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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_BUFFERQUEUE_H
     18 #define ANDROID_GUI_BUFFERQUEUE_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 
     23 #include <binder/IBinder.h>
     24 
     25 #include <gui/IConsumerListener.h>
     26 #include <gui/IGraphicBufferAlloc.h>
     27 #include <gui/IGraphicBufferProducer.h>
     28 #include <gui/IGraphicBufferConsumer.h>
     29 
     30 #include <ui/Fence.h>
     31 #include <ui/GraphicBuffer.h>
     32 
     33 #include <utils/String8.h>
     34 #include <utils/Vector.h>
     35 #include <utils/threads.h>
     36 
     37 namespace android {
     38 // ----------------------------------------------------------------------------
     39 
     40 class BufferQueue : public BnGraphicBufferProducer,
     41                     public BnGraphicBufferConsumer,
     42                     private IBinder::DeathRecipient {
     43 public:
     44     enum { MIN_UNDEQUEUED_BUFFERS = 2 };
     45     enum { NUM_BUFFER_SLOTS = 32 };
     46     enum { NO_CONNECTED_API = 0 };
     47     enum { INVALID_BUFFER_SLOT = -1 };
     48     enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
     49 
     50     // When in async mode we reserve two slots in order to guarantee that the
     51     // producer and consumer can run asynchronously.
     52     enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
     53 
     54     // for backward source compatibility
     55     typedef ::android::ConsumerListener ConsumerListener;
     56 
     57     // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
     58     // reference to the actual consumer object.  It forwards all calls to that
     59     // consumer object so long as it exists.
     60     //
     61     // This class exists to avoid having a circular reference between the
     62     // BufferQueue object and the consumer object.  The reason this can't be a weak
     63     // reference in the BufferQueue class is because we're planning to expose the
     64     // consumer side of a BufferQueue as a binder interface, which doesn't support
     65     // weak references.
     66     class ProxyConsumerListener : public BnConsumerListener {
     67     public:
     68         ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
     69         virtual ~ProxyConsumerListener();
     70         virtual void onFrameAvailable();
     71         virtual void onBuffersReleased();
     72     private:
     73         // mConsumerListener is a weak reference to the IConsumerListener.  This is
     74         // the raison d'etre of ProxyConsumerListener.
     75         wp<ConsumerListener> mConsumerListener;
     76     };
     77 
     78 
     79     // BufferQueue manages a pool of gralloc memory slots to be used by
     80     // producers and consumers. allocator is used to allocate all the
     81     // needed gralloc buffers.
     82     BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
     83     virtual ~BufferQueue();
     84 
     85     /*
     86      * IBinder::DeathRecipient interface
     87      */
     88 
     89     virtual void binderDied(const wp<IBinder>& who);
     90 
     91     /*
     92      * IGraphicBufferProducer interface
     93      */
     94 
     95     // Query native window attributes.  The "what" values are enumerated in
     96     // window.h (e.g. NATIVE_WINDOW_FORMAT).
     97     virtual int query(int what, int* value);
     98 
     99     // setBufferCount updates the number of available buffer slots.  If this
    100     // method succeeds, buffer slots will be both unallocated and owned by
    101     // the BufferQueue object (i.e. they are not owned by the producer or
    102     // consumer).
    103     //
    104     // This will fail if the producer has dequeued any buffers, or if
    105     // bufferCount is invalid.  bufferCount must generally be a value
    106     // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
    107     // (inclusive).  It may also be set to zero (the default) to indicate
    108     // that the producer does not wish to set a value.  The minimum value
    109     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
    110     // ...).
    111     //
    112     // This may only be called by the producer.  The consumer will be told
    113     // to discard buffers through the onBuffersReleased callback.
    114     virtual status_t setBufferCount(int bufferCount);
    115 
    116     // requestBuffer returns the GraphicBuffer for slot N.
    117     //
    118     // In normal operation, this is called the first time slot N is returned
    119     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
    120     // flags indicating that previously-returned buffers are no longer valid.
    121     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
    122 
    123     // dequeueBuffer gets the next buffer slot index for the producer to use.
    124     // If a buffer slot is available then that slot index is written to the
    125     // location pointed to by the buf argument and a status of OK is returned.
    126     // If no slot is available then a status of -EBUSY is returned and buf is
    127     // unmodified.
    128     //
    129     // The fence parameter will be updated to hold the fence associated with
    130     // the buffer. The contents of the buffer must not be overwritten until the
    131     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
    132     // written immediately.
    133     //
    134     // The width and height parameters must be no greater than the minimum of
    135     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    136     // An error due to invalid dimensions might not be reported until
    137     // updateTexImage() is called.  If width and height are both zero, the
    138     // default values specified by setDefaultBufferSize() are used instead.
