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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     18 
     19 #include <stdint.h>
     20 #include <sys/types.h>
     21 
     22 #include <cutils/compiler.h>
     23 
     24 #include <gui/BitTube.h>
     25 #include <gui/IDisplayEventConnection.h>
     26 #include <gui/DisplayEventReceiver.h>
     27 
     28 #include <utils/Errors.h>
     29 #include <utils/String8.h>
     30 #include <utils/Trace.h>
     31 
     32 #include "EventThread.h"
     33 #include "SurfaceFlinger.h"
     34 
     35 // ---------------------------------------------------------------------------
     36 namespace android {
     37 // ---------------------------------------------------------------------------
     38 
     39 EventThread::EventThread(const sp<VSyncSource>& src)
     40     : mVSyncSource(src),
     41       mUseSoftwareVSync(false),
     42       mVsyncEnabled(false),
     43       mDebugVsyncEnabled(false) {
     44 
     45     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
     46         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
     47         mVSyncEvent[i].header.id = 0;
     48         mVSyncEvent[i].header.timestamp = 0;
     49         mVSyncEvent[i].vsync.count =  0;
     50     }
     51 }
     52 
     53 void EventThread::onFirstRef() {
     54     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
     55 }
     56 
     57 sp<EventThread::Connection> EventThread::createEventConnection() const {
     58     return new Connection(const_cast<EventThread*>(this));
     59 }
     60 
     61 status_t EventThread::registerDisplayEventConnection(
     62         const sp<EventThread::Connection>& connection) {
     63     Mutex::Autolock _l(mLock);
     64     mDisplayEventConnections.add(connection);
     65     mCondition.broadcast();
     66     return NO_ERROR;
     67 }
     68 
     69 void EventThread::removeDisplayEventConnection(
     70         const wp<EventThread::Connection>& connection) {
     71     Mutex::Autolock _l(mLock);
     72     mDisplayEventConnections.remove(connection);
     73 }
     74 
     75 void EventThread::setVsyncRate(uint32_t count,
     76         const sp<EventThread::Connection>& connection) {
     77     if (int32_t(count) >= 0) { // server must protect against bad params
     78         Mutex::Autolock _l(mLock);
     79         const int32_t new_count = (count == 0) ? -1 : count;
     80         if (connection->count != new_count) {
     81             connection->count = new_count;
     82             mCondition.broadcast();
     83         }
     84     }
     85 }
     86 
     87 void EventThread::requestNextVsync(
     88         const sp<EventThread::Connection>& connection) {
     89     Mutex::Autolock _l(mLock);
     90     if (connection->count < 0) {
     91         connection->count = 0;
     92         mCondition.broadcast();
     93     }
     94 }
     95 
     96 void EventThread::onScreenReleased() {
     97     Mutex::Autolock _l(mLock);
     98     if (!mUseSoftwareVSync) {
     99         // disable reliance on h/w vsync
    100         mUseSoftwareVSync = true;
    101         mCondition.broadcast();
    102     }
    103 }
    104 
    105 void EventThread::onScreenAcquired() {
    106     Mutex::Autolock _l(mLock);
    107     if (mUseSoftwareVSync) {
    108         // resume use of h/w vsync
    109         mUseSoftwareVSync = false;
    110         mCondition.broadcast();
    111     }
    112 }
    113 
    114 void EventThread::onVSyncEvent(nsecs_t timestamp) {
    115     Mutex::Autolock _l(mLock);
    116     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
    117     mVSyncEvent[0].header.id = 0;
    118     mVSyncEvent[0].header.timestamp = timestamp;
    119     mVSyncEvent[0].vsync.count++;
    120     mCondition.broadcast();
    121 }
    122 
    123 void EventThread::onHotplugReceived(int type, bool connected) {
    124     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
    125             "received hotplug event for an invalid display (id=%d)", type);
    126 
    127     Mutex::Autolock _l(mLock);
    128     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
    129         DisplayEventReceiver::Event event;
    130         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
    131         event.header.id = type;
    132         event.header.timestamp = systemTime();
    133         event.hotplug.connected = connected;
    134         mPendingEvents.add(event);
    135         mCondition.broadcast();
    136     }
    137 }
    138 
    139 bool EventThread::threadLoop() {
    140     DisplayEventReceiver::Event event;
    141     Vector< sp<EventThread::Connection> > signalConnections;
    142     signalConnections = waitForEvent(&event);
    143 
    144     // dispatch events to listeners...
