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      1 /*
      2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
      3  * Copyright (C) 2008 Nuanti Ltd.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "core/page/FocusController.h"
     29 
     30 #include <limits>
     31 #include "HTMLNames.h"
     32 #include "core/accessibility/AXObjectCache.h"
     33 #include "core/dom/Document.h"
     34 #include "core/dom/Element.h"
     35 #include "core/dom/Event.h"
     36 #include "core/dom/EventNames.h"
     37 #include "core/dom/NodeRenderingTraversal.h"
     38 #include "core/dom/NodeTraversal.h"
     39 #include "core/dom/Range.h"
     40 #include "core/dom/shadow/ElementShadow.h"
     41 #include "core/dom/shadow/ShadowRoot.h"
     42 #include "core/editing/Editor.h"
     43 #include "core/editing/FrameSelection.h"
     44 #include "core/editing/htmlediting.h" // For firstPositionInOrBeforeNode
     45 #include "core/html/HTMLAreaElement.h"
     46 #include "core/html/HTMLImageElement.h"
     47 #include "core/html/HTMLTextAreaElement.h"
     48 #include "core/page/Chrome.h"
     49 #include "core/page/EditorClient.h"
     50 #include "core/page/EventHandler.h"
     51 #include "core/page/Frame.h"
     52 #include "core/page/FrameTree.h"
     53 #include "core/page/FrameView.h"
     54 #include "core/page/Page.h"
     55 #include "core/page/Settings.h"
     56 #include "core/page/SpatialNavigation.h"
     57 #include "core/rendering/HitTestResult.h"
     58 
     59 namespace WebCore {
     60 
     61 using namespace HTMLNames;
     62 using namespace std;
     63 
     64 // FIXME: Some of Node* return values and Node* arguments should be Element*.
     65 
     66 FocusNavigationScope::FocusNavigationScope(TreeScope* treeScope)
     67     : m_rootTreeScope(treeScope)
     68 {
     69     ASSERT(treeScope);
     70     ASSERT(!treeScope->rootNode()->isShadowRoot() || toShadowRoot(treeScope->rootNode())->isYoungest());
     71 }
     72 
     73 Node* FocusNavigationScope::rootNode() const
     74 {
     75     return m_rootTreeScope->rootNode();
     76 }
     77 
     78 Element* FocusNavigationScope::owner() const
     79 {
     80     Node* root = rootNode();
     81     if (root->isShadowRoot())
     82         return toShadowRoot(root)->host();
     83     if (Frame* frame = root->document()->frame())
     84         return frame->ownerElement();
     85     return 0;
     86 }
     87 
     88 FocusNavigationScope FocusNavigationScope::focusNavigationScopeOf(Node* node)
     89 {
     90     ASSERT(node);
     91     Node* root = node;
     92     for (Node* n = node; n; n = NodeRenderingTraversal::parentInScope(n))
     93         root = n;
     94     // The result is not always a ShadowRoot nor a DocumentNode since
     95     // a starting node is in an orphaned tree in composed shadow tree.
     96     return FocusNavigationScope(root->treeScope());
     97 }
     98 
     99 FocusNavigationScope FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(Node* node)
    100 {
    101     ASSERT(isShadowHost(node));
    102     return FocusNavigationScope(toElement(node)->shadow()->youngestShadowRoot());
    103 }
    104 
    105 FocusNavigationScope FocusNavigationScope::focusNavigationScopeOwnedByIFrame(HTMLFrameOwnerElement* frame)
    106 {
    107     ASSERT(frame && frame->contentFrame());
    108     return FocusNavigationScope(frame->contentFrame()->document());
    109 }
    110 
    111 static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused)
    112 {
    113     // If we have a focused node we should dispatch blur on it before we blur the window.
    114     // If we have a focused node we should dispatch focus on it after we focus the window.
