If the function is 3016 "external", it does not have a body, and thus must be resolved by linking with 3017 a function defined in a different translation unit. 3018 3019 * | ``Function::iterator`` - Typedef for basic block list iterator 3020 | ``Function::const_iterator`` - Typedef for const_iterator. 3021 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3022 3023 These are forwarding methods that make it easy to access the contents of a 3024 ``Function`` object's BasicBlock_ list. 3025 3026 * ``Function::BasicBlockListType &getBasicBlockList()`` 3027 3028 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3029 update the list or perform a complex action that doesn't have a forwarding 3030 method. 3031 3032 * | ``Function::arg_iterator`` - Typedef for the argument list iterator 3033 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3034 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3035 3036 These are forwarding methods that make it easy to access the contents of a 3037 ``Function`` object's Argument_ list. 3038 3039 * ``Function::ArgumentListType &getArgumentList()`` 3040 3041 Returns the list of Argument_. This is necessary to use when you need to 3042 update the list or perform a complex action that doesn't have a forwarding 3043 method. 3044 3045 * ``BasicBlock &getEntryBlock()`` 3046 3047 Returns the entry ``BasicBlock`` for the function. Because the entry block 3048 for the function is always the first block, this returns the first block of 3049 the ``Function``. 3050 3051 * | ``Type *getReturnType()`` 3052 | ``FunctionType *getFunctionType()`` 3053 3054 This traverses the Type_ of the ``Function`` and returns the return type of 3055 the function, or the FunctionType_ of the actual function. 3056 3057 * ``SymbolTable *getSymbolTable()`` 3058 3059 Return a pointer to the SymbolTable_ for this ``Function``. 3060 3061 .. _GlobalVariable: 3062 3063 The ``GlobalVariable`` class 3064 ---------------------------- 3065 3066 ``#include "llvm/IR/GlobalVariable.h"`` 3067 3068 header source: `GlobalVariable.h 3069 <http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3070 3071 doxygen info: `GlobalVariable Class 3072 <http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3073 3074 Superclasses: GlobalValue_, Constant_, User_, Value_ 3075 3076 Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3077 class. Like functions, ``GlobalVariable``\ s are also subclasses of 3078 GlobalValue_, and as such are always referenced by their address (global values 3079 must live in memory, so their "name" refers to their constant address). See 3080 GlobalValue_ for more on this. Global variables may have an initial value 3081 (which must be a Constant_), and if they have an initializer, they may be marked 3082 as "constant" themselves (indicating that their contents never change at 3083 runtime). 3084 3085 .. _m_GlobalVariable: 3086 3087 Important Public Members of the ``GlobalVariable`` class 3088 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3089 3090 * ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3091 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3092 3093 Create a new global variable of the specified type. If ``isConstant`` is true 3094 then the global variable will be marked as unchanging for the program. The 3095 Linkage parameter specifies the type of linkage (internal, external, weak, 3096 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3097 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3098 the resultant global variable will have internal linkage. AppendingLinkage 3099 concatenates together all instances (in different translation units) of the 3100 variable into a single variable but is only applicable to arrays. See the 3101 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3102 on linkage types. Optionally an initializer, a name, and the module to put 3103 the variable into may be specified for the global variable as well. 3104 3105 * ``bool isConstant() const`` 3106 3107 Returns true if this is a global variable that is known not to be modified at 3108 runtime. 3109 3110 * ``bool hasInitializer()`` 3111 3112 Returns true if this ``GlobalVariable`` has an intializer. 3113 3114 * ``Constant *getInitializer()`` 3115 3116 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3117 this method if there is no initializer. 3118 3119 .. _BasicBlock: 3120 3121 The ``BasicBlock`` class 3122 ------------------------ 3123 3124 ``#include "llvm/IR/BasicBlock.h"`` 3125 3126 header source: `BasicBlock.h 3127 <http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3128 3129 doxygen info: `BasicBlock Class 3130 <http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3131 3132 Superclass: Value_ 3133 3134 This class represents a single entry single exit section of the code, commonly 3135 known as a basic block by the compiler community. The ``BasicBlock`` class 3136 maintains a list of Instruction_\ s, which form the body of the block. Matching 3137 the language definition, the last element of this list of instructions is always 3138 a terminator instruction (a subclass of the TerminatorInst_ class). 3139 3140 In addition to tracking the list of instructions that make up the block, the 3141 ``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3142 it is embedded into. 3143 3144 Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3145 referenced by instructions like branches and can go in the switch tables. 3146 ``BasicBlock``\ s have type ``label``. 3147 3148 .. _m_BasicBlock: 3149 3150 Important Public Members of the ``BasicBlock`` class 3151 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3152 3153 * ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 3154 3155 The ``BasicBlock`` constructor is used to create new basic blocks for 3156 insertion into a function. The constructor optionally takes a name for the 3157 new block, and a :ref:`Function <c_Function>` to insert it into. If the 3158 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 3159 inserted at the end of the specified :ref:`Function <c_Function>`, if not 3160 specified, the BasicBlock must be manually inserted into the :ref:`Function 3161 <c_Function>`. 3162 3163 * | ``BasicBlock::iterator`` - Typedef for instruction list iterator 3164 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 3165 | ``begin()``, ``end()``, ``front()``, ``back()``, 3166 ``size()``, ``empty()`` 3167 STL-style functions for accessing the instruction list. 3168 3169 These methods and typedefs are forwarding functions that have the same 3170 semantics as the standard library methods of the same names. These methods 3171 expose the underlying instruction list of a basic block in a way that is easy 3172 to manipulate. To get the full complement of container operations (including 3173 operations to update the list), you must use the ``getInstList()`` method. 3174 3175 * ``BasicBlock::InstListType &getInstList()`` 3176 3177 This method is used to get access to the underlying container that actually 3178 holds the Instructions. This method must be used when there isn't a 3179 forwarding function in the ``BasicBlock`` class for the operation that you 3180 would like to perform. Because there are no forwarding functions for 3181 "updating" operations, you need to use this if you want to update the contents 3182 of a ``BasicBlock``. 3183 3184 * ``Function *getParent()`` 3185 3186 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 3187 or a null pointer if it is homeless. 3188 3189 * ``TerminatorInst *getTerminator()`` 3190 3191 Returns a pointer to the terminator instruction that appears at the end of the 3192 ``BasicBlock``. If there is no terminator instruction, or if the last 3193 instruction in the block is not a terminator, then a null pointer is returned. 3194 3195 .. _Argument: 3196 3197 The ``Argument`` class 3198 ---------------------- 3199 3200 This subclass of Value defines the interface for incoming formal arguments to a 3201 function. A Function maintains a list of its formal arguments. An argument has 3202 a pointer to the parent Function. 3203 3204 3205