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    Searched defs:update_rect (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/cc/test/
tiled_layer_test_common.h 117 gfx::RectF update_rect() { return update_rect_; } function in class:cc::FakeTiledLayer
  /external/chromium_org/ui/aura/
root_window_host_win.cc 302 RECT update_rect = {0}; local
303 if (GetUpdateRect(hwnd(), &update_rect, FALSE))
304 damage_rect = gfx::Rect(update_rect);
  /external/chromium_org/cc/layers/
layer_impl.h 381 void set_update_rect(const gfx::RectF& update_rect) {
382 update_rect_ = update_rect;
384 const gfx::RectF& update_rect() const { return update_rect_; } function in class:cc::LayerImpl
tiled_layer.cc 54 update_rect = gfx::Rect();
61 // will be valid for this frame. dirty_rect is copied into update_rect so we
65 update_rect = dirty_rect;
70 gfx::Rect update_rect; member in class:cc::UpdatableTile
477 // The update_rect should be in layer space. So we have to convert the
510 // Use update_rect as the above loop copied the dirty rect for this frame
511 // to update_rect.
512 gfx::Rect dirty_rect = tile->update_rect;
544 tile->update_rect = source_rect;
875 bool updated = !tile->update_rect.IsEmpty()
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  /external/chromium_org/cc/trees/
layer_tree_host_impl_unittest.cc 3239 gfx::Rect update_rect() const { return update_rect_; } function in class:cc::__anon6565::SwapTrackerContext
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