    115     // https://bugs.webkit.org/show_bug.cgi?id=27105
    116 
    117     // Do not fire events while modal dialogs are up.  See https://bugs.webkit.org/show_bug.cgi?id=33962
    118     if (Page* page = document->page()) {
    119         if (page->defersLoading())
    120             return;
    121     }
    122 
    123     if (!focused && document->focusedElement())
    124         document->focusedElement()->dispatchBlurEvent(0);
    125     document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false));
    126     if (focused && document->focusedElement())
    127         document->focusedElement()->dispatchFocusEvent(0, FocusDirectionPage);
    128 }
    129 
    130 static inline bool hasCustomFocusLogic(Element* element)
    131 {
    132     return element->isHTMLElement() && toHTMLElement(element)->hasCustomFocusLogic();
    133 }
    134 
    135 static inline bool isNonFocusableShadowHost(Node* node)
    136 {
    137     ASSERT(node);
    138     if (!node->isElementNode())
    139         return false;
    140     Element* element = toElement(node);
    141     return !element->isFocusable() && isShadowHost(element) && !hasCustomFocusLogic(element);
    142 }
    143 
    144 static inline bool isNonKeyboardFocusableShadowHost(Node* node)
    145 {
    146     ASSERT(node);
    147     if (!node->isElementNode())
    148         return false;
    149     Element* element = toElement(node);
    150     return !element->isKeyboardFocusable() && isShadowHost(element) && !hasCustomFocusLogic(element);
    151 }
    152 
    153 static inline bool isKeyboardFocusableShadowHost(Node* node)
    154 {
    155     ASSERT(node);
    156     if (!node->isElementNode())
    157         return false;
    158     Element* element = toElement(node);
    159     return element->isKeyboardFocusable() && isShadowHost(element) && !hasCustomFocusLogic(element);
    160 }
    161 
    162 static inline int adjustedTabIndex(Node* node)
    163 {
    164     ASSERT(node);
    165     return isNonKeyboardFocusableShadowHost(node) ? 0 : node->tabIndex();
    166 }
    167 
    168 static inline bool shouldVisit(Node* node)
    169 {
    170     ASSERT(node);
    171     return (node->isElementNode() && toElement(node)->isKeyboardFocusable()) || isNonKeyboardFocusableShadowHost(node);
    172 }
    173 
    174 FocusController::FocusController(Page* page)
    175     : m_page(page)
    176     , m_isActive(false)
    177     , m_isFocused(false)
    178     , m_isChangingFocusedFrame(false)
    179     , m_containingWindowIsVisible(false)
    180 {
    181 }
    182 
    183 PassOwnPtr<FocusController> FocusController::create(Page* page)
    184 {
    185     return adoptPtr(new FocusController(page));
    186 }
    187 
    188 void FocusController::setFocusedFrame(PassRefPtr<Frame> frame)
    189 {
    190     ASSERT(!frame || frame->page() == m_page);
    191     if (m_focusedFrame == frame || m_isChangingFocusedFrame)
    192         return;
    193 
    194     m_isChangingFocusedFrame = true;
    195 
    196     RefPtr<Frame> oldFrame = m_focusedFrame;
    197     RefPtr<Frame> newFrame = frame;
    198 
    199     m_focusedFrame = newFrame;
    200 
    201     // Now that the frame is updated, fire events and update the selection focused states of both frames.
    202     if (oldFrame && oldFrame->view()) {
    203         oldFrame->selection()->setFocused(false);
    204         oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false));
    205     }
    206 
    207     if (newFrame && newFrame->view() && isFocused()) {
    208         newFrame->selection()->setFocused(true);
    209         newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false));
    210     }
    211 
    212     m_isChangingFocusedFrame = false;
    213 }
    214 
    215 Frame* FocusController::focusedOrMainFrame() const
    216 {
    217     if (Frame* frame = focusedFrame())
    218         return frame;
    219     return m_page->mainFrame();
    220 }
    221 
    222 void FocusController::setFocused(bool focused)
    223 {
    224     if (isFocused() == focused)
    225         return;
    226 
    227     m_isFocused = focused;
    228 
    229     if (!m_isFocused)
    230         focusedOrMainFrame()->eventHandler()->stopAutoscrollTimer();
    231 
    232     if (!m_focusedFrame)
    233         setFocusedFrame(m_page->mainFrame());
    234 
    235     if (m_focusedFrame->view()) {
    236         m_focusedFrame->selection()->setFocused(focused);
    237         dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused);
    238     }
    239 }
    240 
    241 Node* FocusController::findFocusableNodeDecendingDownIntoFrameDocument(FocusDirection direction, Node* node)
    242 {
    243     // The node we found might be a HTMLFrameOwnerElement, so descend down the tree until we find either:
    244     // 1) a focusable node, or
    245     // 2) the deepest-nested HTMLFrameOwnerElement.
