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      1 ; RUN: llc < %s -mtriple=armv7-elf -mattr=+neon | FileCheck %s
      2 ; PR4789
      3 
      4 %bar = type { float, float, float }
      5 %baz = type { i32, [16 x %bar], [16 x float], [16 x i32], i8 }
      6 %foo = type { <4 x float> }
      7 %quux = type { i32 (...)**, %baz*, i32 }
      8 %quuz = type { %quux, i32, %bar, [128 x i8], [16 x %foo], %foo, %foo, %foo }
      9 
     10 declare <4 x float> @llvm.arm.neon.vld1.v4f32(i8*, i32) nounwind readonly
     11 
     12 define void @aaa(%quuz* %this, i8* %block) {
     13 ; CHECK-LABEL: aaa:
     14 ; CHECK: bic {{.*}}, #15
     15 ; CHECK: vst1.64 {{.*}}sp:128
     16 ; CHECK: vld1.64 {{.*}}sp:128
     17 entry:
     18   %aligned_vec = alloca <4 x float>, align 16
     19   %"alloca point" = bitcast i32 0 to i32
     20   %vecptr = bitcast <4 x float>* %aligned_vec to i8*
     21   %0 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* %vecptr, i32 1) nounwind ; <<4 x float>> [#uses=1]
     22   store float 6.300000e+01, float* undef, align 4
     23   %1 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind ; <<4 x float>> [#uses=1]
     24   store float 0.000000e+00, float* undef, align 4
     25   %2 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind ; <<4 x float>> [#uses=1]
     26   %ld3 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     27   store float 0.000000e+00, float* undef, align 4
     28   %ld4 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     29   store float 0.000000e+00, float* undef, align 4
     30   %ld5 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     31   store float 0.000000e+00, float* undef, align 4
     32   %ld6 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     33   store float 0.000000e+00, float* undef, align 4
     34   %ld7 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     35   store float 0.000000e+00, float* undef, align 4
     36   %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     37   store float 0.000000e+00, float* undef, align 4
     38   %ld9 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     39   store float 0.000000e+00, float* undef, align 4
     40   %ld10 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     41   store float 0.000000e+00, float* undef, align 4
     42   %ld11 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     43   store float 0.000000e+00, float* undef, align 4
     44   %ld12 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind
     45   store float 0.000000e+00, float* undef, align 4
     46   %val173 = load <4 x float>* undef               ; <<4 x float>> [#uses=1]
     47   br label %bb4
     48 
     49 bb4:                                              ; preds = %bb193, %entry
     50   %besterror.0.2264 = phi <4 x float> [ undef, %entry ], [ %besterror.0.0, %bb193 ] ; <<4 x float>> [#uses=2]
     51   %part0.0.0261 = phi <4 x float> [ zeroinitializer, %entry ], [ %23, %bb193 ] ; <<4 x float>> [#uses=2]
     52   %3 = fmul <4 x float> zeroinitializer, %0       ; <<4 x float>> [#uses=2]
     53   %4 = fadd <4 x float> %3, %part0.0.0261         ; <<4 x float>> [#uses=1]
     54   %5 = shufflevector <4 x float> %3, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1]
     55   %6 = shufflevector <2 x float> %5, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1]
     56   %7 = fmul <4 x float> %1, undef                 ; <<4 x float>> [#uses=1]
     57   %8 = fadd <4 x float> %7, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01> ; <<4 x float>> [#uses=1]
     58   %9 = fptosi <4 x float> %8 to <4 x i32>         ; <<4 x i32>> [#uses=1]
     59   %10 = sitofp <4 x i32> %9 to <4 x float>        ; <<4 x float>> [#uses=1]
     60   %11 = fmul <4 x float> %10, %2                  ; <<4 x float>> [#uses=1]
     61   %12 = fmul <4 x float> undef, %6                ; <<4 x float>> [#uses=1]
     62   %13 = fmul <4 x float> %11, %4                  ; <<4 x float>> [#uses=1]
     63   %14 = fsub <4 x float> %12, %13                 ; <<4 x float>> [#uses=1]
     64   %15 = fsub <4 x float> %14, undef               ; <<4 x float>> [#uses=1]
     65   %16 = fmul <4 x float> %15, <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00> ; <<4 x float>> [#uses=1]
     66   %17 = fadd <4 x float> %16, undef               ; <<4 x float>> [#uses=1]
     67   %18 = fmul <4 x float> %17, %val173             ; <<4 x float>> [#uses=1]
     68   %19 = shufflevector <4 x float> %18, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1]
     69   %20 = shufflevector <2 x float> %19, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
     70   %tmp1 = fadd <4 x float> %20, %ld3
     71   %tmp2 = fadd <4 x float> %tmp1, %ld4
     72   %tmp3 = fadd <4 x float> %tmp2, %ld5
     73   %tmp4 = fadd <4 x float> %tmp3, %ld6
     74   %tmp5 = fadd <4 x float> %tmp4, %ld7
     75   %tmp6 = fadd <4 x float> %tmp5, %ld8
     76   %tmp7 = fadd <4 x float> %tmp6, %ld9
     77   %tmp8 = fadd <4 x float> %tmp7, %ld10
     78   %tmp9 = fadd <4 x float> %tmp8, %ld11
     79   %21 = fadd <4 x float> %tmp9, %ld12
     80   %22 = fcmp ogt <4 x float> %besterror.0.2264, %21 ; <<4 x i1>> [#uses=0]
     81   %tmp = extractelement <4 x i1> %22, i32 0
     82   br i1 %tmp, label %bb193, label %bb186
     83 
     84 bb186:                                            ; preds = %bb4
     85   br label %bb193
     86 
     87 bb193:                                            ; preds = %bb186, %bb4
     88   %besterror.0.0 = phi <4 x float> [ %21, %bb186 ], [ %besterror.0.2264, %bb4 ] ; <<4 x float>> [#uses=1]
     89   %23 = fadd <4 x float> %part0.0.0261, zeroinitializer ; <<4 x float>> [#uses=1]
     90   br label %bb4
     91 }
     92