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      1 /*
      2 **
      3 ** Copyright 2012, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H
     19     #error This header file should only be included from AudioFlinger.h
     20 #endif
     21 
     22 //--- Audio Effect Management
     23 
     24 // EffectModule and EffectChain classes both have their own mutex to protect
     25 // state changes or resource modifications. Always respect the following order
     26 // if multiple mutexes must be acquired to avoid cross deadlock:
     27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
     28 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
     29 // startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
     30 // to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
     31 // call AudioFlinger thus locking the same mutexes in the reverse order.
     32 
     33 // The EffectModule class is a wrapper object controlling the effect engine implementation
     34 // in the effect library. It prevents concurrent calls to process() and command() functions
     35 // from different client threads. It keeps a list of EffectHandle objects corresponding
     36 // to all client applications using this effect and notifies applications of effect state,
     37 // control or parameter changes. It manages the activation state machine to send appropriate
     38 // reset, enable, disable commands to effect engine and provide volume
     39 // ramping when effects are activated/deactivated.
     40 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
     41 // the attached track(s) to accumulate their auxiliary channel.
     42 class EffectModule : public RefBase {
     43 public:
     44     EffectModule(ThreadBase *thread,
     45                     const wp<AudioFlinger::EffectChain>& chain,
     46                     effect_descriptor_t *desc,
     47                     int id,
     48                     int sessionId);
     49     virtual ~EffectModule();
     50 
     51     enum effect_state {
     52         IDLE,
     53         RESTART,
     54         STARTING,
     55         ACTIVE,
     56         STOPPING,
     57         STOPPED,
     58         DESTROYED
     59     };
     60 
     61     int         id() const { return mId; }
     62     void process();
     63     void updateState();
     64     status_t command(uint32_t cmdCode,
     65                      uint32_t cmdSize,
     66                      void *pCmdData,
     67                      uint32_t *replySize,
     68                      void *pReplyData);
     69 
     70     void reset_l();
     71     status_t configure();
     72     status_t init();
     73     effect_state state() const {
     74         return mState;
     75     }
     76     uint32_t status() {
     77         return mStatus;
     78     }
     79     int sessionId() const {
     80         return mSessionId;
     81     }
     82     status_t    setEnabled(bool enabled);
     83     status_t    setEnabled_l(bool enabled);
     84     bool isEnabled() const;
     85     bool isProcessEnabled() const;
     86 
     87     void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
     88     int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
     89     void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
     90     int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
     91     void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
     92     void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
     93     const wp<ThreadBase>& thread() { return mThread; }
     94 
     95     status_t addHandle(EffectHandle *handle);
     96     size_t disconnect(EffectHandle *handle, bool unpinIfLast);
     97     size_t removeHandle(EffectHandle *handle);
     98 
     99     const effect_descriptor_t& desc() const { return mDescriptor; }
    100     wp<EffectChain>&     chain() { return mChain; }
    101 
    102     status_t         setDevice(audio_devices_t device);
    103     status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
    104     status_t         setMode(audio_mode_t mode);
    105     status_t         setAudioSource(audio_source_t source);
    106     status_t         start();
    107     status_t         stop();
    108     void             setSuspended(bool suspended);
    109     bool             suspended() const;
    110 
    111     EffectHandle*    controlHandle_l();
    112 
    113     bool             isPinned() const { return mPinned; }
    114     void             unPin() { mPinned = false; }
    115     bool             purgeHandles();
    116     void             lock() { mLock.lock(); }
    117     void             unlock() { mLock.unlock(); }
    118     bool             isOffloadable() const
    119                         { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
    120     status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
    121     bool             isOffloaded() const;
    122 
    123     void             dump(int fd, const Vector<String16>& args);
    124 
    125 protected:
    126     friend class AudioFlinger;      // for mHandles
    127     bool                mPinned;
    128 
    129     // Maximum time allocated to effect engines to complete the turn off sequence
    130     static const uint32_t MAX_DISABLE_TIME_MS = 10000;
    131 
    132     EffectModule(const EffectModule&);
    133     EffectModule& operator = (const EffectModule&);
    134 
    135     status_t start_l();
    136     status_t stop_l();
    137     status_t remove_effect_from_hal_l();
    138 
    139 mutable Mutex               mLock;      // mutex for process, commands and handles list protection
    140     wp<ThreadBase>      mThread;    // parent thread
    141     wp<EffectChain>     mChain;     // parent effect chain
    142     const int           mId;        // this instance unique ID
    143     const int           mSessionId; // audio session ID
    144     const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
    145     effect_config_t     mConfig;    // input and output audio configuration
    146     effect_handle_t  mEffectInterface; // Effect module C API
    147     status_t            mStatus;    // initialization status
    148     effect_state        mState;     // current activation state
    149     Vector<EffectHandle *> mHandles;    // list of client handles
    150                 // First handle in mHandles has highest priority and controls the effect module
    151     uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
    152                                     // sending disable command.
