1 GL_ENUM(0x0000,GL_POINTS) 2 GL_ENUM(0x00000001,GL_VERTEX_SHADER_BIT_EXT) 3 GL_ENUM(0x00000002,GL_FRAGMENT_SHADER_BIT_EXT) 4 GL_ENUM(0x0001,GL_LINES) 5 GL_ENUM(0x0002,GL_LINE_LOOP) 6 GL_ENUM(0x0003,GL_LINE_STRIP) 7 GL_ENUM(0x0004,GL_TRIANGLES) 8 GL_ENUM(0x0005,GL_TRIANGLE_STRIP) 9 GL_ENUM(0x0006,GL_TRIANGLE_FAN) 10 GL_ENUM(0x0104,GL_ADD) 11 GL_ENUM(0x0200,GL_NEVER) 12 GL_ENUM(0x0201,GL_LESS) 13 GL_ENUM(0x0202,GL_EQUAL) 14 GL_ENUM(0x0203,GL_LEQUAL) 15 GL_ENUM(0x0204,GL_GREATER) 16 GL_ENUM(0x0205,GL_NOTEQUAL) 17 GL_ENUM(0x0206,GL_GEQUAL) 18 GL_ENUM(0x0207,GL_ALWAYS) 19 GL_ENUM(0x0300,GL_SRC_COLOR) 20 GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR) 21 GL_ENUM(0x0302,GL_SRC_ALPHA) 22 GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA) 23 GL_ENUM(0x0304,GL_DST_ALPHA) 24 GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA) 25 GL_ENUM(0x0306,GL_DST_COLOR) 26 GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR) 27 GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE) 28 GL_ENUM(0x0404,GL_FRONT) 29 GL_ENUM(0x0405,GL_BACK) 30 GL_ENUM(0x0408,GL_FRONT_AND_BACK) 31 GL_ENUM(0x0500,GL_INVALID_ENUM) 32 GL_ENUM(0x0501,GL_INVALID_VALUE) 33 GL_ENUM(0x0502,GL_INVALID_OPERATION) 34 GL_ENUM(0x0503,GL_STACK_OVERFLOW) 35 GL_ENUM(0x0504,GL_STACK_UNDERFLOW) 36 GL_ENUM(0x0505,GL_OUT_OF_MEMORY) 37 GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION_OES) 38 GL_ENUM(0x0800,GL_EXP) 39 GL_ENUM(0x0801,GL_EXP2) 40 GL_ENUM(0x0900,GL_CW) 41 GL_ENUM(0x0901,GL_CCW) 42 GL_ENUM(0x0B00,GL_CURRENT_COLOR) 43 GL_ENUM(0x0B02,GL_CURRENT_NORMAL) 44 GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS) 45 GL_ENUM(0x0B10,GL_POINT_SMOOTH) 46 GL_ENUM(0x0B11,GL_POINT_SIZE) 47 GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE) 48 GL_ENUM(0x0B20,GL_LINE_SMOOTH) 49 GL_ENUM(0x0B21,GL_LINE_WIDTH) 50 GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE) 51 GL_ENUM(0x0B44,GL_CULL_FACE) 52 GL_ENUM(0x0B45,GL_CULL_FACE_MODE) 53 GL_ENUM(0x0B46,GL_FRONT_FACE) 54 GL_ENUM(0x0B50,GL_LIGHTING) 55 GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE) 56 GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT) 57 GL_ENUM(0x0B54,GL_SHADE_MODEL) 58 GL_ENUM(0x0B57,GL_COLOR_MATERIAL) 59 GL_ENUM(0x0B60,GL_FOG) 60 GL_ENUM(0x0B62,GL_FOG_DENSITY) 61 GL_ENUM(0x0B63,GL_FOG_START) 62 GL_ENUM(0x0B64,GL_FOG_END) 63 GL_ENUM(0x0B65,GL_FOG_MODE) 64 GL_ENUM(0x0B66,GL_FOG_COLOR) 65 GL_ENUM(0x0B70,GL_DEPTH_RANGE) 66 GL_ENUM(0x0B71,GL_DEPTH_TEST) 67 GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK) 68 GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE) 69 GL_ENUM(0x0B74,GL_DEPTH_FUNC) 70 GL_ENUM(0x0B90,GL_STENCIL_TEST) 71 GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE) 72 GL_ENUM(0x0B92,GL_STENCIL_FUNC) 73 GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK) 74 GL_ENUM(0x0B94,GL_STENCIL_FAIL) 75 GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL) 76 GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS) 77 GL_ENUM(0x0B97,GL_STENCIL_REF) 78 GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK) 79 GL_ENUM(0x0BA0,GL_MATRIX_MODE) 80 GL_ENUM(0x0BA1,GL_NORMALIZE) 81 GL_ENUM(0x0BA2,GL_VIEWPORT) 82 GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH) 83 GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH) 84 GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH) 85 GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX) 86 GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX) 87 GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX) 88 GL_ENUM(0x0BC0,GL_ALPHA_TEST) 89 GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC) 90 GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF) 91 GL_ENUM(0x0BD0,GL_DITHER) 92 GL_ENUM(0x0BE0,GL_BLEND_DST) 93 GL_ENUM(0x0BE1,GL_BLEND_SRC) 94 GL_ENUM(0x0BE2,GL_BLEND) 95 GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE) 96 GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP) 97 GL_ENUM(0x0C02,GL_READ_BUFFER_NV) 98 GL_ENUM(0x0C10,GL_SCISSOR_BOX) 99 GL_ENUM(0x0C11,GL_SCISSOR_TEST) 100 GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE) 101 GL_ENUM(0x0C23,GL_COLOR_WRITEMASK) 102 GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT) 103 GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT) 104 GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT) 105 GL_ENUM(0x0C54,GL_FOG_HINT) 106 GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH) 107 GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS) 108 GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS) 109 GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) 110 GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH) 111 GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS) 112 GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS) 113 GL_ENUM(0x0D05,GL_PACK_ALIGNMENT) 114 GL_ENUM(0x0D1C,GL_ALPHA_SCALE) 115 GL_ENUM(0x0D31,GL_MAX_LIGHTS) 116 GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES) 117 GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE) 118 GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH) 119 GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH) 120 GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH) 121 GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS) 122 GL_ENUM(0x0D50,GL_SUBPIXEL_BITS) 123 GL_ENUM(0x0D52,GL_RED_BITS) 124 GL_ENUM(0x0D53,GL_GREEN_BITS) 125 GL_ENUM(0x0D54,GL_BLUE_BITS) 126 GL_ENUM(0x0D55,GL_ALPHA_BITS) 127 GL_ENUM(0x0D56,GL_DEPTH_BITS) 128 GL_ENUM(0x0D57,GL_STENCIL_BITS) 129 GL_ENUM(0x0DE1,GL_TEXTURE_2D) 