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      1 /*
      2  * Copyright 2012 Red Hat Inc.
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     20  * SOFTWARE.
     21  *
     22  * Authors: Ben Skeggs
     23  *
     24  */
     25 
     26 #include "draw/draw_context.h"
     27 #include "draw/draw_vertex.h"
     28 #include "draw/draw_pipe.h"
     29 #include "draw/draw_vbuf.h"
     30 #include "draw/draw_private.h"
     31 
     32 #include "nouveau/nv_object.xml.h"
     33 #include "nv30-40_3d.xml.h"
     34 #include "nv30_context.h"
     35 #include "nv30_format.h"
     36 
     37 struct nv30_render {
     38    struct vbuf_render base;
     39    struct nv30_context *nv30;
     40 
     41    struct pipe_transfer *transfer;
     42    struct pipe_resource *buffer;
     43    unsigned offset;
     44    unsigned length;
     45 
     46    struct vertex_info vertex_info;
     47 
     48    struct nouveau_heap *vertprog;
     49    uint32_t vtxprog[16][4];
     50    uint32_t vtxfmt[16];
     51    uint32_t vtxptr[16];
     52    uint32_t prim;
     53 };
     54 
     55 static INLINE struct nv30_render *
     56 nv30_render(struct vbuf_render *render)
     57 {
     58    return (struct nv30_render *)render;
     59 }
     60 
     61 static const struct vertex_info *
     62 nv30_render_get_vertex_info(struct vbuf_render *render)
     63 {
     64    return &nv30_render(render)->vertex_info;
     65 }
     66 
     67 static boolean
     68 nv30_render_allocate_vertices(struct vbuf_render *render,
     69                               ushort vertex_size, ushort nr_vertices)
     70 {
     71    struct nv30_render *r = nv30_render(render);
     72    struct nv30_context *nv30 = r->nv30;
     73 
     74    r->length = vertex_size * nr_vertices;
     75 
     76    if (r->offset + r->length >= render->max_vertex_buffer_bytes) {
     77       pipe_resource_reference(&r->buffer, NULL);
     78       r->buffer = pipe_buffer_create(&nv30->screen->base.base,
     79                                      PIPE_BIND_VERTEX_BUFFER, 0,
     80                                      render->max_vertex_buffer_bytes);
     81       if (!r->buffer)
     82          return FALSE;
     83 
     84       r->offset = 0;
     85    }
     86 
     87    return TRUE;
     88 }
     89 
     90 static void *
     91 nv30_render_map_vertices(struct vbuf_render *render)
     92 {
     93    struct nv30_render *r = nv30_render(render);
     94    char *map = pipe_buffer_map(&r->nv30->base.pipe, r->buffer,
     95                                PIPE_TRANSFER_WRITE |
     96                                PIPE_TRANSFER_UNSYNCHRONIZED, &r->transfer);
     97    return map + r->offset;
     98 }
     99 
    100 static void
    101 nv30_render_unmap_vertices(struct vbuf_render *render,
    102                            ushort min_index, ushort max_index)
    103 {
    104    struct nv30_render *r = nv30_render(render);
    105    pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer);
    106 }
    107 
    108 static void
    109 nv30_render_set_primitive(struct vbuf_render *render, unsigned prim)
    110 {
    111    struct nv30_render *r = nv30_render(render);
    112 
    113    r->prim = nv30_prim_gl(prim);
    114 }
    115 
    116 static void
    117 nv30_render_draw_elements(struct vbuf_render *render,
    118                           const ushort *indices, uint count)
    119 {
    120    struct nv30_render *r = nv30_render(render);
    121    struct nv30_context *nv30 = r->nv30;
    122    struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
    123    unsigned i;
    124 
    125    BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
    126    for (i = 0; i < r->vertex_info.num_attribs; i++) {
    127       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
    128                        nv04_resource(r->buffer), r->offset + r->vtxptr[i],
    129                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
    130    }
    131 
    132    if (!nv30_state_validate(nv30, FALSE))
    133       return;
    134 
    135    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    136    PUSH_DATA (push, r->prim);
    137 
    138    if (count & 1) {
    139       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
    140       PUSH_DATA (push, *indices++);
    141    }
    142 
    143    count >>= 1;
    144    while (count) {
    145       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
    146       count -= npush;
    147 
    148       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
    149       while (npush--) {
