1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 2 3 public static native void glGetShaderSource( 4 int shader, 5 int bufsize, 6 int[] length, 7 int lengthOffset, 8 byte[] source, 9 int sourceOffset 10 ); 11 12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 13 14 public static native void glGetShaderSource( 15 int shader, 16 int bufsize, 17 java.nio.IntBuffer length, 18 byte source 19 ); 20 21 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 22 23 public static native String glGetShaderSource( 24 int shader 25 ); 26