    246     while (node && node->isFrameOwnerElement()) {
    247         HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
    248         if (!owner->contentFrame())
    249             break;
    250         Node* foundNode = findFocusableNode(direction, FocusNavigationScope::focusNavigationScopeOwnedByIFrame(owner), 0);
    251         if (!foundNode)
    252             break;
    253         ASSERT(node != foundNode);
    254         node = foundNode;
    255     }
    256     return node;
    257 }
    258 
    259 bool FocusController::setInitialFocus(FocusDirection direction)
    260 {
    261     bool didAdvanceFocus = advanceFocus(direction, true);
    262 
    263     // If focus is being set initially, accessibility needs to be informed that system focus has moved
    264     // into the web area again, even if focus did not change within WebCore. PostNotification is called instead
    265     // of handleFocusedUIElementChanged, because this will send the notification even if the element is the same.
    266     if (AXObjectCache* cache = focusedOrMainFrame()->document()->existingAXObjectCache())
    267         cache->postNotification(focusedOrMainFrame()->document(), AXObjectCache::AXFocusedUIElementChanged, true);
    268 
    269     return didAdvanceFocus;
    270 }
    271 
    272 bool FocusController::advanceFocus(FocusDirection direction, bool initialFocus)
    273 {
    274     switch (direction) {
    275     case FocusDirectionForward:
    276     case FocusDirectionBackward:
    277         return advanceFocusInDocumentOrder(direction, initialFocus);
    278     case FocusDirectionLeft:
    279     case FocusDirectionRight:
    280     case FocusDirectionUp:
    281     case FocusDirectionDown:
    282         return advanceFocusDirectionally(direction);
    283     default:
    284         ASSERT_NOT_REACHED();
    285     }
    286 
    287     return false;
    288 }
    289 
    290 bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, bool initialFocus)
    291 {
    292     Frame* frame = focusedOrMainFrame();
    293     ASSERT(frame);
    294     Document* document = frame->document();
    295 
    296     Node* currentNode = document->focusedElement();
    297     // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself
    298     bool caretBrowsing = frame->settings() && frame->settings()->caretBrowsingEnabled();
    299 
    300     if (caretBrowsing && !currentNode)
    301         currentNode = frame->selection()->start().deprecatedNode();
    302 
    303     document->updateLayoutIgnorePendingStylesheets();
    304 
    305     RefPtr<Node> node = findFocusableNodeAcrossFocusScope(direction, FocusNavigationScope::focusNavigationScopeOf(currentNode ? currentNode : document), currentNode);
    306 
    307     if (!node) {
    308         // We didn't find a node to focus, so we should try to pass focus to Chrome.
    309         if (!initialFocus && m_page->chrome().canTakeFocus(direction)) {
    310             document->setFocusedElement(0);
    311             setFocusedFrame(0);
    312             m_page->chrome().takeFocus(direction);
    313             return true;
    314         }
    315 
    316         // Chrome doesn't want focus, so we should wrap focus.
    317         node = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOf(m_page->mainFrame()->document()), 0);
    318         node = findFocusableNodeDecendingDownIntoFrameDocument(direction, node.get());
    319 
    320         if (!node)
    321             return false;
    322     }
    323 
    324     ASSERT(node);
    325 
    326     if (node == document->focusedElement())
    327         // Focus wrapped around to the same node.
    328         return true;
    329 
    330     if (!node->isElementNode())
    331         // FIXME: May need a way to focus a document here.
    332         return false;
    333 
    334     Element* element = toElement(node.get());
    335     if (element->isFrameOwnerElement() && (!element->isPluginElement() || !element->isKeyboardFocusable())) {
    336         // We focus frames rather than frame owners.
    337         // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
    338         HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(element);
    339         if (!owner->contentFrame())
    340             return false;
    341 
    342         document->setFocusedElement(0);
    343         setFocusedFrame(owner->contentFrame());
    344         return true;
    345     }
    346 
    347     // FIXME: It would be nice to just be able to call setFocusedElement(node)
    348     // here, but we can't do that because some elements (e.g. HTMLInputElement
    349     // and HTMLTextAreaElement) do extra work in their focus() methods.
