1 /* libs/pixelflinger/picker.cpp 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 19 #include <stdio.h> 20 21 #include "buffer.h" 22 #include "scanline.h" 23 #include "picker.h" 24 25 namespace android { 26 27 // ---------------------------------------------------------------------------- 28 29 void ggl_init_picker(context_t* c) 30 { 31 } 32 33 void ggl_pick(context_t* c) 34 { 35 if (ggl_likely(!c->dirty)) 36 return; 37 38 // compute needs, see if they changed... 39 const uint32_t enables = c->state.enables; 40 needs_t new_needs(c->state.needs); 41 42 if (c->dirty & GGL_CB_STATE) { 43 new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK; 44 new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); 45 if (enables & GGL_ENABLE_BLENDING) 46 c->dirty |= GGL_PIXEL_PIPELINE_STATE; 47 } 48 49 if (c->dirty & GGL_PIXEL_PIPELINE_STATE) { 50 uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); 51 uint32_t p = 0; 52 if (enables & GGL_ENABLE_BLENDING) { 53 uint32_t src = c->state.blend.src; 54 uint32_t dst = c->state.blend.dst; 55 uint32_t src_alpha = c->state.blend.src_alpha; 56 uint32_t dst_alpha = c->state.blend.dst_alpha; 57 const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ]; 58 if (!cbf.c[GGLFormat::ALPHA].h) { 59 if ((src == GGL_ONE_MINUS_DST_ALPHA) || 60 (src == GGL_DST_ALPHA)) { 61 src = GGL_ONE; 62 } 63 if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) || 64 (src_alpha == GGL_DST_ALPHA)) { 65 src_alpha = GGL_ONE; 66 } 67 if ((dst == GGL_ONE_MINUS_DST_ALPHA) || 68 (dst == GGL_DST_ALPHA)) { 69 dst = GGL_ONE; 70 } 71 if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) || 72 (dst_alpha == GGL_DST_ALPHA)) { 73 dst_alpha = GGL_ONE; 74 } 75 } 76 77 src = ggl_blendfactor_to_needs(src); 78 dst = ggl_blendfactor_to_needs(dst); 79 src_alpha = ggl_blendfactor_to_needs(src_alpha); 80 dst_alpha = ggl_blendfactor_to_needs(dst_alpha); 81 82 n |= GGL_BUILD_NEEDS( src, BLEND_SRC ); 83 n |= GGL_BUILD_NEEDS( dst, BLEND_DST ); 84 if (c->state.blend.alpha_separate) { 85 n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA ); 86 n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA ); 87 } else { 88 n |= GGL_BUILD_NEEDS( src, BLEND_SRCA ); 89 n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA ); 90 } 91 } else { 92 n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRC ); 93 n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST ); 94 n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRCA ); 95 n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA ); 96 } 97 98 99 n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF, MASK_ARGB); 100 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE); 101 if (enables & GGL_ENABLE_TMUS) { 102 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W) ?1:0, W); 103 } 104 p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER) ?1:0, P_DITHER); 105 p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA) ?1:0, P_AA); 106 p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG) ?1:0, P_FOG); 107 108 if (enables & GGL_ENABLE_LOGIC_OP) { 109 n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP); 110 } else { 111 n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP); 112 } 113 114 if (enables & GGL_ENABLE_ALPHA_TEST) { 115 p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST); 116 } else { 117 p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST); 118 } 119 120 if (enables & GGL_ENABLE_DEPTH_TEST) { 121 p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST); 122 p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z); 123 } else { 124 p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST); 125 // writing to the z-buffer is always disabled if depth-test 126 // is disabled. 127 } 128 new_needs.n = n; 129 new_needs.p = p; 130 } 131 132 if (c->dirty & GGL_TMU_STATE) { 133 int idx = 0; 134 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { 135 const texture_t& tx = c->state.texture[i]; 136 if (tx.enable) { 137 uint32_t t = 0; 138 t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT); 139 t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV); 140 t |= GGL_BUILD_NEEDS(0, T_POT); // XXX: not used yet 141 if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) { 142 // we encode 1-to-1 into the wrap mode 143 t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP); 144 t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP); 145 } else { 146 t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP); 147 t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP); 148 } 149 if (tx.mag_filter == GGL_LINEAR) { 150 t |= GGL_BUILD_NEEDS(1, T_LINEAR); 151 } 152 if (tx.min_filter == GGL_LINEAR) { 153 t |= GGL_BUILD_NEEDS(1, T_LINEAR); 154 } 155 new_needs.t[idx++] = t; 156 } else { 157 new_needs.t[i] = 0; 158 } 159 } 160 } 161 162 if (new_needs != c->state.needs) { 163 c->state.needs = new_needs; 164 ggl_pick_texture(c); 165 ggl_pick_cb(c); 166 ggl_pick_scanline(c); 167 } 168 c->dirty = 0; 169 } 170 171 // ---------------------------------------------------------------------------- 172 }; // namespace android 173 174