    139     //
    140     // The pixel formats are enumerated in graphics.h, e.g.
    141     // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
    142     // will be used.
    143     //
    144     // The usage argument specifies gralloc buffer usage flags.  The values
    145     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
    146     // will be merged with the usage flags specified by setConsumerUsageBits.
    147     //
    148     // The return value may be a negative error value or a non-negative
    149     // collection of flags.  If the flags are set, the return values are
    150     // valid, but additional actions must be performed.
    151     //
    152     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
    153     // producer must discard cached GraphicBuffer references for the slot
    154     // returned in buf.
    155     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
    156     // must discard cached GraphicBuffer references for all slots.
    157     //
    158     // In both cases, the producer will need to call requestBuffer to get a
    159     // GraphicBuffer handle for the returned slot.
    160     virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
    161             uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
    162 
    163     // queueBuffer returns a filled buffer to the BufferQueue.
    164     //
    165     // Additional data is provided in the QueueBufferInput struct.  Notably,
    166     // a timestamp must be provided for the buffer. The timestamp is in
    167     // nanoseconds, and must be monotonically increasing. Its other semantics
    168     // (zero point, etc) are producer-specific and should be documented by the
    169     // producer.
    170     //
    171     // The caller may provide a fence that signals when all rendering
    172     // operations have completed.  Alternatively, NO_FENCE may be used,
    173     // indicating that the buffer is ready immediately.
    174     //
    175     // Some values are returned in the output struct: the current settings
    176     // for default width and height, the current transform hint, and the
    177     // number of queued buffers.
    178     virtual status_t queueBuffer(int buf,
    179             const QueueBufferInput& input, QueueBufferOutput* output);
    180 
    181     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
    182     // queue it for use by the consumer.
    183     //
    184     // The buffer will not be overwritten until the fence signals.  The fence
    185     // will usually be the one obtained from dequeueBuffer.
    186     virtual void cancelBuffer(int buf, const sp<Fence>& fence);
    187 
    188     // connect attempts to connect a producer API to the BufferQueue.  This
    189     // must be called before any other IGraphicBufferProducer methods are
    190     // called except for getAllocator.  A consumer must already be connected.
    191     //
    192     // This method will fail if connect was previously called on the
    193     // BufferQueue and no corresponding disconnect call was made (i.e. if
    194     // it's still connected to a producer).
    195     //
    196     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
    197     virtual status_t connect(const sp<IBinder>& token,
    198             int api, bool producerControlledByApp, QueueBufferOutput* output);
    199 
    200     // disconnect attempts to disconnect a producer API from the BufferQueue.
    201     // Calling this method will cause any subsequent calls to other
    202     // IGraphicBufferProducer methods to fail except for getAllocator and connect.
    203     // Successfully calling connect after this will allow the other methods to
    204     // succeed again.
    205     //
    206     // This method will fail if the the BufferQueue is not currently
    207     // connected to the specified producer API.
    208     virtual status_t disconnect(int api);
    209 
    210     /*
    211      * IGraphicBufferConsumer interface
    212      */
    213 
    214     // acquireBuffer attempts to acquire ownership of the next pending buffer in
    215     // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
    216     // buffer is successfully acquired, the information about the buffer is
    217     // returned in BufferItem.  If the buffer returned had previously been
    218     // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
    219     // NULL and it is assumed that the consumer still holds a reference to the
    220     // buffer.
    221     //
    222     // If presentWhen is nonzero, it indicates the time when the buffer will
    223     // be displayed on screen.  If the buffer's timestamp is farther in the
    224     // future, the buffer won't be acquired, and PRESENT_LATER will be
    225     // returned.  The presentation time is in nanoseconds, and the time base
    226     // is CLOCK_MONOTONIC.
    227     virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
    228 
    229     // releaseBuffer releases a buffer slot from the consumer back to the
    230     // BufferQueue.  This may be done while the buffer's contents are still
    231     // being accessed.  The fence will signal when the buffer is no longer
    232     // in use. frameNumber is used to indentify the exact buffer returned.
    233     //
    234     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
    235     // any references to the just-released buffer that it might have, as if it
    236     // had received a onBuffersReleased() call with a mask set for the released
    237     // buffer.
    238     //
    239     // Note that the dependencies on EGL will be removed once we switch to using
    240     // the Android HW Sync HAL.
