1 page.title=Managing Bitmap Memory 2 parent.title=Displaying Bitmaps Efficiently 3 parent.link=index.html 4 5 trainingnavtop=true 6 7 @jd:body 8 9 <div id="tb-wrapper"> 10 <div id="tb"> 11 12 <h2>This lesson teaches you to</h2> 13 <ol> 14 <li><a href="#recycle">Manage Memory on Android 2.3.3 and Lower</a></li> 15 <li><a href="#inBitmap">Manage Memory on Android 3.0 and Higher</a></li> 16 </ol> 17 18 <h2>You should also read</h2> 19 <ul> 20 <li><a href="http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html">Memory Analysis for Android Applications</a> blog post</li> 21 <li><a href="http://www.google.com/events/io/2011/sessions/memory-management-for-android-apps.html">Memory management for Android Apps</a> Google I/O presentation</li> 22 <li><a href="{@docRoot}design/patterns/swipe-views.html">Android Design: Swipe Views</a></li> 23 <li><a href="{@docRoot}design/building-blocks/grid-lists.html">Android Design: Grid Lists</a></li> 24 </ul> 25 26 <h2>Try it out</h2> 27 28 <div class="download-box"> 29 <a href="{@docRoot}shareables/training/BitmapFun.zip" class="button">Download the sample</a> 30 <p class="filename">BitmapFun.zip</p> 31 </div> 32 33 </div> 34 </div> 35 36 <p>In addition to the steps described in <a href="cache-bitmap.html">Caching Bitmaps</a>, 37 there are specific things you can do to facilitate garbage collection 38 and bitmap reuse. The recommended strategy depends on which version(s) 39 of Android you are targeting. The {@code BitmapFun} sample app included with 40 this class shows you how to design your app to work efficiently across 41 different versions of Android.</p> 42 43 <p>To set the stage for this lesson, here is how Android's management of 44 bitmap memory has evolved:</p> 45 <ul> 46 <li> 47 On Android Android 2.2 (API level 8) and lower, when garbage 48 collection occurs, your app's threads get stopped. This causes a lag that 49 can degrade performance. 50 <strong>Android 2.3 adds concurrent garbage collection, which means that 51 the memory is reclaimed soon after a bitmap is no longer referenced.</strong> 52 </li> 53 54 <li>On Android 2.3.3 (API level 10) and lower, the backing pixel data for a 55 bitmap is stored in native memory. It is separate from the bitmap itself, 56 which is stored in the Dalvik heap. The pixel data in native memory is 57 not released in a predictable manner, potentially causing an application 58 to briefly exceed its memory limits and crash. 59 <strong>As of Android 3.0 (API Level 11), the pixel data is stored on the 60 Dalvik heap along with the associated bitmap.</strong></li> 61 62 </ul> 63 64 <p>The following sections describe how to optimize bitmap memory 65 management for different Android versions.</p> 66 67 <h2 id="recycle">Manage Memory on Android 2.3.3 and Lower</h2> 68 69 <p>On Android 2.3.3 (API level 10) and lower, using 70 {@link android.graphics.Bitmap#recycle recycle()} 71 is recommended. If you're displaying large amounts of bitmap data in your app, 72 you're likely to run into 73 {@link java.lang.OutOfMemoryError} errors. The 74 {@link android.graphics.Bitmap#recycle recycle()} method allows an app 75 to reclaim memory as soon as possible.</p> 76 77 <p class="note"><strong>Caution:</strong> You should use 78 {@link android.graphics.Bitmap#recycle recycle()} only when you are sure that the 79 bitmap is no longer being used. If you call {@link android.graphics.Bitmap#recycle recycle()} 80 and later attempt to draw the bitmap, you will get the error: 81 {@code "Canvas: trying to use a recycled bitmap"}.</p> 82 83 <p>The following code snippet gives an example of calling 84 {@link android.graphics.Bitmap#recycle recycle()}. It uses reference counting 85 (in the variables {@code mDisplayRefCount} and {@code mCacheRefCount}) to track 86 whether a bitmap is currently being displayed or in the cache. The 87 code recycles the bitmap when these conditions are met:</p> 88 89 <ul> 90 <li>The reference count for both {@code mDisplayRefCount} and 91 {@code mCacheRefCount} is 0.