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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.5
      4  *
      5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /**
     26  * \file shared.c
     27  * Shared-context state
     28  */
     29 
     30 #include "imports.h"
     31 #include "mfeatures.h"
     32 #include "mtypes.h"
     33 #include "hash.h"
     34 #if FEATURE_ATI_fragment_shader
     35 #include "atifragshader.h"
     36 #endif
     37 #include "bufferobj.h"
     38 #include "shared.h"
     39 #include "program/program.h"
     40 #include "dlist.h"
     41 #if FEATURE_ARB_sampler_objects
     42 #include "samplerobj.h"
     43 #endif
     44 #include "shaderobj.h"
     45 #include "syncobj.h"
     46 
     47 
     48 /**
     49  * Allocate and initialize a shared context state structure.
     50  * Initializes the display list, texture objects and vertex programs hash
     51  * tables, allocates the texture objects. If it runs out of memory, frees
     52  * everything already allocated before returning NULL.
     53  *
     54  * \return pointer to a gl_shared_state structure on success, or NULL on
     55  * failure.
     56  */
     57 struct gl_shared_state *
     58 _mesa_alloc_shared_state(struct gl_context *ctx)
     59 {
     60    struct gl_shared_state *shared;
     61    GLuint i;
     62 
     63    shared = CALLOC_STRUCT(gl_shared_state);
     64    if (!shared)
     65       return NULL;
     66 
     67    _glthread_INIT_MUTEX(shared->Mutex);
     68 
     69    shared->DisplayList = _mesa_NewHashTable();
     70    shared->TexObjects = _mesa_NewHashTable();
     71    shared->Programs = _mesa_NewHashTable();
     72 
     73 #if FEATURE_ARB_vertex_program
     74    shared->DefaultVertexProgram =
     75       gl_vertex_program(ctx->Driver.NewProgram(ctx,
     76                                                GL_VERTEX_PROGRAM_ARB, 0));
     77 #endif
     78 
     79 #if FEATURE_ARB_fragment_program
     80    shared->DefaultFragmentProgram =
     81       gl_fragment_program(ctx->Driver.NewProgram(ctx,
     82                                                  GL_FRAGMENT_PROGRAM_ARB, 0));
     83 #endif
     84 
     85 #if FEATURE_ATI_fragment_shader
     86    shared->ATIShaders = _mesa_NewHashTable();
     87    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
     88 #endif
     89 
     90 #if FEATURE_ARB_shader_objects
     91    shared->ShaderObjects = _mesa_NewHashTable();
     92 #endif
     93 
     94    shared->BufferObjects = _mesa_NewHashTable();
     95 
     96 #if FEATURE_ARB_sampler_objects
     97    /* GL_ARB_sampler_objects */
     98    shared->SamplerObjects = _mesa_NewHashTable();
     99 #endif
    100 
    101    /* Allocate the default buffer object */
    102    shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
    103 
    104    /* Create default texture objects */
    105    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
    106       /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
    107       static const GLenum targets[NUM_TEXTURE_TARGETS] = {
    108          GL_TEXTURE_BUFFER,
    109          GL_TEXTURE_2D_ARRAY_EXT,
    110          GL_TEXTURE_1D_ARRAY_EXT,
    111          GL_TEXTURE_EXTERNAL_OES,
    112          GL_TEXTURE_CUBE_MAP,
    113          GL_TEXTURE_3D,
    114          GL_TEXTURE_RECTANGLE_NV,
    115          GL_TEXTURE_2D,
    116          GL_TEXTURE_1D
    117       };
    118       STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
    119       shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
    120    }
    121 
    122    /* sanity check */
    123    assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
    124 
    125    /* Mutex and timestamp for texobj state validation */
    126    _glthread_INIT_MUTEX(shared->TexMutex);
    127    shared->TextureStateStamp = 0;
    128 
    129 #if FEATURE_EXT_framebuffer_object
    130    shared->FrameBuffers = _mesa_NewHashTable();
    131    shared->RenderBuffers = _mesa_NewHashTable();
    132 #endif
    133 
    134    make_empty_list(& shared->SyncObjects);
    135 
    136    return shared;
    137 }
    138 
    139 
    140 /**
    141  * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
    142  */
    143 static void
    144 delete_displaylist_cb(GLuint id, void *data, void *userData)
    145 {
    146    struct gl_display_list *list = (struct gl_display_list *) data;
    147    struct gl_context *ctx = (struct gl_context *) userData;
    148    _mesa_delete_list(ctx, list);
    149 }
    150 
    151 
    152 /**
    153  * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
    154  */
    155 static void
    156 delete_texture_cb(GLuint id, void *data, void *userData)
    157 {
    158    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
    159    struct gl_context *ctx = (struct gl_context *) userData;
    160    ctx->Driver.DeleteTexture(ctx, texObj);
    161 }
    162 
    163 
    164 /**
    165  * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
    166  */
    167 static void
    168 delete_program_cb(GLuint id, void *data, void *userData)
    169 {
    170    struct gl_program *prog = (struct gl_program *) data;
    171    struct gl_context *ctx = (struct gl_context *) userData;
    172    if(prog != &_mesa_DummyProgram) {
    173       ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
    174       prog->RefCount = 0;  /* now going away */
    175       ctx->Driver.DeleteProgram(ctx, prog);
    176    }
    177 }
    178 
    179 
    180 #if FEATURE_ATI_fragment_shader
    181 /**
    182  * Callback for deleting an ATI fragment shader object.
