1 page.title=Building and Running from Eclipse with ADT 2 parent.title=Building and Running 3 parent.link=index.html 4 @jd:body 5 6 <div id="qv-wrapper"> 7 <div id="qv"> 8 <h2>In this document</h2> 9 10 <ol> 11 <li><a href="#RunningOnEmulatorEclipse">Running on an Emulator</a></li> 12 13 <li><a href="#RunningOnDeviceEclipse">Running on a Device</a></li> 14 15 <li><a href="#RunConfig">Creating a Run Configuration</a></li> 16 </ol> 17 </div> 18 </div> 19 20 <p>Eclipse and ADT provide an environment where most of the details of the build process are 21 hidden from you. By default, the build process constantly runs in the background as you make 22 changes to your project.</p> 23 24 <p>When Eclipse automatically builds your application, it enables debugging and signs the 25 <code>.apk</code> with a debug key, by default. When you run the application, 26 Eclipse invokes ADB and installs your application to a device or emulator, so you do not have to 27 manually perform these tasks. Since most of the build process is taken care of by Eclipse, the 28 following topics show you how to run an application, which will automatically build your 29 application as well.</p> 30 31 <p>To distribute your application, however, you must build your application in release mode and sign the 32 <code>.apk</code> file with your own private key.</p> 33 34 <p>This document shows you how to run your application on an emulator or a real device 35 from Eclipse—all of which is done using the debug version of your application. 36 For more information about how to sign your application with a private key for release, see <a href= 37 "{@docRoot}tools/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p> 38 39 <h2 id="RunningOnEmulatorEclipse">Running on the emulator</h2> 40 41 <p>Before you can run your application on the Android Emulator, you must <a href= 42 "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p> 43 44 <p>To run (or debug) your application, select <strong>Run</strong> > <strong>Run</strong> (or 45 <strong>Run</strong> > <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin will 46 automatically create a default run configuration for the project. Eclipse will then perform the 47 following:</p> 48 49 <ol> 50 <li>Compile the project (if there have been changes since the last build).</li> 51 52 <li>Create a default run configuration (if one does not already exist for the project).</li> 53 54 <li>Install and start the application on an emulator (or device), based on the Deployment 55 Target defined by the run configuration. 56 57 <p>By default, Android run configurations use an "automatic target" mode for selecting a 58 device target. For information on how automatic target mode selects a deployment target, see 59 <a href="#AutoAndManualTargetModes">Automatic and manual target modes</a> below.</p> 60 </li> 61 </ol> 62 63 <p>If you run the application with the Debug option, the application will start in the "Waiting For Debugger" mode. Once the debugger 64 is attached, Eclipse opens the Debug perspective and starts the application's main activity. Otherwise, if you run the 65 application with the normal Run option, Eclipse installs the application on the device and launches the main activity.</p> 66 67 <p>To set or change the run configuration used for your project, use the run configuration 68 manager. See the section below about <a href="#RunConfig">Creating a Run Configuration</a> for more information.</p> 69 70 <p>Be certain to create multiple AVDs upon which to test your application. You should have one 71 AVD for each platform and screen type with which your application is compatible. For instance, if 72 your application compiles against the Android 4.0 (API Level 14) platform, you should create an 73 AVD for each platform equal to and greater than 4.0 and an AVD for each <a href= 74 "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your 75 application on each one.</p> 76 77 <h2 id="RunningOnDeviceEclipse">Running on a device</h2> 78 79 <p>Before you can run your application on a device, you must perform some basic setup for your 80 device:</p> 81 82 <ul> 83 <li>Ensure that your application is debuggable by setting the 84 <code>android:debuggable</code> attribute of the <code><application></code> 85 element to <code>true</code>. As of ADT 8.0, this is done by default when you build in debug mode.</li> 86 87 <li>Enable <strong>USB debugging</strong> on your device. 88 <ul> 89 <li>On most devices running Android 3.2 or older, you can find the option under 90 <strong>Settings > Applications > Development</strong>.