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      1 void API_ENTRY(glActiveTexture)(GLenum texture) {
      2     CALL_GL_API(glActiveTexture, texture);
      3 }
      4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
      5     CALL_GL_API(glAttachShader, program, shader);
      6 }
      7 void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
      8     CALL_GL_API(glBindAttribLocation, program, index, name);
      9 }
     10 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
     11     CALL_GL_API(glBindBuffer, target, buffer);
     12 }
     13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
     14     CALL_GL_API(glBindFramebuffer, target, framebuffer);
     15 }
     16 void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) {
     17     CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
     18 }
     19 void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
     20     CALL_GL_API(glBindTexture, target, texture);
     21 }
     22 void API_ENTRY(glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
     23     CALL_GL_API(glBlendColor, red, green, blue, alpha);
     24 }
     25 void API_ENTRY(glBlendEquation)( GLenum mode ) {
     26     CALL_GL_API(glBlendEquation, mode);
     27 }
     28 void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
     29     CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha);
     30 }
     31 void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
     32     CALL_GL_API(glBlendFunc, sfactor, dfactor);
     33 }
     34 void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
     35     CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
     36 }
     37 void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
     38     CALL_GL_API(glBufferData, target, size, data, usage);
     39 }
     40 void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
     41     CALL_GL_API(glBufferSubData, target, offset, size, data);
     42 }
     43 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
     44     CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
     45 }
     46 void API_ENTRY(glClear)(GLbitfield mask) {
     47     CALL_GL_API(glClear, mask);
     48 }
     49 void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
     50     CALL_GL_API(glClearColor, red, green, blue, alpha);
     51 }
     52 void API_ENTRY(glClearDepthf)(GLclampf depth) {
     53     CALL_GL_API(glClearDepthf, depth);
     54 }
     55 void API_ENTRY(glClearStencil)(GLint s) {
     56     CALL_GL_API(glClearStencil, s);
     57 }
     58 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
     59     CALL_GL_API(glColorMask, red, green, blue, alpha);
     60 }
     61 void API_ENTRY(glCompileShader)(GLuint shader) {
     62     CALL_GL_API(glCompileShader, shader);
     63 }
     64 void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
     65     CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
     66 }
     67 void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
     68     CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
     69 }
     70 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
     71     CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
     72 }
     73 void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     74     CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
     75 }
     76 GLuint API_ENTRY(glCreateProgram)(void) {
     77     CALL_GL_API_RETURN(glCreateProgram);
     78 }
     79 GLuint API_ENTRY(glCreateShader)(GLenum type) {
     80     CALL_GL_API_RETURN(glCreateShader, type);
     81 }
     82 void API_ENTRY(glCullFace)(GLenum mode) {
     83     CALL_GL_API(glCullFace, mode);
     84 }
     85 void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
     86     CALL_GL_API(glDeleteBuffers, n, buffers);
     87 }
     88 void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
     89     CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
     90 }
     91 void API_ENTRY(glDeleteProgram)(GLuint program) {
     92     CALL_GL_API(glDeleteProgram, program);
     93 }
     94 void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
     95     CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
     96 }
     97 void API_ENTRY(glDeleteShader)(GLuint shader) {
     98     CALL_GL_API(glDeleteShader, shader);
     99 }
    100 void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
    101     CALL_GL_API(glDeleteTextures, n, textures);
    102 }
    103 void API_ENTRY(glDepthFunc)(GLenum func) {
    104     CALL_GL_API(glDepthFunc, func);
    105 }
    106 void API_ENTRY(glDepthMask)(GLboolean flag) {
    107     CALL_GL_API(glDepthMask, flag);
    108 }
    109 void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
    110     CALL_GL_API(glDepthRangef, zNear, zFar);
    111 }
    112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
    113     CALL_GL_API(glDetachShader, program, shader);
    114 }
    115 void API_ENTRY(glDisable)(GLenum cap) {
    116     CALL_GL_API(glDisable, cap);
    117 }
    118 void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
    119     CALL_GL_API(glDisableVertexAttribArray, index);
    120 }
    121 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
    122     CALL_GL_API(glDrawArrays, mode, first, count);
    123 }
    124 void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
    125     CALL_GL_API(glDrawElements, mode, count, type, indices);
    126 }
    127 void API_ENTRY(glEnable)(GLenum cap) {
    128     CALL_GL_API(glEnable, cap);
    129 }
    130 void API_ENTRY(glEnableVertexAttribArray)(GLuint index) {
    131     CALL_GL_API(glEnableVertexAttribArray, index);
    132 }
    133 void API_ENTRY(glFinish)(void) {
    134     CALL_GL_API(glFinish);
    135 }
    136 void API_ENTRY(glFlush)(void) {
    137     CALL_GL_API(glFlush);
    138 }
    139 void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
    140     CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
    141 }
    142 void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
    143     CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
    144 }
    145 void API_ENTRY(glFrontFace)(GLenum mode) {
    146     CALL_GL_API(glFrontFace, mode);
