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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_FLINGER_H
     18 #define ANDROID_SURFACE_FLINGER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <EGL/egl.h>
     24 
     25 /*
     26  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
     27  */
     28 
     29 #include <cutils/compiler.h>
     30 
     31 #include <utils/Atomic.h>
     32 #include <utils/Errors.h>
     33 #include <utils/KeyedVector.h>
     34 #include <utils/RefBase.h>
     35 #include <utils/SortedVector.h>
     36 #include <utils/threads.h>
     37 
     38 #include <binder/IMemory.h>
     39 
     40 #include <ui/PixelFormat.h>
     41 
     42 #include <gui/ISurfaceComposer.h>
     43 #include <gui/ISurfaceComposerClient.h>
     44 
     45 #include <hardware/hwcomposer_defs.h>
     46 
     47 #include <private/gui/LayerState.h>
     48 
     49 #include "Barrier.h"
     50 #include "DisplayDevice.h"
     51 #include "DispSync.h"
     52 #include "FrameTracker.h"
     53 #include "MessageQueue.h"
     54 
     55 #include "DisplayHardware/HWComposer.h"
     56 #include "Effects/Daltonizer.h"
     57 
     58 namespace android {
     59 
     60 // ---------------------------------------------------------------------------
     61 
     62 class Client;
     63 class DisplayEventConnection;
     64 class EventThread;
     65 class IGraphicBufferAlloc;
     66 class Layer;
     67 class LayerDim;
     68 class Surface;
     69 class RenderEngine;
     70 class EventControlThread;
     71 
     72 // ---------------------------------------------------------------------------
     73 
     74 enum {
     75     eTransactionNeeded        = 0x01,
     76     eTraversalNeeded          = 0x02,
     77     eDisplayTransactionNeeded = 0x04,
     78     eTransactionMask          = 0x07
     79 };
     80 
     81 class SurfaceFlinger : public BnSurfaceComposer,
     82                        private IBinder::DeathRecipient,
     83                        private HWComposer::EventHandler
     84 {
     85 public:
     86     static char const* getServiceName() ANDROID_API {
     87         return "SurfaceFlinger";
     88     }
     89 
     90     SurfaceFlinger() ANDROID_API;
     91 
     92     // must be called before clients can connect
     93     void init() ANDROID_API;
     94 
     95     // starts SurfaceFlinger main loop in the current thread
     96     void run() ANDROID_API;
     97 
     98     enum {
     99         EVENT_VSYNC = HWC_EVENT_VSYNC
    100     };
    101 
    102     // post an asynchronous message to the main thread
    103     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
    104 
    105     // post a synchronous message to the main thread
    106     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
    107 
    108     // force full composition on all displays
    109     void repaintEverything();
    110 
    111     // returns the default Display
    112     sp<const DisplayDevice> getDefaultDisplayDevice() const {
    113         return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
    114     }
    115 
    116     // utility function to delete a texture on the main thread
    117     void deleteTextureAsync(uint32_t texture);
    118 
    119     // enable/disable h/w composer event
    120     // TODO: this should be made accessible only to EventThread
    121     void eventControl(int disp, int event, int enabled);
    122 
    123     // called on the main thread by MessageQueue when an internal message
    124     // is received
    125     // TODO: this should be made accessible only to MessageQueue
    126     void onMessageReceived(int32_t what);
    127 
    128     // for debugging only
    129     // TODO: this should be made accessible only to HWComposer
    130     const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
    131 
    132     RenderEngine& getRenderEngine() const {
    133         return *mRenderEngine;
    134     }
    135 
    136 private:
    137     friend class Client;
    138     friend class DisplayEventConnection;
    139     friend class Layer;
    140     friend class SurfaceTextureLayer;
    141 
    142     // This value is specified in number of frames.  Log frame stats at most
    143     // every half hour.
