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      1 // Copyright 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_LAYERS_LAYER_IMPL_H_
      6 #define CC_LAYERS_LAYER_IMPL_H_
      7 
      8 #include <string>
      9 
     10 #include "base/logging.h"
     11 #include "base/memory/scoped_ptr.h"
     12 #include "base/values.h"
     13 #include "cc/animation/layer_animation_controller.h"
     14 #include "cc/animation/layer_animation_value_observer.h"
     15 #include "cc/base/cc_export.h"
     16 #include "cc/base/region.h"
     17 #include "cc/base/scoped_ptr_vector.h"
     18 #include "cc/input/input_handler.h"
     19 #include "cc/layers/compositing_reasons.h"
     20 #include "cc/layers/draw_properties.h"
     21 #include "cc/layers/layer_lists.h"
     22 #include "cc/layers/layer_position_constraint.h"
     23 #include "cc/layers/render_surface_impl.h"
     24 #include "cc/output/filter_operations.h"
     25 #include "cc/quads/render_pass.h"
     26 #include "cc/quads/shared_quad_state.h"
     27 #include "cc/resources/resource_provider.h"
     28 #include "skia/ext/refptr.h"
     29 #include "third_party/skia/include/core/SkColor.h"
     30 #include "third_party/skia/include/core/SkImageFilter.h"
     31 #include "third_party/skia/include/core/SkPicture.h"
     32 #include "ui/gfx/rect.h"
     33 #include "ui/gfx/rect_f.h"
     34 #include "ui/gfx/transform.h"
     35 
     36 namespace base {
     37 class DictionaryValue;
     38 }
     39 
     40 namespace cc {
     41 
     42 class LayerTreeHostImpl;
     43 class LayerTreeImpl;
     44 class QuadSink;
     45 class Renderer;
     46 class ScrollbarAnimationController;
     47 class ScrollbarLayerImpl;
     48 class Layer;
     49 
     50 struct AppendQuadsData;
     51 
     52 enum DrawMode {
     53   DRAW_MODE_NONE,
     54   DRAW_MODE_HARDWARE,
     55   DRAW_MODE_SOFTWARE,
     56   DRAW_MODE_RESOURCELESS_SOFTWARE
     57 };
     58 
     59 class CC_EXPORT LayerImpl : LayerAnimationValueObserver {
     60  public:
     61   static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
     62     return make_scoped_ptr(new LayerImpl(tree_impl, id));
     63   }
     64 
     65   virtual ~LayerImpl();
     66 
     67   int id() const { return layer_id_; }
     68 
     69   // LayerAnimationValueObserver implementation.
     70   virtual void OnOpacityAnimated(float opacity) OVERRIDE;
     71   virtual void OnTransformAnimated(const gfx::Transform& transform) OVERRIDE;
     72   virtual bool IsActive() const OVERRIDE;
     73 
     74   // Tree structure.
     75   LayerImpl* parent() { return parent_; }
     76   const LayerImpl* parent() const { return parent_; }
     77   const OwnedLayerImplList& children() const { return children_; }
     78   OwnedLayerImplList& children() { return children_; }
     79   LayerImpl* child_at(size_t index) const { return children_[index]; }
     80   void AddChild(scoped_ptr<LayerImpl> child);
     81   scoped_ptr<LayerImpl> RemoveChild(LayerImpl* child);
     82   void set_parent(LayerImpl* parent) { parent_ = parent; }
     83   // Warning: This does not preserve tree structure invariants.
