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      1 page.title=Supporting Different Languages
      2 parent.title=Supporting Different Devices
      3 page.tags="localizing","localization","resources", "formats", "l10n"
      4 parent.link=index.html
      5 
      6 trainingnavtop=true
      7 next.title=Supporting Different Screens
      8 next.link=screens.html
      9 
     10 @jd:body
     11 
     12 
     13 <div id="tb-wrapper">
     14   <div id="tb">
     15     <h2>This class teaches you to</h2>
     16     <ol>
     17       <li><a href="#CreateDirs">Create Locale Directories and String Files</a></li>
     18       <li><a href="#UseString">Use the String Resources</a></li>
     19     </ol>
     20     <h2>You should also read</h2>
     21     <ul>
     22     <li><a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a></li>
     23       <li><a href="{@docRoot}guide/topics/resources/localization.html">Localization with Resources</a></li>
     24     </ul>
     25   </div>
     26 </div>
     27 
     28 <p>Its always a good practice to extract UI strings from your app code and keep them
     29 in an external file.  Android makes this easy with a resources directory in each Android
     30 project.</p>
     31 
     32 <p>If you created your project using the Android SDK
     33 Tools (read <a href="{@docRoot}training/basics/firstapp/creating-project.html">Creating an
     34 Android Project</a>), the tools create a <code>res/</code> directory in the top level of
     35 the project. Within this <code>res/</code> directory are subdirectories for various resource
     36 types. There are also a few default files such as <code>res/values/strings.xml</code>, which holds
     37 your string values.</p>
     38 
     39 
     40 <h2 id="CreateDirs">Create Locale Directories and String Files</h2> 
     41 
     42 <p>To add support for more languages, create additional <code>values</code> directories inside
     43 <code>res/</code> that include a hyphen and the ISO country code at the end of the
     44 directory name. For example, <code>values-es/</code> is the directory containing simple
     45 resourcess for the Locales with the language code "es".  Android loads the appropriate resources
     46 according to the locale settings of the device at run time.</p>
     47 
     48 <p>Once youve decided on the languages you will support, create the resource subdirectories and
     49 string resource files. For example:</p>
     50 
     51 <pre class="classic no-pretty-print">
     52 MyProject/
     53     res/
     54        values/
     55            strings.xml
     56        values-es/
     57            strings.xml
     58        values-fr/
     59            strings.xml
     60 </pre>
     61 
     62 <p>Add the string values for each locale into the appropriate file.</p>
     63 
     64 <p>At runtime, the Android system uses the appropriate set of string resources based on the
     65 locale currently set for the user's device.</p>
     66   
     67 <p>For example, the following are some different string resource files for different languages.</p>
     68 
     69 
     70 <p>English (default locale), <code>/values/strings.xml</code>:</p>
     71 
     72 <pre>
     73 &lt;?xml version="1.0" encoding="utf-8"?>
     74 &lt;resources>
     75     &lt;string name="title">My Application&lt;/string>
     76     &lt;string name="hello_world">Hello World!&lt;/string>
     77 &lt;/resources>
     78 </pre>
     79 
     80 
     81 <p>Spanish, <code>/values-es/strings.xml</code>:</p>
     82 
     83 <pre>
     84 &lt;?xml version="1.0" encoding="utf-8"?>
     85 &lt;resources>
     86     &lt;string name="title">Mi Aplicacin&lt;/string>
     87     &lt;string name="hello_world">Hola Mundo!&lt;/string>
     88 &lt;/resources>
     89 </pre>
     90 
     91 
     92 <p>French, <code>/values-fr/strings.xml</code>:</p>
     93 
     94 <pre>
     95 &lt;?xml version="1.0" encoding="utf-8"?>
     96 &lt;resources>
     97     &lt;string name="title">Mon Application&lt;/string>
     98     &lt;string name="hello_world">Bonjour le monde !&lt;/string>
     99 &lt;/resources>
    100 </pre>
    101 
    102 <p class="note"><strong>Note:</strong> You can use the locale qualifier (or any
    103 configuration qualifer) on any resource type, such as if you want to provide
    104 localized versions of your bitmap drawable. For more information, see <a
    105 href="{@docRoot}guide/topics/resources/localization.html">Localization</a>.
    106 
    107 <h2 id="UseString">Use the String Resources</h2>
    108 
    109 <p>You can reference your string resources in your source code and other XML files using the
    110 resource name defined by the {@code &lt;string>} element's {@code name} attribute.</p>
    111 
    112 <p>In your source code, you can refer to a string resource with the syntax {@code
    113 R.string.&lt;string_name>}. There are a variety of methods that accept a string resource this
    114 way.</p>
    115   
    116 <p>For example:</p>
    117 
    118 <pre>
    119 // Get a string resource from your app's {@link android.content.res.Resources}
    120 String hello = {@link android.content.Context#getResources()}.getString(R.string.hello_world);
    121 
    122 // Or supply a string resource to a method that requires a string
    123 TextView textView = new TextView(this);
    124 textView.setText(R.string.hello_world);
    125 </pre>
    126 
    127 <p>In other XML files, you can refer to a string resource with the syntax {@code
    128 &#64;string/&lt;string_name>} whenever the XML attribute accepts a string value.</p>
    129 
    130 <p>For example:</p>
    131 
    132 <pre>
    133 &lt;TextView
    134     android:layout_width="wrap_content"
    135     android:layout_height="wrap_content"
    136     android:text="@string/hello_world" />
    137 </pre>
    138 
    139 
    140 
    141