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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_OPENGL_RENDERER_H
     18 #define ANDROID_HWUI_OPENGL_RENDERER_H
     19 
     20 #include <GLES2/gl2.h>
     21 #include <GLES2/gl2ext.h>
     22 
     23 #include <SkBitmap.h>
     24 #include <SkMatrix.h>
     25 #include <SkPaint.h>
     26 #include <SkRegion.h>
     27 #include <SkShader.h>
     28 #include <SkXfermode.h>
     29 
     30 #include <utils/Functor.h>
     31 #include <utils/RefBase.h>
     32 #include <utils/SortedVector.h>
     33 #include <utils/Vector.h>
     34 
     35 #include <cutils/compiler.h>
     36 
     37 #include <androidfw/ResourceTypes.h>
     38 
     39 #include "Debug.h"
     40 #include "Extensions.h"
     41 #include "Matrix.h"
     42 #include "Program.h"
     43 #include "Rect.h"
     44 #include "Snapshot.h"
     45 #include "Vertex.h"
     46 #include "SkiaShader.h"
     47 #include "SkiaColorFilter.h"
     48 #include "UvMapper.h"
     49 #include "Caches.h"
     50 
     51 namespace android {
     52 namespace uirenderer {
     53 
     54 struct DrawModifiers {
     55     DrawModifiers() {
     56         reset();
     57     }
     58 
     59     void reset() {
     60         memset(this, 0, sizeof(DrawModifiers));
     61     }
     62 
     63     SkiaShader* mShader;
     64     SkiaColorFilter* mColorFilter;
     65     float mOverrideLayerAlpha;
     66 
     67     // Drop shadow
     68     bool mHasShadow;
     69     float mShadowRadius;
     70     float mShadowDx;
     71     float mShadowDy;
     72     int mShadowColor;
     73 
     74     // Draw filters
     75     bool mHasDrawFilter;
     76     int mPaintFilterClearBits;
     77     int mPaintFilterSetBits;
     78 };
     79 
     80 enum StateDeferFlags {
     81     kStateDeferFlag_Draw = 0x1,
     82     kStateDeferFlag_Clip = 0x2
     83 };
     84 
     85 enum DrawOpMode {
     86     kDrawOpMode_Immediate,
     87     kDrawOpMode_Defer,
     88     kDrawOpMode_Flush
     89 };
     90 
     91 enum ClipSideFlags {
     92     kClipSide_None = 0x0,
     93     kClipSide_Left = 0x1,
     94     kClipSide_Top = 0x2,
     95     kClipSide_Right = 0x4,
     96     kClipSide_Bottom = 0x8,
     97     kClipSide_Full = 0xF,
     98     kClipSide_ConservativeFull = 0x1F
     99 };
    100 
    101 ///////////////////////////////////////////////////////////////////////////////
    102 // Renderer
    103 ///////////////////////////////////////////////////////////////////////////////
    104 
    105 class DeferredDisplayState;
    106 class DisplayList;
    107 class TextSetupFunctor;
    108 class VertexBuffer;
    109 
    110 /**
    111  * OpenGL renderer used to draw accelerated 2D graphics. The API is a
    112  * simplified version of Skia's Canvas API.
    113  */
    114 class OpenGLRenderer {
    115 public:
    116     ANDROID_API OpenGLRenderer();
    117     virtual ~OpenGLRenderer();
    118 
    119     /**
    120      * Sets the name of this renderer. The name is optional and
    121      * empty by default. If the pointer is null the name is set
    122      * to the empty string.
    123      */
    124     ANDROID_API void setName(const char* name);
    125 
    126     /**
    127      * Returns the name of this renderer as UTF8 string.
    128      * The returned pointer is never null.
    129      */
    130     ANDROID_API const char* getName() const;
    131 
    132     /**
    133      * Read externally defined properties to control the behavior
    134      * of the renderer.
    135      */
    136     ANDROID_API void initProperties();
    137 
    138     /**
    139      * Indicates whether this renderer executes drawing commands immediately.
    140      * If this method returns true, the drawing commands will be executed
    141      * later.
    142      */
    143     virtual bool isDeferred();
    144 
    145     /**
    146      * Sets the dimension of the underlying drawing surface. This method must
    147      * be called at least once every time the drawing surface changes size.
    148      *
    149      * @param width The width in pixels of the underlysing surface
    150      * @param height The height in pixels of the underlysing surface
    151      */
    152     virtual void setViewport(int width, int height);
    153 
    154     /**
    155      * Prepares the renderer to draw a frame. This method must be invoked
    156      * at the beginning of each frame. When this method is invoked, the
    157      * entire drawing surface is assumed to be redrawn.