</li> 91 <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>. 92 <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer 93 options</strong> is hidden by default. To make it available, go 94 to <strong>Settings > About phone</strong> and tap <strong>Build number</strong> 95 seven times. Return to the previous screen to find <strong>Developer options</strong>.</p> 96 </li> 97 </ul> 98 </li> 99 100 <li>Ensure that your development computer can detect your device when connected via USB</li> 101 </ul> 102 103 <p>Read <a href="{@docRoot}tools/device.html">Using Hardware Devices</a> 104 for more information.</p> 105 106 <p>Once set up and your device is connected via USB, install your application on the device by 107 selecting <strong>Run</strong> > <strong>Run</strong> (or <strong>Run</strong> > 108 <strong>Debug</strong>) from the Eclipse menu bar.</p> 109 110 <h2 id="RunConfig">Creating a Run Configuration</h2> 111 112 <p>The run configuration specifies the project to run, the Activity to start, the emulator or 113 connected device to use, and so on. When you first run a project as an <em>Android 114 Application</em>, ADT will automatically create a run configuration. The default run 115 configuration will launch the default project Activity and use automatic target mode for device 116 selection (with no preferred AVD). If the default settings don't suit your project, you can 117 customize the run configuration or even create a new one.</p> 118 119 <p>To create or modify a run configuration, refer to the Eclipse documentation on how to create Run configurations. 120 The following steps highlight the important things you need to do for an Android project:</p> 121 122 <ol> 123 <li>Open the run configuration manager from the Run Menu.</li> 124 125 <li>Expand the <strong>Android Application</strong> item and create a new configuration or open 126 an existing one. 127 </li> 128 129 <li>With the Run Configuration selected, adjust your desired run configuration settings: 130 <ul> 131 <li>In the Android tab, specify the Project and Activity to launch. 132 </li> 133 <li><p>In the Target tab, consider whether you'd like to use Manual or Automatic mode when 134 selecting an AVD to run your application. See the following section on <a href= 135 "#AutoAndManualTargetModes">Automatic and manual target modes</a>).</p> 136 137 <p>You can specify any emulator options to the Additional Emulator Command Line Options 138 field. For example, you could add <code>-scale 96dpi</code> to scale the AVD's screen to an 139 accurate size, based on the dpi of your computer monitor. For a full list of emulator 140 options, see the <a href="{@docRoot}tools/help/emulator.html">Android 141 Emulator</a> document.</p> 142 </li> 143 </ul> 144 </li> 145 </ol> 146 147 <h4 id="AutoAndManualTargetModes">Automatic and manual target modes</h4> 148 149 <p>By default, a run configuration uses the <strong>automatic</strong> target mode in order to 150 select an AVD. In this mode, ADT will select an AVD for the application in the following 151 manner:</p> 152 153 <ol> 154 <li>If there's a device or emulator already running and its AVD configuration meets the 155 requirements of the application's build target, the application is installed and run upon 156 it.</li> 157 158 <li>If there's more than one device or emulator running, each of which meets the requirements 159 of the build target, a "device chooser" is shown to let you select which device to use.</li> 160 161 <li>If there are no devices or emulators running that meet the requirements of the build 162 target, ADT looks at the available AVDs. If there is an AVD that matches the build target of the project, 163 ADT chooses that AVD. If the AVD versions are newer than the build target of the project, ADT chooses 164 the oldest possible version of an AVD that meets the project's build target requirement.</li> 165 166 <li>If there are no suitable AVDs, the application is not installed a console error warning tells 167 you that there is no existing AVD that meets the build target requirements.</li> 168 </ol> 169 170 <p>However, if a "preferred AVD" is selected in the run configuration, then the application will 171 <em>always</em> be deployed to that AVD. If it's not already running, then a new emulator will be 172 launched.</p> 173 174 <p>If your run configuration uses <strong>manual</strong> mode, then the "device chooser" is 175 presented every time that your application is run, so that you can select which AVD to use.</p>