    241     virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
    242             EGLDisplay display, EGLSyncKHR fence,
    243             const sp<Fence>& releaseFence);
    244 
    245     // consumerConnect connects a consumer to the BufferQueue.  Only one
    246     // consumer may be connected, and when that consumer disconnects the
    247     // BufferQueue is placed into the "abandoned" state, causing most
    248     // interactions with the BufferQueue by the producer to fail.
    249     // controlledByApp indicates whether the consumer is controlled by
    250     // the application.
    251     //
    252     // consumer may not be NULL.
    253     virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
    254 
    255     // consumerDisconnect disconnects a consumer from the BufferQueue. All
    256     // buffers will be freed and the BufferQueue is placed in the "abandoned"
    257     // state, causing most interactions with the BufferQueue by the producer to
    258     // fail.
    259     virtual status_t consumerDisconnect();
    260 
    261     // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
    262     // indicating which buffer slots have been released by the BufferQueue
    263     // but have not yet been released by the consumer.
    264     //
    265     // This should be called from the onBuffersReleased() callback.
    266     virtual status_t getReleasedBuffers(uint32_t* slotMask);
    267 
    268     // setDefaultBufferSize is used to set the size of buffers returned by
    269     // dequeueBuffer when a width and height of zero is requested.  Default
    270     // is 1x1.
    271     virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
    272 
    273     // setDefaultMaxBufferCount sets the default value for the maximum buffer
    274     // count (the initial default is 2). If the producer has requested a
    275     // buffer count using setBufferCount, the default buffer count will only
    276     // take effect if the producer sets the count back to zero.
    277     //
    278     // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
    279     virtual status_t setDefaultMaxBufferCount(int bufferCount);
    280 
    281     // disableAsyncBuffer disables the extra buffer used in async mode
    282     // (when both producer and consumer have set their "isControlledByApp"
    283     // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
    284     //
    285     // This can only be called before consumerConnect().
    286     virtual status_t disableAsyncBuffer();
    287 
    288     // setMaxAcquiredBufferCount sets the maximum number of buffers that can
    289     // be acquired by the consumer at one time (default 1).  This call will
    290     // fail if a producer is connected to the BufferQueue.
    291     virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
    292 
    293     // setConsumerName sets the name used in logging
    294     virtual void setConsumerName(const String8& name);
    295 
    296     // setDefaultBufferFormat allows the BufferQueue to create
    297     // GraphicBuffers of a defaultFormat if no format is specified
    298     // in dequeueBuffer.  Formats are enumerated in graphics.h; the
    299     // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
    300     virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
    301 
    302     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
    303     // These are merged with the bits passed to dequeueBuffer.  The values are
    304     // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
    305     virtual status_t setConsumerUsageBits(uint32_t usage);
    306 
    307     // setTransformHint bakes in rotation to buffers so overlays can be used.
    308     // The values are enumerated in window.h, e.g.
    309     // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
    310     virtual status_t setTransformHint(uint32_t hint);
    311 
    312     // dump our state in a String
    313     virtual void dump(String8& result, const char* prefix) const;
    314 
    315 
    316 private:
    317     // freeBufferLocked frees the GraphicBuffer and sync resources for the
    318     // given slot.
    319     void freeBufferLocked(int index);
    320 
    321     // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
    322     // all slots.
    323     void freeAllBuffersLocked();
    324 
    325     // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
    326     // that will be used if the producer does not override the buffer slot
    327     // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
    328     // The initial default is 2.
    329     status_t setDefaultMaxBufferCountLocked(int count);
    330 
    331     // getMinUndequeuedBufferCount returns the minimum number of buffers
    332     // that must remain in a state other than DEQUEUED.
    333     // The async parameter tells whether we're in asynchronous mode.
    334     int getMinUndequeuedBufferCount(bool async) const;
    335 
    336     // getMinBufferCountLocked returns the minimum number of buffers allowed
    337     // given the current BufferQueue state.
    338     // The async parameter tells whether we're in asynchronous mode.
    339     int getMinMaxBufferCountLocked(bool async) const;
    340 
    341     // getMaxBufferCountLocked returns the maximum number of buffers that can
    342     // be allocated at once.  This value depends upon the following member
    343     // variables:
    344     //
    345     //      mDequeueBufferCannotBlock
    346     //      mMaxAcquiredBufferCount
    347     //      mDefaultMaxBufferCount
    348     //      mOverrideMaxBufferCount
    349     //      async parameter
    350     //
    351     // Any time one of these member variables is changed while a producer is
    352     // connected, mDequeueCondition must be broadcast.
    353     int getMaxBufferCountLocked(bool async) const;
    354 
    355     // stillTracking returns true iff the buffer item is still being tracked
    356     // in one of the slots.