    350     Document* newDocument = element->document();
    351 
    352     if (newDocument != document) {
    353         // Focus is going away from this document, so clear the focused node.
    354         document->setFocusedElement(0);
    355     }
    356 
    357     if (newDocument)
    358         setFocusedFrame(newDocument->frame());
    359 
    360     if (caretBrowsing) {
    361         Position position = firstPositionInOrBeforeNode(element);
    362         VisibleSelection newSelection(position, position, DOWNSTREAM);
    363         if (frame->selection()->shouldChangeSelection(newSelection))
    364             frame->selection()->setSelection(newSelection);
    365     }
    366 
    367     element->focus(false, direction);
    368     return true;
    369 }
    370 
    371 Node* FocusController::findFocusableNodeAcrossFocusScope(FocusDirection direction, FocusNavigationScope scope, Node* currentNode)
    372 {
    373     ASSERT(!currentNode || !isNonFocusableShadowHost(currentNode));
    374     Node* found;
    375     if (currentNode && direction == FocusDirectionForward && isKeyboardFocusableShadowHost(currentNode)) {
    376         Node* foundInInnerFocusScope = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(currentNode), 0);
    377         found = foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableNodeRecursively(direction, scope, currentNode);
    378     } else {
    379         found = findFocusableNodeRecursively(direction, scope, currentNode);
    380     }
    381 
    382     // If there's no focusable node to advance to, move up the focus scopes until we find one.
    383     while (!found) {
    384         Node* owner = scope.owner();
    385         if (!owner)
    386             break;
    387         scope = FocusNavigationScope::focusNavigationScopeOf(owner);
    388         if (direction == FocusDirectionBackward && isKeyboardFocusableShadowHost(owner)) {
    389             found = owner;
    390             break;
    391         }
    392         found = findFocusableNodeRecursively(direction, scope, owner);
    393     }
    394     found = findFocusableNodeDecendingDownIntoFrameDocument(direction, found);
    395     return found;
    396 }
    397 
    398 Node* FocusController::findFocusableNodeRecursively(FocusDirection direction, FocusNavigationScope scope, Node* start)
    399 {
    400     // Starting node is exclusive.
    401     Node* found = findFocusableNode(direction, scope, start);
    402     if (!found)
    403         return 0;
    404     if (direction == FocusDirectionForward) {
    405         if (!isNonKeyboardFocusableShadowHost(found))
    406             return found;
    407         Node* foundInInnerFocusScope = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0);
    408         return foundInInnerFocusScope ? foundInInnerFocusScope : findFocusableNodeRecursively(direction, scope, found);
    409     }
    410     ASSERT(direction == FocusDirectionBackward);
    411     if (isKeyboardFocusableShadowHost(found)) {
    412         Node* foundInInnerFocusScope = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0);
    413         return foundInInnerFocusScope ? foundInInnerFocusScope : found;
    414     }
    415     if (isNonKeyboardFocusableShadowHost(found)) {
    416         Node* foundInInnerFocusScope = findFocusableNodeRecursively(direction, FocusNavigationScope::focusNavigationScopeOwnedByShadowHost(found), 0);
    417         return foundInInnerFocusScope ? foundInInnerFocusScope :findFocusableNodeRecursively(direction, scope, found);
    418     }
    419     return found;
    420 }
    421 
    422 Node* FocusController::findFocusableNode(FocusDirection direction, FocusNavigationScope scope, Node* node)
    423 {
    424     return (direction == FocusDirectionForward)
    425         ? nextFocusableNode(scope, node)
    426         : previousFocusableNode(scope, node);
    427 }
    428 
    429 Node* FocusController::findNodeWithExactTabIndex(Node* start, int tabIndex, FocusDirection direction)
    430 {
    431     // Search is inclusive of start
    432     using namespace NodeRenderingTraversal;
    433     for (Node* node = start; node; node = direction == FocusDirectionForward ? nextInScope(node) : previousInScope(node)) {
    434         if (shouldVisit(node) && adjustedTabIndex(node) == tabIndex)
    435             return node;
    436     }
    437     return 0;
    438 }
    439 
    440 static Node* nextNodeWithGreaterTabIndex(Node* start, int tabIndex)
    441 {
    442     // Search is inclusive of start