    145     const size_t count = signalConnections.size();
    146     for (size_t i=0 ; i<count ; i++) {
    147         const sp<Connection>& conn(signalConnections[i]);
    148         // now see if we still need to report this event
    149         status_t err = conn->postEvent(event);
    150         if (err == -EAGAIN || err == -EWOULDBLOCK) {
    151             // The destination doesn't accept events anymore, it's probably
    152             // full. For now, we just drop the events on the floor.
    153             // FIXME: Note that some events cannot be dropped and would have
    154             // to be re-sent later.
    155             // Right-now we don't have the ability to do this.
    156             ALOGW("EventThread: dropping event (%08x) for connection %p",
    157                     event.header.type, conn.get());
    158         } else if (err < 0) {
    159             // handle any other error on the pipe as fatal. the only
    160             // reasonable thing to do is to clean-up this connection.
    161             // The most common error we'll get here is -EPIPE.
    162             removeDisplayEventConnection(signalConnections[i]);
    163         }
    164     }
    165     return true;
    166 }
    167 
    168 // This will return when (1) a vsync event has been received, and (2) there was
    169 // at least one connection interested in receiving it when we started waiting.
    170 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
    171         DisplayEventReceiver::Event* event)
    172 {
    173     Mutex::Autolock _l(mLock);
    174     Vector< sp<EventThread::Connection> > signalConnections;
    175 
    176     do {
    177         bool eventPending = false;
    178         bool waitForVSync = false;
    179 
    180         size_t vsyncCount = 0;
    181         nsecs_t timestamp = 0;
    182         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
    183             timestamp = mVSyncEvent[i].header.timestamp;
    184             if (timestamp) {
    185                 // we have a vsync event to dispatch
    186                 *event = mVSyncEvent[i];
    187                 mVSyncEvent[i].header.timestamp = 0;
    188                 vsyncCount = mVSyncEvent[i].vsync.count;
    189                 break;
    190             }
    191         }
    192 
    193         if (!timestamp) {
    194             // no vsync event, see if there are some other event
    195             eventPending = !mPendingEvents.isEmpty();
    196             if (eventPending) {
    197                 // we have some other event to dispatch
    198                 *event = mPendingEvents[0];
    199                 mPendingEvents.removeAt(0);
    200             }
    201         }
    202 
    203         // find out connections waiting for events
    204         size_t count = mDisplayEventConnections.size();
    205         for (size_t i=0 ; i<count ; i++) {
    206             sp<Connection> connection(mDisplayEventConnections[i].promote());
    207             if (connection != NULL) {
    208                 bool added = false;
    209                 if (connection->count >= 0) {
    210                     // we need vsync events because at least
    211                     // one connection is waiting for it
    212                     waitForVSync = true;
    213                     if (timestamp) {
    214                         // we consume the event only if it's time
    215                         // (ie: we received a vsync event)
    216                         if (connection->count == 0) {
    217                             // fired this time around
    218                             connection->count = -1;
    219                             signalConnections.add(connection);
    220                             added = true;
    221                         } else if (connection->count == 1 ||
    222                                 (vsyncCount % connection->count) == 0) {
    223                             // continuous event, and time to report it
    224                             signalConnections.add(connection);
    225                             added = true;
    226                         }
    227                     }
    228                 }
    229 
    230                 if (eventPending && !timestamp && !added) {
    231                     // we don't have a vsync event to process
    232                     // (timestamp==0), but we have some pending
    233                     // messages.
    234                     signalConnections.add(connection);
    235                 }
    236             } else {
    237                 // we couldn't promote this reference, the connection has
    238                 // died, so clean-up!
    239                 mDisplayEventConnections.removeAt(i);
    240                 --i; --count;
    241             }
    242         }
    243 
    244         // Here we figure out if we need to enable or disable vsyncs
    245         if (timestamp && !waitForVSync) {
    246             // we received a VSYNC but we have no clients
    247             // don't report it, and disable VSYNC events
    248             disableVSyncLocked();
    249         } else if (!timestamp && waitForVSync) {
    250             // we have at least one client, so we want vsync enabled
    251             // (TODO: this function is called right after we finish
    252             // notifying clients of a vsync, so this call will be made
    253             // at the vsync rate, e.g. 60fps.  If we can accurately
    254             // track the current state we could avoid making this call
    255             // so often.)
