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      1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc
      2 
      3 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      4 // Use of this source code is governed by a BSD-style license that can be
      5 // found in the LICENSE file.
      6 
      7 #include "gl/GrGLExtensions.h"
      8 #include "gl/GrGLInterface.h"
      9 
     10 #ifndef GL_GLEXT_PROTOTYPES
     11 #define GL_GLEXT_PROTOTYPES
     12 #endif
     13 
     14 #include <GLES2/gl2.h>
     15 #include <GLES2/gl2ext.h>
     16 
     17 #include <EGL/egl.h>
     18 
     19 const GrGLInterface* GrGLCreateNativeInterface() {
     20     static SkAutoTUnref<GrGLInterface> glInterface;
     21     if (!glInterface.get()) {
     22         GrGLExtensions extensions;
     23         if (!extensions.init(kES2_GrGLBinding, glGetString, NULL, glGetIntegerv)) {
     24             return NULL;
     25         }
     26         GrGLInterface* interface = new GrGLInterface;
     27         glInterface.reset(interface);
     28         interface->fBindingsExported = kES2_GrGLBinding;
     29         interface->fActiveTexture = glActiveTexture;
     30         interface->fAttachShader = glAttachShader;
     31         interface->fBindAttribLocation = glBindAttribLocation;
     32         interface->fBindBuffer = glBindBuffer;
     33         interface->fBindTexture = glBindTexture;
     34         interface->fBindVertexArray = glBindVertexArrayOES;
     35         interface->fBlendColor = glBlendColor;
     36         interface->fBlendFunc = glBlendFunc;
     37         interface->fBufferData = glBufferData;
     38         interface->fBufferSubData = glBufferSubData;
     39         interface->fClear = glClear;
     40         interface->fClearColor = glClearColor;
     41         interface->fClearStencil = glClearStencil;
     42         interface->fColorMask = glColorMask;
     43         interface->fCompileShader = glCompileShader;
     44         interface->fCompressedTexImage2D = glCompressedTexImage2D;
     45         interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
     46         interface->fCreateProgram = glCreateProgram;
     47         interface->fCreateShader = glCreateShader;
     48         interface->fCullFace = glCullFace;
     49         interface->fDeleteBuffers = glDeleteBuffers;
     50         interface->fDeleteProgram = glDeleteProgram;
     51         interface->fDeleteShader = glDeleteShader;
     52         interface->fDeleteTextures = glDeleteTextures;
     53         interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
     54         interface->fDepthMask = glDepthMask;
     55         interface->fDisable = glDisable;
     56         interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
     57         interface->fDrawArrays = glDrawArrays;
     58         interface->fDrawElements = glDrawElements;
     59         interface->fEnable = glEnable;
     60         interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
     61         interface->fFinish = glFinish;
     62         interface->fFlush = glFlush;
     63         interface->fFrontFace = glFrontFace;
     64         interface->fGenBuffers = glGenBuffers;
     65         interface->fGenerateMipmap = glGenerateMipmap;
     66         interface->fGenTextures = glGenTextures;
     67         interface->fGenVertexArrays = glGenVertexArraysOES;
     68         interface->fGetBufferParameteriv = glGetBufferParameteriv;
     69         interface->fGetError = glGetError;
     70         interface->fGetIntegerv = glGetIntegerv;
     71         interface->fGetProgramInfoLog = glGetProgramInfoLog;
     72         interface->fGetProgramiv = glGetProgramiv;
     73         interface->fGetShaderInfoLog = glGetShaderInfoLog;
     74         interface->fGetShaderiv = glGetShaderiv;
     75         interface->fGetString = glGetString;
     76         interface->fGetUniformLocation = glGetUniformLocation;
     77         interface->fLineWidth = glLineWidth;
     78         interface->fLinkProgram = glLinkProgram;
     79         interface->fPixelStorei = glPixelStorei;
     80         interface->fReadPixels = glReadPixels;
     81         interface->fScissor = glScissor;
     82 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
     83         interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
     84 #else
     85         interface->fShaderSource = glShaderSource;
     86 #endif
     87         interface->fStencilFunc = glStencilFunc;
     88         interface->fStencilFuncSeparate = glStencilFuncSeparate;
     89         interface->fStencilMask = glStencilMask;
     90         interface->fStencilMaskSeparate = glStencilMaskSeparate;
     91         interface->fStencilOp = glStencilOp;
     92         interface->fStencilOpSeparate = glStencilOpSeparate;
     93         interface->fTexImage2D = glTexImage2D;
     94         interface->fTexParameteri = glTexParameteri;
     95         interface->fTexParameteriv = glTexParameteriv;
     96         interface->fTexSubImage2D = glTexSubImage2D;
     97 #if GL_ARB_texture_storage
     98         interface->fTexStorage2D = glTexStorage2D;
     99 #elif GL_EXT_texture_storage
    100         interface->fTexStorage2D = glTexStorage2DEXT;
    101 #else
    102         interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
    103 #endif
    104 #if GL_EXT_discard_framebuffer
    105         interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
    106 #endif
    107         interface->fUniform1f = glUniform1f;
    108         interface->fUniform1i = glUniform1i;
    109         interface->fUniform1fv = glUniform1fv;
    110         interface->fUniform1iv = glUniform1iv;
    111         interface->fUniform2f = glUniform2f;
    112         interface->fUniform2i = glUniform2i;
    113         interface->fUniform2fv = glUniform2fv;
    114         interface->fUniform2iv = glUniform2iv;
    115         interface->fUniform3f = glUniform3f;
    116         interface->fUniform3i = glUniform3i;
    117         interface->fUniform3fv = glUniform3fv;
    118         interface->fUniform3iv = glUniform3iv;
    119         interface->fUniform4f = glUniform4f;
    120         interface->fUniform4i = glUniform4i;
    121         interface->fUniform4fv = glUniform4fv;
    122         interface->fUniform4iv = glUniform4iv;
    123         interface->fUniformMatrix2fv = glUniformMatrix2fv;
    124         interface->fUniformMatrix3fv = glUniformMatrix3fv;
    125         interface->fUniformMatrix4fv = glUniformMatrix4fv;
    126         interface->fUseProgram = glUseProgram;
    127         interface->fVertexAttrib4fv = glVertexAttrib4fv;
    128         interface->fVertexAttribPointer = glVertexAttribPointer;
    129         interface->fViewport = glViewport;
    130         interface->fBindFramebuffer = glBindFramebuffer;
    131         interface->fBindRenderbuffer = glBindRenderbuffer;
    132         interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
    133         interface->fDeleteFramebuffers = glDeleteFramebuffers;
    134         interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
    135         interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
    136         interface->fFramebufferTexture2D = glFramebufferTexture2D;
    137         if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
    138 #if GL_EXT_multisampled_render_to_texture
    139             interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
    140             interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
    141 #else
    142             interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
    143             interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
    144 #endif
    145         } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
    146 #if GL_IMG_multisampled_render_to_texture
    147             interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
    148             interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleIMG;
    149 #else
    150             interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
    151             interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
    152 #endif
    153         }
    154         interface->fGenFramebuffers = glGenFramebuffers;
    155         interface->fGenRenderbuffers = glGenRenderbuffers;
    156         interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
    157         interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
    158         interface->fRenderbufferStorage = glRenderbufferStorage;
    159 #if GL_OES_mapbuffer
    160         interface->fMapBuffer = glMapBufferOES;
    161         interface->fUnmapBuffer = glUnmapBufferOES;
    162 #else
    163         interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
    164         interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
    165 #endif
    166     }
    167     glInterface.get()->ref();
    168     return glInterface.get();
    169 }
    170