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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_LAYER_ANIMATOR_H_
      6 #define UI_COMPOSITOR_LAYER_ANIMATOR_H_
      7 
      8 #include <deque>
      9 #include <vector>
     10 
     11 #include "base/compiler_specific.h"
     12 #include "base/memory/linked_ptr.h"
     13 #include "base/memory/ref_counted.h"
     14 #include "base/observer_list.h"
     15 #include "base/time/time.h"
     16 #include "ui/base/animation/animation_container_element.h"
     17 #include "ui/base/animation/tween.h"
     18 #include "ui/compositor/compositor_export.h"
     19 #include "ui/compositor/layer_animation_element.h"
     20 
     21 namespace gfx {
     22 class Rect;
     23 class Transform;
     24 }
     25 
     26 namespace ui {
     27 class Animation;
     28 class Layer;
     29 class LayerAnimationSequence;
     30 class LayerAnimationDelegate;
     31 class LayerAnimationObserver;
     32 class ScopedLayerAnimationSettings;
     33 
     34 // When a property of layer needs to be changed it is set by way of
     35 // LayerAnimator. This enables LayerAnimator to animate property changes.
     36 // NB: during many tests, set_disable_animations_for_test is used and causes
     37 // all animations to complete immediately. The layer animation is ref counted
     38 // so that if its owning layer is deleted (and the owning layer is only other
     39 // class that should ever hold a ref ptr to a LayerAnimator), the animator can
     40 // ensure that it is not disposed of until it finishes executing. It does this
     41 // by holding a reference to itself for the duration of methods for which it
     42 // must guarantee that |this| is valid.
     43 class COMPOSITOR_EXPORT LayerAnimator
     44     : public AnimationContainerElement, public base::RefCounted<LayerAnimator> {
     45  public:
     46   enum PreemptionStrategy {
     47     IMMEDIATELY_SET_NEW_TARGET,
     48     IMMEDIATELY_ANIMATE_TO_NEW_TARGET,
     49     ENQUEUE_NEW_ANIMATION,
     50     REPLACE_QUEUED_ANIMATIONS,
     51     BLEND_WITH_CURRENT_ANIMATION
     52   };
     53 
     54   explicit LayerAnimator(base::TimeDelta transition_duration);
     55 
     56   // No implicit animations when properties are set.
     57   static LayerAnimator* CreateDefaultAnimator();
     58 
     59   // Implicitly animates when properties are set.
     60   static LayerAnimator* CreateImplicitAnimator();
     61 
     62   // Sets the transform on the delegate. May cause an implicit animation.
     63   virtual void SetTransform(const gfx::Transform& transform);
     64   gfx::Transform GetTargetTransform() const;
     65 
     66   // Sets the bounds on the delegate. May cause an implicit animation.
     67   virtual void SetBounds(const gfx::Rect& bounds);
     68   gfx::Rect GetTargetBounds() const;
     69 
     70   // Sets the opacity on the delegate. May cause an implicit animation.
     71   virtual void SetOpacity(float opacity);
     72   float GetTargetOpacity() const;
     73 
     74   // Sets the visibility of the delegate. May cause an implicit animation.
     75   virtual void SetVisibility(bool visibility);
     76   bool GetTargetVisibility() const;
     77 
     78   // Sets the brightness on the delegate. May cause an implicit animation.
     79   virtual void SetBrightness(float brightness);
     80   float GetTargetBrightness() const;
     81 
     82   // Sets the grayscale on the delegate. May cause an implicit animation.
     83   virtual void SetGrayscale(float grayscale);
     84   float GetTargetGrayscale() const;
     85 
     86   // Sets the color on the delegate. May cause an implicit animation.
     87   virtual void SetColor(SkColor color);
     88   SkColor GetTargetColor() const;
     89 
     90   // Sets the layer animation delegate the animator is associated with. The
     91   // animator does not own the delegate. The layer animator expects a non-NULL
     92   // delegate for most of its operations, so do not call any methods without
     93   // a valid delegate installed.
     94   void SetDelegate(LayerAnimationDelegate* delegate);
     95 
     96   // Sets the animation preemption strategy. This determines the behaviour if
     97   // a property is set during an animation. The default is
     98   // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below).
     99   void set_preemption_strategy(PreemptionStrategy strategy) {
    100     preemption_strategy_ = strategy;
    101   }
    102 
    103   PreemptionStrategy preemption_strategy() const {
    104     return preemption_strategy_;
    105   }
    106 
    107   // Start an animation sequence. If an animation for the same property is in
    108   // progress, it needs to be interrupted with the new animation. The animator
    109   // takes ownership of this animation sequence.
    110   void StartAnimation(LayerAnimationSequence* animation);
    111 
    112   // Schedule an animation to be run when possible. The animator takes ownership
    113   // of this animation sequence.