130 GL_ENUM(0x1100,GL_DONT_CARE) 131 GL_ENUM(0x1101,GL_FASTEST) 132 GL_ENUM(0x1102,GL_NICEST) 133 GL_ENUM(0x1200,GL_AMBIENT) 134 GL_ENUM(0x1201,GL_DIFFUSE) 135 GL_ENUM(0x1202,GL_SPECULAR) 136 GL_ENUM(0x1203,GL_POSITION) 137 GL_ENUM(0x1204,GL_SPOT_DIRECTION) 138 GL_ENUM(0x1205,GL_SPOT_EXPONENT) 139 GL_ENUM(0x1206,GL_SPOT_CUTOFF) 140 GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION) 141 GL_ENUM(0x1208,GL_LINEAR_ATTENUATION) 142 GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION) 143 GL_ENUM(0x1400,GL_BYTE) 144 GL_ENUM(0x1401,GL_UNSIGNED_BYTE) 145 GL_ENUM(0x1402,GL_SHORT) 146 GL_ENUM(0x1403,GL_UNSIGNED_SHORT) 147 GL_ENUM(0x1404,GL_INT) 148 GL_ENUM(0x1405,GL_UNSIGNED_INT) 149 GL_ENUM(0x1406,GL_FLOAT) 150 GL_ENUM(0x140B,GL_HALF_FLOAT) 151 GL_ENUM(0x140C,GL_FIXED) 152 GL_ENUM(0x1500,GL_CLEAR) 153 GL_ENUM(0x1501,GL_AND) 154 GL_ENUM(0x1502,GL_AND_REVERSE) 155 GL_ENUM(0x1503,GL_COPY) 156 GL_ENUM(0x1504,GL_AND_INVERTED) 157 GL_ENUM(0x1505,GL_NOOP) 158 GL_ENUM(0x1506,GL_XOR) 159 GL_ENUM(0x1507,GL_OR) 160 GL_ENUM(0x1508,GL_NOR) 161 GL_ENUM(0x1509,GL_EQUIV) 162 GL_ENUM(0x150A,GL_INVERT) 163 GL_ENUM(0x150B,GL_OR_REVERSE) 164 GL_ENUM(0x150C,GL_COPY_INVERTED) 165 GL_ENUM(0x150D,GL_OR_INVERTED) 166 GL_ENUM(0x150E,GL_NAND) 167 GL_ENUM(0x150F,GL_SET) 168 GL_ENUM(0x1600,GL_EMISSION) 169 GL_ENUM(0x1601,GL_SHININESS) 170 GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE) 171 GL_ENUM(0x1700,GL_MODELVIEW) 172 GL_ENUM(0x1701,GL_PROJECTION) 173 GL_ENUM(0x1702,GL_TEXTURE) 174 GL_ENUM(0x1800,GL_COLOR_EXT) 175 GL_ENUM(0x1801,GL_DEPTH_EXT) 176 GL_ENUM(0x1802,GL_STENCIL_EXT) 177 GL_ENUM(0x1901,GL_STENCIL_INDEX) 178 GL_ENUM(0x1902,GL_DEPTH_COMPONENT) 179 GL_ENUM(0x1903,GL_RED_EXT) 180 GL_ENUM(0x1904,GL_GREEN) 181 GL_ENUM(0x1905,GL_BLUE) 182 GL_ENUM(0x1906,GL_ALPHA) 183 GL_ENUM(0x1907,GL_RGB) 184 GL_ENUM(0x1908,GL_RGBA) 185 GL_ENUM(0x1909,GL_LUMINANCE) 186 GL_ENUM(0x190A,GL_LUMINANCE_ALPHA) 187 GL_ENUM(0x1D00,GL_FLAT) 188 GL_ENUM(0x1D01,GL_SMOOTH) 189 GL_ENUM(0x1E00,GL_KEEP) 190 GL_ENUM(0x1E01,GL_REPLACE) 191 GL_ENUM(0x1E02,GL_INCR) 192 GL_ENUM(0x1E03,GL_DECR) 193 GL_ENUM(0x1F00,GL_VENDOR) 194 GL_ENUM(0x1F01,GL_RENDERER) 195 GL_ENUM(0x1F02,GL_VERSION) 196 GL_ENUM(0x1F03,GL_EXTENSIONS) 197 GL_ENUM(0x2100,GL_MODULATE) 198 GL_ENUM(0x2101,GL_DECAL) 199 GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE) 200 GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR) 201 GL_ENUM(0x2300,GL_TEXTURE_ENV) 202 GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES) 203 GL_ENUM(0x2600,GL_NEAREST) 204 GL_ENUM(0x2601,GL_LINEAR) 205 GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST) 206 GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST) 207 GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR) 208 GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR) 209 GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER) 210 GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER) 211 GL_ENUM(0x2802,GL_TEXTURE_WRAP_S) 212 GL_ENUM(0x2803,GL_TEXTURE_WRAP_T) 213 GL_ENUM(0x2901,GL_REPEAT) 214 GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS) 215 GL_ENUM(0x3000,GL_CLIP_PLANE0) 216 GL_ENUM(0x3001,GL_CLIP_PLANE1) 217 GL_ENUM(0x3002,GL_CLIP_PLANE2) 218 GL_ENUM(0x3003,GL_CLIP_PLANE3) 219 GL_ENUM(0x3004,GL_CLIP_PLANE4) 220 GL_ENUM(0x3005,GL_CLIP_PLANE5) 221 GL_ENUM(0x4000,GL_LIGHT0) 222 GL_ENUM(0x4001,GL_LIGHT1) 223 GL_ENUM(0x4002,GL_LIGHT2) 224 GL_ENUM(0x4003,GL_LIGHT3) 225 GL_ENUM(0x4004,GL_LIGHT4) 226 GL_ENUM(0x4005,GL_LIGHT5) 227 GL_ENUM(0x4006,GL_LIGHT6) 228 GL_ENUM(0x4007,GL_LIGHT7) 229 GL_ENUM(0x8000,GL_COVERAGE_BUFFER_BIT_NV) 230 GL_ENUM(0x8001,GL_CONSTANT_COLOR) 231 GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR) 232 GL_ENUM(0x8003,GL_CONSTANT_ALPHA) 233 GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA) 234 GL_ENUM(0x8005,GL_BLEND_COLOR) 235 GL_ENUM(0x8006,GL_FUNC_ADD_OES) 236 GL_ENUM(0x8007,GL_MIN_EXT) 237 GL_ENUM(0x8008,GL_MAX_EXT) 238 GL_ENUM(0x8009,GL_BLEND_EQUATION_RGB_OES) 239 GL_ENUM(0x800A,GL_FUNC_SUBTRACT_OES) 240 GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT_OES) 241 GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4) 242 GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1) 243 GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL) 244 GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR) 245 GL_ENUM(0x803A,GL_RESCALE_NORMAL) 246 GL_ENUM(0x803C,GL_ALPHA8_EXT) 247 GL_ENUM(0x8040,GL_LUMINANCE8_EXT) 248 GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_EXT) 249 GL_ENUM(0x8051,GL_RGB8_OES) 250 GL_ENUM(0x8052,GL_RGB10_EXT) 251 GL_ENUM(0x8056,GL_RGBA4_OES) 252 GL_ENUM(0x8057,GL_RGB5_A1_OES) 253 GL_ENUM(0x8058,GL_RGBA8_OES) 254 GL_ENUM(0x8059,GL_RGB10_A2_EXT) 255 GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) 256 GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES) 257 GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES) 258 GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT) 259 GL_ENUM(0x806F,GL_TEXTURE_3D_OES) 260 GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES) 261 GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES) 262 GL_ENUM(0x8074,GL_VERTEX_ARRAY) 263 GL_ENUM(0x8075,GL_NORMAL_ARRAY) 264 GL_ENUM(0x8076,GL_COLOR_ARRAY) 265 GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY) 266 GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE) 267 GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE) 268 GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE) 269 GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE) 270 GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE) 271 GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE) 272 GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE) 273 GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE) 274 GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE) 275 GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE) 276 GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE) 277 GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER) 278 GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER) 279 GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER) 280 GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER) 281 GL_ENUM(0x809D,GL_MULTISAMPLE) 282 GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE) 283 GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE) 284 GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE) 285 GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS) 286 GL_ENUM(0x80A9,GL_SAMPLES) 287 GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE) 288 GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT) 289 GL_ENUM(0x80C8,GL_BLEND_DST_RGB_OES) 290 GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES) 291 GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES) 292 GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES) 293 GL_ENUM(0x80E1,GL_BGRA_EXT) 294 GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES) 295 GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES) 296 GL_ENUM(0x8126,GL_POINT_SIZE_MIN) 297 GL_ENUM(0x8127,GL_POINT_SIZE_MAX) 298 GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) 299 GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) 300 GL_ENUM(0x812F,GL_CLAMP_TO_EDGE) 301 GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD) 302 GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD) 303 GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL) 304 GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL_APPLE) 305 GL_ENUM(0x8191,GL_GENERATE_MIPMAP) 306 GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) 307 GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16_OES) 308 GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES) 309 GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) 310 GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT) 311 GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) 312 GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) 313 GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) 314 GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) 315 GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) 316 GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) 317 GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) 318 GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT) 319 GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED) 320 GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT) 321 GL_ENUM(0x821B,GL_MAJOR_VERSION) 322 GL_ENUM(0x821C,GL_MINOR_VERSION) 323 GL_ENUM(0x821D,GL_NUM_EXTENSIONS) 324 GL_ENUM(0x8227,GL_RG_EXT) 325 GL_ENUM(0x8228,GL_RG_INTEGER) 326 GL_ENUM(0x8229,GL_R8_EXT) 327 GL_ENUM(0x822B,GL_RG8_EXT) 328 GL_ENUM(0x822D,GL_R16F_EXT) 329 GL_ENUM(0x822E,GL_R32F) 330 GL_ENUM(0x822F,GL_RG16F_EXT) 331 GL_ENUM(0x8230,GL_RG32F) 332 GL_ENUM(0x8231,GL_R8I) 333 GL_ENUM(0x8232,GL_R8UI) 334 GL_ENUM(0x8233,GL_R16I) 335 GL_ENUM(0x8234,GL_R16UI) 336 GL_ENUM(0x8235,GL_R32I) 337 GL_ENUM(0x8236,GL_R32UI) 338 GL_ENUM(0x8237,GL_RG8I) 339 GL_ENUM(0x8238,GL_RG8UI) 340 GL_ENUM(0x8239,GL_RG16I) 341 GL_ENUM(0x823A,GL_RG16UI) 342 GL_ENUM(0x823B,GL_RG32I) 343 GL_ENUM(0x823C,GL_RG32UI) 344 GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT) 345 GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT) 346 GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT) 347 GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT) 348 GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT) 349 GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT) 350 GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE_EXT) 351 GL_ENUM(0x8259,GL_ACTIVE_PROGRAM_EXT) 352 GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING_EXT) 353 GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT) 354 GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS) 355 GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) 356 GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) 357 GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) 358 GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV_EXT) 359 GL_ENUM(0x8370,GL_MIRRORED_REPEAT_OES) 360 GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT) 361 GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) 362 GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE) 363 GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE) 364 GL_ENUM(0x84C0,GL_TEXTURE0) 365 GL_ENUM(0x84C1,GL_TEXTURE1) 366 GL_ENUM(0x84C2,GL_TEXTURE2) 367 GL_ENUM(0x84C3,GL_TEXTURE3) 368 GL_ENUM(0x84C4,GL_TEXTURE4) 369 GL_ENUM(0x84C5,GL_TEXTURE5) 370 GL_ENUM(0x84C6,GL_TEXTURE6) 371 GL_ENUM(0x84C7,GL_TEXTURE7) 372 GL_ENUM(0x84C8,GL_TEXTURE8) 373 GL_ENUM(0x84C9,GL_TEXTURE9) 374 GL_ENUM(0x84CA,GL_TEXTURE10) 375 GL_ENUM(0x84CB,GL_TEXTURE11) 376 GL_ENUM(0x84CC,GL_TEXTURE12) 377 GL_ENUM(0x84CD,GL_TEXTURE13) 378 GL_ENUM(0x84CE,GL_TEXTURE14) 379 GL_ENUM(0x84CF,GL_TEXTURE15) 380 GL_ENUM(0x84D0,GL_TEXTURE16) 381 GL_ENUM(0x84D1,GL_TEXTURE17) 382 GL_ENUM(0x84D2,GL_TEXTURE18) 383 