    443     int winningTabIndex = std::numeric_limits<short>::max() + 1;
    444     Node* winner = 0;
    445     for (Node* node = start; node; node = NodeRenderingTraversal::nextInScope(node)) {
    446         if (shouldVisit(node) && node->tabIndex() > tabIndex && node->tabIndex() < winningTabIndex) {
    447             winner = node;
    448             winningTabIndex = node->tabIndex();
    449         }
    450     }
    451 
    452     return winner;
    453 }
    454 
    455 static Node* previousNodeWithLowerTabIndex(Node* start, int tabIndex)
    456 {
    457     // Search is inclusive of start
    458     int winningTabIndex = 0;
    459     Node* winner = 0;
    460     for (Node* node = start; node; node = NodeRenderingTraversal::previousInScope(node)) {
    461         int currentTabIndex = adjustedTabIndex(node);
    462         if ((shouldVisit(node) || isNonKeyboardFocusableShadowHost(node)) && currentTabIndex < tabIndex && currentTabIndex > winningTabIndex) {
    463             winner = node;
    464             winningTabIndex = currentTabIndex;
    465         }
    466     }
    467     return winner;
    468 }
    469 
    470 Node* FocusController::nextFocusableNode(FocusNavigationScope scope, Node* start)
    471 {
    472     using namespace NodeRenderingTraversal;
    473 
    474     if (start) {
    475         int tabIndex = adjustedTabIndex(start);
    476         // If a node is excluded from the normal tabbing cycle, the next focusable node is determined by tree order
    477         if (tabIndex < 0) {
    478             for (Node* node = nextInScope(start); node; node = nextInScope(node)) {
    479                 if (shouldVisit(node) && adjustedTabIndex(node) >= 0)
    480                     return node;
    481             }
    482         }
    483 
    484         // First try to find a node with the same tabindex as start that comes after start in the scope.
    485         if (Node* winner = findNodeWithExactTabIndex(nextInScope(start), tabIndex, FocusDirectionForward))
    486             return winner;
    487 
    488         if (!tabIndex)
    489             // We've reached the last node in the document with a tabindex of 0. This is the end of the tabbing order.
    490             return 0;
    491     }
    492 
    493     // Look for the first node in the scope that:
    494     // 1) has the lowest tabindex that is higher than start's tabindex (or 0, if start is null), and
    495     // 2) comes first in the scope, if there's a tie.
    496     if (Node* winner = nextNodeWithGreaterTabIndex(scope.rootNode(), start ? adjustedTabIndex(start) : 0))
    497         return winner;
    498 
    499     // There are no nodes with a tabindex greater than start's tabindex,
    500     // so find the first node with a tabindex of 0.
    501     return findNodeWithExactTabIndex(scope.rootNode(), 0, FocusDirectionForward);
    502 }
    503 
    504 Node* FocusController::previousFocusableNode(FocusNavigationScope scope, Node* start)
    505 {
    506     using namespace NodeRenderingTraversal;
    507 
    508     Node* last = 0;
    509     for (Node* node = scope.rootNode(); node; node = lastChildInScope(node))
    510         last = node;
    511     ASSERT(last);
    512 
    513     // First try to find the last node in the scope that comes before start and has the same tabindex as start.
    514     // If start is null, find the last node in the scope with a tabindex of 0.
    515     Node* startingNode;
    516     int startingTabIndex;
    517     if (start) {
    518         startingNode = previousInScope(start);
    519         startingTabIndex = adjustedTabIndex(start);
    520     } else {
    521         startingNode = last;
    522         startingTabIndex = 0;
    523     }
    524 
    525     // However, if a node is excluded from the normal tabbing cycle, the previous focusable node is determined by tree order
    526     if (startingTabIndex < 0) {
    527         for (Node* node = startingNode; node; node = previousInScope(node)) {
    528             if (shouldVisit(node) && adjustedTabIndex(node) >= 0)
    529                 return node;
    530         }
    531     }
    532 
    533     if (Node* winner = findNodeWithExactTabIndex(startingNode, startingTabIndex, FocusDirectionBackward))
    534         return winner;
    535 
    536     // There are no nodes before start with the same tabindex as start, so look for a node that:
    537     // 1) has the highest non-zero tabindex (that is less than start's tabindex), and
    538     // 2) comes last in the scope, if there's a tie.