    114   void ScheduleAnimation(LayerAnimationSequence* animation);
    115 
    116   // Starts the animations to be run together, ensuring that the first elements
    117   // in these sequences have the same effective start time even when some of
    118   // them start on the compositor thread (but there is no such guarantee for
    119   // the effective start time of subsequent elements). Obviously will not work
    120   // if they animate any common properties. The animator takes ownership of the
    121   // animation sequences. Takes PreemptionStrategy into account.
    122   void StartTogether(const std::vector<LayerAnimationSequence*>& animations);
    123 
    124   // Schedules the animations to be run together, ensuring that the first
    125   // elements in these sequences have the same effective start time even when
    126   // some of them start on the compositor thread (but there is no such guarantee
    127   // for the effective start time of subsequent elements). Obviously will not
    128   // work if they animate any common properties. The animator takes ownership
    129   // of the animation sequences.
    130   void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations);
    131 
    132   // Schedules a pause for length |duration| of all the specified properties.
    133   // End the list with -1.
    134   void SchedulePauseForProperties(
    135       base::TimeDelta duration,
    136       LayerAnimationElement::AnimatableProperty property,
    137       ...);
    138 
    139   // Returns true if there is an animation in the queue (animations remain in
    140   // the queue until they complete, so this includes running animations).
    141   bool is_animating() const { return !animation_queue_.empty(); }
    142 
    143   // Returns true if there is an animation in the queue that animates the given
    144   // property (animations remain in the queue until they complete, so this
    145   // includes running animations).
    146   bool IsAnimatingProperty(
    147       LayerAnimationElement::AnimatableProperty property) const;
    148 
    149   // Stops animating the given property. No effect if there is no running
    150   // animation for the given property. Skips to the final state of the
    151   // animation.
    152   void StopAnimatingProperty(
    153       LayerAnimationElement::AnimatableProperty property);
    154 
    155   // Stops all animation and clears any queued animations. This call progresses
    156   // animations to their end points and notifies all observers.
    157   void StopAnimating() { StopAnimatingInternal(false); }
    158 
    159   // This is similar to StopAnimating, but aborts rather than finishes the
    160   // animations and notifies all observers.
    161   void AbortAllAnimations() { StopAnimatingInternal(true); }
    162 
    163   // These functions are used for adding or removing observers from the observer
    164   // list. The observers are notified when animations end.
    165   void AddObserver(LayerAnimationObserver* observer);
    166   void RemoveObserver(LayerAnimationObserver* observer);
    167 
    168   // Called when a threaded animation is actually started.
    169   void OnThreadedAnimationStarted(const cc::AnimationEvent& event);
    170 
    171   // This determines how implicit animations will be tweened. This has no
    172   // effect on animations that are explicitly started or scheduled. The default
    173   // is Tween::LINEAR.
    174   void set_tween_type(Tween::Type tween_type) { tween_type_ = tween_type; }
    175   Tween::Type tween_type() const { return tween_type_; }
    176 
    177   // For testing purposes only.
    178   void set_disable_timer_for_test(bool disable_timer) {
    179     disable_timer_for_test_ = disable_timer;
    180   }
    181 
    182   void set_last_step_time(base::TimeTicks time) {
    183     last_step_time_ = time;
    184   }
    185   base::TimeTicks last_step_time() const { return last_step_time_; }
    186 
    187  protected:
    188   virtual ~LayerAnimator();
    189 
    190   LayerAnimationDelegate* delegate() { return delegate_; }
    191   const LayerAnimationDelegate* delegate() const { return delegate_; }
    192 
    193   // Virtual for testing.
    194   virtual void ProgressAnimation(LayerAnimationSequence* sequence,
    195                                  base::TimeTicks now);
    196 
    197   void ProgressAnimationToEnd(LayerAnimationSequence* sequence);
    198 
    199   // Returns true if the sequence is owned by this animator.
    200   bool HasAnimation(LayerAnimationSequence* sequence) const;
    201 
    202  private:
    203   friend class base::RefCounted<LayerAnimator>;
    204   friend class ScopedLayerAnimationSettings;
    205   friend class LayerAnimatorTestController;
    206 
    207   class RunningAnimation {
    208    public:
    209     RunningAnimation(const base::WeakPtr<LayerAnimationSequence>& sequence);
    210     ~RunningAnimation();
    211 
    212     bool is_sequence_alive() const { return !!sequence_.get(); }
    213     LayerAnimationSequence* sequence() const { return sequence_.get(); }
    214 
    215    private:
    216     base::WeakPtr<LayerAnimationSequence> sequence_;
    217 
    218     // Copy and assign are allowed.
    219   };
    220 
    221   typedef std::vector<RunningAnimation> RunningAnimations;
    222   typedef std::deque<linked_ptr<LayerAnimationSequence> > AnimationQueue;
    223 
    224   // Implementation of AnimationContainerElement
    225   virtual void SetStartTime(base::TimeTicks start_time) OVERRIDE;
    226   virtual void Step(base::TimeTicks time_now) OVERRIDE;
    227   virtual base::TimeDelta GetTimerInterval() const OVERRIDE;
    228 
    229   // Finishes all animations by either advancing them to their final state or by
    230   // aborting them.