</li> 92 <li>The bitmap is not {@code null}, and it hasn't been recycled yet.</li> 93 </ul> 94 95 <pre>private int mCacheRefCount = 0; 96 private int mDisplayRefCount = 0; 97 ... 98 // Notify the drawable that the displayed state has changed. 99 // Keep a count to determine when the drawable is no longer displayed. 100 public void setIsDisplayed(boolean isDisplayed) { 101 synchronized (this) { 102 if (isDisplayed) { 103 mDisplayRefCount++; 104 mHasBeenDisplayed = true; 105 } else { 106 mDisplayRefCount--; 107 } 108 } 109 // Check to see if recycle() can be called. 110 checkState(); 111 } 112 113 // Notify the drawable that the cache state has changed. 114 // Keep a count to determine when the drawable is no longer being cached. 115 public void setIsCached(boolean isCached) { 116 synchronized (this) { 117 if (isCached) { 118 mCacheRefCount++; 119 } else { 120 mCacheRefCount--; 121 } 122 } 123 // Check to see if recycle() can be called. 124 checkState(); 125 } 126 127 private synchronized void checkState() { 128 // If the drawable cache and display ref counts = 0, and this drawable 129 // has been displayed, then recycle. 130 if (mCacheRefCount <= 0 && mDisplayRefCount <= 0 && mHasBeenDisplayed 131 && hasValidBitmap()) { 132 getBitmap().recycle(); 133 } 134 } 135 136 private synchronized boolean hasValidBitmap() { 137 Bitmap bitmap = getBitmap(); 138 return bitmap != null && !bitmap.isRecycled(); 139 }</pre> 140 141 <h2 id="inBitmap">Manage Memory on Android 3.0 and Higher</h2> 142 143 <p>Android 3.0 (API Level 11) introduces the 144 {@link android.graphics.BitmapFactory.Options#inBitmap BitmapFactory.Options.inBitmap} 145 field. If this option is set, decode methods that take the 146 {@link android.graphics.BitmapFactory.Options Options} object 147 will attempt to reuse an existing bitmap when loading content. This means 148 that the bitmap's memory is reused, resulting in improved performance, and 149 removing both memory allocation and de-allocation. There are some caveats in using 150 {@link android.graphics.BitmapFactory.Options#inBitmap}:</p> 151 <ul> 152 <li>The reused bitmap must be of the same size as the source content (to make 153 sure that the same amount of memory is used), and in JPEG or PNG format 154 (whether as a resource or as a stream).</li> 155 156 157 <li>The {@link android.graphics.Bitmap.Config configuration} of the reused bitmap 158 overrides the setting of 159 {@link android.graphics.BitmapFactory.Options#inPreferredConfig}, if set. </li> 160 161 <li>You should always use the returned bitmap of the decode method, 162 because you can't assume that reusing the bitmap worked (for example, if there is 163 a size mismatch).</li> 164 165 <h3>Save a bitmap for later use</h3> 166 167 <p>The following snippet demonstrates how an existing bitmap is stored for possible 168 later use in the sample app. When an app is running on Android 3.0 or higher and 169 a bitmap is evicted from the {@link android.util.LruCache}, 170 a soft reference to the bitmap is placed 171 in a {@link java.util.HashSet}, for possible reuse later with 172 {@link android.graphics.BitmapFactory.Options#inBitmap}: 173 174 <pre>HashSet<SoftReference<Bitmap>> mReusableBitmaps; 175 private LruCache<String, BitmapDrawable> mMemoryCache; 176 177 // If you're running on Honeycomb or newer, create 178 // a HashSet of references to reusable bitmaps. 179 if (Utils.hasHoneycomb()) { 180 mReusableBitmaps = new HashSet<SoftReference<Bitmap>>(); 181 } 182 183 mMemoryCache = new LruCache<String, BitmapDrawable>(mCacheParams.memCacheSize) { 184 185 // Notify the removed entry that is no longer being cached. 