     84   void ClearChildList();
     85 
     86   void PassCopyRequests(ScopedPtrVector<CopyOutputRequest>* requests);
     87   void TakeCopyRequestsAndTransformToTarget(
     88       ScopedPtrVector<CopyOutputRequest>* request);
     89   bool HasCopyRequest() const { return !copy_requests_.empty(); }
     90 
     91   void SetMaskLayer(scoped_ptr<LayerImpl> mask_layer);
     92   LayerImpl* mask_layer() { return mask_layer_.get(); }
     93   const LayerImpl* mask_layer() const { return mask_layer_.get(); }
     94   scoped_ptr<LayerImpl> TakeMaskLayer();
     95 
     96   void SetReplicaLayer(scoped_ptr<LayerImpl> replica_layer);
     97   LayerImpl* replica_layer() { return replica_layer_.get(); }
     98   const LayerImpl* replica_layer() const { return replica_layer_.get(); }
     99   scoped_ptr<LayerImpl> TakeReplicaLayer();
    100 
    101   bool has_mask() const { return mask_layer_; }
    102   bool has_replica() const { return replica_layer_; }
    103   bool replica_has_mask() const {
    104     return replica_layer_ && (mask_layer_ || replica_layer_->mask_layer_);
    105   }
    106 
    107   LayerTreeImpl* layer_tree_impl() const { return layer_tree_impl_; }
    108 
    109   scoped_ptr<SharedQuadState> CreateSharedQuadState() const;
    110   // WillDraw must be called before AppendQuads. If WillDraw returns false,
    111   // AppendQuads and DidDraw will not be called. If WillDraw returns true,
    112   // DidDraw is guaranteed to be called before another WillDraw or before
    113   // the layer is destroyed. To enforce this, any class that overrides
    114   // WillDraw/DidDraw must call the base class version only if WillDraw
    115   // returns true.
    116   virtual bool WillDraw(DrawMode draw_mode,
    117                         ResourceProvider* resource_provider);
    118   virtual void AppendQuads(QuadSink* quad_sink,
    119                            AppendQuadsData* append_quads_data) {}
    120   virtual void DidDraw(ResourceProvider* resource_provider);
    121 
    122   virtual ResourceProvider::ResourceId ContentsResourceId() const;
    123 
    124   virtual bool HasDelegatedContent() const;
    125   virtual bool HasContributingDelegatedRenderPasses() const;
    126   virtual RenderPass::Id FirstContributingRenderPassId() const;
    127   virtual RenderPass::Id NextContributingRenderPassId(RenderPass::Id id) const;
    128 
    129   virtual void UpdateTilePriorities() {}
    130 
    131   virtual ScrollbarLayerImpl* ToScrollbarLayer();
    132 
    133   // Returns true if this layer has content to draw.
    134   void SetDrawsContent(bool draws_content);
    135   bool DrawsContent() const { return draws_content_; }
    136 
    137   void SetHideLayerAndSubtree(bool hide);
    138   bool hide_layer_and_subtree() const { return hide_layer_and_subtree_; }
    139 
    140   bool force_render_surface() const { return force_render_surface_; }
    141   void SetForceRenderSurface(bool force) { force_render_surface_ = force; }
    142 
    143   void SetAnchorPoint(gfx::PointF anchor_point);
    144   gfx::PointF anchor_point() const { return anchor_point_; }
    145 
    146   void SetAnchorPointZ(float anchor_point_z);
    147   float anchor_point_z() const { return anchor_point_z_; }
    148 
    149   void SetBackgroundColor(SkColor background_color);
    150   SkColor background_color() const { return background_color_; }
    151   // If contents_opaque(), return an opaque color else return a
    152   // non-opaque color.  Tries to return background_color(), if possible.
    153   SkColor SafeOpaqueBackgroundColor() const;
    154 
    155   void SetFilters(const FilterOperations& filters);
    156   const FilterOperations& filters() const { return filters_; }
    157 
    158   void SetBackgroundFilters(const FilterOperations& filters);
    159   const FilterOperations& background_filters() const {
    160     return background_filters_;
    161   }
    162 
    163   void SetFilter(const skia::RefPtr<SkImageFilter>& filter);
    164   skia::RefPtr<SkImageFilter> filter() const { return filter_; }
    165 
    166   void SetMasksToBounds(bool masks_to_bounds);
    167   bool masks_to_bounds() const { return masks_to_bounds_; }
    168 
    169   void SetContentsOpaque(bool opaque);
    170   bool contents_opaque() const { return contents_opaque_; }
    171 
    172   void SetOpacity(float opacity);
    173   float opacity() const { return opacity_; }
    174   bool OpacityIsAnimating() const;
    175   bool OpacityIsAnimatingOnImplOnly() const;
    176 
    177   void SetPosition(gfx::PointF position);
    178   gfx::PointF position() const { return position_; }
    179 
    180   void SetIsContainerForFixedPositionLayers(bool container) {
    181     is_container_for_fixed_position_layers_ = container;
    182   }
    183   // This is a non-trivial function in Layer.
