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    Searched refs:mBufferState (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/gui/
BufferQueue.cpp 158 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
243 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
245 slot, mSlots[slot].mBufferState);
298 assert(mSlots[i].mBufferState == BufferSlot::FREE);
310 const int state = mSlots[i].mBufferState;
394 mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
525 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
527 "(state=%d)", buf, mSlots[buf].mBufferState);
552 mSlots[buf].mBufferState = BufferSlot::QUEUED;
582 mSlots[front->mBuf].mBufferState = BufferSlot::FREE
    [all...]
  /frameworks/native/include/gui/
BufferQueue.h 363 mBufferState(BufferSlot::FREE),
419 // mBufferState is the current state of this buffer slot.
420 BufferState mBufferState;

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