    144     enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
    145 
    146     // We're reference counted, never destroy SurfaceFlinger directly
    147     virtual ~SurfaceFlinger();
    148 
    149     /* ------------------------------------------------------------------------
    150      * Internal data structures
    151      */
    152 
    153     class LayerVector : public SortedVector< sp<Layer> > {
    154     public:
    155         LayerVector();
    156         LayerVector(const LayerVector& rhs);
    157         virtual int do_compare(const void* lhs, const void* rhs) const;
    158     };
    159 
    160     struct DisplayDeviceState {
    161         DisplayDeviceState();
    162         DisplayDeviceState(DisplayDevice::DisplayType type);
    163         bool isValid() const { return type >= 0; }
    164         bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
    165         bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
    166         DisplayDevice::DisplayType type;
    167         sp<IGraphicBufferProducer> surface;
    168         uint32_t layerStack;
    169         Rect viewport;
    170         Rect frame;
    171         uint8_t orientation;
    172         String8 displayName;
    173         bool isSecure;
    174     };
    175 
    176     struct State {
    177         LayerVector layersSortedByZ;
    178         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
    179     };
    180 
    181     /* ------------------------------------------------------------------------
    182      * IBinder interface
    183      */
    184     virtual status_t onTransact(uint32_t code, const Parcel& data,
    185         Parcel* reply, uint32_t flags);
    186     virtual status_t dump(int fd, const Vector<String16>& args);
    187 
    188     /* ------------------------------------------------------------------------
    189      * ISurfaceComposer interface
    190      */
    191     virtual sp<ISurfaceComposerClient> createConnection();
    192     virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
    193     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
    194     virtual void destroyDisplay(const sp<IBinder>& display);
    195     virtual sp<IBinder> getBuiltInDisplay(int32_t id);
    196     virtual void setTransactionState(const Vector<ComposerState>& state,
    197             const Vector<DisplayState>& displays, uint32_t flags);
    198     virtual void bootFinished();
    199     virtual bool authenticateSurfaceTexture(
    200         const sp<IGraphicBufferProducer>& bufferProducer) const;
    201     virtual sp<IDisplayEventConnection> createDisplayEventConnection();
    202     virtual status_t captureScreen(const sp<IBinder>& display,
    203             const sp<IGraphicBufferProducer>& producer,
    204             uint32_t reqWidth, uint32_t reqHeight,
    205             uint32_t minLayerZ, uint32_t maxLayerZ);
    206     // called when screen needs to turn off
    207     virtual void blank(const sp<IBinder>& display);
    208     // called when screen is turning back on
    209     virtual void unblank(const sp<IBinder>& display);
    210     virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
    211 
    212     /* ------------------------------------------------------------------------
    213      * DeathRecipient interface
    214      */
    215     virtual void binderDied(const wp<IBinder>& who);
    216 
    217     /* ------------------------------------------------------------------------
    218      * RefBase interface
    219      */
    220     virtual void onFirstRef();
    221 
    222     /* ------------------------------------------------------------------------
    223      * HWComposer::EventHandler interface
    224      */
    225     virtual void onVSyncReceived(int type, nsecs_t timestamp);
    226     virtual void onHotplugReceived(int disp, bool connected);
    227 
    228     /* ------------------------------------------------------------------------
    229      * Message handling
    230      */
    231     void waitForEvent();
    232     void signalTransaction();
    233     void signalLayerUpdate();
    234     void signalRefresh();
    235 
    236     // called on the main thread in response to initializeDisplays()
    237     void onInitializeDisplays();
    238     // called on the main thread in response to blank()
    239     void onScreenReleased(const sp<const DisplayDevice>& hw);
    240     // called on the main thread in response to unblank()
    241     void onScreenAcquired(const sp<const DisplayDevice>& hw);
    242 
    243     void handleMessageTransaction();
    244     void handleMessageInvalidate();
    245     void handleMessageRefresh();
    246 
    247     void handleTransaction(uint32_t transactionFlags);
    248     void handleTransactionLocked(uint32_t transactionFlags);
    249 
    250     /* handlePageFilp: this is were we latch a new buffer
    251      * if available and compute the dirty region.
