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      1 <?xml version="1.0"?>
      2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
      3 
      4 <!-- Note: no GLX protocol info yet. -->
      5 
      6 <OpenGLAPI>
      7 <category name="GL_EXT_separate_shader_objects" number="377">
      8     <!-- Alias of CURRENT_PROGRAM -->
      9     <enum name="ACTIVE_PROGRAM_EXT"               value="0x8B8D"/>
     10 
     11     <function name="UseShaderProgramEXT"  offset="assign">
     12         <param name="type" type="GLenum"/>
     13 	<param name="program" type="GLuint"/>
     14     </function>
     15 
     16     <function name="ActiveProgramEXT"  offset="assign">
     17 	<param name="program" type="GLuint"/>
     18     </function>
     19 
     20     <function name="CreateShaderProgramEXT"  offset="assign">
     21         <param name="type" type="GLenum"/>
     22         <param name="string" type="const GLchar *"/>
     23         <return type="GLuint"/>
     24     </function>
     25 </category>
     26 </OpenGLAPI>
     27