GL_ENUM(0x84D3,GL_TEXTURE19) 384 GL_ENUM(0x84D4,GL_TEXTURE20) 385 GL_ENUM(0x84D5,GL_TEXTURE21) 386 GL_ENUM(0x84D6,GL_TEXTURE22) 387 GL_ENUM(0x84D7,GL_TEXTURE23) 388 GL_ENUM(0x84D8,GL_TEXTURE24) 389 GL_ENUM(0x84D9,GL_TEXTURE25) 390 GL_ENUM(0x84DA,GL_TEXTURE26) 391 GL_ENUM(0x84DB,GL_TEXTURE27) 392 GL_ENUM(0x84DC,GL_TEXTURE28) 393 GL_ENUM(0x84DD,GL_TEXTURE29) 394 GL_ENUM(0x84DE,GL_TEXTURE30) 395 GL_ENUM(0x84DF,GL_TEXTURE31) 396 GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE) 397 GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE) 398 GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS) 399 GL_ENUM(0x84E7,GL_SUBTRACT) 400 GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE_OES) 401 GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV) 402 GL_ENUM(0x84F3,GL_FENCE_STATUS_NV) 403 GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV) 404 GL_ENUM(0x84F9,GL_DEPTH_STENCIL_OES) 405 GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8_OES) 406 GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS_EXT) 407 GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT) 408 GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) 409 GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT) 410 GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT) 411 GL_ENUM(0x8507,GL_INCR_WRAP_OES) 412 GL_ENUM(0x8508,GL_DECR_WRAP_OES) 413 GL_ENUM(0x8511,GL_NORMAL_MAP_OES) 414 GL_ENUM(0x8512,GL_REFLECTION_MAP_OES) 415 GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP_OES) 416 GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP_OES) 417 GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES) 418 GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES) 419 GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES) 420 GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES) 421 GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES) 422 GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES) 423 GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES) 424 GL_ENUM(0x8570,GL_COMBINE) 425 GL_ENUM(0x8571,GL_COMBINE_RGB) 426 GL_ENUM(0x8572,GL_COMBINE_ALPHA) 427 GL_ENUM(0x8573,GL_RGB_SCALE) 428 GL_ENUM(0x8574,GL_ADD_SIGNED) 429 GL_ENUM(0x8575,GL_INTERPOLATE) 430 GL_ENUM(0x8576,GL_CONSTANT) 431 GL_ENUM(0x8577,GL_PRIMARY_COLOR) 432 GL_ENUM(0x8578,GL_PREVIOUS) 433 GL_ENUM(0x8580,GL_SRC0_RGB) 434 GL_ENUM(0x8581,GL_SRC1_RGB) 435 GL_ENUM(0x8582,GL_SRC2_RGB) 436 GL_ENUM(0x8588,GL_SRC0_ALPHA) 437 GL_ENUM(0x8589,GL_SRC1_ALPHA) 438 GL_ENUM(0x858A,GL_SRC2_ALPHA) 439 GL_ENUM(0x8590,GL_OPERAND0_RGB) 440 GL_ENUM(0x8591,GL_OPERAND1_RGB) 441 GL_ENUM(0x8592,GL_OPERAND2_RGB) 442 GL_ENUM(0x8598,GL_OPERAND0_ALPHA) 443 GL_ENUM(0x8599,GL_OPERAND1_ALPHA) 444 GL_ENUM(0x859A,GL_OPERAND2_ALPHA) 445 GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING_OES) 446 GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE) 447 GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE) 448 GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED) 449 GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE) 450 GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE) 451 GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE) 452 GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB) 453 GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER) 454 GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS) 455 GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS) 456 GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES) 457 GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES) 458 GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES) 459 GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES) 460 GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES) 461 GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES) 462 GL_ENUM(0x86AE,GL_DOT3_RGB) 463 GL_ENUM(0x86AF,GL_DOT3_RGBA) 464 GL_ENUM(0x8740,GL_Z400_BINARY_AMD) 465 GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH_OES) 466 GL_ENUM(0x8764,GL_BUFFER_SIZE) 467 GL_ENUM(0x8765,GL_BUFFER_USAGE) 468 GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) 469 GL_ENUM(0x87F9,GL_3DC_X_AMD) 470 GL_ENUM(0x87FA,GL_3DC_XY_AMD) 471 GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS_OES) 472 GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS_OES) 473 GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC) 474 GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL) 475 GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL) 476 GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS) 477 GL_ENUM(0x8814,GL_RGBA32F_EXT) 478 GL_ENUM(0x8815,GL_RGB32F_EXT) 479 GL_ENUM(0x8816,GL_ALPHA32F_EXT) 480 GL_ENUM(0x8818,GL_LUMINANCE32F_EXT) 481 GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT) 482 GL_ENUM(0x881A,GL_RGBA16F_EXT) 483 GL_ENUM(0x881B,GL_RGB16F_EXT) 484 GL_ENUM(0x881C,GL_ALPHA16F_EXT) 485 GL_ENUM(0x881E,GL_LUMINANCE16F_EXT) 486 GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT) 487 GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) 488 GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS_NV) 489 GL_ENUM(0x8825,GL_DRAW_BUFFER0_NV) 490 GL_ENUM(0x8826,GL_DRAW_BUFFER1_NV) 491 GL_ENUM(0x8827,GL_DRAW_BUFFER2_NV) 492 GL_ENUM(0x8828,GL_DRAW_BUFFER3_NV) 493 GL_ENUM(0x8829,GL_DRAW_BUFFER4_NV) 494 GL_ENUM(0x882A,GL_DRAW_BUFFER5_NV) 495 GL_ENUM(0x882B,GL_DRAW_BUFFER6_NV) 496 GL_ENUM(0x882C,GL_DRAW_BUFFER7_NV) 497 GL_ENUM(0x882D,GL_DRAW_BUFFER8_NV) 498 GL_ENUM(0x882E,GL_DRAW_BUFFER9_NV) 499 GL_ENUM(0x882F,GL_DRAW_BUFFER10_NV) 