    158      *
    159      * @param opaque If true, the target surface is considered opaque
    160      *               and will not be cleared. If false, the target surface
    161      *               will be cleared
    162      */
    163     ANDROID_API status_t prepare(bool opaque);
    164 
    165     /**
    166      * Prepares the renderer to draw a frame. This method must be invoked
    167      * at the beginning of each frame. Only the specified rectangle of the
    168      * frame is assumed to be dirty. A clip will automatically be set to
    169      * the specified rectangle.
    170      *
    171      * @param left The left coordinate of the dirty rectangle
    172      * @param top The top coordinate of the dirty rectangle
    173      * @param right The right coordinate of the dirty rectangle
    174      * @param bottom The bottom coordinate of the dirty rectangle
    175      * @param opaque If true, the target surface is considered opaque
    176      *               and will not be cleared. If false, the target surface
    177      *               will be cleared in the specified dirty rectangle
    178      */
    179     virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
    180 
    181     /**
    182      * Indicates the end of a frame. This method must be invoked whenever
    183      * the caller is done rendering a frame.
    184      */
    185     virtual void finish();
    186 
    187     /**
    188      * This method must be invoked before handing control over to a draw functor.
    189      * See callDrawGLFunction() for instance.
    190      *
    191      * This command must not be recorded inside display lists.
    192      */
    193     virtual void interrupt();
    194 
    195     /**
    196      * This method must be invoked after getting control back from a draw functor.
    197      *
    198      * This command must not be recorded inside display lists.
    199      */
    200     virtual void resume();
    201 
    202     ANDROID_API void setCountOverdrawEnabled(bool enabled) {
    203         mCountOverdraw = enabled;
    204     }
    205 
    206     ANDROID_API float getOverdraw() {
    207         return mCountOverdraw ? mOverdraw : 0.0f;
    208     }
    209 
    210     ANDROID_API status_t invokeFunctors(Rect& dirty);
    211     ANDROID_API void detachFunctor(Functor* functor);
    212     ANDROID_API void attachFunctor(Functor* functor);
    213     virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
    214 
    215     ANDROID_API void pushLayerUpdate(Layer* layer);
    216     ANDROID_API void cancelLayerUpdate(Layer* layer);
    217     ANDROID_API void clearLayerUpdates();
    218     ANDROID_API void flushLayerUpdates();
    219 
    220     ANDROID_API int getSaveCount() const;
    221     virtual int save(int flags);
    222     virtual void restore();
    223     virtual void restoreToCount(int saveCount);
    224 
    225     ANDROID_API int saveLayer(float left, float top, float right, float bottom,
    226             SkPaint* paint, int flags) {
    227         SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
    228         if (paint) mode = getXfermode(paint->getXfermode());
    229         return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
    230     }
    231     ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
    232             int alpha, int flags) {
    233         return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
    234     }
    235     virtual int saveLayer(float left, float top, float right, float bottom,
    236             int alpha, SkXfermode::Mode mode, int flags);
    237 
    238     int saveLayerDeferred(float left, float top, float right, float bottom,
    239             int alpha, SkXfermode::Mode mode, int flags);
    240 
    241     virtual void translate(float dx, float dy);
    242     virtual void rotate(float degrees);
    243     virtual void scale(float sx, float sy);
    244     virtual void skew(float sx, float sy);
    245 
    246     bool hasRectToRectTransform();
    247     ANDROID_API void getMatrix(SkMatrix* matrix);
    248     virtual void setMatrix(SkMatrix* matrix);
    249     virtual void concatMatrix(SkMatrix* matrix);
    250 
    251     ANDROID_API const Rect& getClipBounds();
    252 
    253     /**
    254      * Performs a quick reject but adjust the bounds to account for stroke width if necessary,
    255      * and handling snapOut for AA geometry.
