1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /Fhd3d11blit.hlsl.vs.h /Evs_blit /Tvs_4_0 d3d11blit.hlsl 7 // 8 // 9 // 10 // Input signature: 11 // 12 // Name Index Mask Register SysValue Format Used 13 // -------------------- ----- ------ -------- -------- ------ ------ 14 // POSITION 0 xyzw 0 NONE float xyzw 15 // TEXCOORD 0 xy 1 NONE float xy 16 // 17 // 18 // Output signature: 19 // 20 // Name Index Mask Register SysValue Format Used 21 // -------------------- ----- ------ -------- -------- ------ ------ 22 // SV_POSITION 0 xyzw 0 POS float xyzw 23 // TEXCOORD 0 xy 1 NONE float xy 24 // 25 vs_4_0 26 dcl_input v0.xyzw 27 dcl_input v1.xy 28 dcl_output_siv o0.xyzw, position 29 dcl_output o1.xy 30 mov o0.xyzw, v0.xyzw 31 mov o1.xy, v1.xyxx 32 ret 33 // Approximately 3 instruction slots used 34 #endif 35 36 const BYTE g_vs_blit[] = 37 { 38 68, 88, 66, 67, 142, 11, 39 173, 22, 73, 47, 224, 51, 40 147, 83, 148, 177, 56, 17, 41 72, 237, 1, 0, 0, 0, 42 36, 2, 0, 0, 5, 0, 43 0, 0, 52, 0, 0, 0, 44 140, 0, 0, 0, 224, 0, 45 0, 0, 56, 1, 0, 0, 46 168, 1, 0, 0, 82, 68, 47 69, 70, 80, 0, 0, 0, 48 0, 0, 0, 0, 0, 0, 49 0, 0, 0, 0, 0, 0, 50 28, 0, 0, 0, 0, 4, 51 254, 255, 0, 1, 0, 0, 52 28, 0, 0, 0, 77, 105, 53 99, 114, 111, 115, 111, 102, 54 116, 32, 40, 82, 41, 32, 55 72, 76, 83, 76, 32, 83, 56 104, 97, 100, 101, 114, 32, 57 67, 111, 109, 112, 105, 108, 58 101, 114, 32, 57, 46, 50, 59 57, 46, 57, 53, 50, 46, 60 51, 49, 49, 49, 0, 171, 61 171, 171, 73, 83, 71, 78, 62 76, 0, 0, 0, 2, 0, 63 0, 0, 8, 0, 0, 0, 64 56, 0, 0, 0, 0, 0, 65 0, 0, 0, 0, 0, 0, 66 3, 0, 0, 0, 0, 0, 67 0, 0, 15, 15, 0, 0, 68 65, 0, 0, 0, 0, 0, 69 0, 0, 0, 0, 0, 0, 70 3, 0, 0, 0, 1, 0, 71 0, 0, 3, 3, 0, 0, 72 80, 79, 83, 73, 84, 73, 73 79, 78, 0, 84, 69, 88, 74 67, 79, 79, 82, 68, 0, 75 171, 171, 79, 83, 71, 78, 76 80, 0, 0, 0, 2, 0, 77 0, 0, 8, 0, 0, 0, 78 56, 0, 0, 0, 0, 0, 79 0, 0, 1, 0, 0, 0, 80 3, 0, 0, 0, 0, 0, 81 0, 0, 15, 0, 0, 0, 82 68, 0, 0, 0, 0, 0, 83 0, 0, 0, 0, 0, 0, 84 3, 0, 0, 0, 1, 0, 85 0, 0, 3, 12, 0, 0, 86 83, 86, 95, 80, 79, 83, 87 73, 84, 73, 79, 78, 0, 88 84, 69, 88, 67, 79, 79, 89 82, 68, 0, 171, 171, 171, 90 83, 72, 68, 82, 104, 0, 91 0, 0, 64, 0, 1, 0, 92 26, 0, 0, 0, 95, 0, 93 0, 3, 242, 16, 16, 0, 94 0, 0, 0, 0, 95, 0, 95 0, 3, 50, 16, 16, 0, 96 1, 0, 0, 0, 103, 0, 97 0, 4, 242, 32, 16, 0, 98 0, 0, 0, 0, 1, 0, 99 0, 0, 101, 0, 0, 3, 100 50, 32, 16, 0, 1, 0, 101 0, 0, 54, 0, 0, 5, 102 242, 32, 16, 0, 0, 0, 103 0, 0, 70, 30, 16, 0, 104 0, 0, 0, 0, 54, 0, 105 0, 5, 50, 32, 16, 0, 106 1, 0, 0, 0, 70, 16, 107 16, 0, 1, 0, 0, 0, 108 62, 0, 0, 1, 83, 84, 109 65, 84, 116, 0, 0, 0, 110 3, 0, 0, 0, 0, 0, 111 0, 0, 0, 0, 0, 0, 112 4, 0, 0, 0, 0, 0, 113 0, 0, 0, 0, 0, 0, 114 0, 0, 0, 0, 1, 0, 115 0, 0, 0, 0, 0, 0, 116 0, 0, 0, 0, 0, 0, 117 0, 0, 0, 0, 0, 0, 118 0, 0, 0, 0, 0, 0, 119 0, 0, 0, 0, 0, 0, 120 0, 0, 0, 0, 0, 0, 121 0, 0, 0, 0, 0, 0, 122 0, 0, 0, 0, 2, 0, 123 0, 0, 0, 0, 0, 0, 124 0, 0, 0, 0, 0, 0, 125 0, 0, 0, 0, 0, 0, 126 0, 0, 0, 0, 0, 0, 127 0, 0, 0, 0, 0, 0, 128 0, 0, 0, 0, 0, 0, 129 0, 0 130 }; 131