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    Searched refs:update_rect (Results 1 - 15 of 15) sorted by null

  /external/chromium_org/cc/trees/
damage_tracker.cc 221 !target_surface_mask_layer->update_rect().IsEmpty()) {
294 } else if (!layer->update_rect().IsEmpty()) {
298 layer->LayerRectToContentRect(layer->update_rect());
383 !replica_mask_layer->update_rect().IsEmpty())
damage_tracker_unittest.cc 238 // Damage position on the surface should be: position of update_rect (10, 11)
259 // Damage position on the surface should be: position of update_rect (20, 25)
290 // entire old layer, not just the update_rect.
426 // Damage position on the surface should be: position of update_rect (1, 2)
505 // update_rect (297, 297), but expanded by the blur outsets.
527 // update_rect (297, 297), but expanded on the left/top by the blur outsets.
545 // Damage on the root should be: position of update_rect (30, 30), not
561 // Damage on the root should be: position of update_rect (99, 99), expanded by
581 // Damage on child2 should be: position of update_rect offset by the child's
597 // Damage on child1 should be: position of update_rect offset by the child'
    [all...]
layer_tree_host_impl_unittest.cc 3239 gfx::Rect update_rect() const { return update_rect_; } function in class:cc::__anon6565::SwapTrackerContext
    [all...]
  /external/chromium_org/ui/aura/
root_window_host_win.cc 302 RECT update_rect = {0}; local
303 if (GetUpdateRect(hwnd(), &update_rect, FALSE))
304 damage_rect = gfx::Rect(update_rect);
  /external/chromium_org/cc/test/
tiled_layer_test_common.h 117 gfx::RectF update_rect() { return update_rect_; } function in class:cc::FakeTiledLayer
  /external/chromium_org/cc/debug/
debug_rect_history.cc 69 if (!layer->update_rect().IsEmpty() && layer->DrawsContent()) {
75 gfx::ScaleRect(layer->update_rect(), width_scale, height_scale);
  /external/chromium_org/cc/layers/
layer_impl.h 381 void set_update_rect(const gfx::RectF& update_rect) {
382 update_rect_ = update_rect;
384 const gfx::RectF& update_rect() const { return update_rect_; } function in class:cc::LayerImpl
tiled_layer.cc 54 update_rect = gfx::Rect();
61 // will be valid for this frame. dirty_rect is copied into update_rect so we
65 update_rect = dirty_rect;
70 gfx::Rect update_rect; member in class:cc::UpdatableTile
477 // The update_rect should be in layer space. So we have to convert the
510 // Use update_rect as the above loop copied the dirty rect for this frame
511 // to update_rect.
512 gfx::Rect dirty_rect = tile->update_rect;
544 tile->update_rect = source_rect;
875 bool updated = !tile->update_rect.IsEmpty()
    [all...]
video_layer_impl.cc 298 set_update_rect(gfx::UnionRects(update_rect(), gfx::RectF(bounds())));
tiled_layer_impl.cc 111 state->Set("invalidation", MathUtil::AsValue(update_rect()).release());
layer_unittest.cc 593 impl_layer->update_rect());
595 // The LayerImpl's update_rect() should be accumulated here, since we did not
600 impl_layer->update_rect());
602 // If we do clear the LayerImpl side, then the next update_rect() should be
608 impl_layer->update_rect());
    [all...]
delegated_renderer_layer_impl.cc 137 set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer));
tiled_layer_unittest.cc     [all...]
layer.cc 804 // update_rect here. The LayerImpl's update_rect needs to accumulate (i.e.
806 update_rect_.Union(layer->update_rect());
layer_impl.cc 429 // update_rect here. The LayerImpl's update_rect needs to accumulate (i.e.
431 update_rect_.Union(layer->update_rect());
    [all...]

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