    256      */
    257     bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
    258 
    259     /**
    260      * Returns false and sets scissor based upon bounds if drawing won't be clipped out
    261      */
    262     bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
    263     bool quickReject(const Rect& bounds) {
    264         return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
    265     }
    266 
    267     /**
    268      * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
    269      * clipRequired will be only set if not rejected
    270      */
    271     ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
    272             bool snapOut = false, bool* clipRequired = NULL);
    273     bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
    274         return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
    275                 clipRequired);
    276     }
    277 
    278     virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
    279     virtual bool clipPath(SkPath* path, SkRegion::Op op);
    280     virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
    281     virtual Rect* getClipRect();
    282 
    283     virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
    284     virtual void outputDisplayList(DisplayList* displayList);
    285     virtual status_t drawLayer(Layer* layer, float x, float y);
    286     virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
    287     status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
    288             TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
    289     virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
    290     virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
    291             float srcRight, float srcBottom, float dstLeft, float dstTop,
    292             float dstRight, float dstBottom, SkPaint* paint);
    293     virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
    294     virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
    295             float* vertices, int* colors, SkPaint* paint);
    296     status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
    297             TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
    298     virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
    299             float left, float top, float right, float bottom, SkPaint* paint);
    300     status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
    301             float left, float top, float right, float bottom, SkPaint* paint);
    302     virtual status_t drawColor(int color, SkXfermode::Mode mode);
    303     virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
    304     virtual status_t drawRoundRect(float left, float top, float right, float bottom,
    305             float rx, float ry, SkPaint* paint);
    306     virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
    307     virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
    308     virtual status_t drawArc(float left, float top, float right, float bottom,
    309             float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
    310     virtual status_t drawPath(SkPath* path, SkPaint* paint);
    311     virtual status_t drawLines(float* points, int count, SkPaint* paint);
    312     virtual status_t drawPoints(float* points, int count, SkPaint* paint);
    313     virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
    314             float hOffset, float vOffset, SkPaint* paint);
    315     virtual status_t drawPosText(const char* text, int bytesCount, int count,
    316             const float* positions, SkPaint* paint);
    317     virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
    318             const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
    319             DrawOpMode drawOpMode = kDrawOpMode_Immediate);
    320     virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
    321 
    322     virtual void resetShader();
    323     virtual void setupShader(SkiaShader* shader);
    324 
    325     virtual void resetColorFilter();
    326     virtual void setupColorFilter(SkiaColorFilter* filter);
    327 
    328     virtual void resetShadow();
    329     virtual void setupShadow(float radius, float dx, float dy, int color);
    330 
    331     virtual void resetPaintFilter();
    332     virtual void setupPaintFilter(int clearBits, int setBits);
    333 
    334     // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
    335     void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
    336 
    337     SkPaint* filterPaint(SkPaint* paint);
    338 
    339     /**
    340      * Store the current display state (most importantly, the current clip and transform), and
    341      * additionally map the state's bounds from local to window coordinates.
    342      *
    343      * Returns true if quick-rejected
    344      */
    345     bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
    346     void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
    347     void setupMergedMultiDraw(const Rect* clipRect);
    348 
    349     const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
    350     void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
    351 
    352     ANDROID_API bool isCurrentTransformSimple() {
    353         return mSnapshot->transform->isSimple();
    354     }
    355 
    356     Caches& getCaches() {
    357         return mCaches;
    358     }
    359 
    360     // simple rect clip
    361     bool isCurrentClipSimple() {
    362         return mSnapshot->clipRegion->isEmpty();
    363     }
    364 
    365     int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
    366     int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
    367 
    368     /**
    369      * Scales the alpha on the current snapshot. This alpha value will be modulated
    370      * with other alpha values when drawing primitives.
    371      */
    372     void scaleAlpha(float alpha) {
    373         mSnapshot->alpha *= alpha;
    374     }
    375 
    376     /**
    377      * Inserts a named event marker in the stream of GL commands.
    378      */
    379     void eventMark(const char* name) const;
    380 
    381     /**
    382      * Inserts a named group marker in the stream of GL commands. This marker
    383      * can be used by tools to group commands into logical groups. A call to
    384      * this method must always be followed later on by a call to endMark().
    385      */
    386     void startMark(const char* name) const;
    387 
    388     /**
    389      * Closes the last group marker opened by startMark().
    390      */
    391     void endMark() const;
    392 
    393     /**
    394      * Gets the alpha and xfermode out of a paint object. If the paint is null
    395      * alpha will be 255 and the xfermode will be SRC_OVER. This method does
    396      * not multiply the paint's alpha by the current snapshot's alpha, and does
    397      * not replace the alpha with the overrideLayerAlpha
    398      *
    399      * @param paint The paint to extract values from
    400      * @param alpha Where to store the resulting alpha
    401      * @param mode Where to store the resulting xfermode
    402      */
    403     static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
    404         *mode = getXfermodeDirect(paint);
    405         *alpha = getAlphaDirect(paint);
    406     }
    407 
    408     static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
    409         if (!paint) return SkXfermode::kSrcOver_Mode;
    410         return getXfermode(paint->getXfermode());
    411     }
    412 
    413     static inline int getAlphaDirect(const SkPaint* paint) {
    414         if (!paint) return 255;
    415         return paint->getAlpha();
    416     }
    417 
    418     /**
    419      * Return the best transform to use to rasterize text given a full
    420      * transform matrix.
    421      */
    422     mat4 findBestFontTransform(const mat4& transform) const;
    423 
    424 #if DEBUG_MERGE_BEHAVIOR
    425     void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
    426         mCaches.setScissorEnabled(false);
    427 
    428         // should only be called outside of other draw ops, so stencil can only be in test state
    429         bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
    430         mCaches.stencil.disable();
    431 
    432         drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
    433 
    434         if (stencilWasEnabled) mCaches.stencil.enableTest();
    435     }
    436 #endif
    437 
    438 protected:
    439     /**
    440      * Computes the projection matrix, initialize the first snapshot
    441      * and stores the dimensions of the render target.
