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      1 ;RUN: llc < %s -march=r600 -mcpu=verde | FileCheck %s
      2 
      3 ;CHECK: S_MOV_B32
      4 ;CHECK-NEXT: V_INTERP_MOV_F32
      5 
      6 define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) "ShaderType"="0" {
      7 main_body:
      8   %4 = call float @llvm.SI.fs.constant(i32 0, i32 0, i32 %3)
      9   %5 = call i32 @llvm.SI.packf16(float %4, float %4)
     10   %6 = bitcast i32 %5 to float
     11   call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %6, float %6, float %6, float %6)
     12   ret void
     13 }
     14 
     15 declare void @llvm.AMDGPU.shader.type(i32)
     16 
     17 declare float @llvm.SI.fs.constant(i32, i32, i32) readnone
     18 
     19 declare i32 @llvm.SI.packf16(float, float) readnone
     20 
     21 declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
     22