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      1 /*
      2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef FocusController_h
     27 #define FocusController_h
     28 
     29 #include "core/page/FocusDirection.h"
     30 #include "core/platform/graphics/LayoutRect.h"
     31 #include "wtf/Forward.h"
     32 #include "wtf/Noncopyable.h"
     33 #include "wtf/RefPtr.h"
     34 
     35 namespace WebCore {
     36 
     37 struct FocusCandidate;
     38 class Document;
     39 class Element;
     40 class Frame;
     41 class HTMLFrameOwnerElement;
     42 class IntRect;
     43 class KeyboardEvent;
     44 class Node;
     45 class Page;
     46 class TreeScope;
     47 
     48 class FocusNavigationScope {
     49 public:
     50     Node* rootNode() const;
     51     Element* owner() const;
     52     static FocusNavigationScope focusNavigationScopeOf(Node*);
     53     static FocusNavigationScope focusNavigationScopeOwnedByShadowHost(Node*);
     54     static FocusNavigationScope focusNavigationScopeOwnedByIFrame(HTMLFrameOwnerElement*);
     55 
     56 private:
     57     explicit FocusNavigationScope(TreeScope*);
     58     TreeScope* m_rootTreeScope;
     59 };
     60 
     61 class FocusController {
     62     WTF_MAKE_NONCOPYABLE(FocusController); WTF_MAKE_FAST_ALLOCATED;
     63 public:
     64     static PassOwnPtr<FocusController> create(Page*);
     65 
     66     void setFocusedFrame(PassRefPtr<Frame>);
     67     Frame* focusedFrame() const { return m_focusedFrame.get(); }
     68     Frame* focusedOrMainFrame() const;
     69 
     70     bool setInitialFocus(FocusDirection);
     71     bool advanceFocus(FocusDirection direction) { return advanceFocus(direction, false); }
     72 
     73     bool setFocusedElement(Element*, PassRefPtr<Frame>, FocusDirection = FocusDirectionNone);
     74 
     75     void setActive(bool);
     76     bool isActive() const { return m_isActive; }
     77 
     78     void setFocused(bool);
     79     bool isFocused() const { return m_isFocused; }
     80 
     81     void setContainingWindowIsVisible(bool);
     82     bool containingWindowIsVisible() const { return m_containingWindowIsVisible; }
     83 
     84 private:
     85     explicit FocusController(Page*);
     86 
     87     bool advanceFocus(FocusDirection, bool initialFocus);
     88     bool advanceFocusDirectionally(FocusDirection);
     89     bool advanceFocusInDocumentOrder(FocusDirection, bool initialFocus);
     90 
     91     Node* findFocusableNodeAcrossFocusScope(FocusDirection, FocusNavigationScope startScope, Node* start);
     92     Node* findFocusableNodeRecursively(FocusDirection, FocusNavigationScope, Node* start);
     93     Node* findFocusableNodeDecendingDownIntoFrameDocument(FocusDirection, Node*);
     94 
     95     // Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node.
     96     // The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes
     97     // first (from lowest to highest), and then elements without tab indexes (in document order).
     98     //
     99     // @param start The node from which to start searching. The node after this will be focused. May be null.
    100     //
    101     // @return The focus node that comes after/before start node.
    102     //
    103     // See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1
    104     inline Node* findFocusableNode(FocusDirection, FocusNavigationScope, Node* start);
    105 
    106     Node* nextFocusableNode(FocusNavigationScope, Node* start);
    107     Node* previousFocusableNode(FocusNavigationScope, Node* start);
    108 
    109     Node* findNodeWithExactTabIndex(Node* start, int tabIndex, FocusDirection);
    110 
    111     bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection);
    112     void findFocusCandidateInContainer(Node* container, const LayoutRect& startingRect, FocusDirection, FocusCandidate& closest);
    113 
    114     Page* m_page;
    115     RefPtr<Frame> m_focusedFrame;
    116     bool m_isActive;
    117     bool m_isFocused;
    118     bool m_isChangingFocusedFrame;
    119     bool m_containingWindowIsVisible;
    120 
    121 };
    122 
    123 } // namespace WebCore
    124 
    125 #endif // FocusController_h
    126