    442      */
    443     void initViewport(int width, int height);
    444 
    445     /**
    446      * Perform the setup specific to a frame. This method does not
    447      * issue any OpenGL commands.
    448      */
    449     void setupFrameState(float left, float top, float right, float bottom, bool opaque);
    450 
    451     /**
    452      * Indicates the start of rendering. This method will setup the
    453      * initial OpenGL state (viewport, clearing the buffer, etc.)
    454      */
    455     status_t startFrame();
    456 
    457     /**
    458      * Clears the underlying surface if needed.
    459      */
    460     virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
    461 
    462     /**
    463      * Call this method after updating a layer during a drawing pass.
    464      */
    465     void resumeAfterLayer();
    466 
    467     /**
    468      * This method is called whenever a stencil buffer is required. Subclasses
    469      * should override this method and call attachStencilBufferToLayer() on the
    470      * appropriate layer(s).
    471      */
    472     virtual void ensureStencilBuffer();
    473 
    474     /**
    475      * Obtains a stencil render buffer (allocating it if necessary) and
    476      * attaches it to the specified layer.
    477      */
    478     void attachStencilBufferToLayer(Layer* layer);
    479 
    480     /**
    481      * Compose the layer defined in the current snapshot with the layer
    482      * defined by the previous snapshot.
    483      *
    484      * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
    485      *
    486      * @param curent The current snapshot containing the layer to compose
    487      * @param previous The previous snapshot to compose the current layer with
    488      */
    489     virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
    490 
    491     /**
    492      * Marks the specified region as dirty at the specified bounds.
    493      */
    494     void dirtyLayerUnchecked(Rect& bounds, Region* region);
    495 
    496     /**
    497      * Returns the current snapshot.
    498      */
    499     sp<Snapshot> getSnapshot() const {
    500         return mSnapshot;
    501     }
    502 
    503     /**
    504      * Returns the region of the current layer.
    505      */
    506     virtual Region* getRegion() const {
    507         return mSnapshot->region;
    508     }
    509 
    510     /**
    511      * Indicates whether rendering is currently targeted at a layer.
    512      */
    513     virtual bool hasLayer() const {
    514         return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
    515     }
    516 
    517     /**
    518      * Returns the name of the FBO this renderer is rendering into.
    519      */
    520     virtual GLint getTargetFbo() const {
    521         return 0;
    522     }
    523 
    524     /**
    525      * Renders the specified layer as a textured quad.
    526      *
    527      * @param layer The layer to render
    528      * @param rect The bounds of the layer
    529      */
    530     void drawTextureLayer(Layer* layer, const Rect& rect);
    531 
    532     /**
    533      * Gets the alpha and xfermode out of a paint object. If the paint is null
    534      * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
    535      * snapshot alpha, and overrideLayerAlpha
    536      *
    537      * @param paint The paint to extract values from
    538      * @param alpha Where to store the resulting alpha
    539      * @param mode Where to store the resulting xfermode
    540      */
    541     inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
    542 
    543     /**
    544      * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
    545      *
    546      * @param layer The layer from which the alpha is extracted
    547      */
    548     inline float getLayerAlpha(Layer* layer) const;
    549 
    550     /**
    551      * Safely retrieves the mode from the specified xfermode. If the specified
    552      * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
    553      */
    554     static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
    555         SkXfermode::Mode resultMode;
    556         if (!SkXfermode::AsMode(mode, &resultMode)) {
    557             resultMode = SkXfermode::kSrcOver_Mode;
    558         }
    559         return resultMode;
    560     }
    561 
    562     /**
    563      * Set to true to suppress error checks at the end of a frame.
    564      */
    565     virtual bool suppressErrorChecks() const {
    566         return false;
    567     }
    568 
    569 private:
    570     /**
    571      * Discards the content of the framebuffer if supported by the driver.
    572      * This method should be called at the beginning of a frame to optimize
    573      * rendering on some tiler architectures.
    574      */
    575     void discardFramebuffer(float left, float top, float right, float bottom);
    576 
    577     /**
    578      * Ensures the state of the renderer is the same as the state of
    579      * the GL context.
    580      */
    581     void syncState();
    582 
    583     /**
    584      * Tells the GPU what part of the screen is about to be redrawn.
    585      * This method will use the clip rect that we started drawing the
    586      * frame with.
    587      * This method needs to be invoked every time getTargetFbo() is
    588      * bound again.
    589      */
    590     void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
    591 
    592     /**
    593      * Tells the GPU what part of the screen is about to be redrawn.
    594      * This method needs to be invoked every time getTargetFbo() is
    595      * bound again.
    596      */
    597     void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
    598 
    599     /**
    600      * Tells the GPU that we are done drawing the frame or that we
    601      * are switching to another render target.
