1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "AssetAtlasService" 18 19 #include "jni.h" 20 #include "JNIHelp.h" 21 22 #include <android_view_GraphicBuffer.h> 23 #include <cutils/log.h> 24 25 #include <GLES2/gl2.h> 26 #include <GLES2/gl2ext.h> 27 28 #include <EGL/egl.h> 29 #include <EGL/eglext.h> 30 31 #include <SkCanvas.h> 32 #include <SkBitmap.h> 33 34 namespace android { 35 36 // ---------------------------------------------------------------------------- 37 // Defines 38 // ---------------------------------------------------------------------------- 39 40 // Defines how long to wait for the GPU when uploading the atlas 41 // This timeout is defined in nanoseconds (see EGL_KHR_fence_sync extension) 42 #define FENCE_TIMEOUT 2000000000 43 44 // ---------------------------------------------------------------------------- 45 // JNI Helpers 46 // ---------------------------------------------------------------------------- 47 48 static struct { 49 jfieldID mFinalizer; 50 jfieldID mNativeCanvas; 51 } gCanvasClassInfo; 52 53 static struct { 54 jfieldID mNativeCanvas; 55 } gCanvasFinalizerClassInfo; 56 57 #define GET_INT(object, field) \ 58 env->GetIntField(object, field) 59 60 #define SET_INT(object, field, value) \ 61 env->SetIntField(object, field, value) 62 63 // ---------------------------------------------------------------------------- 64 // Canvas management 65 // ---------------------------------------------------------------------------- 66 67 static inline void swapCanvasPtr(JNIEnv* env, jobject canvasObj, SkCanvas* newCanvas) { 68 jobject canvasFinalizerObj = env->GetObjectField(canvasObj, gCanvasClassInfo.mFinalizer); 69 SkCanvas* previousCanvas = reinterpret_cast<SkCanvas*>( 70 GET_INT(canvasObj, gCanvasClassInfo.mNativeCanvas)); 71 SET_INT(canvasObj, gCanvasClassInfo.mNativeCanvas, (int) newCanvas); 72 SET_INT(canvasFinalizerObj, gCanvasFinalizerClassInfo.mNativeCanvas, (int) newCanvas); 73 SkSafeUnref(previousCanvas); 74 } 75 76 static SkBitmap* com_android_server_AssetAtlasService_acquireCanvas(JNIEnv* env, jobject, 77 jobject canvas, jint width, jint height) { 78 79 SkBitmap* bitmap = new SkBitmap; 80 bitmap->setConfig(SkBitmap::kARGB_8888_Config, width, height); 81 bitmap->allocPixels(); 82 bitmap->eraseColor(0); 83 84 SkCanvas* nativeCanvas = SkNEW_ARGS(SkCanvas, (*bitmap)); 85 swapCanvasPtr(env, canvas, nativeCanvas); 86 87 return bitmap; 88 } 89 90 static void com_android_server_AssetAtlasService_releaseCanvas(JNIEnv* env, jobject, 91 jobject canvas, SkBitmap* bitmap) { 92 93 SkCanvas* nativeCanvas = SkNEW(SkCanvas); 94 swapCanvasPtr(env, canvas, nativeCanvas); 95 96 delete bitmap; 97 } 98 99 #define CLEANUP_GL_AND_RETURN(result) \ 100 if (fence != EGL_NO_SYNC_KHR) eglDestroySyncKHR(display, fence); \ 101 if (image) eglDestroyImageKHR(display, image); \ 102 if (texture) glDeleteTextures(1, &texture); \ 103 if (surface != EGL_NO_SURFACE) eglDestroySurface(display, surface); \ 104 if (context != EGL_NO_CONTEXT) eglDestroyContext(display, context); \ 105 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); \ 106 eglReleaseThread(); \ 107 eglTerminate(display); \ 108 return result; 109 110 static jboolean com_android_server_AssetAtlasService_upload(JNIEnv* env, jobject, 111 jobject graphicBuffer, SkBitmap* bitmap) { 112 113 // The goal of this method is to copy the bitmap into the GraphicBuffer 114 // using the GPU to swizzle the texture content 115 sp<GraphicBuffer> buffer(graphicBufferForJavaObject(env, graphicBuffer)); 116 117 if (buffer != NULL) { 118 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 119 if (display == EGL_NO_DISPLAY) return false; 120 121 EGLint major; 122 EGLint minor; 123 if (!eglInitialize(display, &major, &minor)) { 124 ALOGW("Could not initialize EGL"); 125 return false; 126 } 127 128 // We're going to use a 1x1 pbuffer surface later on 129 // The configuration doesn't really matter for what we're trying to do 130 EGLint configAttrs[] = { 131 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 132 EGL_RED_SIZE, 8, 133 EGL_GREEN_SIZE, 8, 134 EGL_BLUE_SIZE, 8, 135 EGL_ALPHA_SIZE, 0, 136 EGL_DEPTH_SIZE, 0, 137 EGL_STENCIL_SIZE, 0, 138 EGL_NONE 139 }; 140 EGLConfig configs[1]; 141 EGLint configCount; 142 if (!eglChooseConfig(display, configAttrs, configs, 1, &configCount)) { 143 ALOGW("Could not select EGL configuration"); 144 eglReleaseThread(); 145 eglTerminate(display); 146 return false; 147 } 148 if (configCount <= 0) { 149 ALOGW("Could not find EGL configuration"); 150 eglReleaseThread(); 151 eglTerminate(display); 152 return false; 153 } 154 155 // These objects are initialized below but the