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      4   <title>Building SDL with Borland's C++ compilers</title>
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      7  content="David Snopek and updated by Dominique Louis.">
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     10      <xevol @newtonave.net="">      </xevol>     
     11 <h1>Building SDL with Borland's C++ compilers. </h1>
     12       <b> by <a href="mailto:xevol (a] users.sourceforge.net"> David Snopek</a></b> 
     13     and updated by <b><a href="mailto:Dominique (a] SavageSoftware.com.au">Dominique 
     14   Louis</a></b> ( Last updated : 30th June 2003 ).<br>
     15       <br>
     16        These instructions cover how to compile SDL and its included test
     17 programs   using either  Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 
     18  <a href="#k3">C++ Builder for Linux  ( AKA Kylix 3 )</a> or the free <a
     19  href="#bccc">Borland C++ command-line compiler</a>. <br>
     20             
     21 <h3> <b> Extract the files </b> </h3>
     22             
     23 <p> Unzip the Borland.zip archive into <b>this</b> directory.  Do not unzip 
     24   it into any  other directory because the makefiles ( *.mak ) and project 
     25  files ( *.bpr ) use relative paths to refer to the SDL sources.  This  should 
     26  create a directory named "Borland" inside of the top level SDL source directory. 
     27    </p>
     28             
     29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
     30 </h3>
     31             
     32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains 
     33   a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
     34   icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
     35 the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  <br>
     36    This will proceed  to build SDL ( with Borland's calling convention ), 
     37 SDLmain,  and all  the <a href="#tests">test programs</a>. Currently, all 
     38 the <a href="#tests">test programs</a>  are dynamically linked to Sam Lantinga's 
     39 SDL.dll.</p>
     40      
     41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
     42 &nbsp;<br>
     43    If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
     44  in each release, I have created the correct *.libs for SDL 1.2.4 and they 
     45  exist in the "/lib" directory.<br>
     46    If you would like to create the *.lib files yourself, you will need to 
     47 make  use of Borland's "implib.exe" utility.<br>
     48    </p>
     49      
     50 <p><tt>IMPLIB</tt> works like this: </p>
     51        
     52 <pre>    IMPLIB (destination lib name) (source dll)<br></pre>
     53        
     54 <p> For example,</p>
     55        
     56 <pre>    IMPLIB SDL.lib SDL.dll<br></pre>
     57      
     58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
     59    </p>
     60      
     61 <p>To learn more about the difference between Borland's and Microsoft's *.lib 
     62  format please read the article <a
     63  href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
     64    </p>
     65      
     66 <p>  <b><br>
     67    NOTE :</b> The C++ Builder for Windows project format, is not compatible
     68  with the Kylix  3 project format, hence the reason why they are in separate
     69  directories.</p>
     70             
     71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 
     72  </b> </h3>
     73             
     74 <p> The free Borland compiler can be downloaded at no charge from <a
     75  href="http://www.borland.com/bcppbuilder/freecompiler/"> the  Borland website 
     76   </a>.  Make sure that it is installed and properly configured. </p>
     77             
     78 <p> Open an MS-DOS Prompt.  Change to the "Borland\freebcc" directory under 
     79   the  SDL source directory.  Type "make -f SDL.mak" to build SDL and "make 
     80   -f  SDLmain.mak".  There are also makefiles for all of the <a
     81  href="#tests">test  programs</a>, if you wish to build them. All .exes and 
     82 DLLs are created in the "test" SDL directory. Ify ou would like to create 
     83 the DLL and all the test applications, I have thrown together a basic batchfile 
     84 called "makeall.bat" which should create everything in the right order. </p>
     85             
     86 <h3> <b> Output files </b> </h3>
     87        No matter which compiler you used, three important files should have 
     88  been  produced:        
     89 <ul>
     90       	<li> SDL.dll ( Borland format ) </li>
     91       	<li> SDL.lib&nbsp;( Borland format ) </li>
     92       	<li> SDLmain.lib&nbsp;( Borland format ) </li>
     93            
     94 </ul>
     95        Both of the *.lib files will need to be added to all the projects
     96 that   use SDL and SDL.dll  must be placed some where the Windows dynamic
     97 linker   can find it (either in your  project directory or on the system
     98 path, C:\WINDOWS\SYSTEM).       
     99 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 
    100  3 ) </b> </h3>
    101               
    102 <p> Inside of the "Borland" directory there is a "k3" directory that contains 
    103   a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
    104   icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
    105 the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  This will 
    106 proceed  to build all  the <a href="#tests">test programs</a>.&nbsp;<br>
    107    Linux  users do not need *.lib files as the Shared Object is linked right 
    108  into the  project ( very neat actually, Windows should do this sort of thing 
    109  as it is a lot easier for the developer ).  <br>
    110       <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
    111  compatible with the Kylix  3 project format, hence the reason why they are
    112  in separate directories.</p>
    113            
    114 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
    115   directory as libSDL_*.so and the Mesa OpenGL shared objects are located 
    116 in  /usr/X11R6/lib as libGL*.so<br>
    117        <br>
    118        So if your setup is different you may need to change the project file
    119   so that they re-link to the ones on your system.<br>
    120        <br>
    121        On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
    122  So  if you you have not installed the development RPMs ( usually named libSDL-devel*
    123    ) for SDL ( not included ) you may have to change the include directory
    124  within  some of the projects.<br>
    125    </p>
    126      
    127 <h3> Known Problems</h3>
    128      The only known problem is that I ( Dominique Louis ), was unable to
    129 create  the projects that rebuilt the SDL shared objects under Linux, due
    130 to time  constraints and my lack of intimate knowledge of Linux.     
    131 <h3><a name="tests"><b> Test programs </b> </a></h3>
    132    Some of the test programs require included media files ( *.wav; *.bmp
    133 etc   ). All the test programs are now created in the "test" directory, where
    134 the media files are ( usually ) so they should be ready to go.  <br>
    135      <br>
    136   <br>
    137  <br>
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