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      1 
      2 /*
      3  * Copyright 2005 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkRegion_DEFINED
     11 #define SkRegion_DEFINED
     12 
     13 #include "SkRect.h"
     14 
     15 class SkPath;
     16 class SkRgnBuilder;
     17 
     18 namespace android {
     19     class Region;
     20 }
     21 
     22 #define SkRegion_gEmptyRunHeadPtr   ((SkRegion::RunHead*)-1)
     23 #define SkRegion_gRectRunHeadPtr    0
     24 
     25 /** \class SkRegion
     26 
     27     The SkRegion class encapsulates the geometric region used to specify
     28     clipping areas for drawing.
     29 */
     30 class SK_API SkRegion {
     31 public:
     32     typedef int32_t RunType;
     33     enum {
     34         kRunTypeSentinel = 0x7FFFFFFF
     35     };
     36 
     37     SkRegion();
     38     SkRegion(const SkRegion&);
     39     explicit SkRegion(const SkIRect&);
     40     ~SkRegion();
     41 
     42     SkRegion& operator=(const SkRegion&);
     43 
     44     /**
     45      *  Return true if the two regions are equal. i.e. The enclose exactly
     46      *  the same area.
     47      */
     48     bool operator==(const SkRegion& other) const;
     49 
     50     /**
     51      *  Return true if the two regions are not equal.
     52      */
     53     bool operator!=(const SkRegion& other) const {
     54         return !(*this == other);
     55     }
     56 
     57     /**
     58      *  Replace this region with the specified region, and return true if the
     59      *  resulting region is non-empty.
     60      */
     61     bool set(const SkRegion& src) {
     62         SkASSERT(&src);
     63         *this = src;
     64         return !this->isEmpty();
     65     }
     66 
     67     /**
     68      *  Swap the contents of this and the specified region. This operation
     69      *  is gauarenteed to never fail.
     70      */
     71     void swap(SkRegion&);
     72 
     73     /** Return true if this region is empty */
     74     bool isEmpty() const { return fRunHead == SkRegion_gEmptyRunHeadPtr; }
     75 
     76     /** Return true if this region is a single, non-empty rectangle */
     77     bool isRect() const { return fRunHead == SkRegion_gRectRunHeadPtr; }
     78 
     79     /** Return true if this region consists of more than 1 rectangular area */
     80     bool isComplex() const { return !this->isEmpty() && !this->isRect(); }
     81 
     82     /**
     83      *  Return the bounds of this region. If the region is empty, returns an
     84      *  empty rectangle.
     85      */
     86     const SkIRect& getBounds() const { return fBounds; }
     87 
     88     /**
     89      *  Returns a value that grows approximately linearly with the number of
     90      *  intervals comprised in the region. Empty region will return 0, Rect
     91      *  will return 1, Complex will return a value > 1.
     92      *
     93      *  Use this to compare two regions, where the larger count likely
     94      *  indicates a more complex region.
     95      */
     96     int computeRegionComplexity() const;
     97 
     98     /**
     99      *  Returns true if the region is non-empty, and if so, appends the
    100      *  boundary(s) of the region to the specified path.
    101      *  If the region is empty, returns false, and path is left unmodified.
    102      */
    103     bool getBoundaryPath(SkPath* path) const;
    104 
    105     /**
    106      *  Set the region to be empty, and return false, since the resulting
    107      *  region is empty
    108      */
    109     bool setEmpty();
    110 
    111     /**
    112      *  If rect is non-empty, set this region to that rectangle and return true,
    113      *  otherwise set this region to empty and return false.
    114      */
    115     bool setRect(const SkIRect&);
    116 
    117     /**
    118      *  If left < right and top < bottom, set this region to that rectangle and
    119      *  return true, otherwise set this region to empty and return false.
    120      */
    121     bool setRect(int32_t left, int32_t top, int32_t right, int32_t bottom);
    122 
    123     /**
    124      *  Set this region to the union of an array of rects. This is generally
    125      *  faster than calling region.op(rect, kUnion_Op) in a loop. If count is
    126      *  0, then this region is set to the empty region.
