1 /************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #include "util/u_math.h" 29 #include "util/u_memory.h" 30 #include "pipe/p_shader_tokens.h" 31 #include "pipe/p_screen.h" 32 33 #include "draw_private.h" 34 #include "draw_context.h" 35 #include "draw_vs.h" 36 #include "draw_llvm.h" 37 38 #include "tgsi/tgsi_parse.h" 39 #include "tgsi/tgsi_scan.h" 40 41 static void 42 vs_llvm_prepare(struct draw_vertex_shader *shader, 43 struct draw_context *draw) 44 { 45 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/ 46 } 47 48 static void 49 vs_llvm_run_linear( struct draw_vertex_shader *shader, 50 const float (*input)[4], 51 float (*output)[4], 52 const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 53 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], 54 unsigned count, 55 unsigned input_stride, 56 unsigned output_stride ) 57 { 58 /* we should never get here since the entire pipeline is 59 * generated in draw_pt_fetch_shade_pipeline_llvm.c */ 60 debug_assert(0); 61 } 62 63 64 static void 65 vs_llvm_delete( struct draw_vertex_shader *dvs ) 66 { 67 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); 68 struct draw_llvm_variant_list_item *li; 69 70 li = first_elem(&shader->variants); 71 while(!at_end(&shader->variants, li)) { 72 struct draw_llvm_variant_list_item *next = next_elem(li); 73 draw_llvm_destroy_variant(li->base); 74 li = next; 75 } 76 77 assert(shader->variants_cached == 0); 78 FREE((void*) dvs->state.tokens); 79 FREE( dvs ); 80 } 81 82 83 struct draw_vertex_shader * 84 draw_create_vs_llvm(struct draw_context *draw, 85 const struct pipe_shader_state *state) 86 { 87 struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader ); 88 89 if (vs == NULL) 90 return NULL; 91 92 /* we make a private copy of the tokens */ 93 vs->base.state.tokens = tgsi_dup_tokens(state->tokens); 94 if (!vs->base.state.tokens) { 95 FREE(vs); 96 return NULL; 97 } 98 99 tgsi_scan_shader(state->tokens, &vs->base.info); 100 101 vs->variant_key_size = 102 draw_llvm_variant_key_size( 103 vs->base.info.file_max[TGSI_FILE_INPUT]+1, 104 vs->base.info.file_max[TGSI_FILE_SAMPLER]+1); 105 106 vs->base.state.stream_output = state->stream_output; 107 vs->base.draw = draw; 108 vs->base.prepare = vs_llvm_prepare; 109 vs->base.run_linear = vs_llvm_run_linear; 110 vs->base.delete = vs_llvm_delete; 111 vs->base.create_variant = draw_vs_create_variant_generic; 112 113 make_empty_list(&vs->variants); 114 115 return &vs->base; 116 } 117