1 /* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 2007 Tungsten Graphics All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21 * WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 /** 27 * \file t_vp_build.c 28 * Create a vertex program to execute the current fixed function T&L pipeline. 29 * \author Keith Whitwell 30 */ 31 32 33 #include "main/glheader.h" 34 #include "main/ffvertex_prog.h" 35 #include "main/mtypes.h" 36 #include "t_vp_build.h" 37 38 39 /** 40 * XXX This should go away someday, but still referenced by some drivers... 41 */ 42 void _tnl_UpdateFixedFunctionProgram( struct gl_context *ctx ) 43 { 44 const struct gl_vertex_program *prev = ctx->VertexProgram._Current; 45 46 if (!ctx->VertexProgram._Current || 47 ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) { 48 ctx->VertexProgram._Current 49 = ctx->VertexProgram._TnlProgram 50 = _mesa_get_fixed_func_vertex_program(ctx); 51 } 52 53 /* Tell the driver about the change. Could define a new target for 54 * this? 55 */ 56 if (ctx->VertexProgram._Current != prev && ctx->Driver.BindProgram) { 57 ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, 58 (struct gl_program *) ctx->VertexProgram._Current); 59 } 60 } 61