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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 package com.android.nfc;
     19 
     20 import android.content.Context;
     21 import android.graphics.Bitmap;
     22 import android.graphics.BitmapFactory;
     23 import android.graphics.SurfaceTexture;
     24 import android.opengl.GLUtils;
     25 import android.util.Log;
     26 
     27 import java.io.IOException;
     28 import java.io.InputStream;
     29 import java.nio.ByteBuffer;
     30 import java.nio.ByteOrder;
     31 import java.nio.FloatBuffer;
     32 import java.nio.ShortBuffer;
     33 
     34 import javax.microedition.khronos.egl.EGL10;
     35 import javax.microedition.khronos.egl.EGLConfig;
     36 import javax.microedition.khronos.egl.EGLContext;
     37 import javax.microedition.khronos.egl.EGLDisplay;
     38 import javax.microedition.khronos.egl.EGLSurface;
     39 import javax.microedition.khronos.opengles.GL10;
     40 
     41 public class FireflyRenderer {
     42     private static final String LOG_TAG = "NfcFireflyThread";
     43 
     44     static final int NUM_FIREFLIES = 200;
     45 
     46     static final float NEAR_CLIPPING_PLANE = 50f;
     47     static final float FAR_CLIPPING_PLANE = 100f;
     48 
     49     // All final variables below only need to be allocated once
     50     // and can be reused between subsequent Beams
     51     static final int[] sEglConfig = {
     52         EGL10.EGL_RED_SIZE, 8,
     53         EGL10.EGL_GREEN_SIZE, 8,
     54         EGL10.EGL_BLUE_SIZE, 8,
     55         EGL10.EGL_ALPHA_SIZE, 0,
     56         EGL10.EGL_DEPTH_SIZE, 0,
     57         EGL10.EGL_STENCIL_SIZE, 0,
     58         EGL10.EGL_NONE
     59     };
     60 
     61     // Vertices for drawing a 32x32 rect
     62     static final float mVertices[] = {
     63         0.0f,  0.0f, 0.0f,  // 0, Top Left
     64         0.0f,  32.0f, 0.0f, // 1, Bottom Left
     65         32.0f, 32.0f, 0.0f, // 2, Bottom Right
     66         32.0f, 0.0f, 0.0f,  // 3, Top Right
     67     };
     68 
     69     // Mapping coordinates for the texture
     70     static final float mTextCoords[] = {
     71         0.0f, 0.0f,
     72         1.0f, 0.0f,
     73         1.0f, 1.0f,
     74         0.0f, 1.0f
     75     };
     76 
     77     // Connecting order (draws a square)
     78     static final short[] mIndices = { 0, 1, 2, 0, 2, 3 };
     79 
     80     final Context mContext;
     81 
     82     // Buffer holding the vertices
     83     final FloatBuffer mVertexBuffer;
     84 
     85     // Buffer holding the indices
     86     final ShortBuffer mIndexBuffer;
     87 
     88     // Buffer holding the texture mapping coordinates
     89     final FloatBuffer mTextureBuffer;
     90 
     91     final Firefly[] mFireflies;
     92 
     93     FireflyRenderThread mFireflyRenderThread;
     94 
     95     // The surface to render the flies on, including width and height
     96     SurfaceTexture mSurface;
     97     int mDisplayWidth;
     98     int mDisplayHeight;
     99 
    100     public FireflyRenderer(Context context) {
    101         mContext = context;
    102 
    103         // First, build the vertex, texture and index buffers
    104         ByteBuffer vbb = ByteBuffer.allocateDirect(mVertices.length * 4); // Float => 4 bytes
    105         vbb.order(ByteOrder.nativeOrder());
    106         mVertexBuffer = vbb.asFloatBuffer();
    107         mVertexBuffer.put(mVertices);
    108         mVertexBuffer.position(0);
    109 
    110         ByteBuffer ibb = ByteBuffer.allocateDirect(mIndices.length * 2); // Short => 2 bytes
    111         ibb.order(ByteOrder.nativeOrder());
    112         mIndexBuffer = ibb.asShortBuffer();
    113         mIndexBuffer.put(mIndices);
    114         mIndexBuffer.position(0);
    115 
    116         ByteBuffer tbb = ByteBuffer.allocateDirect(mTextCoords.length * 4);
    117         tbb.order(ByteOrder.nativeOrder());
    118         mTextureBuffer = tbb.asFloatBuffer();
    119         mTextureBuffer.put(mTextCoords);
    120         mTextureBuffer.position(0);
    121 
    122         mFireflies = new Firefly[NUM_FIREFLIES];
    123         for (int i = 0; i < NUM_FIREFLIES; i++) {
    124             mFireflies[i] = new Firefly();
    125         }
    126     }
    127 
    128     /**
    129      * Starts rendering fireflies on the given surface.
    130      * Must be called from the UI-thread.
    131      */
    132     public void start(SurfaceTexture surface, int width, int height) {
    133         mSurface = surface;
    134         mDisplayWidth = width;
    135         mDisplayHeight = height;
    136 
    137         mFireflyRenderThread = new FireflyRenderThread();
    138         mFireflyRenderThread.start();
    139     }
    140 
    141     /**
    142      * Stops rendering fireflies.