    127      *  @return true if the resulting region is non-empty
    128      */
    129     bool setRects(const SkIRect rects[], int count);
    130 
    131     /**
    132      *  Set this region to the specified region, and return true if it is
    133      *  non-empty.
    134      */
    135     bool setRegion(const SkRegion&);
    136 
    137     /**
    138      *  Set this region to the area described by the path, clipped.
    139      *  Return true if the resulting region is non-empty.
    140      *  This produces a region that is identical to the pixels that would be
    141      *  drawn by the path (with no antialiasing) with the specified clip.
    142      */
    143     bool setPath(const SkPath&, const SkRegion& clip);
    144 
    145     /**
    146      *  Returns true if the specified rectangle has a non-empty intersection
    147      *  with this region.
    148      */
    149     bool intersects(const SkIRect&) const;
    150 
    151     /**
    152      *  Returns true if the specified region has a non-empty intersection
    153      *  with this region.
    154      */
    155     bool intersects(const SkRegion&) const;
    156 
    157     /**
    158      *  Return true if the specified x,y coordinate is inside the region.
    159      */
    160     bool contains(int32_t x, int32_t y) const;
    161 
    162     /**
    163      *  Return true if the specified rectangle is completely inside the region.
    164      *  This works for simple (rectangular) and complex regions, and always
    165      *  returns the correct result. Note: if either this region or the rectangle
    166      *  is empty, contains() returns false.
    167      */
    168     bool contains(const SkIRect&) const;
    169 
    170     /**
    171      *  Return true if the specified region is completely inside the region.
    172      *  This works for simple (rectangular) and complex regions, and always
    173      *  returns the correct result. Note: if either region is empty, contains()
    174      *  returns false.
    175      */
    176     bool contains(const SkRegion&) const;
    177 
    178     /**
    179      *  Return true if this region is a single rectangle (not complex) and the
    180      *  specified rectangle is contained by this region. Returning false is not
    181      *  a guarantee that the rectangle is not contained by this region, but
    182      *  return true is a guarantee that the rectangle is contained by this region.
    183      */
    184     bool quickContains(const SkIRect& r) const {
    185         return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom);
    186     }
    187 
    188     /**
    189      *  Return true if this region is a single rectangle (not complex) and the
    190      *  specified rectangle is contained by this region. Returning false is not
    191      *  a guarantee that the rectangle is not contained by this region, but
    192      *  return true is a guarantee that the rectangle is contained by this
    193      *  region.
    194      */
    195     bool quickContains(int32_t left, int32_t top, int32_t right,
    196                        int32_t bottom) const {
    197         SkASSERT(this->isEmpty() == fBounds.isEmpty()); // valid region
    198 
    199         return left < right && top < bottom &&
    200                fRunHead == SkRegion_gRectRunHeadPtr &&  // this->isRect()
    201                /* fBounds.contains(left, top, right, bottom); */
    202                fBounds.fLeft <= left && fBounds.fTop <= top &&
    203                fBounds.fRight >= right && fBounds.fBottom >= bottom;
    204     }
    205 
    206     /**
    207      *  Return true if this region is empty, or if the specified rectangle does
    208      *  not intersect the region. Returning false is not a guarantee that they
    209      *  intersect, but returning true is a guarantee that they do not.
    210      */
    211     bool quickReject(const SkIRect& rect) const {
    212         return this->isEmpty() || rect.isEmpty() ||
    213                 !SkIRect::Intersects(fBounds, rect);
    214     }
    215 
    216     /**
    217      *  Return true if this region, or rgn, is empty, or if their bounds do not
    218      *  intersect. Returning false is not a guarantee that they intersect, but
    219      *  returning true is a guarantee that they do not.
