1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef WebGLFramebuffer_h 27 #define WebGLFramebuffer_h 28 29 #include "bindings/v8/ScriptWrappable.h" 30 #include "core/html/canvas/WebGLContextObject.h" 31 #include "core/html/canvas/WebGLSharedObject.h" 32 #include "wtf/PassRefPtr.h" 33 #include "wtf/RefCounted.h" 34 35 namespace WebCore { 36 37 class WebGLRenderbuffer; 38 class WebGLTexture; 39 40 class WebGLFramebuffer : public WebGLContextObject, public ScriptWrappable { 41 public: 42 class WebGLAttachment : public RefCounted<WebGLAttachment> { 43 public: 44 virtual ~WebGLAttachment(); 45 46 virtual GC3Dsizei getWidth() const = 0; 47 virtual GC3Dsizei getHeight() const = 0; 48 virtual GC3Denum getFormat() const = 0; 49 // For texture attachment, getType() returns the type of the attached texture. 50 // For renderbuffer attachment, the type of the renderbuffer may vary with GL implementation. 51 // To avoid confusion, it would be better to not implement getType() for renderbuffer attachment and 52 // we should always use the internalformat of the renderbuffer and avoid using getType() API. 53 virtual GC3Denum getType() const = 0; 54 virtual WebGLSharedObject* getObject() const = 0; 55 virtual bool isSharedObject(WebGLSharedObject*) const = 0; 56 virtual bool isValid() const = 0; 57 virtual bool isInitialized() const = 0; 58 virtual void setInitialized() = 0; 59 virtual void onDetached(GraphicsContext3D*) = 0; 60 virtual void attach(GraphicsContext3D*, GC3Denum attachment) = 0; 61 virtual void unattach(GraphicsContext3D*, GC3Denum attachment) = 0; 62 63 protected: 64 WebGLAttachment(); 65 }; 66 67 virtual ~WebGLFramebuffer(); 68 69 static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContext*); 70 71 void setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level); 72 void setAttachmentForBoundFramebuffer(GC3Denum attachment, WebGLRenderbuffer*); 73 // If an object is attached to the currently bound framebuffer, remove it. 74 void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*); 75 // If a given attachment point for the currently bound framebuffer is not null, remove the attached object. 76 void removeAttachmentFromBoundFramebuffer(GC3Denum); 77 WebGLSharedObject* getAttachmentObject(GC3Denum) const; 78 79 GC3Denum getColorBufferFormat() const; 80 GC3Dsizei getColorBufferWidth() const; 81 GC3Dsizei getColorBufferHeight() const; 82 83 // This should always be called before drawArray, drawElements, clear, 84 // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is 85 // currently bound. 86 // Return false if the framebuffer is incomplete; otherwise initialize 87 // the buffers if they haven't been initialized and 88 // needToInitializeAttachments is true. 89 bool onAccess(GraphicsContext3D*, const char** reason); 90 91 // Software version of glCheckFramebufferStatus(), except that when 92 // FRAMEBUFFER_COMPLETE is returned, it is still possible for 93 // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED, 94 // depending on hardware implementation. 95 GC3Denum checkStatus(const char** reason) const; 96 97 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 98 99 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 100 101 bool hasStencilBuffer() const; 102 103 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. 104 void drawBuffers(const Vector<GC3Denum>& bufs); 105 106 GC3Denum getDrawBuffer(GC3Denum); 107 108 protected: 109 WebGLFramebuffer(WebGLRenderingContext*); 110 111 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 112 113 private: 114 virtual bool isFramebuffer() const { return true; } 115 116 WebGLAttachment* getAttachment(GC3Denum) const; 117 bool isAttachmentComplete(WebGLAttachment* attachedObject, GC3Denum attachment, const char** reason) const; 118 119 // Check if the framebuffer is currently bound. 120 bool isBound() const; 121 122 // attach 'attachment' at 'attachmentPoint'. 123 void attach(GC3Denum attachment, GC3Denum attachmentPoint); 124 125 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. 126 void drawBuffersIfNecessary(bool force); 127 128 typedef WTF::HashMap<GC3Denum, RefPtr<WebGLAttachment> > AttachmentMap; 129 130 AttachmentMap m_attachments; 131 132 bool m_hasEverBeenBound; 133 134 Vector<GC3Denum> m_drawBuffers; 135 Vector<GC3Denum> m_filteredDrawBuffers; 136 }; 137 138 } // namespace WebCore 139 140 #endif // WebGLFramebuffer_h 141