    150          PUSH_DATA(push, (indices[1] << 16) | indices[0]);
    151          indices += 2;
    152       }
    153    }
    154 
    155    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    156    PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
    157    PUSH_RESET(push, BUFCTX_VTXTMP);
    158 }
    159 
    160 static void
    161 nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr)
    162 {
    163    struct nv30_render *r = nv30_render(render);
    164    struct nv30_context *nv30 = r->nv30;
    165    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    166    unsigned fn = nr >> 8, pn = nr & 0xff;
    167    unsigned ps = fn + (pn ? 1 : 0);
    168    unsigned i;
    169 
    170    BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
    171    for (i = 0; i < r->vertex_info.num_attribs; i++) {
    172       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
    173                        nv04_resource(r->buffer), r->offset + r->vtxptr[i],
    174                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
    175    }
    176 
    177    if (!nv30_state_validate(nv30, FALSE))
    178       return;
    179 
    180    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    181    PUSH_DATA (push, r->prim);
    182 
    183    BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps);
    184    while (fn--) {
    185       PUSH_DATA (push, 0xff000000 | start);
    186       start += 256;
    187    }
    188 
    189    if (pn)
    190       PUSH_DATA (push, ((pn - 1) << 24) | start);
    191 
    192    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    193    PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
    194    PUSH_RESET(push, BUFCTX_VTXTMP);
    195 }
    196 
    197 static void
    198 nv30_render_release_vertices(struct vbuf_render *render)
    199 {
    200    struct nv30_render *r = nv30_render(render);
    201    r->offset += r->length;
    202 }
    203 
    204 static const struct {
    205    unsigned emit;
    206    unsigned interp;
    207    unsigned vp30;
    208    unsigned vp40;
    209    unsigned ow40;
    210 } vroute [] = {
    211    [TGSI_SEMANTIC_POSITION] = { EMIT_4F, INTERP_PERSPECTIVE, 0, 0, 0x00000000 },
    212    [TGSI_SEMANTIC_COLOR   ] = { EMIT_4F, INTERP_LINEAR     , 3, 1, 0x00000001 },
    213    [TGSI_SEMANTIC_BCOLOR  ] = { EMIT_4F, INTERP_LINEAR     , 1, 3, 0x00000004 },
    214    [TGSI_SEMANTIC_FOG     ] = { EMIT_4F, INTERP_PERSPECTIVE, 5, 5, 0x00000010 },
    215    [TGSI_SEMANTIC_PSIZE   ] = { EMIT_1F_PSIZE, INTERP_POS  , 6, 6, 0x00000020 },
    216    [TGSI_SEMANTIC_GENERIC ] = { EMIT_4F, INTERP_PERSPECTIVE, 8, 7, 0x00004000 }
    217 };
    218 
    219 static boolean
    220 vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx)
    221 {
    222    struct pipe_screen *pscreen = &r->nv30->screen->base.base;
    223    struct nv30_fragprog *fp = r->nv30->fragprog.program;
    224    struct vertex_info *vinfo = &r->vertex_info;
    225    enum pipe_format format;
    226    uint emit = EMIT_OMIT;
    227    uint result = *idx;
    228 
    229    if (sem == TGSI_SEMANTIC_GENERIC && result >= 8) {
    230       for (result = 0; result < 8; result++) {
    231          if (fp->texcoord[result] == *idx) {
    232             emit = vroute[sem].emit;
    233             break;
    234          }
    235       }
    236    } else {
    237       emit = vroute[sem].emit;
    238    }
    239 
    240    if (emit == EMIT_OMIT)
    241       return FALSE;
    242 
    243    draw_emit_vertex_attr(vinfo, emit, vroute[sem].interp, attrib);
    244    format = draw_translate_vinfo_format(emit);
    245 
    246    r->vtxfmt[attrib] = nv30_vtxfmt(pscreen, format)->hw;
    247    r->vtxptr[attrib] = vinfo->size | NV30_3D_VTXBUF_DMA1;
    248    vinfo->size += draw_translate_vinfo_size(emit);
    249 
    250    if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) {
    251       r->vtxprog[attrib][0] = 0x001f38d8;
    252       r->vtxprog[attrib][1] = 0x0080001b | (attrib << 9);
    253       r->vtxprog[attrib][2] = 0x0836106c;
    254       r->vtxprog[attrib][3] = 0x2000f800 | (result + vroute[sem].vp30) << 2;
    255    } else {
    256       r->vtxprog[attrib][0] = 0x401f9c6c;
    257       r->vtxprog[attrib][1] = 0x0040000d | (attrib << 8);
    258       r->vtxprog[attrib][2] = 0x8106c083;
    259       r->vtxprog[attrib][3] = 0x6041ff80 | (result + vroute[sem].vp40) << 2;
    260    }
    261 
    262    *idx = vroute[sem].ow40 << result;
    263    return TRUE;
    264 }
    265 
    266 static boolean
    267 nv30_render_validate(struct nv30_context *nv30)
    268 {
