1 2 3 Notes about the EGL library: 4 5 6 The EGL code here basically consists of two things: 7 8 1. An EGL API dispatcher. This directly routes all the eglFooBar() API 9 calls into driver-specific functions. 10 11 2. Fallbacks for EGL API functions. A driver _could_ implement all the 12 EGL API calls from scratch. But in many cases, the fallbacks provided 13 in libEGL (such as eglChooseConfig()) will do the job. 14 15 16 17 Bootstrapping: 18 19 When the apps calls eglOpenDisplay() a device driver is selected and loaded 20 (look for dlsym() or LoadLibrary() in egldriver.c). 21 22 The driver's _eglMain() function is then called. This driver function 23 allocates, initializes and returns a new _EGLDriver object (usually a 24 subclass of that type). 25 26 As part of initialization, the dispatch table in _EGLDriver->API must be 27 populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks() 28 can be used to plug in default/fallback functions. Some functions like 29 driver->API.Initialize and driver->API.Terminate _must_ be implemented 30 with driver-specific code (no default/fallback function is possible). 31 32 33 A bit later, the app will call eglInitialize(). This will get routed 34 to the driver->API.Initialize() function. Any additional driver 35 initialization that wasn't done in _eglMain() should be done at this 36 point. Typically, this will involve setting up visual configs, etc. 37 38 39 40 Special Functions: 41 42 Certain EGL functions _must_ be implemented by the driver. This includes: 43 44 eglCreateContext 45 eglCreateWindowSurface 46 eglCreatePixmapSurface 47 eglCreatePBufferSurface 48 eglMakeCurrent 49 eglSwapBuffers 50 51 Most of the EGLConfig-related functions can be implemented with the 52 defaults/fallbacks. Same thing for the eglGet/Query functions. 53 54 55 56 57 Teardown: 58 59 When eglTerminate() is called, the driver->API.Terminate() function is 60 called. The driver should clean up after itself. eglTerminate() will 61 then close/unload the driver (shared library). 62 63 64 65 66 Subclassing: 67 68 The internal libEGL data structures such as _EGLDisplay, _EGLContext, 69 _EGLSurface, etc should be considered base classes from which drivers 70 will derive subclasses. 71 72