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      1 /*
      2  * Copyright (C) 2011 Apple Inc. All rights reserved.
      3  * Copyright (C) 2013 Google Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #include "core/rendering/FilterEffectRenderer.h"
     30 
     31 #include "core/dom/Document.h"
     32 #include "core/loader/cache/DocumentResource.h"
     33 #include "core/loader/cache/DocumentResourceReference.h"
     34 #include "core/page/Page.h"
     35 #include "core/platform/FloatConversion.h"
     36 #include "core/platform/graphics/ColorSpace.h"
     37 #include "core/platform/graphics/filters/FEColorMatrix.h"
     38 #include "core/platform/graphics/filters/FEComponentTransfer.h"
     39 #include "core/platform/graphics/filters/FEDropShadow.h"
     40 #include "core/platform/graphics/filters/FEGaussianBlur.h"
     41 #include "core/platform/graphics/filters/custom/CustomFilterGlobalContext.h"
     42 #include "core/platform/graphics/filters/custom/CustomFilterValidatedProgram.h"
     43 #include "core/platform/graphics/filters/custom/FECustomFilter.h"
     44 #include "core/platform/graphics/filters/custom/ValidatedCustomFilterOperation.h"
     45 #include "core/rendering/RenderLayer.h"
     46 #include "core/rendering/RenderView.h"
     47 #include "core/rendering/svg/ReferenceFilterBuilder.h"
     48 
     49 #include "core/svg/SVGElement.h"
     50 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
     51 #include "wtf/MathExtras.h"
     52 #include <algorithm>
     53 
     54 namespace WebCore {
     55 
     56 static inline void endMatrixRow(Vector<float>& parameters)
     57 {
     58     parameters.append(0);
     59     parameters.append(0);
     60 }
     61 
     62 static inline void lastMatrixRow(Vector<float>& parameters)
     63 {
     64     parameters.append(0);
     65     parameters.append(0);
     66     parameters.append(0);
     67     parameters.append(1);
     68     parameters.append(0);
     69 }
     70 
     71 inline bool isFilterSizeValid(FloatRect rect)
     72 {
     73     if (rect.width() < 0 || rect.width() > kMaxFilterSize
     74         || rect.height() < 0 || rect.height() > kMaxFilterSize)
     75         return false;
     76     return true;
     77 }
     78 
     79 static PassRefPtr<FECustomFilter> createCustomFilterEffect(Filter* filter, Document* document, ValidatedCustomFilterOperation* operation)
     80 {
     81     if (!document)
     82         return 0;
     83 
     84     CustomFilterGlobalContext* globalContext = document->renderView()->customFilterGlobalContext();
     85     globalContext->prepareContextIfNeeded();
     86     if (!globalContext->context())
     87         return 0;
     88 
     89     return FECustomFilter::create(filter, globalContext->context(), operation->validatedProgram(), operation->parameters(),
     90         operation->meshRows(), operation->meshColumns(),  operation->meshType());
     91 }
     92 
     93 FilterEffectRenderer::FilterEffectRenderer()
     94     : Filter(AffineTransform())
     95     , m_graphicsBufferAttached(false)
     96     , m_hasFilterThatMovesPixels(false)
     97     , m_hasCustomShaderFilter(false)
     98 {
     99     setFilterResolution(FloatSize(1, 1));
    100     m_sourceGraphic = SourceGraphic::create(this);
    101 }
    102 
    103 FilterEffectRenderer::~FilterEffectRenderer()
    104 {
    105 }
    106 
    107 GraphicsContext* FilterEffectRenderer::inputContext()
    108 {
    109     return sourceImage() ? sourceImage()->context() : 0;
    110 }
    111 
    112 bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations& operations)
    113 {
    114     m_hasCustomShaderFilter = false;
    115     m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
    116 
    117     // Inverse zoom the pre-zoomed CSS shorthand filters, so that they are in the same zoom as the unzoomed reference filters.
    118     const RenderStyle* style = renderer->style();
    119     // FIXME: The effects now contain high dpi information, but the software path doesn't (yet) scale its backing.
