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      1 /*
      2  * Copyright (C) 2009 Francisco Jerez.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  */
     26 
     27 #ifndef __NV10_DRIVER_H__
     28 #define __NV10_DRIVER_H__
     29 
     30 enum {
     31 	NOUVEAU_STATE_ZCLEAR = NUM_NOUVEAU_STATE,
     32 	NUM_NV10_STATE
     33 };
     34 
     35 #define NV10_TEXTURE_UNITS 2
     36 
     37 /* nv10_context.c */
     38 extern const struct nouveau_driver nv10_driver;
     39 
     40 GLboolean
     41 nv10_use_viewport_zclear(struct gl_context *ctx);
     42 
     43 float
     44 nv10_transform_depth(struct gl_context *ctx, float z);
     45 
     46 /* nv10_render.c */
     47 void
     48 nv10_vbo_init(struct gl_context *ctx);
     49 
     50 void
     51 nv10_vbo_destroy(struct gl_context *ctx);
     52 
     53 void
     54 nv10_swtnl_init(struct gl_context *ctx);
     55 
     56 void
     57 nv10_swtnl_destroy(struct gl_context *ctx);
     58 
     59 /* nv10_state_fb.c */
     60 void
     61 nv10_emit_framebuffer(struct gl_context *ctx, int emit);
     62 
     63 void
     64 nv10_emit_render_mode(struct gl_context *ctx, int emit);
     65 
     66 void
     67 nv10_emit_scissor(struct gl_context *ctx, int emit);
     68 
     69 void
     70 nv10_emit_viewport(struct gl_context *ctx, int emit);
     71 
     72 void
     73 nv10_emit_zclear(struct gl_context *ctx, int emit);
     74 
     75 /* nv10_state_polygon.c */
     76 void
     77 nv10_emit_cull_face(struct gl_context *ctx, int emit);
     78 
     79 void
     80 nv10_emit_front_face(struct gl_context *ctx, int emit);
     81 
     82 void
     83 nv10_emit_line_mode(struct gl_context *ctx, int emit);
     84 
     85 void
     86 nv10_emit_line_stipple(struct gl_context *ctx, int emit);
     87 
     88 void
     89 nv10_emit_point_mode(struct gl_context *ctx, int emit);
     90 
     91 void
     92 nv10_emit_polygon_mode(struct gl_context *ctx, int emit);
     93 
     94 void
     95 nv10_emit_polygon_offset(struct gl_context *ctx, int emit);
     96 
     97 void
     98 nv10_emit_polygon_stipple(struct gl_context *ctx, int emit);
     99 
    100 /* nv10_state_raster.c */
    101 void
    102 nv10_emit_alpha_func(struct gl_context *ctx, int emit);
    103 
    104 void
    105 nv10_emit_blend_color(struct gl_context *ctx, int emit);
    106 
    107 void
    108 nv10_emit_blend_equation(struct gl_context *ctx, int emit);
    109 
    110 void
    111 nv10_emit_blend_func(struct gl_context *ctx, int emit);
    112 
    113 void
    114 nv10_emit_color_mask(struct gl_context *ctx, int emit);
    115 
    116 void
    117 nv10_emit_depth(struct gl_context *ctx, int emit);
    118 
    119 void
    120 nv10_emit_dither(struct gl_context *ctx, int emit);
    121 
    122 void
    123 nv10_emit_logic_opcode(struct gl_context *ctx, int emit);
    124 
    125 void
    126 nv10_emit_shade_model(struct gl_context *ctx, int emit);
    127 
    128 void
    129 nv10_emit_stencil_func(struct gl_context *ctx, int emit);
    130 
    131 void
    132 nv10_emit_stencil_mask(struct gl_context *ctx, int emit);
    133 
    134 void
    135 nv10_emit_stencil_op(struct gl_context *ctx, int emit);
    136 
    137 /* nv10_state_frag.c */
    138 void
    139 nv10_get_general_combiner(struct gl_context *ctx, int i,
    140 			  uint32_t *a_in, uint32_t *a_out,
    141 			  uint32_t *c_in, uint32_t *c_out, uint32_t *k);
    142 
    143 void
    144 nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n);
    145 
    146 void
    147 nv10_emit_tex_env(struct gl_context *ctx, int emit);
    148 
    149 void
    150 nv10_emit_frag(struct gl_context *ctx, int emit);
    151 
    152 /* nv10_state_tex.c */
    153 void
    154 nv10_emit_tex_gen(struct gl_context *ctx, int emit);
    155 
    156 void
    157 nv10_emit_tex_mat(struct gl_context *ctx, int emit);
    158 
    159 void
    160 nv10_emit_tex_obj(struct gl_context *ctx, int emit);
    161 
    162 /* nv10_state_tnl.c */
    163 void
    164 nv10_get_fog_coeff(struct gl_context *ctx, float k[3]);
    165 
    166 void
    167 nv10_get_spot_coeff(struct gl_light *l, float k[7]);
    168 
    169 void
    170 nv10_get_shininess_coeff(float s, float k[6]);
    171 
    172 void
    173 nv10_emit_clip_plane(struct gl_context *ctx, int emit);
    174 
    175 void
    176 nv10_emit_color_material(struct gl_context *ctx, int emit);
    177 
    178 void
    179 nv10_emit_fog(struct gl_context *ctx, int emit);
    180 
    181 void
    182 nv10_emit_light_enable(struct gl_context *ctx, int emit);
    183 
    184 void
    185 nv10_emit_light_model(struct gl_context *ctx, int emit);
    186 
    187 void
    188 nv10_emit_light_source(struct gl_context *ctx, int emit);
    189 
    190 void
    191 nv10_emit_material_ambient(struct gl_context *ctx, int emit);
    192 
    193 void
    194 nv10_emit_material_diffuse(struct gl_context *ctx, int emit);
    195 
    196 void
    197 nv10_emit_material_specular(struct gl_context *ctx, int emit);
    198 
    199 void
    200 nv10_emit_material_shininess(struct gl_context *ctx, int emit);
    201 
    202 void
    203 nv10_emit_modelview(struct gl_context *ctx, int emit);
    204 
    205 void
    206 nv10_emit_point_parameter(struct gl_context *ctx, int emit);
    207 
    208 void
    209 nv10_emit_projection(struct gl_context *ctx, int emit);
    210 
    211 #endif
    212