    143      * Must be called from the UI-thread.
    144      */
    145     public void stop() {
    146         if (mFireflyRenderThread != null) {
    147             mFireflyRenderThread.finish();
    148             try {
    149                 mFireflyRenderThread.join();
    150             } catch (InterruptedException e) {
    151                 Log.e(LOG_TAG, "Couldn't wait for FireflyRenderThread.");
    152             }
    153             mFireflyRenderThread = null;
    154         }
    155     }
    156 
    157     private class FireflyRenderThread extends Thread {
    158         EGL10 mEgl;
    159         EGLDisplay mEglDisplay;
    160         EGLConfig mEglConfig;
    161         EGLContext mEglContext;
    162         EGLSurface mEglSurface;
    163         GL10 mGL;
    164 
    165         // Holding the handle to the texture
    166         int mTextureId;
    167 
    168         // Read/written by multiple threads
    169         volatile boolean mFinished;
    170 
    171         @Override
    172         public void run() {
    173             if (!initGL()) {
    174                 Log.e(LOG_TAG, "Failed to initialize OpenGL.");
    175                 return;
    176             }
    177             loadStarTexture();
    178 
    179             mGL.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
    180 
    181             mGL.glViewport(0, 0, mDisplayWidth, mDisplayHeight);
    182 
    183             // make adjustments for screen ratio
    184             mGL.glMatrixMode(GL10.GL_PROJECTION);
    185             mGL.glLoadIdentity();
    186             mGL.glFrustumf(-mDisplayWidth, mDisplayWidth, mDisplayHeight, -mDisplayHeight, NEAR_CLIPPING_PLANE, FAR_CLIPPING_PLANE);
    187 
    188             // Switch back to modelview
    189             mGL.glMatrixMode(GL10.GL_MODELVIEW);
    190             mGL.glLoadIdentity();
    191 
    192             mGL.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
    193             mGL.glDepthMask(true);
    194 
    195 
    196             for (Firefly firefly : mFireflies) {
    197                 firefly.reset();
    198             }
    199 
    200             for (int i = 0; i < 3; i++) {
    201                 // Call eglSwapBuffers 3 times - this will allocate the necessary
    202                 // buffers, and make sure the animation looks smooth from the start.
    203                 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
    204                 if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    205                     Log.e(LOG_TAG, "Could not swap buffers");
    206                     mFinished = true;
    207                 }
    208             }
    209 
    210             long startTime = System.currentTimeMillis();
    211 
    212             while (!mFinished) {
    213                 long timeElapsedMs = System.currentTimeMillis() - startTime;
    214                 startTime = System.currentTimeMillis();
    215 
    216                 checkCurrent();
    217 
    218                 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
    219                 mGL.glLoadIdentity();
    220 
    221                 mGL.glEnable(GL10.GL_TEXTURE_2D);
    222                 mGL.glEnable(GL10.GL_BLEND);
    223                 mGL.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
    224 
    225                 for (Firefly firefly : mFireflies) {
    226                     firefly.updatePositionAndScale(timeElapsedMs);
    227                     firefly.draw(mGL);
    228                 }
    229 
    230                 if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
    231                     Log.e(LOG_TAG, "Could not swap buffers");
    232                     mFinished = true;
    233                 }
    234 
    235                 long elapsed = System.currentTimeMillis() - startTime;
    236                 try {
    237                     Thread.sleep(Math.max(30 - elapsed, 0));
    238                 } catch (InterruptedException e) {
    239 
    240                 }
    241             }
    242             finishGL();
    243         }
    244 
    245         public void finish() {
    246             mFinished = true;
    247         }
    248 
    249         void loadStarTexture() {
    250             int[] textureIds = new int[1];
    251             mGL.glGenTextures(1, textureIds, 0);
    252             mTextureId = textureIds[0];
    253 
    254             InputStream in = null;
    255             try {
    256                 // Remember that both texture dimensions must be a power of 2!