    184   bool IsContainerForFixedPositionLayers() const {
    185     return is_container_for_fixed_position_layers_;
    186   }
    187 
    188   void SetFixedContainerSizeDelta(gfx::Vector2dF delta) {
    189     fixed_container_size_delta_ = delta;
    190   }
    191   gfx::Vector2dF fixed_container_size_delta() const {
    192     return fixed_container_size_delta_;
    193   }
    194 
    195   void SetPositionConstraint(const LayerPositionConstraint& constraint) {
    196     position_constraint_ = constraint;
    197   }
    198   const LayerPositionConstraint& position_constraint() const {
    199     return position_constraint_;
    200   }
    201 
    202   void SetPreserves3d(bool preserves_3d);
    203   bool preserves_3d() const { return preserves_3d_; }
    204 
    205   void SetUseParentBackfaceVisibility(bool use) {
    206     use_parent_backface_visibility_ = use;
    207   }
    208   bool use_parent_backface_visibility() const {
    209     return use_parent_backface_visibility_;
    210   }
    211 
    212   void SetSublayerTransform(const gfx::Transform& sublayer_transform);
    213   const gfx::Transform& sublayer_transform() const {
    214     return sublayer_transform_;
    215   }
    216 
    217   // Debug layer name.
    218   void SetDebugName(const std::string& debug_name) { debug_name_ = debug_name; }
    219   std::string debug_name() const { return debug_name_; }
    220 
    221   void SetCompositingReasons(CompositingReasons reasons) {
    222       compositing_reasons_ = reasons;
    223   }
    224 
    225   CompositingReasons compositing_reasons() const {
    226       return compositing_reasons_;
    227   }
    228 
    229   bool ShowDebugBorders() const;
    230 
    231   // These invalidate the host's render surface layer list.  The caller
    232   // is responsible for calling set_needs_update_draw_properties on the tree
    233   // so that its list can be recreated.
    234   void CreateRenderSurface();
    235   void ClearRenderSurface();
    236 
    237   DrawProperties<LayerImpl, RenderSurfaceImpl>& draw_properties() {
    238     return draw_properties_;
    239   }
    240   const DrawProperties<LayerImpl, RenderSurfaceImpl>& draw_properties() const {
    241     return draw_properties_;
    242   }
    243 
    244   // The following are shortcut accessors to get various information from
    245   // draw_properties_
    246   const gfx::Transform& draw_transform() const {
    247     return draw_properties_.target_space_transform;
    248   }
    249   const gfx::Transform& screen_space_transform() const {
    250     return draw_properties_.screen_space_transform;
    251   }
    252   float draw_opacity() const { return draw_properties_.opacity; }
    253   bool draw_opacity_is_animating() const {
    254     return draw_properties_.opacity_is_animating;
    255   }
    256   bool draw_transform_is_animating() const {
    257     return draw_properties_.target_space_transform_is_animating;
    258   }
    259   bool screen_space_transform_is_animating() const {
    260     return draw_properties_.screen_space_transform_is_animating;
    261   }
    262   bool screen_space_opacity_is_animating() const {
    263     return draw_properties_.screen_space_opacity_is_animating;
    264   }
    265   bool can_use_lcd_text() const { return draw_properties_.can_use_lcd_text; }
    266   bool is_clipped() const { return draw_properties_.is_clipped; }
    267   gfx::Rect clip_rect() const { return draw_properties_.clip_rect; }
    268   gfx::Rect drawable_content_rect() const {
    269     return draw_properties_.drawable_content_rect;
    270   }
    271   gfx::Rect visible_content_rect() const {
    272     return draw_properties_.visible_content_rect;
    273   }
    274   LayerImpl* render_target() {
    275     DCHECK(!draw_properties_.render_target ||
    276            draw_properties_.render_target->render_surface());
    277     return draw_properties_.render_target;
    278   }
    279   const LayerImpl* render_target() const {
    280     DCHECK(!draw_properties_.render_target ||
    281            draw_properties_.render_target->render_surface());
    282     return draw_properties_.render_target;
    283   }
    284   RenderSurfaceImpl* render_surface() const {
    285     return draw_properties_.render_surface.get();
    286   }
    287 
    288   // The client should be responsible for setting bounds, content bounds and
    289   // contents scale to appropriate values. LayerImpl doesn't calculate any of
    290   // them from the other values.