    183  * Called by _mesa_HashDeleteAll().
    184  */
    185 static void
    186 delete_fragshader_cb(GLuint id, void *data, void *userData)
    187 {
    188    struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
    189    struct gl_context *ctx = (struct gl_context *) userData;
    190    _mesa_delete_ati_fragment_shader(ctx, shader);
    191 }
    192 #endif
    193 
    194 
    195 /**
    196  * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
    197  */
    198 static void
    199 delete_bufferobj_cb(GLuint id, void *data, void *userData)
    200 {
    201    struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
    202    struct gl_context *ctx = (struct gl_context *) userData;
    203    if (_mesa_bufferobj_mapped(bufObj)) {
    204       ctx->Driver.UnmapBuffer(ctx, bufObj);
    205       bufObj->Pointer = NULL;
    206    }
    207    _mesa_reference_buffer_object(ctx, &bufObj, NULL);
    208 }
    209 
    210 
    211 /**
    212  * Callback for freeing shader program data. Call it before delete_shader_cb
    213  * to avoid memory access error.
    214  */
    215 static void
    216 free_shader_program_data_cb(GLuint id, void *data, void *userData)
    217 {
    218    struct gl_context *ctx = (struct gl_context *) userData;
    219    struct gl_shader_program *shProg = (struct gl_shader_program *) data;
    220 
    221    if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
    222        _mesa_free_shader_program_data(ctx, shProg);
    223    }
    224 }
    225 
    226 
    227 /**
    228  * Callback for deleting shader and shader programs objects.
    229  * Called by _mesa_HashDeleteAll().
    230  */
    231 static void
    232 delete_shader_cb(GLuint id, void *data, void *userData)
    233 {
    234    struct gl_context *ctx = (struct gl_context *) userData;
    235    struct gl_shader *sh = (struct gl_shader *) data;
    236    if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
    237       ctx->Driver.DeleteShader(ctx, sh);
    238    }
    239    else {
    240       struct gl_shader_program *shProg = (struct gl_shader_program *) data;
    241       ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
    242       ctx->Driver.DeleteShaderProgram(ctx, shProg);
    243    }
    244 }
    245 
    246 
    247 /**
    248  * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
    249  */
    250 static void
    251 delete_framebuffer_cb(GLuint id, void *data, void *userData)
    252 {
    253    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
    254    /* The fact that the framebuffer is in the hashtable means its refcount
    255     * is one, but we're removing from the hashtable now.  So clear refcount.
    256     */
    257    /*assert(fb->RefCount == 1);*/
    258    fb->RefCount = 0;
    259 
    260    /* NOTE: Delete should always be defined but there are two reports
    261     * of it being NULL (bugs 13507, 14293).  Work-around for now.
    262     */
    263    if (fb->Delete)
    264       fb->Delete(fb);
    265 }
    266 
    267 
    268 /**
    269  * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
    270  */
    271 static void
    272 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
    273 {
    274    struct gl_context *ctx = (struct gl_context *) userData;
    275    struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
    276    rb->RefCount = 0;  /* see comment for FBOs above */
    277    if (rb->Delete)
    278       rb->Delete(ctx, rb);
    279 }
    280 
    281 
    282 #if FEATURE_ARB_sampler_objects
    283 /**
    284  * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
    285  */
    286 static void
    287 delete_sampler_object_cb(GLuint id, void *data, void *userData)
    288 {
    289    struct gl_context *ctx = (struct gl_context *) userData;
    290    struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
    291    _mesa_reference_sampler_object(ctx, &sampObj, NULL);
    292 }
    293 #endif
    294 
    295 
    296 /**
    297  * Deallocate a shared state object and all children structures.
