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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebGLFramebuffer_h
     27 #define WebGLFramebuffer_h
     28 
     29 #include "bindings/v8/ScriptWrappable.h"
     30 #include "core/html/canvas/WebGLContextObject.h"
     31 #include "core/html/canvas/WebGLSharedObject.h"
     32 #include "wtf/PassRefPtr.h"
     33 #include "wtf/RefCounted.h"
     34 
     35 namespace WebCore {
     36 
     37 class WebGLRenderbuffer;
     38 class WebGLTexture;
     39 
     40 class WebGLFramebuffer : public WebGLContextObject, public ScriptWrappable {
     41 public:
     42     class WebGLAttachment : public RefCounted<WebGLAttachment> {
     43     public:
     44         virtual ~WebGLAttachment();
     45 
     46         virtual GC3Dsizei getWidth() const = 0;
     47         virtual GC3Dsizei getHeight() const = 0;
     48         virtual GC3Denum getFormat() const = 0;
     49         // For texture attachment, getType() returns the type of the attached texture.
     50         // For renderbuffer attachment, the type of the renderbuffer may vary with GL implementation.
     51         // To avoid confusion, it would be better to not implement getType() for renderbuffer attachment and
     52         // we should always use the internalformat of the renderbuffer and avoid using getType() API.
     53         virtual GC3Denum getType() const = 0;
     54         virtual WebGLSharedObject* getObject() const = 0;
     55         virtual bool isSharedObject(WebGLSharedObject*) const = 0;
     56         virtual bool isValid() const = 0;
     57         virtual bool isInitialized() const = 0;
     58         virtual void setInitialized() = 0;
     59         virtual void onDetached(GraphicsContext3D*) = 0;
     60         virtual void attach(GraphicsContext3D*, GC3Denum attachment) = 0;
     61         virtual void unattach(GraphicsContext3D*, GC3Denum attachment) = 0;
     62 
     63     protected:
     64         WebGLAttachment();
     65     };
     66 
     67     virtual ~WebGLFramebuffer();
     68 
     69     static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContext*);
     70 
     71     void setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level);
     72     void setAttachmentForBoundFramebuffer(GC3Denum attachment, WebGLRenderbuffer*);
     73     // If an object is attached to the currently bound framebuffer, remove it.
     74     void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*);
     75     // If a given attachment point for the currently bound framebuffer is not null, remove the attached object.
     76     void removeAttachmentFromBoundFramebuffer(GC3Denum);
     77     WebGLSharedObject* getAttachmentObject(GC3Denum) const;
     78 
     79     GC3Denum getColorBufferFormat() const;
     80     GC3Dsizei getColorBufferWidth() const;
     81     GC3Dsizei getColorBufferHeight() const;
     82 
     83     // This should always be called before drawArray, drawElements, clear,
     84     // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is
     85     // currently bound.
     86     // Return false if the framebuffer is incomplete; otherwise initialize
     87     // the buffers if they haven't been initialized and
     88     // needToInitializeAttachments is true.
     89     bool onAccess(GraphicsContext3D*, const char** reason);
     90 
     91     // Software version of glCheckFramebufferStatus(), except that when
     92     // FRAMEBUFFER_COMPLETE is returned, it is still possible for
     93     // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED,
     94     // depending on hardware implementation.
     95     GC3Denum checkStatus(const char** reason) const;
     96 
     97     bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
     98 
     99     void setHasEverBeenBound() { m_hasEverBeenBound = true; }
    100 
    101     bool hasStencilBuffer() const;
    102 
    103     // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug.
    104     void drawBuffers(const Vector<GC3Denum>& bufs);
    105 
    106     GC3Denum getDrawBuffer(GC3Denum);
    107 
    108 protected:
    109     WebGLFramebuffer(WebGLRenderingContext*);
    110 
    111     virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
    112 
    113 private:
    114     virtual bool isFramebuffer() const { return true; }
    115 
    116     WebGLAttachment* getAttachment(GC3Denum) const;
    117     bool isAttachmentComplete(WebGLAttachment* attachedObject, GC3Denum attachment, const char** reason) const;
    118 
    119     // Check if the framebuffer is currently bound.
    120     bool isBound() const;
    121 
    122     // attach 'attachment' at 'attachmentPoint'.
    123     void attach(GC3Denum attachment, GC3Denum attachmentPoint);
    124 
    125     // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment.
    126     void drawBuffersIfNecessary(bool force);
    127 
    128     typedef WTF::HashMap<GC3Denum, RefPtr<WebGLAttachment> > AttachmentMap;
    129 
    130     AttachmentMap m_attachments;
    131 
    132     bool m_hasEverBeenBound;
    133 
    134     Vector<GC3Denum> m_drawBuffers;
    135     Vector<GC3Denum> m_filteredDrawBuffers;
    136 };
    137 
    138 } // namespace WebCore
    139 
    140 #endif // WebGLFramebuffer_h
    141