1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2 <html> 3 <head> 4 <title>Building SDL with Borland's C++ compilers</title> 5 6 <meta name="author" 7 content="David Snopek and updated by Dominique Louis."> 8 </head> 9 <body> 10 <xevol @newtonave.net=""> </xevol> 11 <h1>Building SDL with Borland's C++ compilers. </h1> 12 <b> by <a href="mailto:xevol (a] users.sourceforge.net"> David Snopek</a></b> 13 and updated by <b><a href="mailto:Dominique (a] SavageSoftware.com.au">Dominique 14 Louis</a></b> ( Last updated : 30th June 2003 ).<br> 15 <br> 16 These instructions cover how to compile SDL and its included test 17 programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a 19 href="#bccc">Borland C++ command-line compiler</a>. <br> 20 21 <h3> <b> Extract the files </b> </h3> 22 23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip 24 it into any other directory because the makefiles ( *.mak ) and project 25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should 26 create a directory named "Borland" inside of the top level SDL source directory. 27 </p> 28 29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b> 30 </h3> 31 32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains 33 a number of Builder project files. Double-click on the "libSDL.bpg" file 34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on 35 the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br> 36 This will proceed to build SDL ( with Borland's calling convention ), 37 SDLmain, and all the <a href="#tests">test programs</a>. Currently, all 38 the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's 39 SDL.dll.</p> 40 41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. 42 <br> 43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga 44 in each release, I have created the correct *.libs for SDL 1.2.4 and they 45 exist in the "/lib" directory.<br> 46 If you would like to create the *.lib files yourself, you will need to 47 make use of Borland's "implib.exe" utility.<br> 48 </p> 49 50 <p><tt>IMPLIB</tt> works like this: </p> 51 52 <pre> IMPLIB (destination lib name) (source dll)<br></pre> 53 54 <p> For example,</p> 55 56 <pre> IMPLIB SDL.lib SDL.dll<br></pre> 57 58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br> 59 </p> 60 61 <p>To learn more about the difference between Borland's and Microsoft's *.lib 62 format please read the article <a 63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br> 64 </p> 65 66 <p> <b><br> 67 NOTE :</b> The C++ Builder for Windows project format, is not compatible 68 with the Kylix 3 project format, hence the reason why they are in separate 69 directories.</p> 70 71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 72 </b> </h3> 73 74 <p> The free Borland compiler can be downloaded at no charge from <a 75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website 76 </a>. Make sure that it is installed and properly configured. </p> 77 78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under 79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make 80 -f SDLmain.mak". There are also makefiles for all of the <a 81 href="#tests">test programs</a>, if you wish to build them. All .exes and 82 DLLs are created in the "test" SDL directory. Ify ou would like to create 83 the DLL and all the test applications, I have thrown together a basic batchfile 84 called "makeall.bat" which should create everything in the right order. </p> 85 86 <h3> <b> Output files </b> </h3> 87 No matter which compiler you used, three important files should have 88 been produced: 89 <ul> 90 <li> SDL.dll ( Borland format ) </li> 91 <li> SDL.lib ( Borland format ) </li> 92 <li> SDLmain.lib ( Borland format ) </li> 93 94 </ul> 95 Both of the *.lib files will need to be added to all the projects 96 that use SDL and SDL.dll must be placed some where the Windows dynamic 97 linker can find it (either in your project directory or on the system 98 path, C:\WINDOWS\SYSTEM). 99 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 100 3 ) </b> </h3> 101 102 <p> Inside of the "Borland" directory there is a "k3" directory that contains 103 a number of Builder project files. Double-click on the "libSDL.bpg" file 104 icon. Once Builder has started click on the "<u>P</u>rojects" menu on 105 the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will 106 proceed to build all the <a href="#tests">test programs</a>. <br> 107 Linux users do not need *.lib files as the Shared Object is linked right 108 into the project ( very neat actually, Windows should do this sort of thing 109 as it is a lot easier for the developer ). <br> 110 <b>NOTE :</b> The C++ Builder for Windows project format, is not 111 compatible with the Kylix 3 project format, hence the reason why they are 112 in separate directories.</p> 113 114 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 115 directory as libSDL_*.so and the Mesa OpenGL shared objects are located 116 in /usr/X11R6/lib as libGL*.so<br> 117 <br> 118 So if your setup is different you may need to change the project file 119 so that they re-link to the ones on your system.<br> 120 <br> 121 On Mandrake 8.1 the headers files are located at /usr/include/SDL/. 122 So if you you have not installed the development RPMs ( usually named libSDL-devel* 123 ) for SDL ( not included ) you may have to change the include directory 124 within some of the projects.<br> 125 </p> 126 127 <h3> Known Problems</h3> 128 The only known problem is that I ( Dominique Louis ), was unable to 129 create the projects that rebuilt the SDL shared objects under Linux, due 130 to time constraints and my lack of intimate knowledge of Linux. 131 <h3><a name="tests"><b> Test programs </b> </a></h3> 132 Some of the test programs require included media files ( *.wav; *.bmp 133 etc ). All the test programs are now created in the "test" directory, where 134 the media files are ( usually ) so they should be ready to go. <br> 135 <br> 136 <br> 137 <br> 138 </body> 139 </html> 140