    252      */
    253     void handlePageFlip();
    254 
    255     /* ------------------------------------------------------------------------
    256      * Transactions
    257      */
    258     uint32_t getTransactionFlags(uint32_t flags);
    259     uint32_t peekTransactionFlags(uint32_t flags);
    260     uint32_t setTransactionFlags(uint32_t flags);
    261     void commitTransaction();
    262     uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
    263     uint32_t setDisplayStateLocked(const DisplayState& s);
    264 
    265     /* ------------------------------------------------------------------------
    266      * Layer management
    267      */
    268     status_t createLayer(const String8& name, const sp<Client>& client,
    269             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
    270             sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
    271 
    272     status_t createNormalLayer(const sp<Client>& client, const String8& name,
    273             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
    274             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
    275             sp<Layer>* outLayer);
    276 
    277     status_t createDimLayer(const sp<Client>& client, const String8& name,
    278             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
    279             sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
    280 
    281     // called in response to the window-manager calling
    282     // ISurfaceComposerClient::destroySurface()
    283     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
    284 
    285     // called when all clients have released all their references to
    286     // this layer meaning it is entirely safe to destroy all
    287     // resources associated to this layer.
    288     status_t onLayerDestroyed(const wp<Layer>& layer);
    289 
    290     // remove a layer from SurfaceFlinger immediately
    291     status_t removeLayer(const sp<Layer>& layer);
    292 
    293     // add a layer to SurfaceFlinger
    294     void addClientLayer(const sp<Client>& client,
    295             const sp<IBinder>& handle,
    296             const sp<IGraphicBufferProducer>& gbc,
    297             const sp<Layer>& lbc);
    298 
    299     /* ------------------------------------------------------------------------
    300      * Boot animation, on/off animations and screen capture
    301      */
    302 
    303     void startBootAnim();
    304 
    305     void renderScreenImplLocked(
    306             const sp<const DisplayDevice>& hw,
    307             uint32_t reqWidth, uint32_t reqHeight,
    308             uint32_t minLayerZ, uint32_t maxLayerZ,
    309             bool yswap);
    310 
    311     status_t captureScreenImplLocked(
    312             const sp<const DisplayDevice>& hw,
    313             const sp<IGraphicBufferProducer>& producer,
    314             uint32_t reqWidth, uint32_t reqHeight,
    315             uint32_t minLayerZ, uint32_t maxLayerZ);
    316 
    317     /* ------------------------------------------------------------------------
    318      * EGL
    319      */
    320     static status_t selectConfigForAttribute(EGLDisplay dpy,
    321         EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
    322     static status_t selectEGLConfig(EGLDisplay disp, EGLint visualId,
    323         EGLint renderableType, EGLConfig* config);
    324     size_t getMaxTextureSize() const;
    325     size_t getMaxViewportDims() const;
    326 
    327     /* ------------------------------------------------------------------------
    328      * Display and layer stack management
    329      */
    330     // called when starting, or restarting after system_server death
    331     void initializeDisplays();
    332 
    333     // Create an IBinder for a builtin display and add it to current state
    334     void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
    335 
    336     // NOTE: can only be called from the main thread or with mStateLock held
    337     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
    338         return mDisplays.valueFor(dpy);
    339     }
    340 
    341     // NOTE: can only be called from the main thread or with mStateLock held
    342     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
    343         return mDisplays.valueFor(dpy);
    344     }
    345 
    346     // mark a region of a layer stack dirty. this updates the dirty
    347     // region of all screens presenting this layer stack.