    269    struct nv30_render *r = nv30_render(nv30->draw->render);
    270    struct nv30_rasterizer_stateobj *rast = nv30->rast;
    271    struct pipe_screen *pscreen = &nv30->screen->base.base;
    272    struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
    273    struct nouveau_object *eng3d = nv30->screen->eng3d;
    274    struct nv30_vertprog *vp = nv30->vertprog.program;
    275    struct vertex_info *vinfo = &r->vertex_info;
    276    unsigned vp_attribs = 0;
    277    unsigned vp_results = 0;
    278    unsigned attrib = 0;
    279    unsigned pntc;
    280    int i;
    281 
    282    if (!r->vertprog) {
    283       struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap;
    284       if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) {
    285          while (heap->next && heap->size < 16) {
    286             struct nouveau_heap **evict = heap->next->priv;
    287             nouveau_heap_free(evict);
    288          }
    289 
    290          if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog))
    291             return FALSE;
    292       }
    293    }
    294 
    295    vinfo->num_attribs = 0;
    296    vinfo->size = 0;
    297 
    298    /* setup routing for all necessary vp outputs */
    299    for (i = 0; i < vp->info.num_outputs && attrib < 16; i++) {
    300       uint semantic = vp->info.output_semantic_name[i];
    301       uint index = vp->info.output_semantic_index[i];
    302       if (vroute_add(r, attrib, semantic, &index)) {
    303          vp_attribs |= (1 << attrib++);
    304          vp_results |= index;
    305       }
    306    }
    307 
    308    /* setup routing for replaced point coords not written by vp */
    309    if (rast && rast->pipe.point_quad_rasterization)
    310       pntc = rast->pipe.sprite_coord_enable & 0x000002ff;
    311    else
    312       pntc = 0;
    313 
    314    while (pntc && attrib < 16) {
    315       uint index = ffs(pntc) - 1; pntc &= ~(1 << index);
    316       if (vroute_add(r, attrib, TGSI_SEMANTIC_GENERIC, &index)) {
    317          vp_attribs |= (1 << attrib++);
    318          vp_results |= index;
    319       }
    320    }
    321 
    322    /* modify vertex format for correct stride, and stub out unused ones */
    323    BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
    324    PUSH_DATA (push, r->vertprog->start);
    325    r->vtxprog[attrib - 1][3] |= 1;
    326    for (i = 0; i < attrib; i++) {
    327       BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
    328       PUSH_DATAp(push, r->vtxprog[i], 4);
    329       r->vtxfmt[i] |= vinfo->size << 8;
    330    }
    331    for (; i < 16; i++)
    332       r->vtxfmt[i]  = NV30_3D_VTXFMT_TYPE_V32_FLOAT;
    333 
    334    BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
    335    PUSH_DATAf(push, 0.0);
    336    PUSH_DATAf(push, 0.0);
    337    PUSH_DATAf(push, 0.0);
    338    PUSH_DATAf(push, 0.0);
    339    PUSH_DATAf(push, 1.0);
    340    PUSH_DATAf(push, 1.0);
    341    PUSH_DATAf(push, 1.0);
    342    PUSH_DATAf(push, 1.0);
    343    BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
    344    PUSH_DATAf(push, 0.0);
    345    PUSH_DATAf(push, 1.0);
    346 
    347    BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16);
    348    PUSH_DATAp(push, r->vtxfmt, 16);
    349 
    350    BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
    351    PUSH_DATA (push, r->vertprog->start);
    352    BEGIN_NV04(push, NV30_3D(ENGINE), 1);
    353    PUSH_DATA (push, 0x00000103);
    354    if (eng3d->oclass >= NV40_3D_CLASS) {
    355       BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
    356       PUSH_DATA (push, vp_attribs);
    357       PUSH_DATA (push, vp_results);
    358    }
    359 
    360    vinfo->size /= 4;
    361    return TRUE;
    362 }
    363 
    364 void
    365 nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
    366 {
    367    struct nv30_context *nv30 = nv30_context(pipe);
    368    struct draw_context *draw = nv30->draw;
    369    struct pipe_transfer *transfer[PIPE_MAX_ATTRIBS] = {NULL};
    370    struct pipe_transfer *transferi = NULL;
    371    int i;
    372 
    373    nv30_render_validate(nv30);
    374 
    375    if (nv30->draw_dirty & NV30_NEW_VIEWPORT)
    376       draw_set_viewport_state(draw, &nv30->viewport);
    377    if (nv30->draw_dirty & NV30_NEW_RASTERIZER)
    378       draw_set_rasterizer_state(draw, &nv30->rast->pipe, NULL);
    379    if (nv30->draw_dirty & NV30_NEW_CLIP)
    380       draw_set_clip_state(draw, &nv30->clip);
    381    if (nv30->draw_dirty & NV30_NEW_ARRAYS) {