    539     startingTabIndex = (start && startingTabIndex) ? startingTabIndex : std::numeric_limits<short>::max();
    540     return previousNodeWithLowerTabIndex(last, startingTabIndex);
    541 }
    542 
    543 static bool relinquishesEditingFocus(Node *node)
    544 {
    545     ASSERT(node);
    546     ASSERT(node->rendererIsEditable());
    547 
    548     Node* root = node->rootEditableElement();
    549     Frame* frame = node->document()->frame();
    550     if (!frame || !root)
    551         return false;
    552 
    553     return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
    554 }
    555 
    556 static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
    557 {
    558     if (!oldFocusedFrame || !newFocusedFrame)
    559         return;
    560 
    561     if (oldFocusedFrame->document() != newFocusedFrame->document())
    562         return;
    563 
    564     FrameSelection* s = oldFocusedFrame->selection();
    565     if (s->isNone())
    566         return;
    567 
    568     bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled();
    569     if (caretBrowsing)
    570         return;
    571 
    572     Node* selectionStartNode = s->selection().start().deprecatedNode();
    573     if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->deprecatedShadowAncestorNode() == newFocusedNode)
    574         return;
    575 
    576     if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) {
    577         if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) {
    578             // Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696.
    579             Node * root = s->rootEditableElement();
    580             if (!root)
    581                 return;
    582 
    583             if (Node* shadowAncestorNode = root->deprecatedShadowAncestorNode()) {
    584                 if (!shadowAncestorNode->hasTagName(inputTag) && !isHTMLTextAreaElement(shadowAncestorNode))
    585                     return;
    586             }
    587         }
    588     }
    589 
    590     s->clear();
    591 }
    592 
    593 bool FocusController::setFocusedElement(Element* element, PassRefPtr<Frame> newFocusedFrame, FocusDirection direction)
    594 {
    595     RefPtr<Frame> oldFocusedFrame = focusedFrame();
    596     RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
    597 
    598     Element* oldFocusedElement = oldDocument ? oldDocument->focusedElement() : 0;
    599     if (oldFocusedElement == element)
    600         return true;
    601 
    602     // FIXME: Might want to disable this check for caretBrowsing
    603     if (oldFocusedElement && oldFocusedElement->isRootEditableElement() && !relinquishesEditingFocus(oldFocusedElement))
    604         return false;
    605 
    606     m_page->editorClient()->willSetInputMethodState();
    607 
    608     clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), element);
    609 
    610     if (!element) {
    611         if (oldDocument)
    612             oldDocument->setFocusedElement(0);
    613         return true;
    614     }
    615 
    616     RefPtr<Document> newDocument = element->document();
    617 
    618     if (newDocument && newDocument->focusedElement() == element)
    619         return true;
    620 
    621     if (oldDocument && oldDocument != newDocument)
    622         oldDocument->setFocusedElement(0);
    623 
    624     if (newFocusedFrame && !newFocusedFrame->page()) {
    625         setFocusedFrame(0);
    626         return false;
    627     }
    628     setFocusedFrame(newFocusedFrame);
    629 
    630     // Setting the focused node can result in losing our last reft to node when JS event handlers fire.