    291 
    292   void SetBounds(gfx::Size bounds);
    293   gfx::Size bounds() const { return bounds_; }
    294 
    295   void SetContentBounds(gfx::Size content_bounds);
    296   gfx::Size content_bounds() const { return draw_properties_.content_bounds; }
    297 
    298   float contents_scale_x() const { return draw_properties_.contents_scale_x; }
    299   float contents_scale_y() const { return draw_properties_.contents_scale_y; }
    300   void SetContentsScale(float contents_scale_x, float contents_scale_y);
    301 
    302   virtual void CalculateContentsScale(float ideal_contents_scale,
    303                                       float device_scale_factor,
    304                                       float page_scale_factor,
    305                                       bool animating_transform_to_screen,
    306                                       float* contents_scale_x,
    307                                       float* contents_scale_y,
    308                                       gfx::Size* content_bounds);
    309 
    310   void SetScrollOffsetDelegate(
    311       LayerScrollOffsetDelegate* scroll_offset_delegate);
    312   bool IsExternalFlingActive() const;
    313 
    314   void SetScrollOffset(gfx::Vector2d scroll_offset);
    315   gfx::Vector2d scroll_offset() const { return scroll_offset_; }
    316 
    317   void SetMaxScrollOffset(gfx::Vector2d max_scroll_offset);
    318   gfx::Vector2d max_scroll_offset() const { return max_scroll_offset_; }
    319 
    320   void SetScrollDelta(gfx::Vector2dF scroll_delta);
    321   gfx::Vector2dF ScrollDelta() const;
    322 
    323   gfx::Vector2dF TotalScrollOffset() const;
    324 
    325   void SetSentScrollDelta(gfx::Vector2d sent_scroll_delta);
    326   gfx::Vector2d sent_scroll_delta() const { return sent_scroll_delta_; }
    327 
    328   // Returns the delta of the scroll that was outside of the bounds of the
    329   // initial scroll
    330   gfx::Vector2dF ScrollBy(gfx::Vector2dF scroll);
    331 
    332   void SetScrollable(bool scrollable) { scrollable_ = scrollable; }
    333   bool scrollable() const { return scrollable_; }
    334 
    335   void ApplySentScrollDeltas();
    336 
    337   void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread) {
    338     should_scroll_on_main_thread_ = should_scroll_on_main_thread;
    339   }
    340   bool should_scroll_on_main_thread() const {
    341     return should_scroll_on_main_thread_;
    342   }
    343 
    344   void SetHaveWheelEventHandlers(bool have_wheel_event_handlers) {
    345     have_wheel_event_handlers_ = have_wheel_event_handlers;
    346   }
    347   bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; }
    348 
    349   void SetNonFastScrollableRegion(const Region& region) {
    350     non_fast_scrollable_region_ = region;
    351   }
    352   const Region& non_fast_scrollable_region() const {
    353     return non_fast_scrollable_region_;
    354   }
    355 
    356   void SetTouchEventHandlerRegion(const Region& region) {
    357     touch_event_handler_region_ = region;
    358   }
    359   const Region& touch_event_handler_region() const {
    360     return touch_event_handler_region_;
    361   }
    362 
    363   void SetDrawCheckerboardForMissingTiles(bool checkerboard) {
    364     draw_checkerboard_for_missing_tiles_ = checkerboard;
    365   }
    366   bool DrawCheckerboardForMissingTiles() const;
    367 
    368   InputHandler::ScrollStatus TryScroll(
    369       gfx::PointF screen_space_point,
    370       InputHandler::ScrollInputType type) const;
    371 
    372   void SetDoubleSided(bool double_sided);
    373   bool double_sided() const { return double_sided_; }
    374 
    375   void SetTransform(const gfx::Transform& transform);
    376   const gfx::Transform& transform() const { return transform_; }
    377   bool TransformIsAnimating() const;
    378   bool TransformIsAnimatingOnImplOnly() const;
    379 
    380   // Note this rect is in layer space (not content space).