    357     bool stillTracking(const BufferItem *item) const;
    358 
    359     struct BufferSlot {
    360 
    361         BufferSlot()
    362         : mEglDisplay(EGL_NO_DISPLAY),
    363           mBufferState(BufferSlot::FREE),
    364           mRequestBufferCalled(false),
    365           mFrameNumber(0),
    366           mEglFence(EGL_NO_SYNC_KHR),
    367           mAcquireCalled(false),
    368           mNeedsCleanupOnRelease(false) {
    369         }
    370 
    371         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
    372         // if no buffer has been allocated.
    373         sp<GraphicBuffer> mGraphicBuffer;
    374 
    375         // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
    376         EGLDisplay mEglDisplay;
    377 
    378         // BufferState represents the different states in which a buffer slot
    379         // can be.  All slots are initially FREE.
    380         enum BufferState {
    381             // FREE indicates that the buffer is available to be dequeued
    382             // by the producer.  The buffer may be in use by the consumer for
    383             // a finite time, so the buffer must not be modified until the
    384             // associated fence is signaled.
    385             //
    386             // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED
    387             // when dequeueBuffer is called.
    388             FREE = 0,
    389 
    390             // DEQUEUED indicates that the buffer has been dequeued by the
    391             // producer, but has not yet been queued or canceled.  The
    392             // producer may modify the buffer's contents as soon as the
    393             // associated ready fence is signaled.
    394             //
    395             // The slot is "owned" by the producer.  It can transition to
    396             // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
    397             DEQUEUED = 1,
    398 
    399             // QUEUED indicates that the buffer has been filled by the
    400             // producer and queued for use by the consumer.  The buffer
    401             // contents may continue to be modified for a finite time, so
    402             // the contents must not be accessed until the associated fence
    403             // is signaled.
    404             //
    405             // The slot is "owned" by BufferQueue.  It can transition to
    406             // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
    407             // queued in asynchronous mode).
    408             QUEUED = 2,
    409 
    410             // ACQUIRED indicates that the buffer has been acquired by the
    411             // consumer.  As with QUEUED, the contents must not be accessed
    412             // by the consumer until the fence is signaled.
    413             //
    414             // The slot is "owned" by the consumer.  It transitions to FREE
    415             // when releaseBuffer is called.
    416             ACQUIRED = 3
    417         };
    418 
    419         // mBufferState is the current state of this buffer slot.
    420         BufferState mBufferState;
    421 
    422         // mRequestBufferCalled is used for validating that the producer did
    423         // call requestBuffer() when told to do so. Technically this is not
    424         // needed but useful for debugging and catching producer bugs.
    425         bool mRequestBufferCalled;
    426 
    427         // mFrameNumber is the number of the queued frame for this slot.  This
    428         // is used to dequeue buffers in LRU order (useful because buffers
    429         // may be released before their release fence is signaled).
    430         uint64_t mFrameNumber;
    431 
    432         // mEglFence is the EGL sync object that must signal before the buffer
    433         // associated with this buffer slot may be dequeued. It is initialized
    434         // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
    435         // new sync object in releaseBuffer.  (This is deprecated in favor of
    436         // mFence, below.)
    437         EGLSyncKHR mEglFence;
    438 
    439         // mFence is a fence which will signal when work initiated by the
    440         // previous owner of the buffer is finished. When the buffer is FREE,
    441         // the fence indicates when the consumer has finished reading
    442         // from the buffer, or when the producer has finished writing if it
    443         // called cancelBuffer after queueing some writes. When the buffer is
    444         // QUEUED, it indicates when the producer has finished filling the
    445         // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
    446         // passed to the consumer or producer along with ownership of the
    447         // buffer, and mFence is set to NO_FENCE.
    448         sp<Fence> mFence;
    449 
    450         // Indicates whether this buffer has been seen by a consumer yet
    451         bool mAcquireCalled;
    452 
    453         // Indicates whether this buffer needs to be cleaned up by the
    454         // consumer.  This is set when a buffer in ACQUIRED state is freed.
    455         // It causes releaseBuffer to return STALE_BUFFER_SLOT.
    456         bool mNeedsCleanupOnRelease;
    457     };
    458 
    459     // mSlots is the array of buffer slots that must be mirrored on the
    460     // producer side. This allows buffer ownership to be transferred between
    461     // the producer and consumer without sending a GraphicBuffer over binder.
    462     // The entire array is initialized to NULL at construction time, and
    463     // buffers are allocated for a slot when requestBuffer is called with
    464     // that slot's index.
    465     BufferSlot mSlots[NUM_BUFFER_SLOTS];
    466 
    467     // mDefaultWidth holds the default width of allocated buffers. It is used
    468     // in dequeueBuffer() if a width and height of zero is specified.