    631     RefPtr<Element> protect = element;
    632     if (newDocument) {
    633         bool successfullyFocused = newDocument->setFocusedElement(element, direction);
    634         if (!successfullyFocused)
    635             return false;
    636     }
    637 
    638     return true;
    639 }
    640 
    641 void FocusController::setActive(bool active)
    642 {
    643     if (m_isActive == active)
    644         return;
    645 
    646     m_isActive = active;
    647 
    648     if (FrameView* view = m_page->mainFrame()->view()) {
    649         view->updateLayoutAndStyleIfNeededRecursive();
    650         view->updateControlTints();
    651     }
    652 
    653     focusedOrMainFrame()->selection()->pageActivationChanged();
    654 }
    655 
    656 static void contentAreaDidShowOrHide(ScrollableArea* scrollableArea, bool didShow)
    657 {
    658     if (didShow)
    659         scrollableArea->contentAreaDidShow();
    660     else
    661         scrollableArea->contentAreaDidHide();
    662 }
    663 
    664 void FocusController::setContainingWindowIsVisible(bool containingWindowIsVisible)
    665 {
    666     if (m_containingWindowIsVisible == containingWindowIsVisible)
    667         return;
    668 
    669     m_containingWindowIsVisible = containingWindowIsVisible;
    670 
    671     FrameView* view = m_page->mainFrame()->view();
    672     if (!view)
    673         return;
    674 
    675     contentAreaDidShowOrHide(view, containingWindowIsVisible);
    676 
    677     for (Frame* frame = m_page->mainFrame(); frame; frame = frame->tree()->traverseNext()) {
    678         FrameView* frameView = frame->view();
    679         if (!frameView)
    680             continue;
    681 
    682         const HashSet<ScrollableArea*>* scrollableAreas = frameView->scrollableAreas();
    683         if (!scrollableAreas)
    684             continue;
    685 
    686         for (HashSet<ScrollableArea*>::const_iterator it = scrollableAreas->begin(), end = scrollableAreas->end(); it != end; ++it) {
    687             ScrollableArea* scrollableArea = *it;
    688             ASSERT(scrollableArea->scrollbarsCanBeActive());
    689 
    690             contentAreaDidShowOrHide(scrollableArea, containingWindowIsVisible);
    691         }
    692     }
    693 }
    694 
    695 static void updateFocusCandidateIfNeeded(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate, FocusCandidate& closest)
    696 {
    697     ASSERT(candidate.visibleNode->isElementNode());
    698     ASSERT(candidate.visibleNode->renderer());
    699 
    700     // Ignore iframes that don't have a src attribute
    701     if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty()))
    702         return;
    703 
    704     // Ignore off screen child nodes of containers that do not scroll (overflow:hidden)
    705     if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate))
    706         return;
    707 
    708     distanceDataForNode(direction, current, candidate);
    709     if (candidate.distance == maxDistance())
    710         return;
    711 
    712     if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full)
    713         return;
    714 
    715     if (closest.isNull()) {
    716         closest = candidate;
    717         return;
    718     }
    719 
    720     LayoutRect intersectionRect = intersection(candidate.rect, closest.rect);
    721     if (!intersectionRect.isEmpty() && !areElementsOnSameLine(closest, candidate)) {
    722         // If 2 nodes are intersecting, do hit test to find which node in on top.
    723         LayoutUnit x = intersectionRect.x() + intersectionRect.width() / 2;
    724         LayoutUnit y = intersectionRect.y() + intersectionRect.height() / 2;
    725         HitTestResult result = candidate.visibleNode->document()->page()->mainFrame()->eventHandler()->hitTestResultAtPoint(IntPoint(x, y), HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::IgnoreClipping | HitTestRequest::DisallowShadowContent);
    726         if (candidate.visibleNode->contains(result.innerNode())) {
    727             closest = candidate;
    728             return;
    729         }
    730         if (closest.visibleNode->contains(result.innerNode()))
    731             return;
    732     }
    733 
    734     if (candidate.alignment == closest.alignment) {
    735         if (candidate.distance < closest.distance)
    736             closest = candidate;
    737         return;
    738     }
    739 
    740     if (candidate.alignment > closest.alignment)
    741         closest = candidate;
    742 }
    743 
    744 void FocusController::findFocusCandidateInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction, FocusCandidate& closest)
    745 {
    746     ASSERT(container);
    747     Element* focusedElement = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedElement() : 0;
    748 
    749     Element* element = ElementTraversal::firstWithin(container);
    750     FocusCandidate current;
    751     current.rect = startingRect;
    752     current.focusableNode = focusedElement;
    753     current.visibleNode = focusedElement;
    754 
    755     for (; element; element = (element->isFrameOwnerElement() || canScrollInDirection(element, direction))
    756         ? ElementTraversal::nextSkippingChildren(element, container)
    757         : ElementTraversal::next(element, container)) {
    758         if (element == focusedElement)
    759             continue;
    760 
    761         if (!element->isKeyboardFocusable() && !element->isFrameOwnerElement() && !canScrollInDirection(element, direction))
    762             continue;
    763 
    764         FocusCandidate candidate = FocusCandidate(element, direction);
    765         if (candidate.isNull())
    766             continue;
    767 
    768         candidate.enclosingScrollableBox = container;
    769         updateFocusCandidateIfNeeded(direction, current, candidate, closest);
    770     }
    771 }
    772 
    773 bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction)
    774 {
    775     if (!container || !container->document())
    776         return false;
    777 
    778     LayoutRect newStartingRect = startingRect;
    779 
    780     if (startingRect.isEmpty())
    781         newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container));
    782 
    783     // Find the closest node within current container in the direction of the navigation.