    220      */
    221     bool quickReject(const SkRegion& rgn) const {
    222         return this->isEmpty() || rgn.isEmpty() ||
    223                !SkIRect::Intersects(fBounds, rgn.fBounds);
    224     }
    225 
    226     /** Translate the region by the specified (dx, dy) amount. */
    227     void translate(int dx, int dy) { this->translate(dx, dy, this); }
    228 
    229     /**
    230      *  Translate the region by the specified (dx, dy) amount, writing the
    231      *  resulting region into dst. Note: it is legal to pass this region as the
    232      *  dst parameter, effectively translating the region in place. If dst is
    233      *  null, nothing happens.
    234      */
    235     void translate(int dx, int dy, SkRegion* dst) const;
    236 
    237     /**
    238      *  The logical operations that can be performed when combining two regions.
    239      */
    240     enum Op {
    241         kDifference_Op, //!< subtract the op region from the first region
    242         kIntersect_Op,  //!< intersect the two regions
    243         kUnion_Op,      //!< union (inclusive-or) the two regions
    244         kXOR_Op,        //!< exclusive-or the two regions
    245         /** subtract the first region from the op region */
    246         kReverseDifference_Op,
    247         kReplace_Op     //!< replace the dst region with the op region
    248     };
    249 
    250     /**
    251      *  Set this region to the result of applying the Op to this region and the
    252      *  specified rectangle: this = (this op rect).
    253      *  Return true if the resulting region is non-empty.
    254      */
    255     bool op(const SkIRect& rect, Op op) { return this->op(*this, rect, op); }
    256 
    257     /**
    258      *  Set this region to the result of applying the Op to this region and the
    259      *  specified rectangle: this = (this op rect).
    260      *  Return true if the resulting region is non-empty.
    261      */
    262     bool op(int left, int top, int right, int bottom, Op op) {
    263         SkIRect rect;
    264         rect.set(left, top, right, bottom);
    265         return this->op(*this, rect, op);
    266     }
    267 
    268     /**
    269      *  Set this region to the result of applying the Op to this region and the
    270      *  specified region: this = (this op rgn).
    271      *  Return true if the resulting region is non-empty.
    272      */
    273     bool op(const SkRegion& rgn, Op op) { return this->op(*this, rgn, op); }
    274 
    275     /**
    276      *  Set this region to the result of applying the Op to the specified
    277      *  rectangle and region: this = (rect op rgn).
    278      *  Return true if the resulting region is non-empty.
    279      */
    280     bool op(const SkIRect& rect, const SkRegion& rgn, Op);
    281 
    282     /**
    283      *  Set this region to the result of applying the Op to the specified
    284      *  region and rectangle: this = (rgn op rect).
    285      *  Return true if the resulting region is non-empty.
    286      */
    287     bool op(const SkRegion& rgn, const SkIRect& rect, Op);
    288 
    289     /**
    290      *  Set this region to the result of applying the Op to the specified
    291      *  regions: this = (rgna op rgnb).
    292      *  Return true if the resulting region is non-empty.
    293      */
    294     bool op(const SkRegion& rgna, const SkRegion& rgnb, Op op);
    295 
    296 #ifdef SK_BUILD_FOR_ANDROID
    297     /** Returns a new char* containing the list of rectangles in this region
    298      */
    299     char* toString();
    300 #endif
    301 
    302     /**
    303      *  Returns the sequence of rectangles, sorted in Y and X, that make up
    304      *  this region.
    305      */
    306     class SK_API Iterator {
    307     public:
    308         Iterator() : fRgn(NULL), fDone(true) {}
    309         Iterator(const SkRegion&);
    310         // if we have a region, reset to it and return true, else return false
    311         bool rewind();
    312         // reset the iterator, using the new region
    313         void reset(const SkRegion&);
    314         bool done() const { return fDone; }
    315         void next();
    316         const SkIRect& rect() const { return fRect; }
    317         // may return null
    318         const SkRegion* rgn() const { return fRgn; }
    319 
    320     private:
    321         const SkRegion* fRgn;
    322         const RunType*  fRuns;
    323         SkIRect         fRect;
    324         bool            fDone;
    325     };
    326 
    327     /**
    328      *  Returns the sequence of rectangles, sorted in Y and X, that make up
    329      *  this region intersected with the specified clip rectangle.