    382       draw_set_vertex_buffers(draw, nv30->num_vtxbufs, nv30->vtxbuf);
    383       draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
    384    }
    385    if (nv30->draw_dirty & NV30_NEW_FRAGPROG) {
    386       struct nv30_fragprog *fp = nv30->fragprog.program;
    387       if (!fp->draw)
    388          fp->draw = draw_create_fragment_shader(draw, &fp->pipe);
    389       draw_bind_fragment_shader(draw, fp->draw);
    390    }
    391    if (nv30->draw_dirty & NV30_NEW_VERTPROG) {
    392       struct nv30_vertprog *vp = nv30->vertprog.program;
    393       if (!vp->draw)
    394          vp->draw = draw_create_vertex_shader(draw, &vp->pipe);
    395       draw_bind_vertex_shader(draw, vp->draw);
    396    }
    397    if (nv30->draw_dirty & NV30_NEW_VERTCONST) {
    398       if (nv30->vertprog.constbuf) {
    399          void *map = nv04_resource(nv30->vertprog.constbuf)->data;
    400          draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
    401                                          map, nv30->vertprog.constbuf_nr);
    402       }
    403    }
    404 
    405    for (i = 0; i < nv30->num_vtxbufs; i++) {
    406       const void *map = nv30->vtxbuf[i].user_buffer;
    407       if (!map)
    408          map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer,
    409                                   PIPE_TRANSFER_UNSYNCHRONIZED |
    410                                   PIPE_TRANSFER_READ, &transfer[i]);
    411       draw_set_mapped_vertex_buffer(draw, i, map);
    412    }
    413 
    414    if (info->indexed) {
    415       const void *map = nv30->idxbuf.user_buffer;
    416       if (!map)
    417          pipe_buffer_map(pipe, nv30->idxbuf.buffer,
    418                                   PIPE_TRANSFER_UNSYNCHRONIZED |
    419                                   PIPE_TRANSFER_READ, &transferi);
    420       draw_set_indexes(draw,
    421                        (ubyte *) map + nv30->idxbuf.offset,
    422                        nv30->idxbuf.index_size);
    423    } else {
    424       draw_set_indexes(draw, NULL, 0);
    425    }
    426 
    427    draw_vbo(draw, info);
    428    draw_flush(draw);
    429 
    430    if (info->indexed && transferi)
    431       pipe_buffer_unmap(pipe, transferi);
    432    for (i = 0; i < nv30->num_vtxbufs; i++)
    433       if (transfer[i])
    434          pipe_buffer_unmap(pipe, transfer[i]);
    435 
    436    nv30->draw_dirty = 0;
    437    nv30_state_release(nv30);
    438 }
    439 
    440 static void
    441 nv30_render_destroy(struct vbuf_render *render)
    442 {
    443    FREE(render);
    444 }
    445 
    446 static struct vbuf_render *
    447 nv30_render_create(struct nv30_context *nv30)
    448 {
    449    struct nv30_render *r = CALLOC_STRUCT(nv30_render);
    450    if (!r)
    451       return NULL;
    452 
    453    r->nv30 = nv30;
    454    r->offset = 1 * 1024 * 1024;
    455 
    456    r->base.max_indices = 16 * 1024;
    457    r->base.max_vertex_buffer_bytes = r->offset;
    458 
    459    r->base.get_vertex_info = nv30_render_get_vertex_info;
    460    r->base.allocate_vertices = nv30_render_allocate_vertices;
    461    r->base.map_vertices = nv30_render_map_vertices;
    462    r->base.unmap_vertices = nv30_render_unmap_vertices;
    463    r->base.set_primitive = nv30_render_set_primitive;
    464    r->base.draw_elements = nv30_render_draw_elements;
    465    r->base.draw_arrays = nv30_render_draw_arrays;
    466    r->base.release_vertices = nv30_render_release_vertices;
    467    r->base.destroy = nv30_render_destroy;
    468    return &r->base;
    469 }
    470 
    471 void
    472 nv30_draw_init(struct pipe_context *pipe)
    473 {
    474    struct nv30_context *nv30 = nv30_context(pipe);
    475    struct vbuf_render *render;
    476    struct draw_context *draw;
    477    struct draw_stage *stage;
    478 
    479    draw = draw_create(pipe);
    480    if (!draw)
    481       return;
    482 
    483    render = nv30_render_create(nv30);
    484    if (!render) {
    485       draw_destroy(draw);
    486       return;
    487    }
    488 
    489    stage = draw_vbuf_stage(draw, render);
    490    if (!stage) {
    491       render->destroy(render);
    492       draw_destroy(draw);
    493       return;
    494    }
    495 
    496    draw_set_render(draw, render);
    497    draw_set_rasterize_stage(draw, stage);
    498    draw_wide_line_threshold(draw, 10000000.f);
    499    draw_wide_point_threshold(draw, 10000000.f);
    500    draw_wide_point_sprites(draw, TRUE);
    501    nv30->draw = draw;
    502 }
    503