    298  *
    299  * \param ctx GL context.
    300  * \param shared shared state pointer.
    301  *
    302  * Frees the display lists, the texture objects (calling the driver texture
    303  * deletion callback to free its private data) and the vertex programs, as well
    304  * as their hash tables.
    305  *
    306  * \sa alloc_shared_state().
    307  */
    308 static void
    309 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
    310 {
    311    GLuint i;
    312 
    313    /* Free the dummy/fallback texture objects */
    314    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
    315       if (shared->FallbackTex[i])
    316          ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
    317    }
    318 
    319    /*
    320     * Free display lists
    321     */
    322    _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
    323    _mesa_DeleteHashTable(shared->DisplayList);
    324 
    325 #if FEATURE_ARB_shader_objects
    326    _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
    327    _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
    328    _mesa_DeleteHashTable(shared->ShaderObjects);
    329 #endif
    330 
    331    _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
    332    _mesa_DeleteHashTable(shared->Programs);
    333 
    334 #if FEATURE_ARB_vertex_program
    335    _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
    336 #endif
    337 
    338 #if FEATURE_ARB_fragment_program
    339    _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
    340 #endif
    341 
    342 #if FEATURE_ATI_fragment_shader
    343    _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
    344    _mesa_DeleteHashTable(shared->ATIShaders);
    345    _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
    346 #endif
    347 
    348    _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
    349    _mesa_DeleteHashTable(shared->BufferObjects);
    350 
    351 #if FEATURE_EXT_framebuffer_object
    352    _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
    353    _mesa_DeleteHashTable(shared->FrameBuffers);
    354    _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
    355    _mesa_DeleteHashTable(shared->RenderBuffers);
    356 #endif
    357 
    358    _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
    359 
    360    {
    361       struct simple_node *node;
    362       struct simple_node *temp;
    363 
    364       foreach_s(node, temp, & shared->SyncObjects) {
    365 	 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
    366       }
    367    }
    368 
    369 #if FEATURE_ARB_sampler_objects
    370    _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
    371    _mesa_DeleteHashTable(shared->SamplerObjects);
    372 #endif
    373 
    374    /*
    375     * Free texture objects (after FBOs since some textures might have
    376     * been bound to FBOs).
    377     */
    378    ASSERT(ctx->Driver.DeleteTexture);
    379    /* the default textures */
    380    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
    381       ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
    382    }
    383 
    384    /* all other textures */
    385    _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
    386    _mesa_DeleteHashTable(shared->TexObjects);
    387 
    388    _glthread_DESTROY_MUTEX(shared->Mutex);
    389    _glthread_DESTROY_MUTEX(shared->TexMutex);
    390 
    391    free(shared);
    392 }
    393 
    394 
    395 /**
    396  * gl_shared_state objects are ref counted.
    397  * If ptr's refcount goes to zero, free the shared state.
    398  */
    399 void
    400 _mesa_reference_shared_state(struct gl_context *ctx,
    401                              struct gl_shared_state **ptr,
    402                              struct gl_shared_state *state)
    403 {
    404    if (*ptr == state)
    405       return;
    406 
    407    if (*ptr) {
    408       /* unref old state */
    409       struct gl_shared_state *old = *ptr;
    410       GLboolean delete;
    411 
    412       _glthread_LOCK_MUTEX(old->Mutex);
    413       assert(old->RefCount >= 1);
    414       old->RefCount--;
    415       delete = (old->RefCount == 0);
    416       _glthread_UNLOCK_MUTEX(old->Mutex);
    417 
    418       if (delete) {
    419          free_shared_state(ctx, old);
    420       }
    421 
    422       *ptr = NULL;
    423    }
    424 
    425    if (state) {
    426       /* reference new state */
    427       _glthread_LOCK_MUTEX(state->Mutex);
    428       state->RefCount++;
    429       *ptr = state;
    430       _glthread_UNLOCK_MUTEX(state->Mutex);
    431    }
    432 }
    433