    330      */
    331     class SK_API Cliperator {
    332     public:
    333         Cliperator(const SkRegion&, const SkIRect& clip);
    334         bool done() { return fDone; }
    335         void  next();
    336         const SkIRect& rect() const { return fRect; }
    337 
    338     private:
    339         Iterator    fIter;
    340         SkIRect     fClip;
    341         SkIRect     fRect;
    342         bool        fDone;
    343     };
    344 
    345     /**
    346      *  Returns the sequence of runs that make up this region for the specified
    347      *  Y scanline, clipped to the specified left and right X values.
    348      */
    349     class Spanerator {
    350     public:
    351         Spanerator(const SkRegion&, int y, int left, int right);
    352         bool next(int* left, int* right);
    353 
    354     private:
    355         const SkRegion::RunType* fRuns;
    356         int     fLeft, fRight;
    357         bool    fDone;
    358     };
    359 
    360     /**
    361      *  Write the region to the buffer, and return the number of bytes written.
    362      *  If buffer is NULL, it still returns the number of bytes.
    363      */
    364     uint32_t writeToMemory(void* buffer) const;
    365 
    366     /**
    367      *  Initialized the region from the buffer, returning the number
    368      *  of bytes actually read.
    369      */
    370     uint32_t readFromMemory(const void* buffer);
    371 
    372     /**
    373      *  Returns a reference to a global empty region. Just a convenience for
    374      *  callers that need a const empty region.
    375      */
    376     static const SkRegion& GetEmptyRegion();
    377 
    378     SkDEBUGCODE(void dump() const;)
    379     SkDEBUGCODE(void validate() const;)
    380     SkDEBUGCODE(static void UnitTest();)
    381 
    382     // expose this to allow for regression test on complex regions
    383     SkDEBUGCODE(bool debugSetRuns(const RunType runs[], int count);)
    384 
    385 private:
    386     enum {
    387         kOpCount = kReplace_Op + 1
    388     };
    389 
    390     enum {
    391         // T
    392         // [B N L R S]
    393         // S
    394         kRectRegionRuns = 7
    395     };
    396 
    397     friend class android::Region;    // needed for marshalling efficiently
    398 
    399     struct RunHead;
    400 
    401     // allocate space for count runs
    402     void allocateRuns(int count);
    403     void allocateRuns(int count, int ySpanCount, int intervalCount);
    404     void allocateRuns(const RunHead& src);
    405 
    406     SkIRect     fBounds;
    407     RunHead*    fRunHead;
    408 
    409     void freeRuns();
    410 
    411     /**
    412      *  Return the runs from this region, consing up fake runs if the region
    413      *  is empty or a rect. In those 2 cases, we use tmpStorage to hold the
    414      *  run data.
    415      */
    416     const RunType*  getRuns(RunType tmpStorage[], int* intervals) const;
    417 
    418     // This is called with runs[] that do not yet have their interval-count
    419     // field set on each scanline. That is computed as part of this call
    420     // (inside ComputeRunBounds).
    421     bool setRuns(RunType runs[], int count);
    422 
    423     int count_runtype_values(int* itop, int* ibot) const;
    424 
    425     static void BuildRectRuns(const SkIRect& bounds,
    426                               RunType runs[kRectRegionRuns]);
    427 
    428     // If the runs define a simple rect, return true and set bounds to that
    429     // rect. If not, return false and ignore bounds.
    430     static bool RunsAreARect(const SkRegion::RunType runs[], int count,
    431                              SkIRect* bounds);
    432 
    433     /**
    434      *  If the last arg is null, just return if the result is non-empty,
    435      *  else store the result in the last arg.
    436      */
    437     static bool Oper(const SkRegion&, const SkRegion&, SkRegion::Op, SkRegion*);
    438 
    439     friend struct RunHead;
    440     friend class Iterator;
    441     friend class Spanerator;
    442     friend class SkRgnBuilder;
    443     friend class SkFlatRegion;
    444 };
    445 
    446 #endif
    447