500 GL_ENUM(0x8830,GL_DRAW_BUFFER11_NV) 501 GL_ENUM(0x8831,GL_DRAW_BUFFER12_NV) 502 GL_ENUM(0x8832,GL_DRAW_BUFFER13_NV) 503 GL_ENUM(0x8833,GL_DRAW_BUFFER14_NV) 504 GL_ENUM(0x8834,GL_DRAW_BUFFER15_NV) 505 GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA_OES) 506 GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES) 507 GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES) 508 GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES) 509 GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES) 510 GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES) 511 GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES) 512 GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES) 513 GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES) 514 GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE_EXT) 515 GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC_EXT) 516 GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE_EXT) 517 GL_ENUM(0x8861,GL_POINT_SPRITE_OES) 518 GL_ENUM(0x8862,GL_COORD_REPLACE_OES) 519 GL_ENUM(0x8865,GL_CURRENT_QUERY_EXT) 520 GL_ENUM(0x8866,GL_QUERY_RESULT_EXT) 521 GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE_EXT) 522 GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS) 523 GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) 524 GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS) 525 GL_ENUM(0x8892,GL_ARRAY_BUFFER) 526 GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER) 527 GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING) 528 GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING) 529 GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING) 530 GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING) 531 GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING) 532 GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) 533 GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) 534 GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) 535 GL_ENUM(0x88B9,GL_WRITE_ONLY_OES) 536 GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) 537 GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES) 538 GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES) 539 GL_ENUM(0x88E0,GL_STREAM_DRAW) 540 GL_ENUM(0x88E1,GL_STREAM_READ) 541 GL_ENUM(0x88E2,GL_STREAM_COPY) 542 GL_ENUM(0x88E4,GL_STATIC_DRAW) 543 GL_ENUM(0x88E5,GL_STATIC_READ) 544 GL_ENUM(0x88E6,GL_STATIC_COPY) 545 GL_ENUM(0x88E8,GL_DYNAMIC_DRAW) 546 GL_ENUM(0x88E9,GL_DYNAMIC_READ) 547 GL_ENUM(0x88EA,GL_DYNAMIC_COPY) 548 GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER) 549 GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER) 550 GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING) 551 GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING) 552 GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES) 553 GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER) 554 GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR) 555 GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS) 556 GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET) 557 GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET) 558 GL_ENUM(0x8919,GL_SAMPLER_BINDING) 559 GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) 560 GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) 561 GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) 562 GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) 563 GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) 564 GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) 565 GL_ENUM(0x8A11,GL_UNIFORM_BUFFER) 566 GL_ENUM(0x8A1F,GL_RGB_422_APPLE) 567 GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING) 568 GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START) 569 GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE) 570 GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS) 571 GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS) 572 GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS) 573 GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS) 574 GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE) 575 GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) 576 GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) 577 GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) 578 GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) 579 GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS) 580 GL_ENUM(0x8A37,GL_UNIFORM_TYPE) 581 GL_ENUM(0x8A38,GL_UNIFORM_SIZE) 582 GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH) 583 GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX) 584 GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET) 585 GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE) 586 GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE) 587 GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR) 588 GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING) 589 GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE) 590 GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH) 591 GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) 592 GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) 593 GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) 594 GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) 595 GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT) 596 GL_ENUM(0x8B30,GL_FRAGMENT_SHADER) 597 GL_ENUM(0x8B31,GL_VERTEX_SHADER) 598 GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT) 599 GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT) 600 GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) 601 GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS) 602 GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS) 603 GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) 604 GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) 605 GL_ENUM(0x8B4F,GL_SHADER_TYPE) 606 GL_ENUM(0x8B50,GL_FLOAT_VEC2) 607 GL_ENUM(0x8B51,GL_FLOAT_VEC3) 608 GL_ENUM(0x8B52,GL_FLOAT_VEC4) 609 GL_ENUM(0x8B53,GL_INT_VEC2) 610 GL_ENUM(0x8B54,GL_INT_VEC3) 611 GL_ENUM(0x8B55,GL_INT_VEC4) 612 GL_ENUM(0x8B56,GL_BOOL) 613 GL_ENUM(0x8B57,GL_BOOL_VEC2) 614 GL_ENUM(0x8B58,GL_BOOL_VEC3) 615 GL_ENUM(0x8B59,GL_BOOL_VEC4) 616 GL_ENUM(0x8B5A,GL_FLOAT_MAT2) 617 GL_ENUM(0x8B5B,GL_FLOAT_MAT3) 618 GL_ENUM(0x8B5C,GL_FLOAT_MAT4) 619 GL_ENUM(0x8B5E,GL_SAMPLER_2D) 620 GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES) 621 GL_ENUM(0x8B60,GL_SAMPLER_CUBE) 622 GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW_EXT) 623 GL_ENUM(0x8B65,GL_FLOAT_MAT2x3) 624 GL_ENUM(0x8B66,GL_FLOAT_MAT2x4) 625 GL_ENUM(0x8B67,GL_FLOAT_MAT3x2) 626 GL_ENUM(0x8B68,GL_FLOAT_MAT3x4) 627 GL_ENUM(0x8B69,GL_FLOAT_MAT4x2) 628 GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3) 629 GL_ENUM(0x8B80,GL_DELETE_STATUS) 630 GL_ENUM(0x8B81,GL_COMPILE_STATUS) 631 GL_ENUM(0x8B82,GL_LINK_STATUS) 632 GL_ENUM(0x8B83,GL_VALIDATE_STATUS) 633 GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH) 634 GL_ENUM(0x8B85,GL_ATTACHED_SHADERS) 635 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS) 636 GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH) 637 GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH) 638 GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES) 639 GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) 640 GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES) 641 GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION) 642 GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM) 643 GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES) 644 GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES) 645 GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES) 646 GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES) 647 GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES) 648 GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES) 649 GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES) 650 GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES) 651 GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES) 652 GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES) 653 GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) 654 GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) 655 GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES) 656 GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES) 657 GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) 658 GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) 659 GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) 660 GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) 661 GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) 662 GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD) 663 GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD) 664 GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD) 665 GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD) 666 GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM) 667 GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM) 668 GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM) 669 GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM) 670 GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM) 671 GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM) 672 GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM) 673 GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM) 674 GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM) 675 GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM) 676 GL_ENUM(0x8BDC,GL_STATE_RESTORE) 677 GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) 678 GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) 679 GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) 680 GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) 681 GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG) 682 GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG) 683 GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG) 684 GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG) 685 GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) 686 GL_ENUM(0x8C09,GL_ADD_BLEND_IMG) 687 GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) 688 GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED_EXT) 689 GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY) 690 GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY) 691 GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED_EXT) 692 GL_ENUM(0x8C3A,GL_R11F_G11F_B10F) 693 GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV) 694 GL_ENUM(0x8C3D,GL_RGB9_E5) 695 GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV) 696 GL_ENUM(0x8C40,GL_SRGB_EXT) 697 GL_ENUM(0x8C41,GL_SRGB8) 698 GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT) 699 GL_ENUM(0x8C43,GL_SRGB8_ALPHA8_EXT) 700 GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) 701 GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE) 702 GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) 703 