    348     void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
    349 
    350     // allocate a h/w composer display id
    351     int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
    352 
    353     /* ------------------------------------------------------------------------
    354      * H/W composer
    355      */
    356 
    357     HWComposer& getHwComposer() const { return *mHwc; }
    358 
    359     /* ------------------------------------------------------------------------
    360      * Compositing
    361      */
    362     void invalidateHwcGeometry();
    363     static void computeVisibleRegions(
    364             const LayerVector& currentLayers, uint32_t layerStack,
    365             Region& dirtyRegion, Region& opaqueRegion);
    366 
    367     void preComposition();
    368     void postComposition();
    369     void rebuildLayerStacks();
    370     void setUpHWComposer();
    371     void doComposition();
    372     void doDebugFlashRegions();
    373     void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
    374     void doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
    375 
    376     void postFramebuffer();
    377     void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
    378 
    379     /* ------------------------------------------------------------------------
    380      * Display management
    381      */
    382 
    383     /* ------------------------------------------------------------------------
    384      * VSync
    385      */
    386      void enableHardwareVsync();
    387      void disableHardwareVsync(bool makeUnavailable);
    388      void resyncToHardwareVsync(bool makeAvailable);
    389 
    390     /* ------------------------------------------------------------------------
    391      * Debugging & dumpsys
    392      */
    393     void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    394     void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    395     void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
    396     void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    397     bool startDdmConnection();
    398     static void appendSfConfigString(String8& result);
    399     void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
    400             const sp<const DisplayDevice>& hw,
    401             uint32_t minLayerZ, uint32_t maxLayerZ);
    402 
    403     void logFrameStats();
    404 
    405     /* ------------------------------------------------------------------------
    406      * Attributes
    407      */
    408 
    409     // access must be protected by mStateLock
    410     mutable Mutex mStateLock;
    411     State mCurrentState;
    412     volatile int32_t mTransactionFlags;
    413     Condition mTransactionCV;
    414     bool mTransactionPending;
    415     bool mAnimTransactionPending;
    416     Vector< sp<Layer> > mLayersPendingRemoval;
    417     SortedVector< wp<IBinder> > mGraphicBufferProducerList;
    418 
    419     // protected by mStateLock (but we could use another lock)
    420     bool mLayersRemoved;
    421 
    422     // access must be protected by mInvalidateLock
    423     volatile int32_t mRepaintEverything;
    424 
    425     // constant members (no synchronization needed for access)
    426     HWComposer* mHwc;
    427     RenderEngine* mRenderEngine;
    428     nsecs_t mBootTime;
    429     bool mGpuToCpuSupported;
    430     sp<EventThread> mEventThread;
    431     sp<EventThread> mSFEventThread;
    432     sp<EventControlThread> mEventControlThread;
    433     EGLContext mEGLContext;
    434     EGLConfig mEGLConfig;
    435     EGLDisplay mEGLDisplay;
    436     EGLint mEGLNativeVisualId;
    437     sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
    438 
    439     // Can only accessed from the main thread, these members
    440     // don't need synchronization
    441     State mDrawingState;
    442     bool mVisibleRegionsDirty;
    443     bool mHwWorkListDirty;
    444     bool mAnimCompositionPending;
    445 
    446     // this may only be written from the main thread with mStateLock held
    447     // it may be read from other threads with mStateLock held
    448     DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
    449 
    450     // don't use a lock for these, we don't care
    451     int mDebugRegion;
    452     int mDebugDDMS;
    453     int mDebugDisableHWC;
    454     int mDebugDisableTransformHint;
    455     volatile nsecs_t mDebugInSwapBuffers;
    456     nsecs_t mLastSwapBufferTime;
    457     volatile nsecs_t mDebugInTransaction;
    458     nsecs_t mLastTransactionTime;
    459     bool mBootFinished;
    460 
    461     // these are thread safe
    462     mutable MessageQueue mEventQueue;
    463     FrameTracker mAnimFrameTracker;
    464     DispSync mPrimaryDispSync;
    465 
    466     // protected by mDestroyedLayerLock;
    467     mutable Mutex mDestroyedLayerLock;
    468     Vector<Layer const *> mDestroyedLayers;
    469 
    470     // protected by mHWVsyncLock
    471     Mutex mHWVsyncLock;
    472     bool mPrimaryHWVsyncEnabled;
    473     bool mHWVsyncAvailable;
    474 
    475     /* ------------------------------------------------------------------------
    476      * Feature prototyping
    477      */
    478 
    479     Daltonizer mDaltonizer;
    480     bool mDaltonize;
    481 };
    482 
    483 }; // namespace android
    484 
    485 #endif // ANDROID_SURFACE_FLINGER_H
    486