186 @Override 187 protected void entryRemoved(boolean evicted, String key, 188 BitmapDrawable oldValue, BitmapDrawable newValue) { 189 if (RecyclingBitmapDrawable.class.isInstance(oldValue)) { 190 // The removed entry is a recycling drawable, so notify it 191 // that it has been removed from the memory cache. 192 ((RecyclingBitmapDrawable) oldValue).setIsCached(false); 193 } else { 194 // The removed entry is a standard BitmapDrawable. 195 if (Utils.hasHoneycomb()) { 196 // We're running on Honeycomb or later, so add the bitmap 197 // to a SoftReference set for possible use with inBitmap later. 198 mReusableBitmaps.add 199 (new SoftReference<Bitmap>(oldValue.getBitmap())); 200 } 201 } 202 } 203 .... 204 }</pre> 205 206 207 <h3>Use an existing bitmap</h3> 208 <p>In the running app, decoder methods check to see if there is an existing 209 bitmap they can use. For example:</p> 210 211 <pre>public static Bitmap decodeSampledBitmapFromFile(String filename, 212 int reqWidth, int reqHeight, ImageCache cache) { 213 214 final BitmapFactory.Options options = new BitmapFactory.Options(); 215 ... 216 BitmapFactory.decodeFile(filename, options); 217 ... 218 219 // If we're running on Honeycomb or newer, try to use inBitmap. 220 if (Utils.hasHoneycomb()) { 221 addInBitmapOptions(options, cache); 222 } 223 ... 224 return BitmapFactory.decodeFile(filename, options); 225 }</pre 226 227 <p>The next snippet shows the {@code addInBitmapOptions()} method that is called in the 228 above snippet. It looks for an existing bitmap to set as the value for 229 {@link android.graphics.BitmapFactory.Options#inBitmap}. Note that this 230 method only sets a value for {@link android.graphics.BitmapFactory.Options#inBitmap} 231 if it finds a suitable match (your code should never assume that a match will be found):</p> 232 233 <pre>private static void addInBitmapOptions(BitmapFactory.Options options, 234 ImageCache cache) { 235 // inBitmap only works with mutable bitmaps, so force the decoder to 236 // return mutable bitmaps. 237 options.inMutable = true; 238 239 if (cache != null) { 240 // Try to find a bitmap to use for inBitmap. 241 Bitmap inBitmap = cache.getBitmapFromReusableSet(options); 242 243 if (inBitmap != null) { 244 // If a suitable bitmap has been found, set it as the value of 245 // inBitmap. 246 options.inBitmap = inBitmap; 247 } 248 } 249 } 250 251 // This method iterates through the reusable bitmaps, looking for one 252 // to use for inBitmap: 253 protected Bitmap getBitmapFromReusableSet(BitmapFactory.Options options) { 254 Bitmap bitmap = null; 255 256 if (mReusableBitmaps != null && !mReusableBitmaps.isEmpty()) { 257 final Iterator<SoftReference<Bitmap>> iterator 258 = mReusableBitmaps.iterator(); 259 Bitmap item; 260 261 while (iterator.hasNext()) { 262 item = iterator.next().get(); 263 264 if (null != item && item.isMutable()) { 265 // Check to see it the item can be used for inBitmap. 266 if (canUseForInBitmap(item, options)) { 267 bitmap = item; 268 269 // Remove from reusable set so it can't be used again. 270 iterator.remove(); 271 break; 272 } 273 } else { 274 // Remove from the set if the reference has been cleared. 275 iterator.remove(); 276 } 277 } 278 } 279 return bitmap; 280 }</pre> 281 282 <p>Finally, this method determines whether a candidate bitmap 283 satisfies the size criteria to be used for 284 {@link android.graphics.BitmapFactory.Options#inBitmap}:</p> 285 286 <pre>private static boolean canUseForInBitmap( 287 Bitmap candidate, BitmapFactory.Options targetOptions) { 288 int width = targetOptions.outWidth / targetOptions.inSampleSize; 289 int height = targetOptions.outHeight / targetOptions.inSampleSize; 290 291 // Returns true if "candidate" can be used for inBitmap re-use with 292 // "targetOptions". 293 return candidate.getWidth() == width && candidate.getHeight() == height; 294 }</pre> 295 296 </body> 297 </html> 298