1 /************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #include "pipe/p_shader_tokens.h" 29 30 #include "util/u_math.h" 31 #include "util/u_memory.h" 32 #include "util/u_prim.h" 33 34 #include "tgsi/tgsi_parse.h" 35 36 #include "draw_fs.h" 37 #include "draw_private.h" 38 #include "draw_context.h" 39 40 41 struct draw_fragment_shader * 42 draw_create_fragment_shader(struct draw_context *draw, 43 const struct pipe_shader_state *shader) 44 { 45 struct draw_fragment_shader *dfs; 46 47 dfs = CALLOC_STRUCT(draw_fragment_shader); 48 if (dfs) { 49 dfs->base = *shader; 50 tgsi_scan_shader(shader->tokens, &dfs->info); 51 } 52 53 return dfs; 54 } 55 56 57 void 58 draw_bind_fragment_shader(struct draw_context *draw, 59 struct draw_fragment_shader *dfs) 60 { 61 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); 62 63 draw->fs.fragment_shader = dfs; 64 } 65 66 67 void 68 draw_delete_fragment_shader(struct draw_context *draw, 69 struct draw_fragment_shader *dfs) 70 { 71 FREE(dfs); 72 } 73 74