    147 }
    148 void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
    149     CALL_GL_API(glGenBuffers, n, buffers);
    150 }
    151 void API_ENTRY(glGenerateMipmap)(GLenum target) {
    152     CALL_GL_API(glGenerateMipmap, target);
    153 }
    154 void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
    155     CALL_GL_API(glGenFramebuffers, n, framebuffers);
    156 }
    157 void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
    158     CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
    159 }
    160 void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
    161     CALL_GL_API(glGenTextures, n, textures);
    162 }
    163 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
    164     CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
    165 }
    166 void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
    167     CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
    168 }
    169 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
    170     CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
    171 }
    172 GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
    173     CALL_GL_API_RETURN(glGetAttribLocation, program, name);
    174 }
    175 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
    176     CALL_GL_API(glGetBooleanv, pname, params);
    177 }
    178 void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
    179     CALL_GL_API(glGetBufferParameteriv, target, pname, params);
    180 }
    181 GLenum API_ENTRY(glGetError)(void) {
    182     CALL_GL_API_RETURN(glGetError);
    183 }
    184 void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
    185     CALL_GL_API(glGetFloatv, pname, params);
    186 }
    187 void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
    188     CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
    189 }
    190 void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
    191     CALL_GL_API(glGetIntegerv, pname, params);
    192 }
    193 void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
    194     CALL_GL_API(glGetProgramiv, program, pname, params);
    195 }
    196 void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
    197     CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
    198 }
    199 void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
    200     CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
    201 }
    202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
    203     CALL_GL_API(glGetShaderiv, shader, pname, params);
    204 }
    205 void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
    206     CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
    207 }
    208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
    209     CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
    210 }
    211 void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
    212     CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
    213 }
    214 const GLubyte* API_ENTRY(__glGetString)(GLenum name) {
    215     CALL_GL_API_RETURN(glGetString, name);
    216 }
    217 void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
    218     CALL_GL_API(glGetTexParameterfv, target, pname, params);
    219 }
    220 void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
    221     CALL_GL_API(glGetTexParameteriv, target, pname, params);
    222 }
    223 void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
    224     CALL_GL_API(glGetUniformfv, program, location, params);
    225 }
    226 void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
    227     CALL_GL_API(glGetUniformiv, program, location, params);
    228 }
    229 GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
    230     CALL_GL_API_RETURN(glGetUniformLocation, program, name);
    231 }
    232 void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
    233     CALL_GL_API(glGetVertexAttribfv, index, pname, params);
    234 }
    235 void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
    236     CALL_GL_API(glGetVertexAttribiv, index, pname, params);
    237 }
    238 void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
    239     CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
    240 }
    241 void API_ENTRY(glHint)(GLenum target, GLenum mode) {
    242     CALL_GL_API(glHint, target, mode);
    243 }
    244 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
    245     CALL_GL_API_RETURN(glIsBuffer, buffer);
    246 }
    247 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
    248     CALL_GL_API_RETURN(glIsEnabled, cap);
    249 }
    250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
    251     CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
    252 }
    253 GLboolean API_ENTRY(glIsProgram)(GLuint program) {
    254     CALL_GL_API_RETURN(glIsProgram, program);
    255 }
    256 GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
    257     CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
    258 }
    259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
    260     CALL_GL_API_RETURN(glIsShader, shader);
    261 }
    262 GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
    263     CALL_GL_API_RETURN(glIsTexture, texture);
    264 }
    265 void API_ENTRY(glLineWidth)(GLfloat width) {
    266     CALL_GL_API(glLineWidth, width);
    267 }
    268 void API_ENTRY(glLinkProgram)(GLuint program) {
    269     CALL_GL_API(glLinkProgram, program);
    270 }
    271 void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
    272     CALL_GL_API(glPixelStorei, pname, param);
    273 }
    274 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
    275     CALL_GL_API(glPolygonOffset, factor, units);
    276 }
    277 void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
    278     CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
    279 }
    280 void API_ENTRY(glReleaseShaderCompiler)(void) {
    281     CALL_GL_API(glReleaseShaderCompiler);
    282 }
    283 void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
    284     CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
    285 }
    286 void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