    469     uint32_t mDefaultWidth;
    470 
    471     // mDefaultHeight holds the default height of allocated buffers. It is used
    472     // in dequeueBuffer() if a width and height of zero is specified.
    473     uint32_t mDefaultHeight;
    474 
    475     // mMaxAcquiredBufferCount is the number of buffers that the consumer may
    476     // acquire at one time.  It defaults to 1 and can be changed by the
    477     // consumer via the setMaxAcquiredBufferCount method, but this may only be
    478     // done when no producer is connected to the BufferQueue.
    479     //
    480     // This value is used to derive the value returned for the
    481     // MIN_UNDEQUEUED_BUFFERS query by the producer.
    482     int mMaxAcquiredBufferCount;
    483 
    484     // mDefaultMaxBufferCount is the default limit on the number of buffers
    485     // that will be allocated at one time.  This default limit is set by the
    486     // consumer.  The limit (as opposed to the default limit) may be
    487     // overridden by the producer.
    488     int mDefaultMaxBufferCount;
    489 
    490     // mOverrideMaxBufferCount is the limit on the number of buffers that will
    491     // be allocated at one time. This value is set by the image producer by
    492     // calling setBufferCount. The default is zero, which means the producer
    493     // doesn't care about the number of buffers in the pool. In that case
    494     // mDefaultMaxBufferCount is used as the limit.
    495     int mOverrideMaxBufferCount;
    496 
    497     // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
    498     // allocate new GraphicBuffer objects.
    499     sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
    500 
    501     // mConsumerListener is used to notify the connected consumer of
    502     // asynchronous events that it may wish to react to.  It is initially set
    503     // to NULL and is written by consumerConnect and consumerDisconnect.
    504     sp<IConsumerListener> mConsumerListener;
    505 
    506     // mConsumerControlledByApp whether the connected consumer is controlled by the
    507     // application.
    508     bool mConsumerControlledByApp;
    509 
    510     // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
    511     // this flag is set during connect() when both consumer and producer are controlled
    512     // by the application.
    513     bool mDequeueBufferCannotBlock;
    514 
    515     // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
    516     // dequeueBuffer() from ever blocking.
    517     bool mUseAsyncBuffer;
    518 
    519     // mConnectedApi indicates the producer API that is currently connected
    520     // to this BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
    521     // updated by the connect and disconnect methods.
    522     int mConnectedApi;
    523 
    524     // mDequeueCondition condition used for dequeueBuffer in synchronous mode
    525     mutable Condition mDequeueCondition;
    526 
    527     // mQueue is a FIFO of queued buffers used in synchronous mode
    528     typedef Vector<BufferItem> Fifo;
    529     Fifo mQueue;
    530 
    531     // mAbandoned indicates that the BufferQueue will no longer be used to
    532     // consume image buffers pushed to it using the IGraphicBufferProducer
    533     // interface.  It is initialized to false, and set to true in the
    534     // consumerDisconnect method.  A BufferQueue that has been abandoned will
    535     // return the NO_INIT error from all IGraphicBufferProducer methods
    536     // capable of returning an error.
    537     bool mAbandoned;
    538 
    539     // mConsumerName is a string used to identify the BufferQueue in log
    540     // messages.  It is set by the setConsumerName method.
    541     String8 mConsumerName;
    542 
    543     // mMutex is the mutex used to prevent concurrent access to the member
    544     // variables of BufferQueue objects. It must be locked whenever the
    545     // member variables are accessed.
    546     mutable Mutex mMutex;
    547 
    548     // mFrameCounter is the free running counter, incremented on every
    549     // successful queueBuffer call, and buffer allocation.
    550     uint64_t mFrameCounter;
    551 
    552     // mBufferHasBeenQueued is true once a buffer has been queued.  It is
    553     // reset when something causes all buffers to be freed (e.g. changing the
    554     // buffer count).
    555     bool mBufferHasBeenQueued;
    556 
    557     // mDefaultBufferFormat can be set so it will override
    558     // the buffer format when it isn't specified in dequeueBuffer
    559     uint32_t mDefaultBufferFormat;
    560 
    561     // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
    562     uint32_t mConsumerUsageBits;
    563 
    564     // mTransformHint is used to optimize for screen rotations
    565     uint32_t mTransformHint;
    566 
    567     // mConnectedProducerToken is used to set a binder death notification on the producer
    568     sp<IBinder> mConnectedProducerToken;
    569 };
    570 
    571 // ----------------------------------------------------------------------------
    572 }; // namespace android
    573 
    574 #endif // ANDROID_GUI_BUFFERQUEUE_H
    575