default "null" 156 // values are used to cleanup properly at any point in the 157 // initialization sequence 158 GLuint texture = 0; 159 EGLImageKHR image = EGL_NO_IMAGE_KHR; 160 EGLSurface surface = EGL_NO_SURFACE; 161 EGLSyncKHR fence = EGL_NO_SYNC_KHR; 162 163 EGLint attrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; 164 EGLContext context = eglCreateContext(display, configs[0], EGL_NO_CONTEXT, attrs); 165 if (context == EGL_NO_CONTEXT) { 166 ALOGW("Could not create EGL context"); 167 CLEANUP_GL_AND_RETURN(false); 168 } 169 170 // Create the 1x1 pbuffer 171 EGLint surfaceAttrs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; 172 surface = eglCreatePbufferSurface(display, configs[0], surfaceAttrs); 173 if (surface == EGL_NO_SURFACE) { 174 ALOGW("Could not create EGL surface"); 175 CLEANUP_GL_AND_RETURN(false); 176 } 177 178 if (!eglMakeCurrent(display, surface, surface, context)) { 179 ALOGW("Could not change current EGL context"); 180 CLEANUP_GL_AND_RETURN(false); 181 } 182 183 // We use an EGLImage to access the content of the GraphicBuffer 184 // The EGL image is later bound to a 2D texture 185 EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); 186 EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; 187 image = eglCreateImageKHR(display, EGL_NO_CONTEXT, 188 EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs); 189 if (image == EGL_NO_IMAGE_KHR) { 190 ALOGW("Could not create EGL image"); 191 CLEANUP_GL_AND_RETURN(false); 192 } 193 194 glGenTextures(1, &texture); 195 glBindTexture(GL_TEXTURE_2D, texture); 196 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); 197 if (glGetError() != GL_NO_ERROR) { 198 ALOGW("Could not create/bind texture"); 199 CLEANUP_GL_AND_RETURN(false); 200 } 201 202 // Upload the content of the bitmap in the GraphicBuffer 203 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); 204 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->width(), bitmap->height(), 205 GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); 206 if (glGetError() != GL_NO_ERROR) { 207 ALOGW("Could not upload to texture"); 208 CLEANUP_GL_AND_RETURN(false); 209 } 210 211 // The fence is used to wait for the texture upload to finish 212 // properly. We cannot rely on glFlush() and glFinish() as 213 // some drivers completely ignore these API calls 214 fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL); 215 if (fence == EGL_NO_SYNC_KHR) { 216 ALOGW("Could not create sync fence %#x", eglGetError()); 217 CLEANUP_GL_AND_RETURN(false); 218 } 219 220 // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a 221 // pipeline flush (similar to what a glFlush() would do.) 222 EGLint waitStatus = eglClientWaitSyncKHR(display, fence, 223 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT); 224 if (waitStatus != EGL_CONDITION_SATISFIED_KHR) { 225 ALOGW("Failed to wait for the fence %#x", eglGetError()); 226 CLEANUP_GL_AND_RETURN(false); 227 } 228 229 CLEANUP_GL_AND_RETURN(true); 230 } 231 232 return false; 233 } 234 235 // ---------------------------------------------------------------------------- 236 // JNI Glue 237 // ---------------------------------------------------------------------------- 238 239 #define FIND_CLASS(var, className) \ 240 var = env->FindClass(className); \ 241 LOG_FATAL_IF(! var, "Unable to find class " className); 242 243 #define GET_FIELD_ID(var, clazz, fieldName, fieldDescriptor) \ 244 var = env->GetFieldID(clazz, fieldName, fieldDescriptor); \ 245 LOG_FATAL_IF(! var, "Unable to find field " fieldName); 246 247 const char* const kClassPathName = "com/android/server/AssetAtlasService"; 248 249 static JNINativeMethod gMethods[] = { 250 { "nAcquireAtlasCanvas", "(Landroid/graphics/Canvas;II)I", 251 (void*) com_android_server_AssetAtlasService_acquireCanvas }, 252 { "nReleaseAtlasCanvas", "(Landroid/graphics/Canvas;I)V", 253 (void*) com_android_server_AssetAtlasService_releaseCanvas }, 254 { "nUploadAtlas", "(Landroid/view/GraphicBuffer;I)Z", 255 (void*) com_android_server_AssetAtlasService_upload }, 256 }; 257 258 int register_android_server_AssetAtlasService(JNIEnv* env) { 259 jclass clazz; 260 261 FIND_CLASS(clazz, "android/graphics/Canvas"); 262 GET_FIELD_ID(gCanvasClassInfo.mFinalizer, clazz, "mFinalizer", 263 "Landroid/graphics/Canvas$CanvasFinalizer;"); 264 GET_FIELD_ID(gCanvasClassInfo.mNativeCanvas, clazz, "mNativeCanvas", "I"); 265 266 FIND_CLASS(clazz, "android/graphics/Canvas$CanvasFinalizer"); 267 GET_FIELD_ID(gCanvasFinalizerClassInfo.mNativeCanvas, clazz, "mNativeCanvas", "I"); 268 269 return jniRegisterNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods)); 270 } 271 272 }; 273