1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <GLES/gl.h> 18 #include <GLES2/gl2.h> 19 #include <GLES/glext.h> 20 21 #include <rs_hal.h> 22 #include <rsContext.h> 23 #include <rsPath.h> 24 25 #include "rsdCore.h" 26 #include "rsdPath.h" 27 #include "rsdAllocation.h" 28 #include "rsdGL.h" 29 #include "rsdVertexArray.h" 30 #include "rsdShaderCache.h" 31 32 using namespace android; 33 using namespace android::renderscript; 34 35 class DrvPath { 36 protected: 37 DrvPath(); 38 public: 39 virtual ~DrvPath(); 40 virtual void draw(Context *) = 0; 41 }; 42 43 class DrvPathStatic : public DrvPath { 44 public: 45 typedef struct { 46 float x1, xc, x2; 47 float y1, yc, y2; 48 } segment_t; 49 50 segment_t *mSegments; 51 uint32_t mSegmentCount; 52 53 DrvPathStatic(const Allocation *vtx, const Allocation *loops); 54 virtual ~DrvPathStatic(); 55 56 virtual void draw(Context *); 57 }; 58 59 class DrvPathDynamic : public DrvPath { 60 public: 61 DrvPathDynamic(); 62 virtual ~DrvPathDynamic(); 63 }; 64 65 static void cleanup(const Context *rsc, const Path *m) { 66 DrvPath *dp = (DrvPath *)m->mHal.drv; 67 if (dp) { 68 delete dp; 69 } 70 } 71 72 bool rsdPathInitStatic(const Context *rsc, const Path *m, 73 const Allocation *vtx, const Allocation *loops) { 74 DrvPathStatic *drv = NULL; 75 cleanup(rsc, m); 76 77 DrvPathStatic *dps = new DrvPathStatic(vtx, loops); 78 //LOGE("init path m %p, %p", m, dps); 79 m->mHal.drv = dps; 80 return dps != NULL; 81 } 82 83 bool rsdPathInitDynamic(const Context *rsc, const Path *m) { 84 return false; 85 } 86 87 88 void rsdPathDraw(const Context *rsc, const Path *m) { 89 //LOGE("render m=%p", m); 90 91 DrvPath *drv = (DrvPath *)m->mHal.drv; 92 if(drv) { 93 //LOGE("render 2 drv=%p", drv); 94 drv->draw((Context *)rsc); 95 } 96 } 97 98 void rsdPathDestroy(const Context *rsc, const Path *m) { 99 cleanup(rsc, m); 100 m->mHal.drv = NULL; 101 } 102 103 104 105 106 DrvPath::DrvPath() { 107 } 108 109 DrvPath::~DrvPath() { 110 } 111 112 DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) { 113 mSegmentCount = vtx->getType()->getDimX() / 3; 114 mSegments = new segment_t[mSegmentCount]; 115 /* 116 const float *fin = (const float *)vtx->getPtr(); 117 for (uint32_t ct=0; ct < mSegmentCount; ct++) { 118 segment_t *s = &mSegments[ct]; 119 s->x1 = fin[0]; 120 s->y1 = fin[1]; 121 122 s->xc = fin[2]; 123 s->yc = fin[3]; 124 125 s->x2 = fin[4]; 126 s->y2 = fin[5]; 127 fin += 6; 128 } 129 */ 130 } 131 132 DrvPathStatic::~DrvPathStatic() { 133 } 134 135 void DrvPathStatic::draw(Context *rsc) { 136 const static float color[24] = { 137 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f, 138 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f, 139 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f}; 140 float vtx[12]; 141 142 //LOGE("draw"); 143 if (!rsc->setupCheck()) { 144 return; 145 } 146 147 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 148 if (!dc->gl.shaderCache->setup(rsc)) { 149 return; 150 } 151 152 RsdVertexArray::Attrib attribs[2]; 153 attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position"); 154 attribs[1].set(GL_FLOAT, 4, 16, false, (uint32_t)color, "ATTRIB_color"); 155 RsdVertexArray va(attribs, 2); 156 va.setup(rsc); 157 158 //LOGE("mSegmentCount %i", mSegmentCount); 159 for (uint32_t ct=0; ct < mSegmentCount; ct++) { 160 segment_t *s = &mSegments[ct]; 161 162 vtx[0] = s->x1; 163 vtx[1] = s->y1; 164 vtx[2] = s->xc; 165 vtx[3] = s->yc; 166 167 vtx[4] = s->x2; 168 vtx[5] = s->y2; 169 vtx[6] = s->xc; 170 vtx[7] = s->yc; 171 172 vtx[8] = s->x1; 173 vtx[9] = s->y1; 174 vtx[10] = s->x2; 175 vtx[11] = s->y2; 176 177 RSD_CALL_GL(glDrawArrays, GL_LINES, 0, 6); 178 } 179 180 } 181 182 DrvPathDynamic::DrvPathDynamic() { 183 } 184 185 DrvPathDynamic::~DrvPathDynamic() { 186 } 187