    120     //        When the proper dpi dependant backing size is allocated, we should remove deviceScaleFactor(...) here.
    121     float invZoom = 1.0f / ((style ? style->effectiveZoom() : 1.0f) * deviceScaleFactor(renderer->frame()));
    122 
    123     RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
    124     for (size_t i = 0; i < operations.operations().size(); ++i) {
    125         RefPtr<FilterEffect> effect;
    126         FilterOperation* filterOperation = operations.operations().at(i).get();
    127         switch (filterOperation->getOperationType()) {
    128         case FilterOperation::REFERENCE: {
    129             ReferenceFilterOperation* referenceOperation = static_cast<ReferenceFilterOperation*>(filterOperation);
    130             effect = ReferenceFilterBuilder::build(this, renderer, previousEffect.get(), referenceOperation);
    131             break;
    132         }
    133         case FilterOperation::GRAYSCALE: {
    134             BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
    135             Vector<float> inputParameters;
    136             double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);
    137 
    138             // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
    139             // for information on parameters.
    140 
    141             inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
    142             inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
    143             inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
    144             endMatrixRow(inputParameters);
    145 
    146             inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
    147             inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
    148             inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
    149             endMatrixRow(inputParameters);
    150 
    151             inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
    152             inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
    153             inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
    154             endMatrixRow(inputParameters);
    155 
    156             lastMatrixRow(inputParameters);
    157 
    158             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
    159             break;
    160         }
    161         case FilterOperation::SEPIA: {
    162             BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
    163             Vector<float> inputParameters;
    164             double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);
    165 
    166             // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
    167             // for information on parameters.
    168 
    169             inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
    170             inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
    171             inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
    172             endMatrixRow(inputParameters);
    173 
    174             inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
    175             inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
    176             inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
    177             endMatrixRow(inputParameters);
    178 
    179             inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
    180             inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
    181             inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
    182             endMatrixRow(inputParameters);
    183 
    184             lastMatrixRow(inputParameters);
    185 
    186             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
    187             break;
    188         }
    189         case FilterOperation::SATURATE: {
    190             BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
    191             Vector<float> inputParameters;
    192             inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
    193             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
    194             break;
    195         }
    196         case FilterOperation::HUE_ROTATE: {
    197             BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
    198             Vector<float> inputParameters;
    199             inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
    200             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
    201             break;
    202         }
    203         case FilterOperation::INVERT: {
    204             BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
    205             ComponentTransferFunction transferFunction;
    206             transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
    207             Vector<float> transferParameters;
    208             transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
    209             transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
    210             transferFunction.tableValues = transferParameters;
    211 
    212             ComponentTransferFunction nullFunction;
    213             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
    214             break;
    215         }
    216         case FilterOperation::OPACITY: {
    217             BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
    218             ComponentTransferFunction transferFunction;
    219             transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
    220             Vector<float> transferParameters;
    221             transferParameters.append(0);
    222             transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
    223             transferFunction.tableValues = transferParameters;
    224 
    225             ComponentTransferFunction nullFunction;
    226             effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
    227             break;
    228         }
    229         case FilterOperation::BRIGHTNESS: {
    230             BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
    231             ComponentTransferFunction transferFunction;
    232             transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
    233             transferFunction.slope = narrowPrecisionToFloat(componentTransferOperation->amount());
    234             transferFunction.intercept = 0;
    235 
    236             ComponentTransferFunction nullFunction;
    237             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
    238             break;
    239         }
    240         case FilterOperation::CONTRAST: {
    241             BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
    242             ComponentTransferFunction transferFunction;
    243             transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
    244             float amount = narrowPrecisionToFloat(componentTransferOperation->amount());
    245             transferFunction.slope = amount;
    246             transferFunction.intercept = -0.5 * amount + 0.5;
    247 
    248             ComponentTransferFunction nullFunction;
    249             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
    250             break;
    251         }
    252         case FilterOperation::BLUR: {
    253             BlurFilterOperation* blurOperation = static_cast<BlurFilterOperation*>(filterOperation);
    254             float stdDeviation = floatValueForLength(blurOperation->stdDeviation(), 0) * invZoom;
    255             effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation);
    256             break;
    257         }
    258         case FilterOperation::DROP_SHADOW: {
    259             DropShadowFilterOperation* dropShadowOperation = static_cast<DropShadowFilterOperation*>(filterOperation);
    260             float stdDeviation = dropShadowOperation->stdDeviation() * invZoom;
    261             float x = dropShadowOperation->x() * invZoom;
    262             float y = dropShadowOperation->y() * invZoom;
    263             effect = FEDropShadow::create(this, stdDeviation, stdDeviation, x, y, dropShadowOperation->color(), 1);
    264             break;
    265         }
    266         case FilterOperation::CUSTOM:
    267             // CUSTOM operations are always converted to VALIDATED_CUSTOM before getting here.