    153     uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
    154     bool     mSuspended;            // effect is suspended: temporarily disabled by framework
    155     bool     mOffloaded;            // effect is currently offloaded to the audio DSP
    156 };
    157 
    158 // The EffectHandle class implements the IEffect interface. It provides resources
    159 // to receive parameter updates, keeps track of effect control
    160 // ownership and state and has a pointer to the EffectModule object it is controlling.
    161 // There is one EffectHandle object for each application controlling (or using)
    162 // an effect module.
    163 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
    164 class EffectHandle: public android::BnEffect {
    165 public:
    166 
    167     EffectHandle(const sp<EffectModule>& effect,
    168             const sp<AudioFlinger::Client>& client,
    169             const sp<IEffectClient>& effectClient,
    170             int32_t priority);
    171     virtual ~EffectHandle();
    172 
    173     // IEffect
    174     virtual status_t enable();
    175     virtual status_t disable();
    176     virtual status_t command(uint32_t cmdCode,
    177                              uint32_t cmdSize,
    178                              void *pCmdData,
    179                              uint32_t *replySize,
    180                              void *pReplyData);
    181     virtual void disconnect();
    182 private:
    183             void disconnect(bool unpinIfLast);
    184 public:
    185     virtual sp<IMemory> getCblk() const { return mCblkMemory; }
    186     virtual status_t onTransact(uint32_t code, const Parcel& data,
    187             Parcel* reply, uint32_t flags);
    188 
    189 
    190     // Give or take control of effect module
    191     // - hasControl: true if control is given, false if removed
    192     // - signal: true client app should be signaled of change, false otherwise
    193     // - enabled: state of the effect when control is passed
    194     void setControl(bool hasControl, bool signal, bool enabled);
    195     void commandExecuted(uint32_t cmdCode,
    196                          uint32_t cmdSize,
    197                          void *pCmdData,
    198                          uint32_t replySize,
    199                          void *pReplyData);
    200     void setEnabled(bool enabled);
    201     bool enabled() const { return mEnabled; }
    202 
    203     // Getters
    204     int id() const { return mEffect->id(); }
    205     int priority() const { return mPriority; }
    206     bool hasControl() const { return mHasControl; }
    207     sp<EffectModule> effect() const { return mEffect; }
    208     // destroyed_l() must be called with the associated EffectModule mLock held
    209     bool destroyed_l() const { return mDestroyed; }
    210 
    211     void dump(char* buffer, size_t size);
    212 
    213 protected:
    214     friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
    215     EffectHandle(const EffectHandle&);
    216     EffectHandle& operator =(const EffectHandle&);
    217 
    218     sp<EffectModule> mEffect;           // pointer to controlled EffectModule
    219     sp<IEffectClient> mEffectClient;    // callback interface for client notifications
    220     /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
    221     sp<IMemory>         mCblkMemory;    // shared memory for control block
    222     effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
    223                                         // shared memory
    224     uint8_t*            mBuffer;        // pointer to parameter area in shared memory
    225     int mPriority;                      // client application priority to control the effect
    226     bool mHasControl;                   // true if this handle is controlling the effect
    227     bool mEnabled;                      // cached enable state: needed when the effect is
    228                                         // restored after being suspended
    229     bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
    230                                         // mLock held
    231 };
    232 
    233 // the EffectChain class represents a group of effects associated to one audio session.
    234 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
    235 // The EffecChain with session ID 0 contains global effects applied to the output mix.
    236 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
    237 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
    238 // order corresponding in the effect process order. When attached to a track (session ID != 0),
    239 // it also provide it's own input buffer used by the track as accumulation buffer.
    240 class EffectChain : public RefBase {
    241 public:
    242     EffectChain(const wp<ThreadBase>& wThread, int sessionId);
    243     EffectChain(ThreadBase *thread, int sessionId);
    244     virtual ~EffectChain();
    245 
    246     // special key used for an entry in mSuspendedEffects keyed vector
    247     // corresponding to a suspend all request.