    231   void StopAnimatingInternal(bool abort);
    232 
    233   // Starts or stops stepping depending on whether thare are running animations.
    234   void UpdateAnimationState();
    235 
    236   // Removes the sequences from both the running animations and the queue.
    237   // Returns a pointer to the removed animation, if any. NOTE: the caller is
    238   // responsible for deleting the returned pointer.
    239   LayerAnimationSequence* RemoveAnimation(
    240       LayerAnimationSequence* sequence) WARN_UNUSED_RESULT;
    241 
    242   // Progresses to the end of the sequence before removing it.
    243   void FinishAnimation(LayerAnimationSequence* sequence, bool abort);
    244 
    245   // Finishes any running animation with zero duration.
    246   void FinishAnyAnimationWithZeroDuration();
    247 
    248   // Clears the running animations and the queue. No sequences are progressed.
    249   void ClearAnimations();
    250 
    251   // Returns the running animation animating the given property, if any.
    252   RunningAnimation* GetRunningAnimation(
    253       LayerAnimationElement::AnimatableProperty property);
    254 
    255   // Checks if the sequence has already been added to the queue and adds it
    256   // to the front if note.
    257   void AddToQueueIfNotPresent(LayerAnimationSequence* sequence);
    258 
    259   // Any running or queued animation that affects a property in common with
    260   // |sequence| is either finished or aborted depending on |abort|.
    261   void RemoveAllAnimationsWithACommonProperty(LayerAnimationSequence* sequence,
    262                                               bool abort);
    263 
    264   // Preempts a running animation by progressing both the running animation and
    265   // the given sequence to the end.
    266   void ImmediatelySetNewTarget(LayerAnimationSequence* sequence);
    267 
    268   // Preempts by aborting the running animation, and starts the given animation.
    269   void ImmediatelyAnimateToNewTarget(LayerAnimationSequence* sequence);
    270 
    271   // Preempts by adding the new animation to the queue.
    272   void EnqueueNewAnimation(LayerAnimationSequence* sequence);
    273 
    274   // Preempts by wiping out any unstarted animation in the queue and then
    275   // enqueuing this animation.
    276   void ReplaceQueuedAnimations(LayerAnimationSequence* sequence);
    277 
    278   // If there's an animation in the queue that doesn't animate the same property
    279   // as a running animation, or an animation schedule to run before it, start it
    280   // up. Repeat until there are no such animations.
    281   void ProcessQueue();
    282 
    283   // Attempts to add the sequence to the list of running animations. Returns
    284   // false if there is an animation running that already animates one of the
    285   // properties affected by |sequence|.
    286   bool StartSequenceImmediately(LayerAnimationSequence* sequence);
    287 
    288   // Sets the value of target as if all the running and queued animations were
    289   // allowed to finish.
    290   void GetTargetValue(LayerAnimationElement::TargetValue* target) const;
    291 
    292   // Called whenever an animation is added to the animation queue. Either by
    293   // starting the animation or adding to the queue.
    294   void OnScheduled(LayerAnimationSequence* sequence);
    295 
    296   // Returns the default length of animations, including adjustment for slow
    297   // animation mode if set.
    298   base::TimeDelta GetTransitionDuration() const;
    299 
    300   // Clears the animation queues and notifies any running animations that they
    301   // have been aborted.
    302   void ClearAnimationsInternal();
    303 
    304   // Cleans up any running animations that may have been deleted.
    305   void PurgeDeletedAnimations();
    306 
    307   // This is the queue of animations to run.
    308   AnimationQueue animation_queue_;
    309 
    310   // The target of all layer animations.
    311   LayerAnimationDelegate* delegate_;
    312 
    313   // The currently running animations.
    314   RunningAnimations running_animations_;
    315 
    316   // Determines how animations are replaced.
    317   PreemptionStrategy preemption_strategy_;
    318 
    319   // The default length of animations.
    320   base::TimeDelta transition_duration_;
    321 
    322   // The default tween type for implicit transitions
    323   Tween::Type tween_type_;
    324 
    325   // Used for coordinating the starting of animations.
    326   base::TimeTicks last_step_time_;
    327 
    328   // True if we are being stepped by our container.
    329   bool is_started_;
    330 
    331   // This prevents the animator from automatically stepping through animations
    332   // and allows for manual stepping.
    333   bool disable_timer_for_test_;
    334 
    335   // Prevents timer adjustments in case when we start multiple animations
    336   // with preemption strategies that discard previous animations.
    337   bool adding_animations_;
    338 
    339   // Observers are notified when layer animations end, are scheduled or are
    340   // aborted.
    341   ObserverList<LayerAnimationObserver> observers_;
    342 
    343   DISALLOW_COPY_AND_ASSIGN(LayerAnimator);
    344 };
    345 
    346 }  // namespace ui
    347 
    348 #endif  // UI_COMPOSITOR_LAYER_ANIMATOR_H_
    349