    268             // The conversion happens in RenderLayer::computeFilterOperations.
    269             ASSERT_NOT_REACHED();
    270             break;
    271         case FilterOperation::VALIDATED_CUSTOM: {
    272             ValidatedCustomFilterOperation* customFilterOperation = static_cast<ValidatedCustomFilterOperation*>(filterOperation);
    273             Document* document = renderer ? renderer->document() : 0;
    274             effect = createCustomFilterEffect(this, document, customFilterOperation);
    275             if (effect)
    276                 m_hasCustomShaderFilter = true;
    277             break;
    278         }
    279         default:
    280             break;
    281         }
    282 
    283         if (effect) {
    284             if (filterOperation->getOperationType() != FilterOperation::REFERENCE) {
    285                 // Unlike SVG, filters applied here should not clip to their primitive subregions.
    286                 effect->setClipsToBounds(false);
    287                 effect->setOperatingColorSpace(ColorSpaceDeviceRGB);
    288                 effect->inputEffects().append(previousEffect);
    289             }
    290             previousEffect = effect.release();
    291         }
    292     }
    293 
    294     // We need to keep the old effects alive until this point, so that filters like FECustomFilter
    295     // can share cached resources across frames.
    296     m_lastEffect = previousEffect;
    297 
    298     // If we didn't make any effects, tell our caller we are not valid
    299     if (!m_lastEffect.get())
    300         return false;
    301 
    302     return true;
    303 }
    304 
    305 bool FilterEffectRenderer::updateBackingStoreRect(const FloatRect& filterRect)
    306 {
    307     if (!filterRect.isZero() && isFilterSizeValid(filterRect)) {
    308         FloatRect currentSourceRect = sourceImageRect();
    309         if (filterRect != currentSourceRect) {
    310             setSourceImageRect(filterRect);
    311             return true;
    312         }
    313     }
    314     return false;
    315 }
    316 
    317 void FilterEffectRenderer::allocateBackingStoreIfNeeded()
    318 {
    319     // At this point the effect chain has been built, and the
    320     // source image sizes set. We just need to attach the graphic
    321     // buffer if we have not yet done so.
    322     if (!m_graphicsBufferAttached) {
    323         IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height());
    324         if (!sourceImage() || sourceImage()->logicalSize() != logicalSize)
    325             setSourceImage(ImageBuffer::create(logicalSize, 1, renderingMode()));
    326         m_graphicsBufferAttached = true;
    327     }
    328 }
    329 
    330 void FilterEffectRenderer::clearIntermediateResults()
    331 {
    332     if (m_lastEffect.get())
    333         m_lastEffect->clearResultsRecursive();
    334 }
    335 
    336 void FilterEffectRenderer::apply()
    337 {
    338     RefPtr<FilterEffect> effect = lastEffect();
    339     effect->apply();
    340     effect->transformResultColorSpace(ColorSpaceDeviceRGB);
    341 }
    342 
    343 LayoutRect FilterEffectRenderer::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
    344 {
    345     if (hasCustomShaderFilter()) {
    346         // When we have at least a custom shader in the chain, we need to compute the whole source image, because the shader can
    347         // reference any pixel and we cannot control that.
    348         return filterBoxRect;
    349     }
    350     // The result of this function is the area in the "filterBoxRect" that needs to be repainted, so that we fully cover the "dirtyRect".