    257                 in = mContext.getAssets().open("star.png");
    258 
    259                 Bitmap bitmap = BitmapFactory.decodeStream(in);
    260                 mGL.glBindTexture(GL10.GL_TEXTURE_2D, mTextureId);
    261 
    262                 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
    263                 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
    264 
    265                 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
    266 
    267                 bitmap.recycle();
    268 
    269             } catch (IOException e) {
    270                 Log.e(LOG_TAG, "IOException opening assets.");
    271             } finally {
    272                 if (in != null) {
    273                     try {
    274                         in.close();
    275                     } catch (IOException e) { }
    276                 }
    277             }
    278         }
    279 
    280         private void checkCurrent() {
    281             if (!mEglContext.equals(mEgl.eglGetCurrentContext()) ||
    282                     !mEglSurface.equals(mEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
    283                 if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    284                     throw new RuntimeException("eglMakeCurrent failed "
    285                             + GLUtils.getEGLErrorString(mEgl.eglGetError()));
    286                 }
    287             }
    288         }
    289 
    290         boolean initGL() {
    291             // Initialize openGL engine
    292             mEgl = (EGL10) EGLContext.getEGL();
    293 
    294             mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
    295             if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
    296                 Log.e(LOG_TAG, "eglGetDisplay failed " +
    297                         GLUtils.getEGLErrorString(mEgl.eglGetError()));
    298                 return false;
    299             }
    300 
    301             int[] version = new int[2];
    302             if (!mEgl.eglInitialize(mEglDisplay, version)) {
    303                 Log.e(LOG_TAG, "eglInitialize failed " +
    304                         GLUtils.getEGLErrorString(mEgl.eglGetError()));
    305                 return false;
    306             }
    307 
    308             mEglConfig = chooseEglConfig();
    309             if (mEglConfig == null) {
    310                 Log.e(LOG_TAG, "eglConfig not initialized.");
    311                 return false;
    312             }
    313 
    314             mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig, EGL10.EGL_NO_CONTEXT, null);
    315 
    316             mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, mSurface, null);
    317 
    318             if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
    319                 int error = mEgl.eglGetError();
    320                 Log.e(LOG_TAG,"createWindowSurface returned error " + Integer.toString(error));
    321                 return false;
    322             }
    323 
    324             if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    325                 Log.e(LOG_TAG, "eglMakeCurrent failed " +
    326                         GLUtils.getEGLErrorString(mEgl.eglGetError()));
    327                 return false;
    328             }
    329 
    330             mGL = (GL10) mEglContext.getGL();
    331 
    332             return true;
    333         }
    334 
    335         private void finishGL() {
    336             if (mEgl == null || mEglDisplay == null) {
    337                 // Nothing to free
    338                 return;
    339             }
    340             // Unbind the current surface and context from the display
    341             mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE,
    342                     EGL10.EGL_NO_CONTEXT);
    343 
    344             if (mEglSurface != null) {
    345                 mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
    346             }
    347 
    348             if (mEglContext != null) {
    349                 mEgl.eglDestroyContext(mEglDisplay, mEglContext);
    350             }
    351         }
    352 
    353         private EGLConfig chooseEglConfig() {
    354             int[] configsCount = new int[1];
    355             EGLConfig[] configs = new EGLConfig[1];
    356             if (!mEgl.eglChooseConfig(mEglDisplay, sEglConfig, configs, 1, configsCount)) {
    357                 throw new IllegalArgumentException("eglChooseConfig failed " +
    358                         GLUtils.getEGLErrorString(mEgl.eglGetError()));
    359             } else if (configsCount[0] > 0) {
    360                 return configs[0];
    361             }
    362             return null;
    363         }
    364     }
    365 
    366     private class Firefly {
    367         static final float TEXTURE_HEIGHT = 30f; // TODO use measurement of texture size
    368         static final float SPEED = .5f;
    369 
    370         float mX; // between -mDisplayHeight and mDisplayHeight
    371         float mY; // between -mDisplayWidth and mDisplayWidth
    372         float mZ; // between 0.0 (near) and 1.0 (far)
    373         float mZ0;
    374         float mT;
    375         float mScale;
    376         float mAlpha;
    377 
    378         public Firefly() {
    379         }
    380 
    381         void reset() {
    382             mX = (float) (Math.random() * mDisplayWidth) * 4 - 2 * mDisplayWidth;
    383             mY = (float) (Math.random() * mDisplayHeight) * 4 - 2 * mDisplayHeight;
    384             mZ0 = mZ = (float) (Math.random()) * 2 - 1;
    385             mT = 0f;
    386             mScale = 1.5f;
    387             mAlpha = 0f;
    388         }
    389 
    390         public void updatePositionAndScale(long timeElapsedMs) {
    391                mT += timeElapsedMs;
    392                mZ = mZ0 + mT/1000f * SPEED;
    393                mAlpha = 1f-mZ;
    394                if(mZ > 1.0) reset();
    395         }
    396 
    397         public void draw(GL10 gl) {
    398             gl.glLoadIdentity();
    399 
    400             // Counter clockwise winding
    401             gl.glFrontFace(GL10.GL_CCW);
    402 
    403             gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    404             gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
    405 
    406             gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
    407             gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer);
    408 
    409             gl.glTranslatef(mX, mY, -NEAR_CLIPPING_PLANE-mZ*(FAR_CLIPPING_PLANE-NEAR_CLIPPING_PLANE));
    410             gl.glColor4f(1, 1, 1, mAlpha);
    411 
    412             // scale around center
    413             gl.glTranslatef(TEXTURE_HEIGHT/2, TEXTURE_HEIGHT/2, 0);
    414             gl.glScalef(mScale, mScale, 0);
    415             gl.glTranslatef(-TEXTURE_HEIGHT/2, -TEXTURE_HEIGHT/2, 0);
    416 
    417             gl.glDrawElements(GL10.GL_TRIANGLES, mIndices.length, GL10.GL_UNSIGNED_SHORT,
    418                     mIndexBuffer);
    419 
    420             gl.glColor4f(1, 1, 1, 1);
    421             gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
    422             gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
    423         }
    424     }
    425 }
    426