    381   void set_update_rect(const gfx::RectF& update_rect) {
    382     update_rect_ = update_rect;
    383   }
    384   const gfx::RectF& update_rect() const { return update_rect_; }
    385 
    386   virtual base::DictionaryValue* LayerTreeAsJson() const;
    387 
    388   void SetStackingOrderChanged(bool stacking_order_changed);
    389 
    390   bool LayerPropertyChanged() const {
    391     return layer_property_changed_ || LayerIsAlwaysDamaged();
    392   }
    393   bool LayerSurfacePropertyChanged() const;
    394 
    395   void ResetAllChangeTrackingForSubtree();
    396 
    397   virtual bool LayerIsAlwaysDamaged() const;
    398 
    399   LayerAnimationController* layer_animation_controller() {
    400     return layer_animation_controller_.get();
    401   }
    402 
    403   virtual Region VisibleContentOpaqueRegion() const;
    404 
    405   virtual void DidBecomeActive();
    406 
    407   virtual void DidBeginTracing();
    408 
    409   // Indicates that the surface previously used to render this layer
    410   // was lost and that a new one has been created. Won't be called
    411   // until the new surface has been created successfully.
    412   virtual void DidLoseOutputSurface();
    413 
    414   ScrollbarAnimationController* scrollbar_animation_controller() const {
    415     return scrollbar_animation_controller_.get();
    416   }
    417 
    418   void SetScrollbarOpacity(float opacity);
    419 
    420   void SetHorizontalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer);
    421   ScrollbarLayerImpl* horizontal_scrollbar_layer() {
    422     return horizontal_scrollbar_layer_;
    423   }
    424 
    425   void SetVerticalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer);
    426   ScrollbarLayerImpl* vertical_scrollbar_layer() {
    427     return vertical_scrollbar_layer_;
    428   }
    429 
    430   gfx::Rect LayerRectToContentRect(const gfx::RectF& layer_rect) const;
    431 
    432   virtual skia::RefPtr<SkPicture> GetPicture();
    433 
    434   virtual bool CanClipSelf() const;
    435 
    436   virtual bool AreVisibleResourcesReady() const;
    437 
    438   virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl);
    439   virtual void PushPropertiesTo(LayerImpl* layer);
    440 
    441   scoped_ptr<base::Value> AsValue() const;
    442   virtual size_t GPUMemoryUsageInBytes() const;
    443 
    444   // TODO(danakj): Be true only if needed. crbug.com/259511
    445   bool needs_push_properties() const { return true; }
    446   bool descendant_needs_push_properties() const { return true; }
    447 
    448  protected:
    449   LayerImpl(LayerTreeImpl* layer_impl, int id);
    450 
    451   // Get the color and size of the layer's debug border.
    452   virtual void GetDebugBorderProperties(SkColor* color, float* width) const;
    453 
    454   void AppendDebugBorderQuad(QuadSink* quad_sink,
    455                              const SharedQuadState* shared_quad_state,
    456                              AppendQuadsData* append_quads_data) const;
    457   void AppendDebugBorderQuad(QuadSink* quad_sink,
    458                              const SharedQuadState* shared_quad_state,
    459                              AppendQuadsData* append_quads_data,
    460                              SkColor color,
    461                              float width) const;
    462 
    463   virtual void AsValueInto(base::DictionaryValue* dict) const;
    464 
    465   void NoteLayerSurfacePropertyChanged();
    466   void NoteLayerPropertyChanged();
    467   void NoteLayerPropertyChangedForSubtree();
    468 
    469   // Note carefully this does not affect the current layer.
    470   void NoteLayerPropertyChangedForDescendants();
    471 
    472  private:
    473   void UpdateScrollbarPositions();
    474 
    475   virtual const char* LayerTypeAsString() const;
    476 
    477   // Properties internal to LayerImpl
    478   LayerImpl* parent_;
    479   OwnedLayerImplList children_;
    480   // mask_layer_ can be temporarily stolen during tree sync, we need this ID to
    481   // confirm newly assigned layer is still the previous one
    482   int mask_layer_id_;
    483   scoped_ptr<LayerImpl> mask_layer_;
    484   int replica_layer_id_;  // ditto
    485   scoped_ptr<LayerImpl> replica_layer_;
    486   int layer_id_;
    487   LayerTreeImpl* layer_tree_impl_;
    488 
    489   // Properties synchronized from the associated Layer.
