Home | History | Annotate | Download | only in sdl-1.2.15
      1 
      2 Using SDL under Windows with the OpenWatcom compiler
      3 ====================================================
      4 
      5 Prerequisites
      6 -------------
      7 
      8 I have done the port under Windows XP Home with SP2 installed. Windows
      9 2000 should also be working. I'm not so sure about ancient Windows NT,
     10 since only DirectX 3 is available there. Building should be possible,
     11 but running the compiled applications will probalbly fail with
     12 SDL_VIDEODRIVER=directx. The windib driver should work, though.
     13 
     14 To compile and use the SDL with Open Watcom you will need the following:
     15 - Open Watcom compiler. I used version 1.5. The environment variables
     16   PATH, WATCOM and INCLUDE need to be set appropriately - please consult
     17   the OpenWatcom documentation and instructions given during the
     18   installation of the compiler.
     19   My setup looks like this in owvars.bat:
     20     set WATCOM=C:\watcom
     21     set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
     22     set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
     23 - A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as
     24   well as the minimal DirectX 7 SDK from the Allegro download site
     25   (<http://alleg.sourceforge.net/files/dx70_min.zip>).
     26 - The SDL sources from Subversion
     27 - The file Watcom-Win32.zip (now available in Subversion)
     28 
     29 
     30 Building the Library
     31 --------------------
     32 
     33 1) In the SDL base directory extract the archive Watcom-Win32.zip. This
     34    creates a subdirectory named 'watcom'.
     35 2) The makefile expects the environment variable DXDIR to be set to the
     36    base directory of a DirectX SDK. I have tried a stock DX8 SDK from
     37    Microsoft as well as the minimal DirectX 7 SDK from the Allegro
     38    download site.
     39    You can also edit the makefile directly and hard code your path to
     40    the SDK on your system.
     41    I have this in my setup:
     42      set DXDIR=D:\devel\DX8_SDK
     43 3) Enter the watcom directory and run
     44      wmake sdl
     45 4) All tests from the test directory are working and can be built by
     46    running
     47      wmake tests
     48 
     49 Notes:
     50 
     51  The makefile offers some options to tweak the way the library is built.
     52  You have at your disposal the option to build a static (default)
     53  library, or a DLL (with tgt=dll). You can also choose whether to build
     54  a Release (default) or a Debug version (with build=debug) of the tests
     55  and library. Please consult the usage comment at the top of the
     56  makefile for usage instructions.
     57 
     58  If you specify a test target (i.e. 'wmake tests' for all tests, or
     59  selected targets like 'wmake testgl testvidinfo testoverlay2'), the
     60  tests are always freshly compiled and linked. This is done to
     61  minimise hassle when switching between library versions (static vs.
     62  DLL), because they require subtly different options.
     63  Also, the test executables are put directly into the test directory,
     64  so they can find their data files. The clean target of the makefile
     65  removes the test executables and the SDL.dll file from the test
     66  directory.
     67 
     68  To use the library in your own projects with Open Watcom, you can use
     69  the way the tests are built as base of your own build environment.
     70 
     71  The library can also be built with the stack calling convention of the
     72  compiler (-6s instead of -6r).
     73 
     74 
     75 Test applications
     76 -----------------
     77 
     78 I've tried to make all tests work. The following table gives an overview
     79 of the current status.
     80 
     81  Testname        Status
     82 ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     83 checkkeys       +
     84 graywin         +
     85 loopwave        +
     86 testalpha       +
     87 testbitmap      +
     88 testdyngl       +
     89 testerror       +
     90 testfile        +
     91 testgamma       +
     92 testgl          +
     93 testhread       +
     94 testiconv       - (all failed)
     95 testkeys        +
     96 testlock        +
     97 testoverlay     + (needs 'set SDL_VIDEODRIVER=directx')
     98 testoverlay2    + (needs 'set SDL_VIDEODRIVER=directx')
     99 testpalette     +
    100 testplatform    +
    101 testsem         +
    102 testsprite      +
    103 testtimer       +
    104 testver         +
    105 testvidinfo     +
    106 testwin         ? (fading doesn't seem right)
    107 testwm          +
    108 torturethread   +
    109 testcdrom       +
    110 testjoystick    not tested
    111 threadwin       +
    112 testcursor      +
    113 
    114 
    115 TODO
    116 ----
    117 
    118 There is room for further improvement:
    119 - Test joystick functionality.
    120 - Investigate fading issue in 'testwin' test.
    121 - Fix the UTF-8 support.
    122 - Adapt the makefile/object file list to support more target systems
    123 - Use "#pragma aux" syntax for the CPU info functions.
    124 
    125 
    126 Questions and Comments
    127 ----------------------
    128 
    129 Please direct any questions or comments to me:  <mailto:macpete (a] gmx.de>
    130 
    131    Happy Coding!
    132 
    133    Marc Peter
    134