Home | History | Annotate | Download | only in custom
      1 /*
      2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AS IS AND ANY
     17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
     21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
     25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
     26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     27  * SUCH DAMAGE.
     28  */
     29 
     30 #ifndef CustomFilterValidatedProgram_h
     31 #define CustomFilterValidatedProgram_h
     32 
     33 #include "core/platform/graphics/filters/custom/CustomFilterCompiledProgram.h"
     34 #include "core/platform/graphics/filters/custom/CustomFilterProgramInfo.h"
     35 #include "wtf/PassRefPtr.h"
     36 #include "wtf/RefCounted.h"
     37 #include "wtf/RefPtr.h"
     38 #include "wtf/text/WTFString.h"
     39 
     40 // PlatformCompiledProgram defines a type that is compatible with the framework used to implement accelerated compositing on a particular platform.
     41 namespace WebCore {
     42 
     43 struct ANGLEShaderSymbol;
     44 class CustomFilterCompiledProgram;
     45 class CustomFilterGlobalContext;
     46 
     47 //
     48 // A unique combination of vertex shader and fragment shader is only validated and compiled once.
     49 // All shaders are validated through ANGLE in CustomFilterValidatedProgram before being compiled by the GraphicsContext3D in CustomFilterCompiledProgram.
     50 // For shaders that use the CSS mix function, CustomFilterValidatedProgram adds shader code to perform DOM texture access, blending, and compositing.
     51 //
     52 // The CustomFilterGlobalContext caches the validated programs.
     53 // CustomFilterValidatedProgram owns a CustomFilterCompiledProgram if validation and compilation succeeds.
     54 // Thus, compiled programs are cached via their validated program owners.
     55 //
     56 // CustomFilterGlobalContext has a weak reference to the CustomFilterValidatedProgram.
     57 // Thus, the CustomFilterValidatedProgram destructor needs to notify the CustomFilterGlobalContext to remove the program from the cache.
     58 // FECustomFilter is the reference owner of the CustomFilterValidatedProgram.
     59 // Thus, a validated and compiled shader is only kept alive as long as there is at least one visible layer that applies the shader.
     60 //
     61 class CustomFilterValidatedProgram : public RefCounted<CustomFilterValidatedProgram> {
     62 public:
     63     static PassRefPtr<CustomFilterValidatedProgram> create(CustomFilterGlobalContext* globalContext, const CustomFilterProgramInfo& programInfo)
     64     {
     65         return adoptRef(new CustomFilterValidatedProgram(globalContext, programInfo));
     66     }
     67 
     68     ~CustomFilterValidatedProgram();
     69 
     70     const CustomFilterProgramInfo& programInfo() const { return m_programInfo; }
     71     CustomFilterProgramInfo validatedProgramInfo() const;
     72 
     73     PassRefPtr<CustomFilterCompiledProgram> compiledProgram();
     74 
     75     const String& validatedVertexShader() const
     76     {
     77         ASSERT(m_isInitialized);
     78         return m_validatedVertexShader;
     79     }
     80 
     81     const String& validatedFragmentShader() const
     82     {
     83         ASSERT(m_isInitialized);
     84         return m_validatedFragmentShader;
     85     }
     86 
     87     bool isInitialized() const { return m_isInitialized; }
     88 
     89     // 'detachFromGlobalContext' is called when the CustomFilterGlobalContext is deleted, and there's no need for the callback anymore.
     90     // Note that CustomFilterGlobalContext does not keep a strong reference to the CustomFilterValidatedProgram.
     91     void detachFromGlobalContext() { m_globalContext = 0; }
     92 private:
     93     CustomFilterValidatedProgram(CustomFilterGlobalContext*, const CustomFilterProgramInfo&);
     94 
     95     void platformInit();
     96     void platformDestroy();
     97 
     98     static String defaultVertexShaderString();
     99     static String defaultFragmentShaderString();
    100 
    101     static String blendFunctionString(BlendMode);
    102     static String compositeFunctionString(CompositeOperator);
    103 
    104     void rewriteMixVertexShader(const Vector<ANGLEShaderSymbol>& symbols);
    105     void rewriteMixFragmentShader();
    106 
    107     bool needsInputTexture() const;
    108 
    109     CustomFilterGlobalContext* m_globalContext;
    110     CustomFilterProgramInfo m_programInfo;
    111 
    112     String m_validatedVertexShader;
    113     String m_validatedFragmentShader;
    114 
    115     RefPtr<CustomFilterCompiledProgram> m_compiledProgram;
    116 
    117     bool m_isInitialized;
    118 };
    119 
    120 }
    121 
    122 
    123 #endif
    124