    602      */
    603     void endTiling();
    604 
    605     /**
    606      * Saves the current state of the renderer as a new snapshot.
    607      * The new snapshot is saved in mSnapshot and the previous snapshot
    608      * is linked from mSnapshot->previous.
    609      *
    610      * @param flags The save flags; see SkCanvas for more information
    611      *
    612      * @return The new save count. This value can be passed to #restoreToCount()
    613      */
    614     int saveSnapshot(int flags);
    615 
    616     /**
    617      * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
    618      *
    619      * @return True if the clip was modified.
    620      */
    621     bool restoreSnapshot();
    622 
    623     /**
    624      * Sets the clipping rectangle using glScissor. The clip is defined by
    625      * the current snapshot's clipRect member.
    626      */
    627     void setScissorFromClip();
    628 
    629     /**
    630      * Sets the clipping region using the stencil buffer. The clip region
    631      * is defined by the current snapshot's clipRegion member.
    632      */
    633     void setStencilFromClip();
    634 
    635     /**
    636      * Given the local bounds of the layer, calculates ...
    637      */
    638     void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
    639 
    640     /**
    641      * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
    642      */
    643     void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
    644             bool fboLayer, int alpha);
    645 
    646     /**
    647      * Creates a new layer stored in the specified snapshot.
    648      *
    649      * @param snapshot The snapshot associated with the new layer
    650      * @param left The left coordinate of the layer
    651      * @param top The top coordinate of the layer
    652      * @param right The right coordinate of the layer
    653      * @param bottom The bottom coordinate of the layer
    654      * @param alpha The translucency of the layer
    655      * @param mode The blending mode of the layer
    656      * @param flags The layer save flags
    657      * @param previousFbo The name of the current framebuffer
    658      *
    659      * @return True if the layer was successfully created, false otherwise
    660      */
    661     bool createLayer(float left, float top, float right, float bottom,
    662             int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
    663 
    664     /**
    665      * Creates a new layer stored in the specified snapshot as an FBO.
    666      *
    667      * @param layer The layer to store as an FBO
    668      * @param snapshot The snapshot associated with the new layer
    669      * @param bounds The bounds of the layer
    670      * @param previousFbo The name of the current framebuffer
    671      */
    672     bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
    673 
    674     /**
    675      * Compose the specified layer as a region.
    676      *
    677      * @param layer The layer to compose
    678      * @param rect The layer's bounds
    679      */
    680     void composeLayerRegion(Layer* layer, const Rect& rect);
    681 
    682     /**
    683      * Compose the specified layer as a simple rectangle.
    684      *
    685      * @param layer The layer to compose
    686      * @param rect The layer's bounds
    687      * @param swap If true, the source and destination are swapped
    688      */
    689     void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
    690 
    691     /**
    692      * Clears all the regions corresponding to the current list of layers.
    693      * This method MUST be invoked before any drawing operation.
    694      */
    695     void clearLayerRegions();
    696 
    697     /**
    698      * Mark the layer as dirty at the specified coordinates. The coordinates
    699      * are transformed with the supplied matrix.
    700      */
    701     void dirtyLayer(const float left, const float top,
    702             const float right, const float bottom, const mat4 transform);
    703 
    704     /**
    705      * Mark the layer as dirty at the specified coordinates.
    706      */
    707     void dirtyLayer(const float left, const float top,
    708             const float right, const float bottom);
    709 
    710     /**
    711      * Draws a colored rectangle with the specified color. The specified coordinates
    712      * are transformed by the current snapshot's transform matrix unless specified
    713      * otherwise.
    714      *
    715      * @param left The left coordinate of the rectangle
    716      * @param top The top coordinate of the rectangle
    717      * @param right The right coordinate of the rectangle
    718      * @param bottom The bottom coordinate of the rectangle
    719      * @param color The rectangle's ARGB color, defined as a packed 32 bits word
    720      * @param mode The Skia xfermode to use
    721      * @param ignoreTransform True if the current transform should be ignored
    722      */
    723     void drawColorRect(float left, float top, float right, float bottom,
    724             int color, SkXfermode::Mode mode, bool ignoreTransform = false);
    725 
    726     /**
    727      * Draws a series of colored rectangles with the specified color. The specified
    728      * coordinates are transformed by the current snapshot's transform matrix unless
    729      * specified otherwise.
    730      *
    731      * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
    732      *              per rectangle
    733      * @param color The rectangles' ARGB color, defined as a packed 32 bits word
    734      * @param mode The Skia xfermode to use
    735      * @param ignoreTransform True if the current transform should be ignored
    736      * @param dirty True if calling this method should dirty the current layer
    737      * @param clip True if the rects should be clipped, false otherwise
    738      */
    739     status_t drawColorRects(const float* rects, int count, int color,
    740             SkXfermode::Mode mode, bool ignoreTransform = false,
    741             bool dirty = true, bool clip = true);
    742 
    743     /**
    744      * Draws the shape represented by the specified path texture.