    287     CALL_GL_API(glSampleCoverage, value, invert);
    288 }
    289 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
    290     CALL_GL_API(glScissor, x, y, width, height);
    291 }
    292 void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
    293     CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
    294 }
    295 void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
    296     CALL_GL_API(glShaderSource, shader, count, string, length);
    297 }
    298 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
    299     CALL_GL_API(glStencilFunc, func, ref, mask);
    300 }
    301 void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) {
    302     CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
    303 }
    304 void API_ENTRY(glStencilMask)(GLuint mask) {
    305     CALL_GL_API(glStencilMask, mask);
    306 }
    307 void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
    308     CALL_GL_API(glStencilMaskSeparate, face, mask);
    309 }
    310 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
    311     CALL_GL_API(glStencilOp, fail, zfail, zpass);
    312 }
    313 void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
    314     CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
    315 }
    316 void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
    317     CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
    318 }
    319 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
    320     CALL_GL_API(glTexParameterf, target, pname, param);
    321 }
    322 void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
    323     CALL_GL_API(glTexParameterfv, target, pname, params);
    324 }
    325 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
    326     CALL_GL_API(glTexParameteri, target, pname, param);
    327 }
    328 void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
    329     CALL_GL_API(glTexParameteriv, target, pname, params);
    330 }
    331 void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
    332     CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
    333 }
    334 void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
    335     CALL_GL_API(glUniform1f, location, x);
    336 }
    337 void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
    338     CALL_GL_API(glUniform1fv, location, count, v);
    339 }
    340 void API_ENTRY(glUniform1i)(GLint location, GLint x) {
    341     CALL_GL_API(glUniform1i, location, x);
    342 }
    343 void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
    344     CALL_GL_API(glUniform1iv, location, count, v);
    345 }
    346 void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
    347     CALL_GL_API(glUniform2f, location, x, y);
    348 }
    349 void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
    350     CALL_GL_API(glUniform2fv, location, count, v);
    351 }
    352 void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
    353     CALL_GL_API(glUniform2i, location, x, y);
    354 }
    355 void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
    356     CALL_GL_API(glUniform2iv, location, count, v);
    357 }
    358 void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
    359     CALL_GL_API(glUniform3f, location, x, y, z);
    360 }
    361 void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
    362     CALL_GL_API(glUniform3fv, location, count, v);
    363 }
    364 void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
    365     CALL_GL_API(glUniform3i, location, x, y, z);
    366 }
    367 void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
    368     CALL_GL_API(glUniform3iv, location, count, v);
    369 }
    370 void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
    371     CALL_GL_API(glUniform4f, location, x, y, z, w);
    372 }
    373 void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
    374     CALL_GL_API(glUniform4fv, location, count, v);
    375 }
    376 void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
    377     CALL_GL_API(glUniform4i, location, x, y, z, w);
    378 }
    379 void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
    380     CALL_GL_API(glUniform4iv, location, count, v);
    381 }
    382 void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
    383     CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
    384 }
    385 void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
    386     CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
    387 }
    388 void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
    389     CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
    390 }
    391 void API_ENTRY(glUseProgram)(GLuint program) {
    392     CALL_GL_API(glUseProgram, program);
    393 }
    394 void API_ENTRY(glValidateProgram)(GLuint program) {
    395     CALL_GL_API(glValidateProgram, program);
    396 }
    397 void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
    398     CALL_GL_API(glVertexAttrib1f, indx, x);
    399 }
    400 void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
    401     CALL_GL_API(glVertexAttrib1fv, indx, values);
    402 }
    403 void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
    404     CALL_GL_API(glVertexAttrib2f, indx, x, y);
    405 }
    406 void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
    407     CALL_GL_API(glVertexAttrib2fv, indx, values);
    408 }
    409 void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
    410     CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
    411 }
    412 void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
    413     CALL_GL_API(glVertexAttrib3fv, indx, values);
    414 }
    415 void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
    416     CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
    417 }
    418 void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
    419     CALL_GL_API(glVertexAttrib4fv, indx, values);
    420 }
    421 void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
    422     CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
    423 }
    424 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
    425     CALL_GL_API(glViewport, x, y, width, height);
    426 }
    427