GL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS) 704 GL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START) 705 GL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) 706 GL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) 707 GL_ENUM(0x8C89,GL_RASTERIZER_DISCARD) 708 GL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) 709 GL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) 710 GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS) 711 GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS) 712 GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER) 713 GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) 714 GL_ENUM(0x8C92,GL_ATC_RGB_AMD) 715 GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) 716 GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) 717 GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK) 718 GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK) 719 GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING_OES) 720 GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING_OES) 721 GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER_APPLE) 722 GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER_APPLE) 723 GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING_APPLE) 724 GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES_APPLE) 725 GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F) 726 GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8) 727 GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES) 728 GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES) 729 GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES) 730 GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES) 731 GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES) 732 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE_OES) 733 GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES) 734 GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES) 735 GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES) 736 GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES) 737 GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED_OES) 738 GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS_NV) 739 GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0_OES) 740 GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1_NV) 741 GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2_NV) 742 GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3_NV) 743 GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4_NV) 744 GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5_NV) 745 GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6_NV) 746 GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7_NV) 747 GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8_NV) 748 GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9_NV) 749 GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10_NV) 750 GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11_NV) 751 GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12_NV) 752 GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13_NV) 753 GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14_NV) 754 GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15_NV) 755 GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT_OES) 756 GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT_OES) 757 GL_ENUM(0x8D40,GL_FRAMEBUFFER_OES) 758 GL_ENUM(0x8D41,GL_RENDERBUFFER_OES) 759 GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH_OES) 760 GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT_OES) 761 GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT_OES) 762 GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES) 763 GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES) 764 GL_ENUM(0x8D48,GL_STENCIL_INDEX8_OES) 765 GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE_OES) 766 GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE_OES) 767 GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE_OES) 768 GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE_OES) 769 GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE_OES) 770 GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE_OES) 771 GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE) 772 GL_ENUM(0x8D57,GL_MAX_SAMPLES_APPLE) 773 GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES) 774 GL_ENUM(0x8D61,GL_HALF_FLOAT_OES) 775 GL_ENUM(0x8D62,GL_RGB565_OES) 776 GL_ENUM(0x8D64,GL_ETC1_RGB8_OES) 777 GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) 778 GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) 779 GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) 780 GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) 781 GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX) 782 GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT) 783 GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX) 784 GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) 785 GL_ENUM(0x8D70,GL_RGBA32UI) 786 GL_ENUM(0x8D71,GL_RGB32UI) 787 GL_ENUM(0x8D76,GL_RGBA16UI) 788 GL_ENUM(0x8D77,GL_RGB16UI) 789 GL_ENUM(0x8D7C,GL_RGBA8UI) 790 GL_ENUM(0x8D7D,GL_RGB8UI) 791 GL_ENUM(0x8D82,GL_RGBA32I) 792 GL_ENUM(0x8D83,GL_RGB32I) 793 GL_ENUM(0x8D88,GL_RGBA16I) 794 GL_ENUM(0x8D89,GL_RGB16I) 795 GL_ENUM(0x8D8E,GL_RGBA8I) 796 GL_ENUM(0x8D8F,GL_RGB8I) 797 GL_ENUM(0x8D94,GL_RED_INTEGER) 798 GL_ENUM(0x8D98,GL_RGB_INTEGER) 799 GL_ENUM(0x8D99,GL_RGBA_INTEGER) 800 GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV) 801 GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV) 802 GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY) 803 GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW) 804 GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW) 805 GL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2) 806 GL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3) 807 GL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4) 808 GL_ENUM(0x8DCA,GL_INT_SAMPLER_2D) 809 GL_ENUM(0x8DCB,GL_INT_SAMPLER_3D) 810 GL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE) 811 GL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY) 812 GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D) 813 GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D) 814 GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE) 815 GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) 816 GL_ENUM(0x8DF0,GL_LOW_FLOAT) 817 GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) 818 GL_ENUM(0x8DF2,GL_HIGH_FLOAT) 819 GL_ENUM(0x8DF3,GL_LOW_INT) 820 GL_ENUM(0x8DF4,GL_MEDIUM_INT) 821 GL_ENUM(0x8DF5,GL_HIGH_INT) 822 GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) 823 GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) 824 GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS) 825 GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS) 826 GL_ENUM(0x8DFA,GL_SHADER_COMPILER) 827 GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) 828 GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) 829 GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) 830 GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK) 831 GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED) 832 GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE) 833 GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING) 834 GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) 835 GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R) 836 GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G) 837 GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B) 838 GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A) 839 GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) 840 GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) 841 GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) 842 GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV) 843 GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) 844 GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) 845 GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) 846 GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) 847 GL_ENUM(0x8F36,GL_COPY_READ_BUFFER) 848 GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER) 849 GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM) 850 GL_ENUM(0x8F94,GL_R8_SNORM) 851 GL_ENUM(0x8F95,GL_RG8_SNORM) 852 GL_ENUM(0x8F96,GL_RGB8_SNORM) 853 GL_ENUM(0x8F97,GL_RGBA8_SNORM) 854 GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED) 855 GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) 856 GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV) 857 GL_ENUM(0x906F,GL_RGB10_A2UI) 858 GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT) 859 GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT) 860 GL_ENUM(0x9112,GL_OBJECT_TYPE) 861 GL_ENUM(0x9113,GL_SYNC_CONDITION) 862 GL_ENUM(0x9114,GL_SYNC_STATUS) 863 GL_ENUM(0x9115,GL_SYNC_FLAGS) 864 GL_ENUM(0x9116,GL_SYNC_FENCE) 865 GL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE) 866 GL_ENUM(0x9118,GL_UNSIGNALED) 867 GL_ENUM(0x9119,GL_SIGNALED) 868 GL_ENUM(0x911A,GL_ALREADY_SIGNALED) 869 GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED) 870 GL_ENUM(0x911C,GL_CONDITION_SATISFIED) 871 GL_ENUM(0x911D,GL_WAIT_FAILED) 872 GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS) 873 GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH) 874 GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET) 875 GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS) 876 GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS) 877 GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT_EXT) 878 GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) 879 GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_EXT) 880 GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT) 881 GL_ENUM(0x9135,GL_MAX_SAMPLES_EXT) 882 GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG) 883 GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT) 884 GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT) 885 GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT) 886 GL_ENUM(0x9250,GL_SHADER_BINARY_DMP) 887 GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC) 888 GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC) 889 GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC) 890 GL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC) 891 GL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2) 892 GL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2) 893 GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) 894 GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) 895 GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC) 896 GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) 897 GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS) 898 GL_ENUM(0x93A1,GL_BGRA8_EXT) 899 GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS_EXT) 900 GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED) 901 GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX) 902