    351     FloatRect rectForRepaint = dirtyRect;
    352     rectForRepaint.move(-filterBoxRect.location().x(), -filterBoxRect.location().y());
    353     float inf = std::numeric_limits<float>::infinity();
    354     FloatRect clipRect = FloatRect(FloatPoint(-inf, -inf), FloatSize(inf, inf));
    355     rectForRepaint = lastEffect()->getSourceRect(rectForRepaint, clipRect);
    356     rectForRepaint.move(filterBoxRect.location().x(), filterBoxRect.location().y());
    357     rectForRepaint.intersect(filterBoxRect);
    358     return LayoutRect(rectForRepaint);
    359 }
    360 
    361 bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
    362 {
    363     ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
    364     m_renderLayer = renderLayer;
    365     m_repaintRect = dirtyRect;
    366 
    367     FilterEffectRenderer* filter = renderLayer->filterRenderer();
    368     LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);
    369 
    370     if (filterSourceRect.isEmpty()) {
    371         // The dirty rect is not in view, just bail out.
    372         m_haveFilterEffect = false;
    373         return false;
    374     }
    375 
    376     // Get the zoom factor to scale the filterSourceRect input
    377     const RenderLayerModelObject* renderer = renderLayer->renderer();
    378     const RenderStyle* style = renderer ? renderer->style() : 0;
    379     float zoom = style ? style->effectiveZoom() : 1.0f;
    380 
    381     AffineTransform absoluteTransform;
    382     absoluteTransform.translate(filterBoxRect.x(), filterBoxRect.y());
    383     filter->setAbsoluteTransform(absoluteTransform);
    384     filter->setAbsoluteFilterRegion(AffineTransform().scale(zoom).mapRect(filterSourceRect));
    385     filter->setFilterRegion(absoluteTransform.inverse().mapRect(filterSourceRect));
    386     filter->lastEffect()->determineFilterPrimitiveSubregion();
    387 
    388     bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
    389     if (filter->hasFilterThatMovesPixels()) {
    390         if (hasUpdatedBackingStore)
    391             m_repaintRect = filterSourceRect;
    392         else {
    393             m_repaintRect.unite(layerRepaintRect);
    394             m_repaintRect.intersect(filterSourceRect);
    395         }
    396     }
    397     return true;
    398 }
    399 
    400 GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* oldContext)
    401 {
    402     ASSERT(m_renderLayer);
    403 
    404     FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    405     filter->allocateBackingStoreIfNeeded();
    406     // Paint into the context that represents the SourceGraphic of the filter.
    407     GraphicsContext* sourceGraphicsContext = filter->inputContext();
    408     if (!sourceGraphicsContext || !isFilterSizeValid(filter->absoluteFilterRegion())) {
    409         // Disable the filters and continue.
    410         m_haveFilterEffect = false;
    411         return oldContext;
    412     }
    413 
    414     m_savedGraphicsContext = oldContext;
    415 
    416     // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    417     sourceGraphicsContext->save();
    418     // FIXME: can we just use sourceImageRect for everything, and get rid of
    419     // m_repaintRect?
    420     FloatPoint offset = filter->sourceImageRect().location();
    421     sourceGraphicsContext->translate(-offset.x(), -offset.y());
    422     sourceGraphicsContext->clearRect(m_repaintRect);
    423     sourceGraphicsContext->clip(m_repaintRect);
    424 
    425     return sourceGraphicsContext;
    426 }
    427 
    428 GraphicsContext* FilterEffectRendererHelper::applyFilterEffect()
    429 {
    430     ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer());
    431     FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    432     filter->inputContext()->restore();
    433 
    434     filter->apply();
    435 
    436     // Get the filtered output and draw it in place.
    437     m_savedGraphicsContext->drawImageBuffer(filter->output(), filter->outputRect(), CompositeSourceOver);
    438 
    439     filter->clearIntermediateResults();
    440 
    441     return m_savedGraphicsContext;
    442 }
    443 
    444 } // namespace WebCore
    445 
    446