1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 #ifndef GrAARectRenderer_DEFINED 10 #define GrAARectRenderer_DEFINED 11 12 #include "GrRefCnt.h" 13 #include "SkMatrix.h" 14 #include "SkRect.h" 15 16 class GrGpu; 17 class GrDrawTarget; 18 class GrIndexBuffer; 19 20 /* 21 * This class wraps helper functions that draw AA rects (filled & stroked) 22 */ 23 class GrAARectRenderer : public GrRefCnt { 24 public: 25 SK_DECLARE_INST_COUNT(GrAARectRenderer) 26 27 GrAARectRenderer() 28 : fAAFillRectIndexBuffer(NULL) 29 , fAAStrokeRectIndexBuffer(NULL) { 30 } 31 32 void reset(); 33 34 ~GrAARectRenderer() { 35 this->reset(); 36 } 37 38 // TODO: potentialy fuse the fill & stroke methods and differentiate 39 // between them by passing in strokeWidth (<0 means fill). 40 41 void fillAARect(GrGpu* gpu, 42 GrDrawTarget* target, 43 const SkRect& rect, 44 const SkMatrix& combinedMatrix, 45 const SkRect& devRect, 46 bool useVertexCoverage) { 47 #ifdef SHADER_AA_FILL_RECT 48 if (combinedMatrix.rectStaysRect()) { 49 this->shaderFillAlignedAARect(gpu, target, 50 rect, combinedMatrix); 51 } else { 52 this->shaderFillAARect(gpu, target, 53 rect, combinedMatrix); 54 } 55 #else 56 this->geometryFillAARect(gpu, target, 57 rect, combinedMatrix, 58 devRect, useVertexCoverage); 59 #endif 60 } 61 62 void strokeAARect(GrGpu* gpu, 63 GrDrawTarget* target, 64 const SkRect& rect, 65 const SkMatrix& combinedMatrix, 66 const SkRect& devRect, 67 SkScalar width, 68 bool useVertexCoverage); 69 70 // First rect is outer; second rect is inner 71 void fillAANestedRects(GrGpu* gpu, 72 GrDrawTarget* target, 73 const SkRect rects[2], 74 const SkMatrix& combinedMatrix, 75 bool useVertexCoverage); 76 77 private: 78 GrIndexBuffer* fAAFillRectIndexBuffer; 79 GrIndexBuffer* fAAStrokeRectIndexBuffer; 80 81 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); 82 83 static int aaStrokeRectIndexCount(); 84 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu); 85 86 // TODO: Remove the useVertexCoverage boolean. Just use it all the time 87 // since we now have a coverage vertex attribute 88 void geometryFillAARect(GrGpu* gpu, 89 GrDrawTarget* target, 90 const SkRect& rect, 91 const SkMatrix& combinedMatrix, 92 const SkRect& devRect, 93 bool useVertexCoverage); 94 95 void shaderFillAARect(GrGpu* gpu, 96 GrDrawTarget* target, 97 const SkRect& rect, 98 const SkMatrix& combinedMatrix); 99 100 void shaderFillAlignedAARect(GrGpu* gpu, 101 GrDrawTarget* target, 102 const SkRect& rect, 103 const SkMatrix& combinedMatrix); 104 105 void geometryStrokeAARect(GrGpu* gpu, 106 GrDrawTarget* target, 107 const SkRect& devOutside, 108 const SkRect& devInside, 109 bool useVertexCoverage); 110 111 typedef GrRefCnt INHERITED; 112 }; 113 114 #endif // GrAARectRenderer_DEFINED 115