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    Searched refs:BufferSlot (Results 1 - 3 of 3) sorted by null

  /frameworks/native/libs/gui/
BufferQueue.cpp 158 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
243 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
298 assert(mSlots[i].mBufferState == BufferSlot::FREE);
312 case BufferSlot::DEQUEUED:
315 case BufferSlot::ACQUIRED:
318 case BufferSlot::FREE:
394 mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
525 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
552 mSlots[buf].mBufferState = BufferSlot::QUEUED;
582 mSlots[front->mBuf].mBufferState = BufferSlot::FREE
    [all...]
  /frameworks/native/include/gui/
BufferQueue.h 359 struct BufferSlot {
361 BufferSlot()
363 mBufferState(BufferSlot::FREE),
465 BufferSlot mSlots[NUM_BUFFER_SLOTS];
Surface.h 159 struct BufferSlot {
176 BufferSlot mSlots[NUM_BUFFER_SLOTS];

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