    784     FocusCandidate focusCandidate;
    785     findFocusCandidateInContainer(container, newStartingRect, direction, focusCandidate);
    786 
    787     if (focusCandidate.isNull()) {
    788         // Nothing to focus, scroll if possible.
    789         // NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the
    790         // spatial navigation algorithm will skip this container.
    791         return scrollInDirection(container, direction);
    792     }
    793 
    794     if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) {
    795         // If we have an iframe without the src attribute, it will not have a contentFrame().
    796         // We ASSERT here to make sure that
    797         // updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate.
    798         ASSERT(frameElement->contentFrame());
    799 
    800         if (focusCandidate.isOffscreenAfterScrolling) {
    801             scrollInDirection(focusCandidate.visibleNode->document(), direction);
    802             return true;
    803         }
    804         // Navigate into a new frame.
    805         LayoutRect rect;
    806         Element* focusedElement = focusedOrMainFrame()->document()->focusedElement();
    807         if (focusedElement && !hasOffscreenRect(focusedElement))
    808             rect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */);
    809         frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets();
    810         if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction)) {
    811             // The new frame had nothing interesting, need to find another candidate.
    812             return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction);
    813         }
    814         return true;
    815     }
    816 
    817     if (canScrollInDirection(focusCandidate.visibleNode, direction)) {
    818         if (focusCandidate.isOffscreenAfterScrolling) {
    819             scrollInDirection(focusCandidate.visibleNode, direction);
    820             return true;
    821         }
    822         // Navigate into a new scrollable container.
    823         LayoutRect startingRect;
    824         Element* focusedElement = focusedOrMainFrame()->document()->focusedElement();
    825         if (focusedElement && !hasOffscreenRect(focusedElement))
    826             startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true);
    827         return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction);
    828     }
    829     if (focusCandidate.isOffscreenAfterScrolling) {
    830         Node* container = focusCandidate.enclosingScrollableBox;
    831         scrollInDirection(container, direction);
    832         return true;
    833     }
    834 
    835     // We found a new focus node, navigate to it.
    836     Element* element = toElement(focusCandidate.focusableNode);
    837     ASSERT(element);
    838 
    839     element->focus(false, direction);
    840     return true;
    841 }
    842 
    843 bool FocusController::advanceFocusDirectionally(FocusDirection direction)
    844 {
    845     Frame* curFrame = focusedOrMainFrame();
    846     ASSERT(curFrame);
    847 
    848     Document* focusedDocument = curFrame->document();
    849     if (!focusedDocument)
    850         return false;
    851 
    852     Element* focusedElement = focusedDocument->focusedElement();
    853     Node* container = focusedDocument;
    854 
    855     if (container->isDocumentNode())
    856         toDocument(container)->updateLayoutIgnorePendingStylesheets();
    857 
    858     // Figure out the starting rect.
    859     LayoutRect startingRect;
    860     if (focusedElement) {
    861         if (!hasOffscreenRect(focusedElement)) {
    862             container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedElement);
    863             startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */);
    864         } else if (isHTMLAreaElement(focusedElement)) {
    865             HTMLAreaElement* area = toHTMLAreaElement(focusedElement);
    866             container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area->imageElement());
    867             startingRect = virtualRectForAreaElementAndDirection(area, direction);
    868         }
    869     }
    870 
    871     bool consumed = false;
    872     do {
    873         consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction);
    874         startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */);
    875         container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container);
    876         if (container && container->isDocumentNode())
    877             toDocument(container)->updateLayoutIgnorePendingStylesheets();
    878     } while (!consumed && container);
    879 
    880     return consumed;
    881 }
    882 
    883 } // namespace WebCore
    884