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      1 ; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s
      2 
      3 ;CHECK: DOT4  T{{[0-9]\.X}}
      4 ;CHECK: MULADD_IEEE * T{{[0-9]\.W}}
      5 
      6 define void @main() #0 {
      7 main_body:
      8   %0 = call float @llvm.R600.load.input(i32 4)
      9   %1 = call float @llvm.R600.load.input(i32 5)
     10   %2 = call float @llvm.R600.load.input(i32 6)
     11   %3 = call float @llvm.R600.load.input(i32 8)
     12   %4 = call float @llvm.R600.load.input(i32 9)
     13   %5 = call float @llvm.R600.load.input(i32 10)
     14   %6 = call float @llvm.R600.load.input(i32 12)
     15   %7 = call float @llvm.R600.load.input(i32 13)
     16   %8 = call float @llvm.R600.load.input(i32 14)
     17   %9 = load <4 x float> addrspace(8)* null
     18   %10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
     19   %11 = call float @llvm.AMDGPU.dp4(<4 x float> %9, <4 x float> %9)
     20   %12 = fmul float %0, %3
     21   %13 = fadd float %12, %6
     22   %14 = fmul float %1, %4
     23   %15 = fadd float %14, %7
     24   %16 = fmul float %2, %5
     25   %17 = fadd float %16, %8
     26   %18 = fmul float %11, %11
     27   %19 = fadd float %18, %0
     28   %20 = insertelement <4 x float> undef, float %13, i32 0
     29   %21 = insertelement <4 x float> %20, float %15, i32 1
     30   %22 = insertelement <4 x float> %21, float %17, i32 2
     31   %23 = insertelement <4 x float> %22, float %19, i32 3
     32   %24 = call float @llvm.AMDGPU.dp4(<4 x float> %23, <4 x float> %10)
     33   %25 = insertelement <4 x float> undef, float %24, i32 0
     34   call void @llvm.R600.store.swizzle(<4 x float> %25, i32 0, i32 2)
     35   ret void
     36 }
     37 
     38 ; Function Attrs: readnone
     39 declare float @llvm.R600.load.input(i32) #1
     40 
     41 ; Function Attrs: readnone
     42 declare float @llvm.AMDGPU.dp4(<4 x float>, <4 x float>) #1
     43 
     44 
     45 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
     46 
     47 attributes #0 = { "ShaderType"="1" }
     48 attributes #1 = { readnone }
     49 attributes #2 = { readonly }
     50 attributes #3 = { nounwind readonly }
     51