1 2 /* 3 * Copyright 2012 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #ifndef SkTileGrid_DEFINED 10 #define SkTileGrid_DEFINED 11 12 #include "SkBBoxHierarchy.h" 13 #include "SkPictureStateTree.h" 14 #include "SkTileGridPicture.h" // for TileGridInfo 15 16 /** 17 * Subclass of SkBBoxHierarchy that stores elements in buckets that correspond 18 * to tile regions, disposed in a regular grid. This is useful when the tile 19 * structure that will be use in search() calls is known prior to insertion. 20 * Calls to search will return in constant time. 21 * 22 * Note: Current implementation of search() only supports looking-up regions 23 * that are an exact match to a single tile. Implementation could be augmented 24 * to support arbitrary rectangles, but performance would be sub-optimal. 25 */ 26 class SkTileGrid : public SkBBoxHierarchy { 27 public: 28 typedef void* (*SkTileGridNextDatumFunctionPtr)(SkTDArray<void*>** tileData, SkTDArray<int>& tileIndices); 29 30 SkTileGrid(int xTileCount, int yTileCount, const SkTileGridPicture::TileGridInfo& info, 31 SkTileGridNextDatumFunctionPtr nextDatumFunction); 32 33 virtual ~SkTileGrid(); 34 35 /** 36 * Insert a data pointer and corresponding bounding box 37 * @param data The data pointer, may be NULL 38 * @param bounds The bounding box, should not be empty 39 * @param defer Ignored, TileArray does not defer insertions 40 */ 41 virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE; 42 43 virtual void flushDeferredInserts() SK_OVERRIDE {}; 44 45 /** 46 * Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query' 47 * The query argument is expected to be an exact match to a tile of the grid 48 */ 49 virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE; 50 51 virtual void clear() SK_OVERRIDE; 52 53 /** 54 * Gets the number of insertions 55 */ 56 virtual int getCount() const SK_OVERRIDE; 57 58 virtual void rewindInserts() SK_OVERRIDE; 59 60 // Used by search() and in SkTileGridHelper implementations 61 enum { 62 kTileFinished = -1, 63 }; 64 private: 65 SkTDArray<void*>& tile(int x, int y); 66 67 int fXTileCount, fYTileCount, fTileCount; 68 SkTileGridPicture::TileGridInfo fInfo; 69 SkTDArray<void*>* fTileData; 70 int fInsertionCount; 71 SkIRect fGridBounds; 72 SkTileGridNextDatumFunctionPtr fNextDatumFunction; 73 74 friend class TileGridTest; 75 typedef SkBBoxHierarchy INHERITED; 76 }; 77 78 /** 79 * Generic implementation for SkTileGridNextDatumFunctionPtr. user code may instantiate 80 * this template to get a valid SkTileGridNextDatumFunction implementation 81 * 82 * Returns the next element of tileData[i][tileIndices[i]] for all i and advances 83 * tileIndices[] past them. The order in which data are returned by successive 84 * calls to this method must reflect the order in which the were originally 85 * recorded into the tile grid. 86 * 87 * \param tileData array of pointers to arrays of tile data 88 * \param tileIndices per-tile data indices, indices are incremented for tiles that contain 89 * the next datum. 90 * \tparam T a type to which it is safe to cast a datum and that has an operator < 91 * such that 'a < b' is true if 'a' was inserted into the tile grid before 'b'. 92 */ 93 template <typename T> 94 void* SkTileGridNextDatum(SkTDArray<void*>** tileData, SkTDArray<int>& tileIndices) { 95 T* minVal = NULL; 96 int tileCount = tileIndices.count(); 97 int minIndex = tileCount; 98 int maxIndex = 0; 99 // Find the next Datum; track where it's found so we reduce the size of the second loop. 100 for (int tile = 0; tile < tileCount; ++tile) { 101 int pos = tileIndices[tile]; 102 if (pos != SkTileGrid::kTileFinished) { 103 T* candidate = (T*)(*tileData[tile])[pos]; 104 if (NULL == minVal || (*candidate) < (*minVal)) { 105 minVal = candidate; 106 minIndex = tile; 107 maxIndex = tile; 108 } else if (!((*minVal) < (*candidate))) { 109 // We don't require operator==; if !(candidate<minVal) && !(minVal<candidate), 110 // candidate==minVal and we have to add this tile to the range searched. 111 maxIndex = tile; 112 } 113 } 114 } 115 // Increment indices past the next datum 116 if (minVal != NULL) { 117 for (int tile = minIndex; tile <= maxIndex; ++tile) { 118 int pos = tileIndices[tile]; 119 if (pos != SkTileGrid::kTileFinished && (*tileData[tile])[pos] == minVal) { 120 if (++(tileIndices[tile]) >= tileData[tile]->count()) { 121 tileIndices[tile] = SkTileGrid::kTileFinished; 122 } 123 } 124 } 125 return minVal; 126 } 127 return NULL; 128 } 129 130 #endif 131