    745      * This method invokes drawPathTexture() but takes into account
    746      * the extra left/top offset and the texture offset to correctly
    747      * position the final shape.
    748      *
    749      * @param left The left coordinate of the shape to render
    750      * @param top The top coordinate of the shape to render
    751      * @param texture The texture reprsenting the shape
    752      * @param paint The paint to draw the shape with
    753      */
    754     status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
    755 
    756     /**
    757      * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
    758      * different compositing rules.
    759      *
    760      * @param texture The texture to draw with
    761      * @param left The x coordinate of the bitmap
    762      * @param top The y coordinate of the bitmap
    763      * @param paint The paint to render with
    764      */
    765     void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
    766 
    767     /**
    768      * Renders a strip of polygons with the specified paint, used for tessellated geometry.
    769      *
    770      * @param vertexBuffer The VertexBuffer to be drawn
    771      * @param paint The paint to render with
    772      * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
    773      */
    774     status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
    775             bool useOffset = false);
    776 
    777     /**
    778      * Renders the convex hull defined by the specified path as a strip of polygons.
    779      *
    780      * @param path The hull of the path to draw
    781      * @param paint The paint to render with
    782      */
    783     status_t drawConvexPath(const SkPath& path, SkPaint* paint);
    784 
    785     /**
    786      * Draws a textured rectangle with the specified texture. The specified coordinates
    787      * are transformed by the current snapshot's transform matrix.
    788      *
    789      * @param left The left coordinate of the rectangle
    790      * @param top The top coordinate of the rectangle
    791      * @param right The right coordinate of the rectangle
    792      * @param bottom The bottom coordinate of the rectangle
    793      * @param texture The texture name to map onto the rectangle
    794      * @param alpha An additional translucency parameter, between 0.0f and 1.0f
    795      * @param mode The blending mode
    796      * @param blend True if the texture contains an alpha channel
    797      */
    798     void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
    799             float alpha, SkXfermode::Mode mode, bool blend);
    800 
    801     /**
    802      * Draws a textured rectangle with the specified texture. The specified coordinates
    803      * are transformed by the current snapshot's transform matrix.
    804      *
    805      * @param left The left coordinate of the rectangle
    806      * @param top The top coordinate of the rectangle
    807      * @param right The right coordinate of the rectangle
    808      * @param bottom The bottom coordinate of the rectangle
    809      * @param texture The texture to use
    810      * @param paint The paint containing the alpha, blending mode, etc.
    811      */
    812     void drawTextureRect(float left, float top, float right, float bottom,
    813             Texture* texture, SkPaint* paint);
    814 
    815     /**
    816      * Draws a textured mesh with the specified texture. If the indices are omitted,
    817      * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
    818      * VBO is bound.
    819      *
    820      * @param left The left coordinate of the rectangle
    821      * @param top The top coordinate of the rectangle
    822      * @param right The right coordinate of the rectangle
    823      * @param bottom The bottom coordinate of the rectangle
    824      * @param texture The texture name to map onto the rectangle
    825      * @param alpha An additional translucency parameter, between 0.0f and 1.0f
    826      * @param mode The blending mode
    827      * @param blend True if the texture contains an alpha channel
    828      * @param vertices The vertices that define the mesh
    829      * @param texCoords The texture coordinates of each vertex
    830      * @param elementsCount The number of elements in the mesh, required by indices
    831      * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
    832      * @param ignoreTransform True if the current transform should be ignored
    833      * @param vbo The VBO used to draw the mesh
    834      * @param ignoreScale True if the model view matrix should not be scaled
    835      * @param dirty True if calling this method should dirty the current layer
    836      */
    837     void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
    838             float alpha, SkXfermode::Mode mode, bool blend,
    839             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
    840             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
    841             bool ignoreScale = false, bool dirty = true);
    842 
    843     void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
    844             float alpha, SkXfermode::Mode mode, bool blend,
    845             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
    846             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
    847             bool ignoreScale = false, bool dirty = true);
    848 
    849     void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
    850             GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
    851             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
    852             bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
    853 
    854     /**
    855      * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
    856      * If the number of vertices to draw exceeds the number of indices we have
    857      * pre-allocated, this method will generate several glDrawElements() calls.
    858      */
    859     void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount);
    860 
    861     /**
    862      * Draws text underline and strike-through if needed.
    863      *
    864      * @param text The text to decor
    865      * @param bytesCount The number of bytes in the text
    866      * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
    867      * @param x The x coordinate where the text will be drawn
    868      * @param y The y coordinate where the text will be drawn
    869      * @param paint The paint to draw the text with
    870      */
    871     void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
    872             float x, float y, SkPaint* paint);
    873 
    874    /**
    875      * Draws shadow layer on text (with optional positions).