    248     static const int        kKeyForSuspendAll = 0;
    249 
    250     // minimum duration during which we force calling effect process when last track on
    251     // a session is stopped or removed to allow effect tail to be rendered
    252     static const int        kProcessTailDurationMs = 1000;
    253 
    254     void process_l();
    255 
    256     void lock() {
    257         mLock.lock();
    258     }
    259     void unlock() {
    260         mLock.unlock();
    261     }
    262 
    263     status_t addEffect_l(const sp<EffectModule>& handle);
    264     size_t removeEffect_l(const sp<EffectModule>& handle);
    265 
    266     int sessionId() const { return mSessionId; }
    267     void setSessionId(int sessionId) { mSessionId = sessionId; }
    268 
    269     sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
    270     sp<EffectModule> getEffectFromId_l(int id);
    271     sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
    272     bool setVolume_l(uint32_t *left, uint32_t *right);
    273     void setDevice_l(audio_devices_t device);
    274     void setMode_l(audio_mode_t mode);
    275     void setAudioSource_l(audio_source_t source);
    276 
    277     void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
    278         mInBuffer = buffer;
    279         mOwnInBuffer = ownsBuffer;
    280     }
    281     int16_t *inBuffer() const {
    282         return mInBuffer;
    283     }
    284     void setOutBuffer(int16_t *buffer) {
    285         mOutBuffer = buffer;
    286     }
    287     int16_t *outBuffer() const {
    288         return mOutBuffer;
    289     }
    290 
    291     void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
    292     void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
    293     int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
    294 
    295     void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
    296                                mTailBufferCount = mMaxTailBuffers; }
    297     void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
    298     int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
    299 
    300     uint32_t strategy() const { return mStrategy; }
    301     void setStrategy(uint32_t strategy)
    302             { mStrategy = strategy; }
    303 
    304     // suspend effect of the given type
    305     void setEffectSuspended_l(const effect_uuid_t *type,
    306                               bool suspend);
    307     // suspend all eligible effects
    308     void setEffectSuspendedAll_l(bool suspend);
    309     // check if effects should be suspend or restored when a given effect is enable or disabled
    310     void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
    311                                           bool enabled);
    312 
    313     void clearInputBuffer();
    314 
    315     // At least one non offloadable effect in the chain is enabled
    316     bool isNonOffloadableEnabled();
    317 
    318 
    319     void dump(int fd, const Vector<String16>& args);
    320 
    321 protected:
    322     friend class AudioFlinger;  // for mThread, mEffects
    323     EffectChain(const EffectChain&);
    324     EffectChain& operator =(const EffectChain&);
    325 
    326     class SuspendedEffectDesc : public RefBase {
    327     public:
    328         SuspendedEffectDesc() : mRefCount(0) {}
    329 
    330         int mRefCount;
    331         effect_uuid_t mType;
    332         wp<EffectModule> mEffect;
    333     };
    334 
    335     // get a list of effect modules to suspend when an effect of the type
    336     // passed is enabled.
    337     void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
    338 
    339     // get an effect module if it is currently enable
    340     sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
    341     // true if the effect whose descriptor is passed can be suspended
    342     // OEMs can modify the rules implemented in this method to exclude specific effect
    343     // types or implementations from the suspend/restore mechanism.
    344     bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
    345 
    346     void clearInputBuffer_l(sp<ThreadBase> thread);
    347 
    348     wp<ThreadBase> mThread;     // parent mixer thread
    349     Mutex mLock;                // mutex protecting effect list
    350     Vector< sp<EffectModule> > mEffects; // list of effect modules
    351     int mSessionId;             // audio session ID
    352     int16_t *mInBuffer;         // chain input buffer
    353     int16_t *mOutBuffer;        // chain output buffer
    354 
    355     // 'volatile' here means these are accessed with atomic operations instead of mutex
    356     volatile int32_t mActiveTrackCnt;    // number of active tracks connected
    357     volatile int32_t mTrackCnt;          // number of tracks connected
    358 
    359     int32_t mTailBufferCount;   // current effect tail buffer count
    360     int32_t mMaxTailBuffers;    // maximum effect tail buffers
    361     bool mOwnInBuffer;          // true if the chain owns its input buffer
    362     int mVolumeCtrlIdx;         // index of insert effect having control over volume
    363     uint32_t mLeftVolume;       // previous volume on left channel
    364     uint32_t mRightVolume;      // previous volume on right channel
    365     uint32_t mNewLeftVolume;       // new volume on left channel
    366     uint32_t mNewRightVolume;      // new volume on right channel
    367     uint32_t mStrategy; // strategy for this effect chain
    368     // mSuspendedEffects lists all effects currently suspended in the chain.
    369     // Use effect type UUID timelow field as key. There is no real risk of identical
    370     // timeLow fields among effect type UUIDs.
    371     // Updated by updateSuspendedSessions_l() only.
    372     KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
    373 };
    374