    256             enableVSyncLocked();
    257         }
    258 
    259         // note: !timestamp implies signalConnections.isEmpty(), because we
    260         // don't populate signalConnections if there's no vsync pending
    261         if (!timestamp && !eventPending) {
    262             // wait for something to happen
    263             if (waitForVSync) {
    264                 // This is where we spend most of our time, waiting
    265                 // for vsync events and new client registrations.
    266                 //
    267                 // If the screen is off, we can't use h/w vsync, so we
    268                 // use a 16ms timeout instead.  It doesn't need to be
    269                 // precise, we just need to keep feeding our clients.
    270                 //
    271                 // We don't want to stall if there's a driver bug, so we
    272                 // use a (long) timeout when waiting for h/w vsync, and
    273                 // generate fake events when necessary.
    274                 bool softwareSync = mUseSoftwareVSync;
    275                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
    276                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
    277                     if (!softwareSync) {
    278                         ALOGW("Timed out waiting for hw vsync; faking it");
    279                     }
    280                     // FIXME: how do we decide which display id the fake
    281                     // vsync came from ?
    282                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
    283                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
    284                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
    285                     mVSyncEvent[0].vsync.count++;
    286                 }
    287             } else {
    288                 // Nobody is interested in vsync, so we just want to sleep.
    289                 // h/w vsync should be disabled, so this will wait until we
    290                 // get a new connection, or an existing connection becomes
    291                 // interested in receiving vsync again.
    292                 mCondition.wait(mLock);
    293             }
    294         }
    295     } while (signalConnections.isEmpty());
    296 
    297     // here we're guaranteed to have a timestamp and some connections to signal
    298     // (The connections might have dropped out of mDisplayEventConnections
    299     // while we were asleep, but we'll still have strong references to them.)
    300     return signalConnections;
    301 }
    302 
    303 void EventThread::enableVSyncLocked() {
    304     if (!mUseSoftwareVSync) {
    305         // never enable h/w VSYNC when screen is off
    306         if (!mVsyncEnabled) {
    307             mVsyncEnabled = true;
    308             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
    309             mVSyncSource->setVSyncEnabled(true);
    310             mPowerHAL.vsyncHint(true);
    311         }
    312     }
    313     mDebugVsyncEnabled = true;
    314 }
    315 
    316 void EventThread::disableVSyncLocked() {
    317     if (mVsyncEnabled) {
    318         mVsyncEnabled = false;
    319         mVSyncSource->setVSyncEnabled(false);
    320         mPowerHAL.vsyncHint(false);
    321         mDebugVsyncEnabled = false;
    322     }
    323 }
    324 
    325 void EventThread::dump(String8& result) const {
    326     Mutex::Autolock _l(mLock);
    327     result.appendFormat("VSYNC state: %s\n",
    328             mDebugVsyncEnabled?"enabled":"disabled");
    329     result.appendFormat("  soft-vsync: %s\n",
    330             mUseSoftwareVSync?"enabled":"disabled");
    331     result.appendFormat("  numListeners=%u,\n  events-delivered: %u\n",
    332             mDisplayEventConnections.size(),
    333             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
    334     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
    335         sp<Connection> connection =
    336                 mDisplayEventConnections.itemAt(i).promote();
    337         result.appendFormat("    %p: count=%d\n",
    338                 connection.get(), connection!=NULL ? connection->count : 0);
    339     }
    340 }
    341 
    342 // ---------------------------------------------------------------------------
    343 
    344 EventThread::Connection::Connection(
    345         const sp<EventThread>& eventThread)
    346     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
    347 {
    348 }
    349 
    350 EventThread::Connection::~Connection() {
    351     // do nothing here -- clean-up will happen automatically
    352     // when the main thread wakes up
    353 }
    354 
    355 void EventThread::Connection::onFirstRef() {
    356     // NOTE: mEventThread doesn't hold a strong reference on us
    357     mEventThread->registerDisplayEventConnection(this);
    358 }
    359 
    360 sp<BitTube> EventThread::Connection::getDataChannel() const {
    361     return mChannel;
    362 }
    363 
    364 void EventThread::Connection::setVsyncRate(uint32_t count) {
    365     mEventThread->setVsyncRate(count, this);
    366 }
    367 
    368 void EventThread::Connection::requestNextVsync() {
    369     mEventThread->requestNextVsync(this);
    370 }
    371 
    372 status_t EventThread::Connection::postEvent(
    373         const DisplayEventReceiver::Event& event) {
    374     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
    375     return size < 0 ? status_t(size) : status_t(NO_ERROR);
    376 }
    377 
    378 // ---------------------------------------------------------------------------
    379 
    380 }; // namespace android
    381