    876      *
    877      * @param paint The paint to draw the shadow with
    878      * @param text The text to draw
    879      * @param bytesCount The number of bytes in the text
    880      * @param count The number of glyphs in the text
    881      * @param positions The x, y positions of individual glyphs (or NULL)
    882      * @param fontRenderer The font renderer object
    883      * @param alpha The alpha value for drawing the shadow
    884      * @param mode The xfermode for drawing the shadow
    885      * @param x The x coordinate where the shadow will be drawn
    886      * @param y The y coordinate where the shadow will be drawn
    887      */
    888     void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
    889             const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
    890             float x, float y);
    891 
    892     /**
    893      * Draws a path texture. Path textures are alpha8 bitmaps that need special
    894      * compositing to apply colors/filters/etc.
    895      *
    896      * @param texture The texture to render
    897      * @param x The x coordinate where the texture will be drawn
    898      * @param y The y coordinate where the texture will be drawn
    899      * @param paint The paint to draw the texture with
    900      */
    901      void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
    902 
    903     /**
    904      * Resets the texture coordinates stored in mMeshVertices. Setting the values
    905      * back to default is achieved by calling:
    906      *
    907      * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
    908      *
    909      * @param u1 The left coordinate of the texture
    910      * @param v1 The bottom coordinate of the texture
    911      * @param u2 The right coordinate of the texture
    912      * @param v2 The top coordinate of the texture
    913      */
    914     void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
    915 
    916     /**
    917      * Returns true if the specified paint will draw invisible text.
    918      */
    919     bool canSkipText(const SkPaint* paint) const;
    920 
    921     /**
    922      * Binds the specified texture. The texture unit must have been selected
    923      * prior to calling this method.
    924      */
    925     inline void bindTexture(GLuint texture) {
    926         mCaches.bindTexture(texture);
    927     }
    928 
    929     /**
    930      * Binds the specified EGLImage texture. The texture unit must have been selected
    931      * prior to calling this method.
    932      */
    933     inline void bindExternalTexture(GLuint texture) {
    934         mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
    935     }
    936 
    937     /**
    938      * Enable or disable blending as necessary. This function sets the appropriate
    939      * blend function based on the specified xfermode.
    940      */
    941     inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
    942             bool swapSrcDst = false);
    943 
    944     /**
    945      * Use the specified program with the current GL context. If the program is already
    946      * in use, it will not be bound again. If it is not in use, the current program is
    947      * marked unused and the specified program becomes used and becomes the new
    948      * current program.
    949      *
    950      * @param program The program to use
    951      *
    952      * @return true If the specified program was already in use, false otherwise.
    953      */
    954     inline bool useProgram(Program* program);
    955 
    956     /**
    957      * Invoked before any drawing operation. This sets required state.
    958      */
    959     void setupDraw(bool clear = true);
    960 
    961     /**
    962      * Various methods to setup OpenGL rendering.
    963      */
    964     void setupDrawWithTexture(bool isAlpha8 = false);
    965     void setupDrawWithTextureAndColor(bool isAlpha8 = false);
    966     void setupDrawWithExternalTexture();
    967     void setupDrawNoTexture();
    968     void setupDrawAA();
    969     void setupDrawColor(int color, int alpha);
    970     void setupDrawColor(float r, float g, float b, float a);
    971     void setupDrawAlpha8Color(int color, int alpha);
    972     void setupDrawTextGamma(const SkPaint* paint);
    973     void setupDrawShader();
    974     void setupDrawColorFilter();
    975     void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
    976             bool swapSrcDst = false);
    977     void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
    978             bool swapSrcDst = false);
    979     void setupDrawProgram();
    980     void setupDrawDirtyRegionsDisabled();
    981     void setupDrawModelViewIdentity(bool offset = false);
    982     void setupDrawModelView(float left, float top, float right, float bottom,
    983             bool ignoreTransform = false, bool ignoreModelView = false);
    984     void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
    985             bool ignoreTransform = false);
    986     void setupDrawColorUniforms();
    987     void setupDrawPureColorUniforms();
    988     void setupDrawShaderIdentityUniforms();
    989     void setupDrawShaderUniforms(bool ignoreTransform = false);
    990     void setupDrawColorFilterUniforms();
    991     void setupDrawSimpleMesh();
    992     void setupDrawTexture(GLuint texture);
    993     void setupDrawExternalTexture(GLuint texture);
    994     void setupDrawTextureTransform();
    995     void setupDrawTextureTransformUniforms(mat4& transform);
    996     void setupDrawTextGammaUniforms();
    997     void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
    998     void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
    999     void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
   1000     void setupDrawIndexedVertices(GLvoid* vertices);
   1001     void accountForClear(SkXfermode::Mode mode);
   1002 
   1003     bool updateLayer(Layer* layer, bool inFrame);
   1004     void updateLayers();
   1005     void flushLayers();
   1006 
   1007     /**
   1008      * Renders the specified region as a series of rectangles. This method
   1009      * is used for debugging only.