    490   gfx::PointF anchor_point_;
    491   float anchor_point_z_;
    492   gfx::Size bounds_;
    493   gfx::Vector2d scroll_offset_;
    494   LayerScrollOffsetDelegate* scroll_offset_delegate_;
    495   bool scrollable_;
    496   bool should_scroll_on_main_thread_;
    497   bool have_wheel_event_handlers_;
    498   Region non_fast_scrollable_region_;
    499   Region touch_event_handler_region_;
    500   SkColor background_color_;
    501   bool stacking_order_changed_;
    502 
    503   // Whether the "back" of this layer should draw.
    504   bool double_sided_;
    505 
    506   // Tracks if drawing-related properties have changed since last redraw.
    507   bool layer_property_changed_;
    508 
    509   // Indicates that a property has changed on this layer that would not
    510   // affect the pixels on its target surface, but would require redrawing
    511   // the target_surface onto its ancestor target_surface.
    512   // For layers that do not own a surface this flag acts as
    513   // layer_property_changed_.
    514   bool layer_surface_property_changed_;
    515 
    516   bool masks_to_bounds_;
    517   bool contents_opaque_;
    518   float opacity_;
    519   gfx::PointF position_;
    520   bool preserves_3d_;
    521   bool use_parent_backface_visibility_;
    522   bool draw_checkerboard_for_missing_tiles_;
    523   gfx::Transform sublayer_transform_;
    524   gfx::Transform transform_;
    525 
    526   bool draws_content_;
    527   bool hide_layer_and_subtree_;
    528   bool force_render_surface_;
    529 
    530   // Set for the layer that other layers are fixed to.
    531   bool is_container_for_fixed_position_layers_;
    532   // This property is effective when
    533   // is_container_for_fixed_position_layers_ == true,
    534   gfx::Vector2dF fixed_container_size_delta_;
    535 
    536   LayerPositionConstraint position_constraint_;
    537 
    538   gfx::Vector2dF scroll_delta_;
    539   gfx::Vector2d sent_scroll_delta_;
    540   gfx::Vector2d max_scroll_offset_;
    541   gfx::Vector2dF last_scroll_offset_;
    542 
    543   // The global depth value of the center of the layer. This value is used
    544   // to sort layers from back to front.
    545   float draw_depth_;
    546 
    547   // Debug layer name.
    548   std::string debug_name_;
    549   CompositingReasons compositing_reasons_;
    550 
    551   FilterOperations filters_;
    552   FilterOperations background_filters_;
    553   skia::RefPtr<SkImageFilter> filter_;
    554 
    555  protected:
    556   DrawMode current_draw_mode_;
    557 
    558  private:
    559   // Rect indicating what was repainted/updated during update.
    560   // Note that plugin layers bypass this and leave it empty.
    561   // Uses layer's content space.
    562   gfx::RectF update_rect_;
    563 
    564   // Manages animations for this layer.
    565   scoped_refptr<LayerAnimationController> layer_animation_controller_;
    566 
    567   // Manages scrollbars for this layer
    568   scoped_ptr<ScrollbarAnimationController> scrollbar_animation_controller_;
    569 
    570   // Weak pointers to this layer's scrollbars, if it has them. Updated during
    571   // tree synchronization.
    572   ScrollbarLayerImpl* horizontal_scrollbar_layer_;
    573   ScrollbarLayerImpl* vertical_scrollbar_layer_;
    574 
    575   ScopedPtrVector<CopyOutputRequest> copy_requests_;
    576 
    577   // Group of properties that need to be computed based on the layer tree
    578   // hierarchy before layers can be drawn.
    579   DrawProperties<LayerImpl, RenderSurfaceImpl> draw_properties_;
    580 
    581   DISALLOW_COPY_AND_ASSIGN(LayerImpl);
    582 };
    583 
    584 }  // namespace cc
    585 
    586 #endif  // CC_LAYERS_LAYER_IMPL_H_
    587