1 2 Using SDL under Windows with the OpenWatcom compiler 3 ==================================================== 4 5 Prerequisites 6 ------------- 7 8 I have done the port under Windows XP Home with SP2 installed. Windows 9 2000 should also be working. I'm not so sure about ancient Windows NT, 10 since only DirectX 3 is available there. Building should be possible, 11 but running the compiled applications will probalbly fail with 12 SDL_VIDEODRIVER=directx. The windib driver should work, though. 13 14 To compile and use the SDL with Open Watcom you will need the following: 15 - Open Watcom compiler. I used version 1.5. The environment variables 16 PATH, WATCOM and INCLUDE need to be set appropriately - please consult 17 the OpenWatcom documentation and instructions given during the 18 installation of the compiler. 19 My setup looks like this in owvars.bat: 20 set WATCOM=C:\watcom 21 set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt 22 set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw 23 - A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as 24 well as the minimal DirectX 7 SDK from the Allegro download site 25 (<http://alleg.sourceforge.net/files/dx70_min.zip>). 26 - The SDL sources from Subversion 27 - The file Watcom-Win32.zip (now available in Subversion) 28 29 30 Building the Library 31 -------------------- 32 33 1) In the SDL base directory extract the archive Watcom-Win32.zip. This 34 creates a subdirectory named 'watcom'. 35 2) The makefile expects the environment variable DXDIR to be set to the 36 base directory of a DirectX SDK. I have tried a stock DX8 SDK from 37 Microsoft as well as the minimal DirectX 7 SDK from the Allegro 38 download site. 39 You can also edit the makefile directly and hard code your path to 40 the SDK on your system. 41 I have this in my setup: 42 set DXDIR=D:\devel\DX8_SDK 43 3) Enter the watcom directory and run 44 wmake sdl 45 4) All tests from the test directory are working and can be built by 46 running 47 wmake tests 48 49 Notes: 50 51 The makefile offers some options to tweak the way the library is built. 52 You have at your disposal the option to build a static (default) 53 library, or a DLL (with tgt=dll). You can also choose whether to build 54 a Release (default) or a Debug version (with build=debug) of the tests 55 and library. Please consult the usage comment at the top of the 56 makefile for usage instructions. 57 58 If you specify a test target (i.e. 'wmake tests' for all tests, or 59 selected targets like 'wmake testgl testvidinfo testoverlay2'), the 60 tests are always freshly compiled and linked. This is done to 61 minimise hassle when switching between library versions (static vs. 62 DLL), because they require subtly different options. 63 Also, the test executables are put directly into the test directory, 64 so they can find their data files. The clean target of the makefile 65 removes the test executables and the SDL.dll file from the test 66 directory. 67 68 To use the library in your own projects with Open Watcom, you can use 69 the way the tests are built as base of your own build environment. 70 71 The library can also be built with the stack calling convention of the 72 compiler (-6s instead of -6r). 73 74 75 Test applications 76 ----------------- 77 78 I've tried to make all tests work. The following table gives an overview 79 of the current status. 80 81 Testname Status 82 ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 83 checkkeys + 84 graywin + 85 loopwave + 86 testalpha + 87 testbitmap + 88 testdyngl + 89 testerror + 90 testfile + 91 testgamma + 92 testgl + 93 testhread + 94 testiconv - (all failed) 95 testkeys + 96 testlock + 97 testoverlay + (needs 'set SDL_VIDEODRIVER=directx') 98 testoverlay2 + (needs 'set SDL_VIDEODRIVER=directx') 99 testpalette + 100 testplatform + 101 testsem + 102 testsprite + 103 testtimer + 104 testver + 105 testvidinfo + 106 testwin ? (fading doesn't seem right) 107 testwm + 108 torturethread + 109 testcdrom + 110 testjoystick not tested 111 threadwin + 112 testcursor + 113 114 115 TODO 116 ---- 117 118 There is room for further improvement: 119 - Test joystick functionality. 120 - Investigate fading issue in 'testwin' test. 121 - Fix the UTF-8 support. 122 - Adapt the makefile/object file list to support more target systems 123 - Use "#pragma aux" syntax for the CPU info functions. 124 125 126 Questions and Comments 127 ---------------------- 128 129 Please direct any questions or comments to me: <mailto:macpete (a] gmx.de> 130 131 Happy Coding! 132 133 Marc Peter 134