   1010      */
   1011     void drawRegionRects(const Region& region);
   1012 
   1013     /**
   1014      * Renders the specified region as a series of rectangles. The region
   1015      * must be in screen-space coordinates.
   1016      */
   1017     void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
   1018             bool dirty = false);
   1019 
   1020     /**
   1021      * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
   1022      * is turned on.
   1023      */
   1024     void debugClip();
   1025 
   1026     void debugOverdraw(bool enable, bool clear);
   1027     void renderOverdraw();
   1028     void countOverdraw();
   1029 
   1030     /**
   1031      * Should be invoked every time the glScissor is modified.
   1032      */
   1033     inline void dirtyClip() {
   1034         mDirtyClip = true;
   1035     }
   1036 
   1037     inline mat4& currentTransform() const {
   1038         return *mSnapshot->transform;
   1039     }
   1040 
   1041     inline const UvMapper& getMapper(const Texture* texture) {
   1042         return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
   1043     }
   1044 
   1045     /**
   1046      * Returns a texture object for the specified bitmap. The texture can
   1047      * come from the texture cache or an atlas. If this method returns
   1048      * NULL, the texture could not be found and/or allocated.
   1049      */
   1050     Texture* getTexture(SkBitmap* bitmap);
   1051 
   1052     // Dimensions of the drawing surface
   1053     int mWidth, mHeight;
   1054 
   1055     // Matrix used for ortho projection in shaders
   1056     mat4 mOrthoMatrix;
   1057 
   1058     // Model-view matrix used to position/size objects
   1059     mat4 mModelView;
   1060 
   1061     // Number of saved states
   1062     int mSaveCount;
   1063     // Base state
   1064     sp<Snapshot> mFirstSnapshot;
   1065     // Current state
   1066     sp<Snapshot> mSnapshot;
   1067     // State used to define the clipping region
   1068     Rect mTilingClip;
   1069     // Is the target render surface opaque
   1070     bool mOpaque;
   1071     // Is a frame currently being rendered
   1072     bool mFrameStarted;
   1073 
   1074     // Used to draw textured quads
   1075     TextureVertex mMeshVertices[4];
   1076 
   1077     // Default UV mapper
   1078     const UvMapper mUvMapper;
   1079 
   1080     // shader, filters, and shadow
   1081     DrawModifiers mDrawModifiers;
   1082     SkPaint mFilteredPaint;
   1083 
   1084     // Various caches
   1085     Caches& mCaches;
   1086     Extensions& mExtensions;
   1087 
   1088     // List of rectangles to clear after saveLayer() is invoked
   1089     Vector<Rect*> mLayers;
   1090     // List of functors to invoke after a frame is drawn
   1091     SortedVector<Functor*> mFunctors;
   1092     // List of layers to update at the beginning of a frame
   1093     Vector<Layer*> mLayerUpdates;
   1094 
   1095     // Indicates whether the clip must be restored
   1096     bool mDirtyClip;
   1097 
   1098     // The following fields are used to setup drawing
   1099     // Used to describe the shaders to generate
   1100     ProgramDescription mDescription;
   1101     // Color description
   1102     bool mColorSet;
   1103     float mColorA, mColorR, mColorG, mColorB;
   1104     // Indicates that the shader should get a color
   1105     bool mSetShaderColor;
   1106     // Current texture unit
   1107     GLuint mTextureUnit;
   1108     // Track dirty regions, true by default
   1109     bool mTrackDirtyRegions;
   1110     // Indicate whether we are drawing an opaque frame
   1111     bool mOpaqueFrame;
   1112 
   1113     // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
   1114     // Properties.h
   1115     bool mScissorOptimizationDisabled;
   1116 
   1117     // No-ops start/endTiling when set
   1118     bool mSuppressTiling;
   1119 
   1120     // If true, this renderer will setup drawing to emulate
   1121     // an increment stencil buffer in the color buffer
   1122     bool mCountOverdraw;
   1123     float mOverdraw;
   1124 
   1125     // Optional name of the renderer
   1126     String8 mName;
   1127 
   1128     friend class DisplayListRenderer;
   1129     friend class Layer;
   1130     friend class TextSetupFunctor;
   1131     friend class DrawBitmapOp;
   1132     friend class DrawPatchOp;
   1133 
   1134 }; // class OpenGLRenderer
   1135 
   1136 }; // namespace uirenderer
   1137 }; // namespace android
   1138 
   1139 #endif // ANDROID_HWUI_OPENGL_RENDERER_H
   1140