Lines Matching refs:right
173 * @param right The right coordinate of the dirty rectangle
179 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
225 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
229 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
231 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
233 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
235 virtual int saveLayer(float left, float top, float right, float bottom,
238 int saveLayerDeferred(float left, float top, float right, float bottom,
257 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
262 bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
264 return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
271 ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
274 return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
278 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
299 float left, float top, float right, float bottom, SkPaint* paint);
301 float left, float top, float right, float bottom, SkPaint* paint);
303 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
304 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
307 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
308 virtual status_t drawArc(float left, float top, float right, float bottom,
425 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
432 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
449 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
460 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
575 void discardFramebuffer(float left, float top, float right, float bottom);
652 * @param right The right coordinate of the layer
661 bool createLayer(float left, float top, float right, float bottom,
702 const float right, const float bottom, const mat4 transform);
708 const float right, const float bottom);
717 * @param right The right coordinate of the rectangle
723 void drawColorRect(float left, float top, float right, float bottom,
731 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
791 * @param right The right coordinate of the rectangle
798 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
807 * @param right The right coordinate of the rectangle
812 void drawTextureRect(float left, float top, float right, float bottom,
822 * @param right The right coordinate of the rectangle
837 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
843 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
849 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
911 * @param u2 The right coordinate of the texture
982 void setupDrawModelView(float left, float top, float right, float bottom,
984 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,